CHAPTER 3: MOTION IN TWO OR THREE DIMENSIONS
Introduction to 2D Motion Analysis
When an object moves in two dimensions, its position, velocity, and acceleration are described by vectors with - and -components that vary with time.
Calculating Average and Instantaneous Velocity (Example 3.1)
Position: Described by and . Distance from origin is the magnitude of the position vector .
Displacement Vector (): .
Average Velocity Vector (): .
Instantaneous Velocity Vector (): The derivative of the position vector, with components and .
Calculating Average and Instantaneous Acceleration (Example 3.2)
Average Acceleration Vector (): .
Instantaneous Acceleration Vector (): The derivative of the velocity vector, with components and .
Calculating Parallel and Perpendicular Components of Acceleration (Example 3.3)
Parallel Component (): Acts along the direction of velocity, changing speed. Calculated as .
Perpendicular Component (): Acts perpendicular to velocity, changing direction. Calculated as .
Projectile Motion (Section 3.3)
Definition: Motion of an object launched and moving freely under gravity, assuming negligible air resistance. Its path is typically a parabola.
Key Principles:
Moves in a single vertical plane.
Constant downward acceleration (, ).
Horizontal and vertical motions are independent: horizontal velocity is constant, vertical velocity changes due to gravity.
Equations of Motion (launch from origin at angle with speed ):
Initial Velocity Components: , .
Velocity at time : , .
Position at time : , .
Top of Trajectory: vertical velocity , but vertical acceleration still applies.
Key Examples and Concepts:
Object Projected Horizontally (Ex 3.6): Demonstrates calculating position and velocity for a projectile launched horizontally from a height.
Height and Range of a Projectile I (Ex 3.7): Shows methods to find position, velocity, maximum height, and total horizontal range for an angled launch.
Height and Range of a Projectile II (Ex 3.8):
Maximum Height Formula: .
Horizontal Range Formula: .
Conditions for Maximums (for a given ):
Maximum Height at .
Maximum Horizontal Range at (if launch and landing are at the same height).
Different Initial and Final Heights (Ex 3.9): Involves solving a quadratic equation for time when a projectile lands at a different height than its launch point.
The Zookeeper and the Monkey (Ex 3.10): Illustrates the independence of horizontal and vertical motion; an object aimed directly at a target that simultaneously falls under gravity will always hit the target.