Biomechanics Notes: Linear and Angular Kinematics

Linear Kinematics of Human Movement

  • Kinematics: The study of the form, pattern, or sequencing of movement with respect to time, without considering the forces causing the motion.
    • Focuses on describing the appearance of motion (form or technique).
  • Kinetics: The study of forces associated with motion.
  • Kinematics can be:
    • Qualitative: Observing movement and identifying joint actions (e.g., hip flexion, knee extension, dorsiflexion during a soccer kick).
    • Quantitative: Measuring precise sequencing, timing, and range of motion of body segments.

Distance vs. Displacement

  • Distance: Measured along the path of motion (scalar quantity).
    • Example: Running one time around a 400m track covers a distance of 400m.
  • Linear Displacement: Measured in a straight line from the initial position to the final position (vector quantity).
  • Unit: The most commonly used unit for both distance and displacement is the meter.

Scalar vs Vector Quantities

  • Distance is a scalar quantity; displacement is a vector quantity.
    • Scalar quantities: Described by magnitude alone (numerical value), such as miles or meters run.
    • Vector quantities: Include both magnitude and direction.
    • Example: A yacht sailing 900 m due south has a displacement of 900 m to the south.
    • Direction can be identified using:
      • North/south/east/west
      • Up/down
      • Positive/negative

Displacement and Distance Relationship

  • Displacement and distance can be identical when motion is linear.
    • Example: A cross-country skier traveling down a straight path.
  • If the path of motion is not linear, the distance traveled and the magnitude of the displacement will differ.
  • Displacement will never be greater than distance.

Speed

  • Speed: A scalar quantity defined as the distance covered divided by the time taken to cover it.
    • Measured in meters per second.

Linear Velocity

  • Velocity: A vector quantity defined as the change in position (displacement) over a given period of time.
    • Represents the rate of change in location.
    • Measured in meters per second.
    • Includes both direction and magnitude.
    • If displacement is positive, velocity is positive.

Velocity Calculation Example

  • A swimmer crosses a lake 0.9 km wide in 30 minutes (0.5 hours).
  • Velocity = Displacement / Time = 0.9 km/0.5 hr=1.8 km/hr0.9 \text{ km} / 0.5 \text{ hr} = 1.8 \text{ km/hr}
  • Speed cannot be calculated without knowing the actual distance traveled.
  • Modified problem: A swimmer crosses a lake by swimming 1.3 km in 30 min
  • Speed = Distance / Time = 1.3 km/0.5 hr=2.6 km/hr1.3 \text{ km} / 0.5 \text{ hr} = 2.6 \text{ km/hr}

Resultant Velocity

  • When multiple velocities act, the overall velocity and direction are called the resultant velocity.
  • The resultant velocity of a swimmer in a river is the vector sum of the swimmer's velocity and the current's velocity.

Factors Influencing Human Gait Speed

  • Speed is the product of stride length and stride frequency.
  • Kinematic variables during running are influenced by:
    • Muscle fiber composition
    • Footwear
    • Level of fatigue
    • Injury history
    • Inclination and stiffness of the running surface
    • Running biomechanics/training

Linear Acceleration

  • Linear acceleration: The rate of change in velocity or the change in velocity over a given time interval.
    • Unit: meters per second squared (m/s2\text{m/s}^2
  • Example:
    • A car increasing its velocity by 1 km/hr each second has an acceleration of 1 km/hr/s.
    • A skier increasing velocity by 1 m/s each second has an acceleration of 1 m/s/s or 1 m/s^2.
  • Represents how velocity changes with respect to time.
    • A body accelerating at 2 m/s22 \text{ m/s}^2 increases its velocity by 2 m/s each second.
    • If the initial velocity is 0, after one second it's 2 m/s2 \text{ m/s}, then 4 m/s4 \text{ m/s}, then 6 m/s6 \text{ m/s}.

Positive and Negative Acceleration

  • In general usage, acceleration means speeding up or increasing velocity.
    • If v<em>2>v</em>1v<em>2 > v</em>1, (final velocity > initial velocity), acceleration is positive, and the body speeds up.
  • Acceleration can be negative, indicating the body is slowing down.

