Motion in a Plane - Comprehensive Study Guide

Introduction to Motion in Two and Three Dimensions

/

  • Dimensionality and Motion:

    • In one-dimensional motion (motion along a straight line), directional aspects are fully specified using positive (++ ) and negative (−-) signs because only two directions are possible.

    • In two-dimensional motion (motion in a plane) or three-dimensional motion (motion in space), physical quantities such as position, displacement, velocity, and acceleration require vectors to specify both magnitude and direction.

  • Scope of Study:

    • Vector definitions and vector algebra (addition, subtraction, and multiplication by real numbers).

    • Resolution of vectors into components along coordinate axes.

    • Kinematics of motion in a plane with constant acceleration.

    • Detailed analysis of projectile motion.

    • Uniform circular motion in a plane.

Scalars and Vectors

  • Scalar Quantities:

    • Definition: A scalar quantity is a physical quantity that possesses magnitude only and has no associated direction.

    • Specification: Specified completely by a single real number along with an appropriate unit.

    • Algebraic Rules: Obey ordinary rules of algebra (can be added, subtracted, multiplied, and divided like real numbers).

    • Addition / Subtraction Constraint: Scalar addition and subtraction make sense only for quantities possessing identical physical dimensions and units.

    • Multiplication / Division: Scalars with different units can be multiplied or divided (e.g., mass divided by volume yields density).

    • Examples:

      • Distance between two points.

      • Mass of an object.

      • Temperature of a body.

      • Time at which an event occurs.

      • Concrete Example 1: For a rectangle of length 1.0 m1.0\,m and breadth 0.5 m0.5\,m, perimeter is 1.0 m+0.5 m+1.0 m+0.5 m=3.0 m1.0\,m + 0.5\,m + 1.0\,m + 0.5\,m = 3.0\,m. Both side lengths and perimeter are scalar quantities.

      • Concrete Example 2: If maximum and minimum daily temperatures are 35.6 ∘C35.6\,^\circ\text{C} and 24.2 ∘C24.2\,^\circ\text{C}, the temperature difference is 11.4 ∘C11.4\,^\circ\text{C}.

      • Concrete Example 3: A uniform aluminium cube of side 10 cm10\,cm (0.1 m0.1\,m) with mass 2.7 kg2.7\,kg has a volume of 10−3 m310^{-3}\,m^3 (scalar) and density of 2.7×103 kg m−32.7 \times 10^3\,kg\,m^{-3} (scalar).

  • Vector Quantities:

    • Definition: A vector quantity is a physical quantity that possesses both magnitude and direction and strictly obeys the triangle law of addition (or equivalently, the parallelogram law of addition).

    • Specification: Specified by giving its magnitude (a number with units) and its direction in space.

    • Examples: Displacement, velocity, acceleration, force, momentum.

    • Notation:

      • Represented in print using boldface type (e.g., v\mathbf{v}, A\mathbf{A}, r\mathbf{r}).

      • Represented in handwriting using an arrow placed over a letter (e.g., v⃗\vec{v}, A⃗\vec{A}).

      • Magnitude (absolute value) is represented by lightface type or vertical bars: ∣v∣=v|\mathbf{v}| = v or |\mathbf{A}| = A$.\n\n* **Position and Displacement Vectors**:\n * **Position Vector**:\n * To describe position in a plane, a reference point O is chosen as origin.\n * The line joining origin Otoobjectpositionto object positionPattimeat timetisthepositionvectoris the position vector\mathbf{r} = OP,withitsarrowpointat, with its arrow point atP.\n * Position at time t'isisP',representedbypositionvector, represented by position vector\mathbf{r'} = OP'.\n * Length of \mathbf{r}representsmagnitude,andarrowdirectionpointstowardrepresents magnitude, and arrow direction points towardPfromfromO$.

    • Displacement Vector:

      • The vector PP′\mathbf{PP'} with tail at initial position PP (time tt) and tip at final position P′P' (time t′t') is the displacement vector.

      • Displacement is the straight line joining initial and final positions and is independent of the actual path taken between points.

      • For initial point PP and final point QQ, displacement vector PQ\mathbf{PQ} is identical whether the path taken is PABCQPABCQ, PDQPDQ, or PBEFQPBEFQ.

      • Magnitude of displacement is always less than or equal to the actual path length (∣Δr∣≤path length|\Delta \mathbf{r}| \le \text{path length}).

