Biomechanics Notes: Linear and Angular Kinematics
Linear Kinematics of Human Movement
- Kinematics: The study of the form, pattern, or sequencing of movement with respect to time, without considering the forces causing the motion.
- Focuses on describing the appearance of motion (form or technique).
- Kinetics: The study of forces associated with motion.
- Kinematics can be:
- Qualitative: Observing movement and identifying joint actions (e.g., hip flexion, knee extension, dorsiflexion during a soccer kick).
- Quantitative: Measuring precise sequencing, timing, and range of motion of body segments.
Distance vs. Displacement
- Distance: Measured along the path of motion (scalar quantity).
- Example: Running one time around a 400m track covers a distance of 400m.
- Linear Displacement: Measured in a straight line from the initial position to the final position (vector quantity).
- Unit: The most commonly used unit for both distance and displacement is the meter.
Scalar vs Vector Quantities
- Distance is a scalar quantity; displacement is a vector quantity.
- Scalar quantities: Described by magnitude alone (numerical value), such as miles or meters run.
- Vector quantities: Include both magnitude and direction.
- Example: A yacht sailing 900 m due south has a displacement of 900 m to the south.
- Direction can be identified using:
- North/south/east/west
- Up/down
- Positive/negative
Displacement and Distance Relationship
- Displacement and distance can be identical when motion is linear.
- Example: A cross-country skier traveling down a straight path.
- If the path of motion is not linear, the distance traveled and the magnitude of the displacement will differ.
- Displacement will never be greater than distance.
Speed
- Speed: A scalar quantity defined as the distance covered divided by the time taken to cover it.
- Measured in meters per second.
Linear Velocity
- Velocity: A vector quantity defined as the change in position (displacement) over a given period of time.
- Represents the rate of change in location.
- Measured in meters per second.
- Includes both direction and magnitude.
- If displacement is positive, velocity is positive.
Velocity Calculation Example
- A swimmer crosses a lake 0.9 km wide in 30 minutes (0.5 hours).
- Velocity = Displacement / Time = 0.9 km/0.5 hr=1.8 km/hr
- Speed cannot be calculated without knowing the actual distance traveled.
- Modified problem: A swimmer crosses a lake by swimming 1.3 km in 30 min
- Speed = Distance / Time = 1.3 km/0.5 hr=2.6 km/hr
Resultant Velocity
- When multiple velocities act, the overall velocity and direction are called the resultant velocity.
- The resultant velocity of a swimmer in a river is the vector sum of the swimmer's velocity and the current's velocity.
Factors Influencing Human Gait Speed
- Speed is the product of stride length and stride frequency.
- Kinematic variables during running are influenced by:
- Muscle fiber composition
- Footwear
- Level of fatigue
- Injury history
- Inclination and stiffness of the running surface
- Running biomechanics/training
Linear Acceleration
- Linear acceleration: The rate of change in velocity or the change in velocity over a given time interval.
- Unit: meters per second squared (m/s2
- Example:
- A car increasing its velocity by 1 km/hr each second has an acceleration of 1 km/hr/s.
- A skier increasing velocity by 1 m/s each second has an acceleration of 1 m/s/s or 1 m/s^2.
- Represents how velocity changes with respect to time.
- A body accelerating at 2 m/s2 increases its velocity by 2 m/s each second.
- If the initial velocity is 0, after one second it's 2 m/s, then 4 m/s, then 6 m/s.
Positive and Negative Acceleration
- In general usage, acceleration means speeding up or increasing velocity.
- If v<em>2>v</em>1, (final velocity > initial velocity), acceleration is positive, and the body speeds up.
- Acceleration can be negative, indicating the body is slowing down.
Negative Acceleration Example
- Negative acceleration indicates slowing down.
- Example: A base runner sliding to a stop.
- Initial velocity (v1) = 4 m/s
- Final velocity (v2) = 0 m/s
- Time (t) = 0.5 s
- Acceleration = (v<em>2−v</em>1)/t=(0−4 m/s)/0.5 s=−8 m/s2
- Whenever v<em>1>v</em>2, acceleration will be negative
Direction and Acceleration
- Acceleration may be positive or negative based on the direction of motion and the change in velocity.
- Positive acceleration can mean speeding up, and negative acceleration means slowing down.
- Positive and negative acceleration can also indicate direction.
- A ball falling towards the ground has a negative direction.
- Right is positive, and left is negative.
Constant Velocity and Implications of Acceleration
- Acceleration is zero when velocity is constant (when v<em>1 and v</em>2 are the same).
- Instantaneous velocity: Velocity during a small interval of time.
- Average velocity: Velocity over a designated time interval.
- Acceleration and deceleration impact the human body, because changing velocity results from the application of force.
- Injuries often occur during rapid deceleration or quick changes in direction.
Kinematics of Projectile Motion
- Projectile: A body in free fall subject only to gravity and air resistance (e.g., basketball, discus, high jumper, skydiver).
- Different kinematic quantities are relevant depending on the projectile.
- Airplanes and rockets are not considered projectiles because they are influenced by factors other than gravity and air resistance.
Analyzing Projectile Motion Components
- Horizontal and vertical components of projectile motion are analyzed separately because:
- The vertical component is influenced by gravity, while the horizontal component is not.
- The horizontal component relates to the distance traveled, and the vertical component relates to the maximum height achieved.
Projectile Motion Example
- Two balls, one dropped and one projected horizontally from the same height, land at the same time because gravity affects their vertical velocities equally.
- The horizontally projected ball also has horizontal displacement.
Influence of Gravity on Projectile Motion
- Gravity produces a constant acceleration of −9.81 m/s2 on bodies near the Earth's surface.
- This acceleration is constant regardless of the projectile's size, shape, or weight.