Negative Acceleration Example

  • Negative acceleration indicates slowing down.
  • Example: A base runner sliding to a stop.
    • Initial velocity (v1v_1) = 4 m/s
    • Final velocity (v2v_2) = 0 m/s
    • Time (t) = 0.5 s
    • Acceleration = (v<em>2v</em>1)/t=(04 m/s)/0.5 s=8 m/s2(v<em>2 - v</em>1) / t = (0 - 4 \text{ m/s}) / 0.5 \text{ s} = -8 \text{ m/s}^2
  • Whenever v<em>1>v</em>2v<em>1 > v</em>2, acceleration will be negative

Direction and Acceleration

  • Acceleration may be positive or negative based on the direction of motion and the change in velocity.
    • Positive acceleration can mean speeding up, and negative acceleration means slowing down.
    • Positive and negative acceleration can also indicate direction.
      • A ball falling towards the ground has a negative direction.
      • Right is positive, and left is negative.

Constant Velocity and Implications of Acceleration

  • Acceleration is zero when velocity is constant (when v<em>1v<em>1 and v</em>2v</em>2 are the same).
  • Instantaneous velocity: Velocity during a small interval of time.
  • Average velocity: Velocity over a designated time interval.
  • Acceleration and deceleration impact the human body, because changing velocity results from the application of force.
  • Injuries often occur during rapid deceleration or quick changes in direction.

Kinematics of Projectile Motion

  • Projectile: A body in free fall subject only to gravity and air resistance (e.g., basketball, discus, high jumper, skydiver).
  • Different kinematic quantities are relevant depending on the projectile.
  • Airplanes and rockets are not considered projectiles because they are influenced by factors other than gravity and air resistance.

Analyzing Projectile Motion Components

  • Horizontal and vertical components of projectile motion are analyzed separately because:
    • The vertical component is influenced by gravity, while the horizontal component is not.
    • The horizontal component relates to the distance traveled, and the vertical component relates to the maximum height achieved.

Projectile Motion Example

  • Two balls, one dropped and one projected horizontally from the same height, land at the same time because gravity affects their vertical velocities equally.
  • The horizontally projected ball also has horizontal displacement.

Influence of Gravity on Projectile Motion

  • Gravity produces a constant acceleration of 9.81 m/s2-9.81 \text{ m/s}^2 on bodies near the Earth's surface.
  • This acceleration is constant regardless of the projectile's size, shape, or weight.

Vertical Velocity During Projectile Motion

  • A ball thrown upward has an initial vertical velocity.
  • As the ball rises, its velocity decreases due to gravity (negative acceleration).
  • At the peak of its flight, vertical velocity is 0 m/s.
  • As the ball falls, its speed increases due to gravity.

Factors Influencing Projectile Motion

  • Air resistance affects the horizontal component of projectile velocity.
  • A ball thrown outside will travel farther with a tailwind.
  • Without air resistance, the horizontal speed of a projectile remains constant throughout its trajectory.
  • Factors that influence the trajectory of a projectile:
    • Angle of Projection
    • Projection Speed
    • Relative Height of Projection

Projection Angle

  • Projection Angle: The direction at which a body is projected with respect to the horizontal.
  • Trajectory shape is solely dependent on projection angle.
  • Trajectory shapes:
    • Perfectly vertical projection angle: Perfectly vertical trajectory.
    • Oblique projection angle (between 0° and 90°): Parabolic trajectory.
    • Horizontal projection angle (0°): Trajectory resembling one-half of a parabola.

Projection Angle in Sports

  • Projection angle is important in sports such as basketball.
  • A common error is shooting the ball with too flat a trajectory.

Projection Speed

  • Projection speed: The magnitude of projection velocity.
  • When projection angle and other factors are constant, the projection speed determines the length or size of a projectile’s trajectory.
  • When a body is projected vertically upward, the projectile’s initial speed determines the height of the trajectory’s apex
  • When a body is projected at an oblique angle, the speed of projection determines both the height and horizontal length of the trajectory

Relative Projection Height

  • Relative projection height: The difference between projection height and landing height.
  • A projectile’s flight time is increased by increasing the vertical component of projection velocity or by increasing the relative projection height.