Position and displacement vectorsDisplacement vector independent of path
  • Equality of Vectors:

    • Two vectors A\mathbf{A} and B\mathbf{B} are equal (A=B\mathbf{A} = \mathbf{B}) if and only if they have identical magnitudes AND identical directions.

    • Free Vectors: Vectors that can be shifted parallel to themselves without changing their physical meaning (location is not fixed).

    • Localised Vectors: Vectors for which line of application or specific point of application matters in physical applications.

    • Vectors A′\mathbf{A'} and B′\mathbf{B'} with equal lengths but different directions are NOT equal (A′≠B′\mathbf{A'} \neq \mathbf{B'}).

Equal and unequal vectors

Multiplication of Vectors by Real Numbers

  • Multiplication by a Positive Real Number (λ>0\lambda > 0):

    • Multiplying vector A\mathbf{A} by a positive scalar λ\lambda yields a vector whose magnitude is multiplied by factor λ\lambda while direction remains unchanged.

    • Equation: ∣λA∣=λ∣A∣|\lambda \mathbf{A}| = \lambda |\mathbf{A}|

    • Example: Multiplying A\mathbf{A} by 22 yields resultant 2A2\mathbf{A}, pointing in the same direction with magnitude 2∣A∣2|\mathbf{A}|.

  • Multiplication by a Negative Real Number (−λ<0-\lambda < 0):

    • Multiplying vector A\mathbf{A} by a negative scalar −λ-\lambda yields a vector pointing in the opposite direction of A\mathbf{A} with magnitude λ∣A∣\lambda |\mathbf{A}| .

    • Examples: Multiplying A\mathbf{A} by −1-1 yields −A-\mathbf{A} (same magnitude, opposite direction); multiplying by −1.5-1.5 yields −1.5A-1.5\mathbf{A} (magnitude 1.5∣A∣1.5|\mathbf{A}|, opposite direction).

  • Dimensional Multiplication:

    • If scalar multiplier λ\lambda possesses physical dimensions, the dimension of λA\lambda \mathbf{A} is the product of dimensions of λ\lambda and A\mathbf{A}.

    • Example: Constant velocity vector v\mathbf{v} multiplied by time duration tt gives displacement vector r\mathbf{r}.

Multiplication of vectors by real numbers

Addition and Subtraction of Vectors — Graphical Method

  • Triangle Method (Head-to-Tail Method):

    • To add vectors A\mathbf{A} and B\mathbf{B}, place the tail of vector B\mathbf{B} at the head of vector A\mathbf{A}.

    • Join the tail of A\mathbf{A} to the head of B\mathbf{B} to construct line OQOQ, which represents resultant vector R=A+B\mathbf{R} = \mathbf{A} + \mathbf{B}.

    • Commutative Law of Vector Addition:

      • A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}

    • Associative Law of Vector Addition:

      • (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C})

Graphical vector addition and associative law
  • Null Vector (Zero Vector):

    • Definition: Sum of two equal and opposite vectors A\mathbf{A} and −A-\mathbf{A}.

    • Equation: A−A=0\mathbf{A} - \mathbf{A} = \mathbf{0}, where ∣0∣=0|\mathbf{0}| = 0.

    • Direction: Because magnitude is zero, direction of a null vector is indefinite / unspecified.

    • Properties:

      • A+0=A\mathbf{A} + \mathbf{0} = \mathbf{A}

      • λ0=0\lambda \mathbf{0} = \mathbf{0}

      • 0A=00\mathbf{A} = \mathbf{0}

    • Physical Meaning: If an object moves from PP to P′P' and returns to PP, initial and final positions coincide, making net displacement a null vector.

  • Vector Subtraction:

    • Difference of vectors A\mathbf{A} and B\mathbf{B} is defined as the addition of A\mathbf{A} and −B-\mathbf{B}.

    • Equation: A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B})

    • Constructed graphically by adding vector −B-\mathbf{B} (equal magnitude, opposite direction to B\mathbf{B}) to vector A\mathbf{A}.

Vector subtraction
  • Parallelogram Method:

    • Bring tails of vectors A\mathbf{A} and B\mathbf{B} to a common origin OO.

