One-Dimensional Motion: Comprehensive Notes

One-Dimensional Motion at Constant Velocity

  • Introduction to kinematics: study of motion, focusing here on motion descriptions rather than causes (dynamics discussed later).

    • This pre-lecture covers straight-line motion at constant velocity.
    • Real-world examples: a blood cell moving along a capillary; a swimmer racing down a pool.
    • In a subsequent pre-lecture, we expand to accelerated straight-line motion (e.g., an airplane accelerating down a runway).
  • Learning objectives for this pre-lecture:

    • Explain what is meant by linear motion (motion along a straight line).
    • Understand the meanings and relationships among displacement, average velocity, and constant velocity.
    • Solve problems involving linear motion at constant velocity.
  • Coordinate system and position:

    • We describe the motion of an object using a coordinate system with position denoted by xx as a function of time tt.
    • The origin, or reference position, is defined as x=x0=0x = x_0 = 0 in the chosen coordinate system.
    • The coordinate system defines the positive direction; an object's position is positive if it lies on the positive side of the origin, and negative if on the negative side.
    • In the SI system, position is measured in meters (m).
    • Position is a vector: it has both a magnitude (size) and a direction.
  • Example: a 50 meter pool with origin at the midpoint and positive direction to the right:

    • If you stand at x=+10 mx = +10 \text{ m}, you are 10 m to the right of the origin.
    • If your friend stands at x=−10 mx = -10 \text{ m}, he is 10 m to the left of the origin.
    • The sign of the position identifies the location relative to the origin.
    • Distance vs displacement:
    • Distance is a scalar: it has magnitude but no direction.
    • Displacement is a vector: it includes both magnitude and direction, calculated from the initial and final positions.
  • Displacement and example with swimmers:

    • Consider the midpoint of the pool (the origin is at the pool center).
    • To reach the midpoint from either end, each swimmer must swim 25 m.
    • If one swimmer moves to the right (positive x) and the other to the left (negative x), their displacements differ even though the distances traveled are the same.
    • Mathematically, displacement is: Δx=x−x<em>0\Delta x = x - x<em>0 where x</em>0x</em>0 is the initial position and xx is the final position.
    • For the swimmer moving to the right toward the center, displacement is positive (+25 m); for the swimmer moving to the left, displacement is negative (−25 m).
  • Time and scalar nature:

    • Time is a scalar quantity (no direction): it has magnitude only.
    • It is the interval over which motion occurs.
  • Speed vs velocity:

    • Average speed = total distance traveled / time interval.
    • If a swimmer travels 50 m in 25 s, his average speed is
      speedavg=distancetime=50 m25 s=2 m s−1.\text{speed}_{\text{avg}} = \frac{\text{distance}}{\text{time}} = \frac{50\ \text{m}}{25\ \text{s}} = 2\ \text{m s}^{-1}.
    • Speed is a scalar; it has magnitude only and no direction.
    • Average velocity = displacement / time interval.
    • Because displacement has direction, average velocity is a vector.
    • It includes a magnitude and a direction along the x-axis (denoted by a subscript, e.g., vxv_x).
    • For the same swimmer, if the displacement is +25 m and the time is 50 s, vavg=Δx/Δt=+2550=+0.5 m s−1.v_{\text{avg}} = \Delta x / \Delta t = +\frac{25}{50} = +0.5\ \text{m s}^{-1}.
    • If the swimmer travels the 25 m to the left in 12.5 s, the velocity is negative: vavg=−2.0 m s−1v_{\text{avg}} = -2.0\ \text{m s}^{-1}.
  • Delta notation and sign convention:

    • The triangle symbol (capital Delta) denotes a change: Δ\Delta.
    • Δx\Delta x is the change in position along the x-axis and is calculated as Δx=x−x0\Delta x = x - x_0.
    • Δt\Delta t is the change in time: Δt=t−t0\Delta t = t - t_0.
    • When we talk about velocity along the x-axis, we write v<em>xv<em>x; for other directions, we use v</em>y,vzv</em>y, v_z as needed.
  • Visual representations of one-dimensional motion:

    • Motion diagrams: dots plotted at equal time intervals represent the position of an object at those times. Faster motion yields more widely spaced dots for the same elapsed time.
    • Position-time graphs: position on the vertical axis, time on the horizontal axis. A 90-degree rotation of the motion diagram can help visualize this graph as a function of time.
    • Construction of a position-time graph (sketch): rotate the diagram so that the positive x-axis points upward, place each dot at the corresponding time along the horizontal axis, and connect the points with a straight line.
  • Relationship between position, velocity, and time for constant velocity motion:

