Mathematical Foundations and Vector Applications: Lines, Planes, and Force Systems

Coordinate Systems and Linear Equations in 2D

  • Transitioning Dimensions: The discussion begins with the standard two-dimensional xx and yy coordinates (Cartesian system), moves into three-dimensional space (3D3D), and will eventually extend to nn dimensions (RnR^n).

  • General Form of a Linear Equation: The standard algebraic form of a line in an xx yy plane is given by the general form:     ax+by+c=0ax + by + c = 0

    • Multiple names exist for the same linear relationship depending on its representation: vector form, general form, and normal form.

  • Slope-Intercept Form: If b≠0b \neq 0, the general form can be solved for yy to produce the slope-intercept form:     by=−ax+cby = -ax + c     y=−abx+cby = -\frac{a}{b}x + \frac{c}{b}

    • The term −ab-\frac{a}{b} represents the slope (mm).

    • The term k=cbk = \frac{c}{b} represents the yy-intercept, specifically the point (0,k)(0, k).

  • Vertical Lines and Undefined Slopes: If b=0b = 0, the slope becomes undefined (approaching infinity). For example, the equation x=2x = 2 represents a vertical line passing through 22 on the xx-axis; such cases are technically outside the standard slope-intercept conversion.

Vector and Normal Forms of Lines

  • The Normal Vector (n): In the equation of a line, the coefficients of xx and yy can be represented as a vector n=(ab)n = \begin{pmatrix} a \\ b \end{pmatrix}. This vector is called the normal, and it is perpendicular to the line.

  • Dot Product Representation: The left-hand side of a linear equation can be conceptualized as a dot product between the normal vector nn and a generic vector x=(xy)x = \begin{pmatrix} x \\ y \end{pmatrix}.

  • Lines Through the Origin: For a line passing through the origin (0,00, 0), the equation is:     n⋅x=0n \cdot x = 0

  • Orthogonality Proof: If a line is y=−2xy = -2x (or 2x+y=02x + y = 0), the slope is −2-2. The perpendicular slope (negative reciprocal) is 12\frac{1}{2}. The normal vector is n=(21)n = \begin{pmatrix} 2 \\ 1 \end{pmatrix}. Any vector on the line (like x=(1−2)x = \begin{pmatrix} 1 \\ -2 \end{pmatrix}) will have a dot product of zero with the normal:     (2×1)+(1×−2)=0(2 \times 1) + (1 \times -2) = 0

  • Particle Metaphor: A line can be viewed as the path of a particle moving over time (tt). For example, if a particle at the origin moves at one unit per second along the line, at t=1t = 1, it is at point (1,−2)(1, -2); at t=2t = 2, it is at (2,−4)(2, -4). Measures along the line are referred to as parameters.

Lines Involving Shifts (y-intercepts)

  • Equation with Non-Zero Constant: Consider the line 2x+y=52x + y = 5. To write the normal form:     n⋅(x−p)=0n \cdot (x - p) = 0     n⋅x=n⋅pn \cdot x = n \cdot p

    • nn is the normal vector (21)\begin{pmatrix} 2 \\ 1 \end{pmatrix}.

    • pp is a specific point on the line (e.g., the y-intercept (0,5)(0, 5)).

    • n⋅p=(2×0)+(1×5)=5n \cdot p = (2 \times 0) + (1 \times 5) = 5.

  • Vertical Shifts: Changing the constant from 00 to 55 represents a vertical shift of exactly five units up. The slope and the normal vector remain identical to the line passing through the origin; only the position in space changes.

Vector and Parametric Equations of Lines

  • Vector Form: This form is applicable in both R2R^2 and R3R^3 (and higher):     x=p+tdx = p + td

    • pp: A position vector for a specific point on the line.

    • tt: A scalar parameter.

    • dd: The direction vector (parallel to the line).

  • Parametric Form: Derived by breaking the vector form into coordinate components.

  • Example: Line in R3R^3:

    • Point p=(1,2,−1)p = (1, 2, -1).

    • Direction vector d=(5,−1,3)d = (5, -1, 3).

    • Vector Form: x=(1,2,−1)+t(5,−1,3)x = (1, 2, -1) + t(5, -1, 3).

    • Parametric Equations:         {x=1+5ty=2−tz=−1+3t\begin{cases} x = 1 + 5t \\ y = 2 - t \\ z = -1 + 3t \end{cases}

    • Verification: At t=0t = 0, the coordinates return the initial point (1,2,−1)(1, 2, -1).

  • Line Determined by Two Points: To find the equation of a line passing through points PP and QQ:

    1. Use point PP as the position vector pp.

    2. Calculate the direction vector dd by subtracting the coordinates: d=Q−Pd = Q - P.

    3. Example with P(−5,−1,5,0)P(-5, -1, 5, 0) (implied as 4D or 3D context) and Q(2,1,1)Q(2, 1, 1). For points Q(2,1,1)Q(2, 1, 1) and P(−1,5,0)P(-1, 5, 0), d=(2−(−1),1−5,1−0)=(3,−4,1)d = (2 - (-1), 1 - 5, 1 - 0) = (3, -4, 1).

Planes in 3D Space

  • General Form of a Plane: In three dimensions, the equation ax+by+cz=dax + by + cz = d represents a plane, not a line.

  • Normal Vector of a Plane: The vector n=(abc)n = \begin{pmatrix} a \\ b \\ c \end{pmatrix} is perpendicular to every vector lying within that plane.