    • Draw a line from head of A\mathbf{A} parallel to B\mathbf{B}, and a line from head of B\mathbf{B} parallel to A\mathbf{A} to construct parallelogram OQSP$.\n * Resultant vector \mathbf{R}isdirectedalongdiagonalis directed along diagonalOSfromoriginfrom originO$.

    • Parallelogram method and triangle method are completely equivalent.

Parallelogram method of vector addition

Resolution of Vectors and Unit Vectors

  • Resolution of a Vector in a Plane:

    • Let a\mathbf{a} and b\mathbf{b} be non-zero, non-collinear vectors in a plane. Any vector A\mathbf{A} in the same plane can be expressed uniquely as:

      • A=λa+μb\mathbf{A} = \lambda \mathbf{a} + \mu \mathbf{b}

      • where λ\lambda and μ\mu are real numbers.

    • λa\lambda \mathbf{a} and μb\mu \mathbf{b} are component vectors of A\mathbf{A} along a\mathbf{a} and b\mathbf{b}.

Resolving vector A in terms of vectors a and b
  • Unit Vectors:

    • Definition: A unit vector is a vector of unit magnitude (11) pointing in a specific direction. It has no dimension and no physical unit.

    • Cartesian Coordinate Unit Vectors: Denoted by i^\hat{\mathbf{i}}, j^\hat{\mathbf{j}}, and k^\hat{\mathbf{k}} along positive xx-, yy-, and zz-axes respectively.

    • Equation: ∣i^∣=∣j^∣=∣k^∣=1|\hat{\mathbf{i}}| = |\hat{\mathbf{j}}| = |\hat{\mathbf{k}}| = 1

    • Unit vectors are mutually perpendicular (orthogonal).

    • General representation: A=∣A∣n^\mathbf{A} = |\mathbf{A}|\hat{\mathbf{n}}, where n^\hat{\mathbf{n}} is unit vector along A\mathbf{A}.

  • Rectangular Components in Two Dimensions:

    • Resolving vector A\mathbf{A} in x-yx\text{-}y plane:

      • A=Axi^+Ayj^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}}

    • Component scalars AxA_x and AyA_y relative to angle θ\theta with positive xx-axis:

      • Ax=Acos⁡(θ)A_x = A \cos(\theta)

      • Ay=Asin⁡(θ)A_y = A \sin(\theta)

    • Note: AxA_x and AyA_y are real numbers (scalars), whereas Axi^A_x \hat{\mathbf{i}} and Ayj^A_y \hat{\mathbf{j}} are component vectors.

    • Reconstructing vector magnitude and direction:

      • A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}

      • tan⁡(θ)=AyAx  ⟹  θ=tan⁡−1(AyAx)\tan(\theta) = \frac{A_y}{A_x} \implies \theta = \tan^{-1}\left(\frac{A_y}{A_x}\right)

Unit vectors and vector components
  • Rectangular Components in Three Dimensions:

    • If α\alpha, β\beta, and γ\gamma are angles between vector A\mathbf{A} and xx-, yy-, and zz-axes:

      • Ax=Acos⁡(α)A_x = A \cos(\alpha)

      • Ay=Acos⁡(β)A_y = A \cos(\beta)

      • Az=Acos⁡(γ)A_z = A \cos(\gamma)

    • Vector expression:

      • A=Axi^+Ayj^+Azk^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}} + A_z \hat{\mathbf{k}}

    • Magnitude expression:

      • A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}

    • Position vector in 3D:

      • r=xi^+yj^+zk^\mathbf{r} = x \hat{\mathbf{i}} + y \hat{\mathbf{j}} + z \hat{\mathbf{k}}

3D vector components

Vector Addition — Analytical Method

  • Addition of Two Vectors in a Plane:

    • Let A=Axi^+Ayj^\mathbf{A} = A_x \hat{\mathbf{i}} + A_y \hat{\mathbf{j}} and B=Bxi^+Byj^\mathbf{B} = B_x \hat{\mathbf{i}} + B_y \hat{\mathbf{j}}.

    • Resultant R=A+B=(Ax+Bx)i^+(Ay+By)j^\mathbf{R} = \mathbf{A} + \mathbf{B} = (A_x + B_x)\hat{\mathbf{i}} + (A_y + B_y)\hat{\mathbf{j}}.