Angular Kinematics of Human Movement

  • Angle: Composed of two sides that intersect at a vertex.
  • A protractor can be used to make hand measurements of angles for quantitative kinematic analysis.
  • Joint centers form the vertices of angles between adjacent body segments.
  • Modern kinematic analysis uses multiple computer-linked cameras that automatically track reflective markers.

Measuring Joint Angles

  • Joint angles are measured as segment movement away from anatomical position.
  • In anatomical position, all joint angles are at 0 degrees.
  • The straight, fully extended position at a joint is regarded as zero degrees.

Body Segment Orientation

  • Angular orientation: Orientation of a body segment with respect to a fixed line of reference (usually horizontal or vertical).

Instant Center of Rotation

  • Instant Center of Rotation: Precisely located center of rotation at a joint at a given instant in time.
  • Throughout the range of motion, the joint center will move due to the underlying anatomy of the joint.

Angular Distance and Displacement

  • Similar concept to linear distance and displacement.
  • Distance: total amount covered during a specific time
  • Displacement: the difference between the starting and ending points
  • Example: Bicep Curl
    • Start with arm fully extended (0°), bend elbow and move into full elbow flexion (150°) then return to full extended (0°)
    • What is the angular distance?
    • 0 to 150 = 150
    • 150 to 0 = 150
    • 150 + 150 = 300° of distance

Angular Displacement

  • Angular Displacement: Change in the angular position or orientation of a line segment.
  • Assessed as the difference in the initial and final angular positions of a moving body.
  • Defined by both magnitude and direction.
  • Measured in units of degrees, radians, or revolutions.
  • Example: Biceps curl
  • As in the previous example, begin at 0°, move up to 150 ° and end at 0 °
  • Angular Displacement = 0 ° since you began and ended at the same point

Direction of Rotation

  • Rotation occurs in either clockwise or counterclockwise directions
  • The counterclockwise direction is generally designated as positive
  • The clockwise direction is generally designated as negative
  • With the human body, it is also appropriate to indicate the direction of the angular displacement with joint related terminology such as flexion or abduction

Units of Angular Measurement

  • Three units of measure are commonly used to represent angular distance and angular displacement::
    • Degrees
    • Radians
    • Revolutions

Radians

  • Radian: unit of angular measure used to quantify conversions; equal to 57.3°
  • Is defined as the size of the angle subtended at the center of a circle by an arc equal in length to the radius of the circle
  • One complete circle is an arc of 2π radians or 360°
  • 2 x 3.14 x 57.3 = 360

Revolutions

  • Revolutions: an arc equal to a circle (360°)

Angular Speed and Velocity

  • Angular Speed: the angular distance covered divided by the time over which the motion occurred
    • Angular Speed = Angular Distance / Change in Time
  • Angular Velocity: angular displacement that occurs during a given period of time
    • Angular Velocity = Angular Displacement / Change in Time
  • Angular velocity must include the direction (clockwise/counterclockwise, positive/negative) in which the displacement occurs
  • Measured in units of degrees per second, radians per second, revolutions per second, and revolutions per minute.

Angular Velocity Example

  • Major League Baseball pitchers have been reported to reach 2320 deg/s in elbow extension and 7240 deg/s in shoulder internal rotation when pitching

Angular Acceleration

  • Angular acceleration: The rate of change in angular velocity
    • Angular acceleration equals change in angular velocity divided by change in time. Angular Acceleration = change in angular velocity / change in time
  • Examples of units of angular acceleration are degrees per second squared, radians per second squared, and revolutions per second squared

Relationships Between Linear and Angular Motion

  • The greater the radius is between a given point on a rotating body and the axis of rotation, the greater is the linear distance traveled by that point during an angular motion.
  • Radius of Rotation: distance from the axis of rotation to a point of interest on a rotating body

Radius of Rotation and Linear Velocity

  • With all other factors held constant, the greater radius of rotation at which a swinging implement hits a ball, the greater the linear velocity imparted to the ball
  • Longer golf clubs are designed to hit the ball farther
  • In theory, longer bats will hit the ball farther, as long as they don’t weight too much
  • Heavier bats will slow the swing speed