Copy of LESSON 6 - VISUAL INFORMATION & MEDIA

MEDIA & INFORMATION LITERACY VISUAL INFORMATION & MEDIA

  • Prepared by: Ms. Jolina Gabayno


Today's Discussion Topics to Cover

  • Types of Visual Media

  • Design Elements

  • Principles in Visual Design

  • Types of Shots

  • Camera Angles and Points of View

  • Uses of Lighting


The Essence of Filmmaking

  • Core Concept: It’s all about telling a story.

  • Insight by Craig Mapp: If you can film an idea in your mind, it's worth making if followed shot for shot, scene for scene.


Visual Information and Media

  • Definition: Materials, programs, applications, etc., used by teachers and students to formulate new information.

  • Function: Aid learning through the use, analysis, evaluation, and production of visual images.


Types of Visual Media

PHOTOGRAPHY

  • Description: The art of creating images by recording light on a photosensitive surface (film or digital sensor).

VIDEOS

  • Definition: A recording of moving pictures and sound, often in digital file format or stored on media like DVDs.

SCREENSHOT

  • Explanation: A digital image capturing the contents of a computer screen, including open windows, icons, text, etc.

INFOGRAPHIC

  • Definition: A visual representation combining imagery, data visualizations (e.g., pie charts, bar graphs), and minimal text for easy understanding.

COMIC STRIPS / CARTOONS

  • Comic Strips: Illustrated narratives often found in print or online.

  • Cartoons: Animated works conveying messages through colorful illustrations and movement.

GRAPHS / CHARTS

  • Importance: Convey information concisely and understandably.


Visual Note Taking

  • Definition: A creative method of note-taking that combines words and drawings, also known as graphic visualization, visible thinking, and sketchnoting.

MEME

  • Definition: A humorous image, video, or text shared widely online, often with variations.


Design Elements

LINE

  • Description: Defines shapes/outline, can be thick/thin, actual/implied.

  • Types: Vertical (attention & stability), horizontal (calm), diagonal (movement), contoured (turbulence/playfulness).

SHAPE

  • Types:

    • Geometric: Circle, square, etc.

    • Organic: Irregular & asymmetrical shapes found in nature.

VALUE

  • Definition: Degree of light and dark in design, contrasting black and white and tones in between.

COLOR

  • Factors: Hue, intensity, and value.

  • Role: Evokes emotions and emphasizes elements in design, can be warm, cool, or neutral.

FORM

  • Definition: An illusion of dimension/thickness created through light and shading.


Principles in Visual Design

  • Overview: Visual appeal depends on design principles; personal artist preferences also influence visual design.

CONSISTENCY

  • Importance: Consistency in margins, typeface, style, and color is crucial for multi-page documents.

CENTER OF INTEREST

  • Definition: Area that draws attention.

  • Technique: Achieved through visual contrast and proper placement.

RULE OF THIRDS

  • Technique: Avoid placing the center of interest in the dead center; use imaginary lines to guide placements.

BALANCE

  • Types:

    • Symmetrical: Evenly balanced.

    • Asymmetrical: Unevenly balanced.

HARMONY

  • Definition: Coherence in composition through similar elements (e.g., lines, shapes).

CONTRAST

  • Function: Shows differences between shapes and highlights areas of emphasis in designs.

DIRECTIONAL MOVEMENT

  • Description: Visual flow that suggests motion through placement and light patterns.

RHYTHM

  • Concept: Regular recurrence of elements improving visual flow.

PERSPECTIVE

  • Definition: Arrangement of objects in two-dimensional space to give a realistic appearance.


Types of Shots

  • Single vs. Series: A single picture can tell a story, while a series of photos (like a photo essay) adds depth.

  • Planning: Capturing visuals requires thoughtful composition to enhance storytelling.

EXTREME WIDE SHOT / LONG SHOT

  • Function: Establishes the world of the story; shows subjects in relation to the scene.

WIDE SHOT / LONG SHOT

  • Usage: Displays characters entirely; can serve as an establishing master shot.

FULL SHOT

  • Definition: Shows character from head to toe; focuses on action/appearance.

MEDIUM SHOT

  • Description: Shows subject from the waist up, suitable for dialogue scenes.

MEDIUM CLOSE UP

  • Definition: Frames subject from shoulders up, focusing on body language and emotions.

CLOSE UP

  • Function: Highlights character’s face and emotional details; includes closer action shots in frames.

EXTREME CLOSE UP

  • Description: Tight frame that emphasizes facial features or significant elements.


Camera Angles and Points of View

BIRD’S-EYE VIEW

  • Description: Elevated perspective, offering a view similar to that of birds.

HIGH ANGLE

  • Function: Positioning that portrays subjects as vulnerable.

EYE LEVEL

  • Natural angle, providing a neutral perspective enabling audience connection.

LOW ANGLE

  • Effect: Makes subjects appear powerful and imposing.

WORM’S-EYE VIEW

  • Usage: Captures tall elements, giving perspective from below.

OVER THE SHOULDER ANGLE

  • Purpose: Highlights character relationships in dialogues.

DUTCH ANGLE

  • Definition: Tilted shot used to suggest disorientation or unease.


Performance Task

  • Instruction: Create a Printed Portfolio applying Types of Shots, and Camera Angle & Point of Views.