    • Components of resultant:

      • Rx=Ax+BxR_x = A_x + B_x

      • Ry=Ay+ByR_y = A_y + B_y

  • Addition in Three Dimensions:

    • Rx=Ax+BxR_x = A_x + B_x

    • Ry=Ay+ByR_y = A_y + B_y

    • Rz=Az+BzR_z = A_z + B_z

  • General Combination of Vectors:

    • For T=a+b−c\mathbf{T} = \mathbf{a} + \mathbf{b} - \mathbf{c}:

      • Tx=ax+bx−cxT_x = a_x + b_x - c_x

      • Ty=ay+by−cyT_y = a_y + b_y - c_y

      • Tz=az+bz−czT_z = a_z + b_z - c_z

  • Derivation of Law of Cosines and Law of Sines:

    • Consider vectors A\mathbf{A} (OPOP) and B\mathbf{B} (OQOQ) at angle θ\theta. Parallelogram diagonal OSOS represents resultant R\mathbf{R}.

    • Perpendicular SNSN drawn to OPOP extended; perpendicular PMPM drawn to OSOS.

    • From geometry: ON=OP+PN=A+Bcos⁡(θ)ON = OP + PN = A + B \cos(\theta) and SN=Bsin⁡(θ)SN = B \sin(\theta).

    • Using Pythagorean theorem in ΔOSN\Delta OSN:

      • OS2=ON2+SN2=(A+Bcos⁡(θ))2+(Bsin⁡(θ))2OS^2 = ON^2 + SN^2 = (A + B \cos(\theta))^2 + (B \sin(\theta))^2

      • R2=A2+B2+2ABcos⁡(θ)R^2 = A^2 + B^2 + 2AB \cos(\theta)

      • Law of Cosines: R=A2+B2+2ABcos⁡(θ)R = \sqrt{A^2 + B^2 + 2AB \cos(\theta)}

    • Law of Sines:

      • In ΔOSN\Delta OSN, SN=Rsin⁡(α)SN = R \sin(\alpha). In ΔPSN\Delta PSN, SN=Bsin⁡(θ)SN = B \sin(\theta).

      • Equating gives Rsin⁡(α)=Bsin⁡(θ)  ⟹  Rsin⁡(θ)=Bsin⁡(α)R \sin(\alpha) = B \sin(\theta) \implies \frac{R}{\sin(\theta)} = \frac{B}{\sin(\alpha)}.

      • Similarly, PM=Asin⁡(α)=Bsin⁡(β)  ⟹  Asin⁡(β)=Bsin⁡(α)PM = A \sin(\alpha) = B \sin(\beta) \implies \frac{A}{\sin(\beta)} = \frac{B}{\sin(\alpha)}.

      • Combined Law of Sines: Rsin⁡(θ)=Asin⁡(β)=Bsin⁡(α)\frac{R}{\sin(\theta)} = \frac{A}{\sin(\beta)} = \frac{B}{\sin(\alpha)}

    • Direction angle α\alpha relative to vector A\mathbf{A}:

      • tan⁡(α)=Bsin⁡(θ)A+Bcos⁡(θ)\tan(\alpha) = \frac{B \sin(\theta)}{A + B \cos(\theta)}

Parallelogram geometry for Law of Cosines and Law of Sines

General Motion in a Plane

  • Position Vector and Displacement:

    • Position vector at time tt: r=xi^+yj^\mathbf{r} = x \hat{\mathbf{i}} + y \hat{\mathbf{j}}, where xx and yy are coordinates.

    • Displacement between position PP (time tt) and P′P' (time t′t'):

      • Δr=r′−r=(x′−x)i^+(y′−y)j^=Δxi^+Δyj^\Delta \mathbf{r} = \mathbf{r'} - \mathbf{r} = (x' - x)\hat{\mathbf{i}} + (y' - y)\hat{\mathbf{j}} = \Delta x \hat{\mathbf{i}} + \Delta y \hat{\mathbf{j}}

Position vector, displacement and average velocity
  • Velocity:

    • Average Velocity:

      • v‾=ΔrΔt=ΔxΔti^+ΔyΔtj^=v‾xi^+v‾yj^\overline{\mathbf{v}} = \frac{\Delta \mathbf{r}}{\Delta t} = \frac{\Delta x}{\Delta t}\hat{\mathbf{i}} + \frac{\Delta y}{\Delta t}\hat{\mathbf{j}} = \overline{v}_x \hat{\mathbf{i}} + \overline{v}_y \hat{\mathbf{j}}

      • Direction of average velocity is identical to direction of displacement Δr\Delta \mathbf{r}.