    • For constant velocity, the average velocity equals the instantaneous velocity at any time, i.e., the velocity is constant.
    • Let the motion start at time t<em>0=0t<em>0 = 0 with initial position x</em>0x</em>0 and final position xx after time tt.
    • The position of the object at any time t is given by:x=x<em>0+v</em>xt.x = x<em>0 + v</em>x t.
    • This equation allows calculation of the position at any time for constant velocity, given the starting position and velocity.
  • Example problem: two swimmers with constant velocities meet along the pool

    • Setup: Swimmer A (to the right) moves at v<em>A=+0.5 m s−1v<em>A = +0.5\ \text{m s}^{-1} and Swimmer B (to the left) moves at v</em>B=−2.0 m s−1v</em>B = -2.0\ \text{m s}^{-1}.
    • Initial positions: Swimmer A starts at x<em>A(0)=−25 mx<em>A(0) = -25\ \text{m} (left end), Swimmer B starts at x</em>B(0)=+25 mx</em>B(0) = +25\ \text{m} (right end).
    • Position as a function of time:
    • x<em>A(t)=x</em>A0+vAt=−25+0.5t.x<em>A(t) = x</em>{A0} + v_A t = -25 + 0.5 t.
    • x<em>B(t)=x</em>B0+vBt=+25−2t.x<em>B(t) = x</em>{B0} + v_B t = +25 - 2 t.
    • They meet when x<em>A(t)=x</em>B(t)x<em>A(t) = x</em>B(t):
    • Solve: −25+0.5t=25−2t-25 + 0.5 t = 25 - 2 t → 2.5t=502.5 t = 50 → t=20 s.t = 20\ \text{s}.
    • Meeting position: plug back into either equation, e.g., xA(20)=−25+0.5(20)=−25+10=−15 m.x_A(20) = -25 + 0.5(20) = -25 + 10 = -15\ \text{m}.
    • Check with swimmer B: xB(20)=25−2(20)=25−40=−15 m.x_B(20) = 25 - 2(20) = 25 - 40 = -15\ \text{m}.
    • Graphical interpretation: the lines of x<em>A(t)x<em>A(t) and x</em>B(t)x</em>B(t) cross at t=20 st = 20\ \text{s} and x=−15 m.x = -15\ \text{m}.
  • Key takeaways and relationships:

    • Linear motion refers to motion along a straight line; constant velocity means velocity does not change with time.
    • Position is a vector; displacement is the change in position (a vector).
    • Distance traveled is a scalar; it only has magnitude, no direction.
    • Average speed uses distance / time; average velocity uses displacement / time and is a vector.
    • The subscript on velocity (e.g., v<em>xv<em>x) indicates the component along a particular axis; a higher-dimensional motion would use v</em>y,vzv</em>y, v_z as needed.
    • A useful shorthand for changes is Δ\Delta: Δx=x−x<em>0  ,  Δt=t−t</em>0.\Delta x = x - x<em>0\; ,\; \Delta t = t - t</em>0.
    • If a position-time graph shows a line with a negative slope, the average velocity is negative along the chosen axis, indicating motion in the negative direction.
    • The slope of a position-time graph between two times gives the average velocity over that interval:
    • v<em>avg,x=ΔxΔtv<em>{\text{avg},x} = \frac{\Delta x}{\Delta t} where Δx=x</em>2−x<em>1\Delta x = x</em>2 - x<em>1 and Δt=t</em>2−t1\Delta t = t</em>2 - t_1.
    • In one dimension with constant velocity, the following relationship holds for all times:x(t)=x<em>0+v</em>xtx(t) = x<em>0 + v</em>x t, given that you start counting time at t=0t = 0 and know the initial position x<em>0x<em>0 and velocity v</em>xv</em>x.
  • Notation, conventions, and practical implications:

    • The origin can be chosen anywhere convenient for a problem, and the positive direction is defined accordingly.
    • Position is a vector along the chosen axis; the velocity component along the axis is denoted as v<em>xv<em>x (and similarly for v</em>y,vzv</em>y, v_z).
    • The concept of delta notation is essential for expressing changes and relating position, velocity, and time.
    • These concepts provide the foundation for solving linear motion problems and for interpreting motion diagrams and graphs in one dimension.