  • Normal Form of a Plane: n⋅(x−p)=0n \cdot (x - p) = 0.

  • Example: Finding Equation of a Plane:

    • Point: (6,0,1)(6, 0, 1).

    • Normal vector n=(1,2,3)n = (1, 2, 3).

    • Calculation: 1(x)+2(y)+3(z)=(1×6)+(2×0)+(3×1)1(x) + 2(y) + 3(z) = (1 \times 6) + (2 \times 0) + (3 \times 1).

    • Result: x+2y+3z=9x + 2y + 3z = 9.

  • Vector Form of a Plane: A plane requires two non-parallel direction vectors (uu and vv) and a point pp:     x=p+su+tvx = p + su + tv

  • Parametric Form of a Plane: Derived from the vector form, requiring two parameters (ss and tt) because a plane is a two-dimensional subspace of 3D3D space.

    • Example: Point p(6,0,1)p(6, 0, 1). Points on plane found by trial and error: Q(9,0,0)Q(9, 0, 0) and R(3,3,0)R(3, 3, 0).

    • Vectors: u=Q−p=(3,0,−1)u = Q - p = (3, 0, -1); v=R−p=(−3,3,−1)v = R - p = (-3, 3, -1).

    • Parametric Equations:         {x=6+3s−3ty=3tz=1−s−t\begin{cases} x = 6 + 3s - 3t \\ y = 3t \\ z = 1 - s - t \end{cases}

Metric Calculations: Distance and Projection

  • Distance from a Point to a Line: To find the distance from point BB to a line passing through point AA with direction dd:

    1. Create vector v=AB=B−Av = AB = B - A.

    2. Calculate the projection of vv onto dd: projd(v)=v⋅dd⋅dd\text{proj}_d(v) = \frac{v \cdot d}{d \cdot d}d.

    3. The distance is the magnitude of the vector resulting from v−projd(v)v - \text{proj}_d(v).

  • Distance from a Point to a Plane: The distance of a point (x0,y0,z0)(x_0, y_0, z_0) to a plane ax+by+cz=dax + by + cz = d can be calculated via the formula:     distance=∣ax0+by0+cz0−d∣a2+b2+c2\text{distance} = \frac{|ax_0 + by_0 + cz_0 - d|}{\sqrt{a^2 + b^2 + c^2}}

    • This is conceptually the magnitude of the projection of vector vv (from a point on the plane to the external point) onto the normal vector nn.

Physics Applications of Vectors (Section 1.4)

  • Resultant Forces: Combining multiple forces into a single vector.

    • Example 1: Force F1=12 NF_1 = 12\,N (North) and F2=5 NF_2 = 5\,N (East).

    • Resultant Magnitude (RR): Using the Pythagorean theorem: 122+52=144+25=169=13 N\sqrt{12^2 + 5^2} = \sqrt{144 + 25} = \sqrt{169} = 13\,N.

  • Resolving Forces: Breaking a single force into perpendicular components.

    • Example 2: Force of 10 N10\,N at a 60∘60^\circ angle.

    • Horizontal component: 10×cos⁡(60∘)=10×0.5=5 N10 \times \cos(60^\circ) = 10 \times 0.5 = 5\,N.

    • Vertical component: 10×sin⁡(60∘)=10×32=53 N10 \times \sin(60^\circ) = 10 \times \frac{\sqrt{3}}{2} = 5\sqrt{3}\,N.

  • Block on an Inclined Plane:

    • Block mass: 10 kg10\,kg. Gravity (gg): 9.8 m/s29.8\,m/s^2. Weight (WW): 10×9.8=98 N10 \times 9.8 = 98\,N.

    • Ramp angle: 30∘30^\circ.

    • Force parallel to ramp (sliding force): W×sin⁡(30∘)=98×0.5=49 NW \times \sin(30^\circ) = 98 \times 0.5 = 49\,N.

  • Tension in Wires: A painting (20 kg20\,kg) suspended by two wires at angles of 30∘30^\circ and 45∘45^\circ. Weight W=20×9.8=196 NW = 20 \times 9.8 = 196\,N.

    • Method 1 (System of Equations):         Horizontal equilibrium: T1cos⁡(30∘)=T2cos⁡(45∘)T_1\cos(30^\circ) = T_2\cos(45^\circ).         Vertical equilibrium: T1sin⁡(30∘)+T2sin⁡(45∘)=196T_1\sin(30^\circ) + T_2\sin(45^\circ) = 196.

    • Method 2 (Law of Sines):         196sin⁡(75∘)=T1sin⁡(45∘)=T2sin⁡(60∘)\frac{196}{\sin(75^\circ)} = \frac{T_1}{\sin(45^\circ)} = \frac{T_2}{\sin(60^\circ)}         Calculated Tensions: T1≈143.4 NT_1 \approx 143.4\,N; T2≈175.7 NT_2 \approx 175.7\,N.

Questions & Discussion

  • Question: Does cc (the constant on the right side) always have to be zero to use the vector dot product equation?

  • Answer: No. If the line passes through the origin, the dot product equals zero (c=0c=0). If the line is shifted (has a y-intercept), the dot product equals a non-zero constant (n⋅x=cn \cdot x = c).

  • Question: In vector form (x=p+su+tvx = p + su + tv), must vectors uu and vv be perpendicular?

  • Answer: No, they do not have to be perpendicular, but they must not be parallel to each other. They must intersect/span the plane.

  • Course Logistics: The first exam is tentatively scheduled for next Wednesday, covering through section 2.4. Attendance was taken via a digital check-in system.