    • Instantaneous Velocity:

      • Limiting value of average velocity as time interval approaches zero:

      • v=lim⁡Δt→0ΔrΔt=drdt=vxi^+vyj^\mathbf{v} = \lim_{\Delta t \rightarrow 0} \frac{\Delta \mathbf{r}}{\Delta t} = \frac{d\mathbf{r}}{dt} = v_x \hat{\mathbf{i}} + v_y \hat{\mathbf{j}}

      • Components: vx=dxdtv_x = \frac{dx}{dt} and vy=dydtv_y = \frac{dy}{dt}.

    • Direction of Velocity:

      • As Δt→0\Delta t \rightarrow 0, displacement Δr\Delta \mathbf{r} becomes chord aligned with tangent to trajectory.

      • The direction of instantaneous velocity at any point on a particle path is always tangential to the path at that point in the direction of motion.

    • Magnitude and Direction Angle:

      • v=vx2+vy2v = \sqrt{v_x^2 + v_y^2}

      • tan⁡(θ)=vyvx  ⟹  θ=tan⁡−1(vyvx)\tan(\theta) = \frac{v_y}{v_x} \implies \theta = \tan^{-1}\left(\frac{v_y}{v_x}\right)

Limiting process for instantaneous velocityVelocity components and direction angle
  • Acceleration:

    • Average Acceleration:

      • a‾=ΔvΔt=ΔvxΔti^+ΔvyΔtj^=a‾xi^+a‾yj^\overline{\mathbf{a}} = \frac{\Delta \mathbf{v}}{\Delta t} = \frac{\Delta v_x}{\Delta t}\hat{\mathbf{i}} + \frac{\Delta v_y}{\Delta t}\hat{\mathbf{j}} = \overline{a}_x \hat{\mathbf{i}} + \overline{a}_y \hat{\mathbf{j}}

      • Direction of average acceleration is identical to direction of velocity change Δv\Delta \mathbf{v}.

    • Instantaneous Acceleration:

      • a=lim⁡Δt→0ΔvΔt=dvdt=axi^+ayj^\mathbf{a} = \lim_{\Delta t \rightarrow 0} \frac{\Delta \mathbf{v}}{\Delta t} = \frac{d\mathbf{v}}{dt} = a_x \hat{\mathbf{i}} + a_y \hat{\mathbf{j}}

      • Components: ax=dvxdt=d2xdt2a_x = \frac{dv_x}{dt} = \frac{d^2 x}{dt^2} and ay=dvydt=d2ydt2a_y = \frac{dv_y}{dt} = \frac{d^2 y}{dt^2}.

    • Angular Relationship between Velocity and Acceleration:

      • In 1D motion, velocity and acceleration are collinear (angle 0∘0^\circ or 180∘180^\circ).

      • In 2D or 3D motion, velocity and acceleration vectors may form any angle between 0∘0^\circ and 180∘180^\circ.

Average and instantaneous acceleration diagrams

Motion in a Plane with Constant Acceleration

  • Vector Equations for Constant Acceleration:

    • If acceleration a\mathbf{a} is constant over time interval tt:

    • Velocity vector at time tt:

      • v=v0+at\mathbf{v} = \mathbf{v}_0 + \mathbf{a}t

    • Position vector at time tt:

      • r=r0+v0t+12at2\mathbf{r} = \mathbf{r}_0 + \mathbf{v}_0 t + \frac{1}{2}\mathbf{a}t^2

  • Component Equations:

    • Velocity components:

      • vx=v0x+axtv_x = v_{0x} + a_x t

      • vy=v0y+aytv_y = v_{0y} + a_y t

    • Position components:

      • x=x0+v0xt+12axt2x = x_0 + v_{0x} t + \frac{1}{2}a_x t^2

      • y=y0+v0yt+12ayt2y = y_0 + v_{0y} t + \frac{1}{2}a_y t^2

  • Independence of Perpendicular Motions:

    • Motion in a plane (two dimensions) with constant acceleration is exactly equivalent to two separate, simultaneous, independent one-dimensional motions along perpendicular axes.

Projectile Motion

  • Definition & Historical Context:

    • A projectile is an object in flight after being thrown or projected into space (e.g., football, cricket ball, baseball).