Vertical Velocity During Projectile Motion
- A ball thrown upward has an initial vertical velocity.
- As the ball rises, its velocity decreases due to gravity (negative acceleration).
- At the peak of its flight, vertical velocity is 0 m/s.
- As the ball falls, its speed increases due to gravity.
Factors Influencing Projectile Motion
- Air resistance affects the horizontal component of projectile velocity.
- A ball thrown outside will travel farther with a tailwind.
- Without air resistance, the horizontal speed of a projectile remains constant throughout its trajectory.
- Factors that influence the trajectory of a projectile:
- Angle of Projection
- Projection Speed
- Relative Height of Projection
Projection Angle
- Projection Angle: The direction at which a body is projected with respect to the horizontal.
- Trajectory shape is solely dependent on projection angle.
- Trajectory shapes:
- Perfectly vertical projection angle: Perfectly vertical trajectory.
- Oblique projection angle (between 0° and 90°): Parabolic trajectory.
- Horizontal projection angle (0°): Trajectory resembling one-half of a parabola.
Projection Angle in Sports
- Projection angle is important in sports such as basketball.
- A common error is shooting the ball with too flat a trajectory.
Projection Speed
- Projection speed: The magnitude of projection velocity.
- When projection angle and other factors are constant, the projection speed determines the length or size of a projectile’s trajectory.
- When a body is projected vertically upward, the projectile’s initial speed determines the height of the trajectory’s apex
- When a body is projected at an oblique angle, the speed of projection determines both the height and horizontal length of the trajectory
Relative Projection Height
- Relative projection height: The difference between projection height and landing height.
- A projectile’s flight time is increased by increasing the vertical component of projection velocity or by increasing the relative projection height.
Angular Kinematics of Human Movement
- Angle: Composed of two sides that intersect at a vertex.
- A protractor can be used to make hand measurements of angles for quantitative kinematic analysis.
- Joint centers form the vertices of angles between adjacent body segments.
- Modern kinematic analysis uses multiple computer-linked cameras that automatically track reflective markers.
Measuring Joint Angles
- Joint angles are measured as segment movement away from anatomical position.
- In anatomical position, all joint angles are at 0 degrees.
- The straight, fully extended position at a joint is regarded as zero degrees.
Body Segment Orientation
- Angular orientation: Orientation of a body segment with respect to a fixed line of reference (usually horizontal or vertical).
Instant Center of Rotation
- Instant Center of Rotation: Precisely located center of rotation at a joint at a given instant in time.
- Throughout the range of motion, the joint center will move due to the underlying anatomy of the joint.
Angular Distance and Displacement
- Similar concept to linear distance and displacement.
- Distance: total amount covered during a specific time
- Displacement: the difference between the starting and ending points
- Example: Bicep Curl
- Start with arm fully extended (0°), bend elbow and move into full elbow flexion (150°) then return to full extended (0°)
- What is the angular distance?
- 0 to 150 = 150
- 150 to 0 = 150
- 150 + 150 = 300° of distance
Angular Displacement
- Angular Displacement: Change in the angular position or orientation of a line segment.
- Assessed as the difference in the initial and final angular positions of a moving body.
- Defined by both magnitude and direction.
- Measured in units of degrees, radians, or revolutions.
- Example: Biceps curl
- As in the previous example, begin at 0°, move up to 150 ° and end at 0 °
- Angular Displacement = 0 ° since you began and ended at the same point
Direction of Rotation
- Rotation occurs in either clockwise or counterclockwise directions
- The counterclockwise direction is generally designated as positive
- The clockwise direction is generally designated as negative
- With the human body, it is also appropriate to indicate the direction of the angular displacement with joint related terminology such as flexion or abduction
Units of Angular Measurement
- Three units of measure are commonly used to represent angular distance and angular displacement::
- Degrees
- Radians
- Revolutions
Radians
- Radian: unit of angular measure used to quantify conversions; equal to 57.3°
- Is defined as the size of the angle subtended at the center of a circle by an arc equal in length to the radius of the circle
- One complete circle is an arc of 2π radians or 360°
- 2 x 3.14 x 57.3 = 360
Revolutions
- Revolutions: an arc equal to a circle (360°)
Angular Speed and Velocity
- Angular Speed: the angular distance covered divided by the time over which the motion occurred
- Angular Speed = Angular Distance / Change in Time
- Angular Velocity: angular displacement that occurs during a given period of time
- Angular Velocity = Angular Displacement / Change in Time
- Angular velocity must include the direction (clockwise/counterclockwise, positive/negative) in which the displacement occurs
- Measured in units of degrees per second, radians per second, revolutions per second, and revolutions per minute.
Angular Velocity Example
- Major League Baseball pitchers have been reported to reach 2320 deg/s in elbow extension and 7240 deg/s in shoulder internal rotation when pitching
Angular Acceleration
- Angular acceleration: The rate of change in angular velocity
- Angular acceleration equals change in angular velocity divided by change in time. Angular Acceleration = change in angular velocity / change in time
- Examples of units of angular acceleration are degrees per second squared, radians per second squared, and revolutions per second squared
Relationships Between Linear and Angular Motion
- The greater the radius is between a given point on a rotating body and the axis of rotation, the greater is the linear distance traveled by that point during an angular motion.
- Radius of Rotation: distance from the axis of rotation to a point of interest on a rotating body
Radius of Rotation and Linear Velocity
- With all other factors held constant, the greater radius of rotation at which a swinging implement hits a ball, the greater the linear velocity imparted to the ball
- Longer golf clubs are designed to hit the ball farther
- In theory, longer bats will hit the ball farther, as long as they don’t weight too much
- Heavier bats will slow the swing speed