    • Galileo Galilei first stated the independence of horizontal and vertical components of projectile motion in Dialogue on the Great World Systems (1632).

  • Assumptions & Acceleration Components:

    • Air resistance force is assumed to be negligible.

    • Free fall acceleration due to gravity acts downward: a=−gj^\mathbf{a} = -g \hat{\mathbf{j}}.

    • Horizontal acceleration component: ax=0a_x = 0

    • Vertical acceleration component: ay=−ga_y = -g

  • Initial Velocity Components:

    • Launched at speed v0v_0 at angle θ0\theta_0 with positive xx-axis:

    • v0x=v0cos⁡(θ0)v_{0x} = v_0 \cos(\theta_0)

    • v0y=v0sin⁡(θ0)v_{0y} = v_0 \sin(\theta_0)

  • Kinematic Equations of Projectile Motion (with origin x0=0x_0 = 0, y0=0y_0 = 0):

    • Horizontal position: x=(v0cos⁡(θ0))tx = (v_0 \cos(\theta_0)) t

    • Vertical position: y=(v0sin⁡(θ0))t−12gt2y = (v_0 \sin(\theta_0)) t - \frac{1}{2}g t^2

    • Horizontal velocity: vx=v0x=v0cos⁡(θ0)v_x = v_{0x} = v_0 \cos(\theta_0) (constant throughout flight)

    • Vertical velocity: vy=v0sin⁡(θ0)−gtv_y = v_0 \sin(\theta_0) - g t

  • Equation of Trajectory / Path:

    • Eliminating time t=xv0cos⁡(θ0)t = \frac{x}{v_0 \cos(\theta_0)} from coordinate equations yields:

      • y=tan⁡(θ0)x−(g2(v0cos⁡(θ0))2)x2y = \tan(\theta_0) x - \left(\frac{g}{2(v_0 \cos(\theta_0))^2}\right) x^2

    • This equation has the mathematical form y=ax+bx2y = ax + bx^2 (where aa and bb are constants), proving that the path of a projectile is a parabola.

Parabolic trajectory of projectile motion
  • Time of Maximum Height (tmt_m):

    • At peak height hmh_m, vertical velocity vy=0v_y = 0 .

    • Equation: v0sin⁡(θ0)−gtm=0  ⟹  tm=v0sin⁡(θ0)gv_0 \sin(\theta_0) - g t_m = 0 \implies t_m = \frac{v_0 \sin(\theta_0)}{g}

  • Total Time of Flight (TfT_f):

    • Total duration during which projectile remains in air (found by setting y=0y = 0):

    • Tf=2v0sin⁡(θ0)g=2tmT_f = \frac{2v_0 \sin(\theta_0)}{g} = 2 t_m

  • Maximum Height (hmh_m):

    • Substituting t=tmt = t_m into vertical position equation:

    • hm=v0sin⁡(θ0)(v0sin⁡(θ0)g)−12g(v0sin⁡(θ0)g)2h_m = v_0 \sin(\theta_0) \left(\frac{v_0 \sin(\theta_0)}{g}\right) - \frac{1}{2}g \left(\frac{v_0 \sin(\theta_0)}{g}\right)^2

    • hm=(v0sin⁡(θ0))22gh_m = \frac{(v_0 \sin(\theta_0))^2}{2g}

  • Horizontal Range (RR):

    • Total horizontal distance covered during time of flight TfT_f:

    • R=(v0cos⁡(θ0))Tf=(v0cos⁡(θ0))(2v0sin⁡(θ0)g)R = (v_0 \cos(\theta_0)) T_f = (v_0 \cos(\theta_0)) \left(\frac{2v_0 \sin(\theta_0)}{g}\right)

    • R=v02sin⁡(2θ0)gR = \frac{v_0^2 \sin(2\theta_0)}{g}

    • Maximum Horizontal Range (RmR_m):

      • Range is maximum when sin⁡(2θ0)=1  ⟹  2θ0=90∘  ⟹  θ0=45∘\sin(2\theta_0) = 1 \implies 2\theta_0 = 90^\circ \implies \theta_0 = 45^\circ.

      • Rm=v02gR_m = \frac{v_0^2}{g}

Uniform Circular Motion

  • Definition:

    • When an object traverses a circular path of radius RR at a constant speed vv, its motion is termed uniform circular motion.

  • Velocity and Acceleration:

    • Velocity vector continuously changes direction along the tangent to the circle, creating acceleration despite constant speed.

    • Direction of acceleration is always directed towards the center of the circular path at every point.

    • Termed centripetal acceleration (ac\mathbf{a}_c) from Greek meaning "center-seeking". First published analysis by Christiaan Huygens (1673).

  • Derivation of Centripetal Acceleration Magnitude:

    • Consider position vectors r\mathbf{r}, r′\mathbf{r'} and velocity vectors v\mathbf{v}, v′\mathbf{v'} subtending angle Δθ\Delta \theta.

    • Triangle formed by position vectors Δr\Delta \mathbf{r} and triangle formed by velocity vectors Δv\Delta \mathbf{v} are similar:

      • ∣Δv∣v=∣Δr∣R  ⟹  ∣Δv∣=vR∣Δr∣\frac{|\Delta \mathbf{v}|}{v} = \frac{|\Delta \mathbf{r}|}{R} \implies |\Delta \mathbf{v}| = \frac{v}{R} |\Delta \mathbf{r}|

    • Centripetal acceleration magnitude:

      • ac=lim⁡Δt→0∣Δv∣Δt=vRlim⁡Δt→0∣Δr∣Δt=v2Ra_c = \lim_{\Delta t \rightarrow 0} \frac{|\Delta \mathbf{v}|}{\Delta t} = \frac{v}{R} \lim_{\Delta t \rightarrow 0} \frac{|\Delta \mathbf{r}|}{\Delta t} = \frac{v^2}{R}

    • Magnitude ac=v2Ra_c = \frac{v^2}{R} is constant, but centripetal acceleration vector ac\mathbf{a}_c is NOT constant because its direction changes continuously.

  • Angular Speed (ω\omega) and Frequency Relations:

    • Angular displacement Δθ\Delta \theta over time interval Δt\Delta t.

    • Angular speed: ω=ΔθΔt\omega = \frac{\Delta \theta}{\Delta t}

    • Arc length Δs=RΔθ  ⟹  v=ΔsΔt=RΔθΔt=Rω\Delta s = R \Delta \theta \implies v = \frac{\Delta s}{\Delta t} = R \frac{\Delta \theta}{\Delta t} = R \omega

    • Centripetal acceleration in terms of ω\omega:

      • ac=(Rω)2R=ω2Ra_c = \frac{(R\omega)^2}{R} = \omega^2 R

    • Time period TT (time for 1 revolution) and frequency ν=1T\nu = \frac{1}{T} (revolutions per second):

      • Speed: v=2πRT=2πRνv = \frac{2\pi R}{T} = 2\pi R \nu

      • Angular speed: ω=2πT=2πν\omega = \frac{2\pi}{T} = 2\pi \nu

      • Centripetal acceleration: ac=4π2ν2Ra_c = 4\pi^2 \nu^2 R

Textbook Examples and Solved Problems

  • Example 3.1:

    • Problem: Rain falls vertically at 35 m s−135\,m\,s^{-1}. Wind blows from east to west at 12 m s−112\,m\,s^{-1}. Find the direction to hold an umbrella.

    • Solution:

      • Rain velocity vr=35 m s−1\mathbf{v}_r = 35\,m\,s^{-1} downward; wind velocity vw=12 m s−1\mathbf{v}_w = 12\,m\,s^{-1} westward.

      • Resultant speed R=vr2+vw2=352+122=1225+144=1369=37 m s−1R = \sqrt{v_r^2 + v_w^2} = \sqrt{35^2 + 12^2} = \sqrt{1225 + 144} = \sqrt{1369} = 37\,m\,s^{-1}.

      • Angle θ\theta with vertical: tan⁡(θ)=vwvr=1235≈0.343  ⟹  θ=tan⁡−1(0.343)≈19∘\tan(\theta) = \frac{v_w}{v_r} = \frac{12}{35} \approx 0.343 \implies \theta = \tan^{-1}(0.343) \approx 19^\circ.

      • Conclusion: Hold umbrella at an angle of about 19∘19^\circ with the vertical towards the east.


    Rain and wind velocity vector diagram
  • Example 3.3:

    • Problem: Motorboat races north at 25 km/h25\,km/h; water current is 10 km/h10\,km/h in direction 60∘60^\circ east of south. Find resultant velocity.

    • Solution:

      • Angle between boat velocity vb\mathbf{v}_b (North) and current vc\mathbf{v}_c (60∘60^\circ E of S) is θ=180∘−60∘=120∘\theta = 180^\circ - 60^\circ = 120^\circ.

      • Law of Cosines: R=vb2+vc2+2vbvccos⁡(120∘)=252+102+2(25)(10)(−0.5)=625+100−250=475≈22 km/hR = \sqrt{v_b^2 + v_c^2 + 2v_b v_c \cos(120^\circ)} = \sqrt{25^2 + 10^2 + 2(25)(10)(-0.5)} = \sqrt{625 + 100 - 250} = \sqrt{475} \approx 22\,km/h.

      • Law of Sines for angle ϕ\phi with North: Rsin⁡(120∘)=vcsin⁡(ϕ)  ⟹  sin⁡(ϕ)=10sin⁡(120∘)21.8=10×0.86621.8≈0.397  ⟹  ϕ≈23.4∘\frac{R}{\sin(120^\circ)} = \frac{v_c}{\sin(\phi)} \implies \sin(\phi) = \frac{10 \sin(120^\circ)}{21.8} = \frac{10 \times 0.866}{21.8} \approx 0.397 \implies \phi \approx 23.4^\circ.

      • Conclusion: Resultant velocity is 22 km/h22\,km/h at 23.4∘23.4^\circ east of north.


    Motorboat and current velocity vector diagram
  • Example 3.4:

    • Problem: Position r(t)=3.0ti^+2.0t2j^+5.0k^\mathbf{r}(t) = 3.0t \hat{\mathbf{i}} + 2.0t^2 \hat{\mathbf{j}} + 5.0 \hat{\mathbf{k}}. (a) Find v(t)\mathbf{v}(t) and a(t)\mathbf{a}(t). (b) Find magnitude and direction of v(t)\mathbf{v}(t) at t = 1.0\,s$.\n * *Solution*:\n * (a) \mathbf{v}(t) = \frac{d\mathbf{r}}{dt} = 3.0 \hat{\mathbf{i}} + 4.0t \hat{\mathbf{j}};;\mathbf{a}(t) = \frac{d\mathbf{v}}{dt} = 4.0 \hat{\mathbf{j}}\,m\,s^{-2}.\n * (b) At t = 1.0\,s,,\mathbf{v} = 3.0 \hat{\mathbf{i}} + 4.0 \hat{\mathbf{j}}.Magnitude. Magnitudev = \sqrt{3.0^2 + 4.0^2} = 5.0\,m\,s^{-1}.Direction. Direction\theta = \tan^{-1}\left(\frac{4.0}{3.0}\right) \approx 53^\circ relative to positive x-axis.\n\n* **Example 3.5**:\n * *Problem*: Particle starts from origin at t=0withwith\mathbf{v}_0 = 5.0 \hat{\mathbf{i}}\,m/s,movingunderconstantacceleration, moving under constant acceleration\mathbf{a} = (3.0 \hat{\mathbf{i}} + 2.0 \hat{\mathbf{j}})\,m/s^2$. (a) Find y-coordinate when x=84 mx = 84\,m. (b) Find speed at this instant.

    • Solution:

      • Position: r(t)=(5.0t+1.5t2)i^+(1.0t2)j^\mathbf{r}(t) = (5.0t + 1.5t^2)\hat{\mathbf{i}} + (1.0t^2)\hat{\mathbf{j}}.

      • (a) Set x(t)=84  ⟹  1.5t2+5.0t−84=0  ⟹  t=6 sx(t) = 84 \implies 1.5t^2 + 5.0t - 84 = 0 \implies t = 6\,s. At t=6 st = 6\,s, y = 1.0(6)^2 = 36.0\,m$.\n * (b) Velocity at t = 6\,s::\mathbf{v} = (5.0 + 3.0(6))\hat{\mathbf{i}} + (2.0(6))\hat{\mathbf{j}} = 23.0 \hat{\mathbf{i}} + 12.0 \hat{\mathbf{j}}\,m/s.Speed. Speedv = \sqrt{23^2 + 12^2} = \sqrt{673} \approx 26\,m\,s^{-1}.\n\n* **Example 3.6**:\n * *Problem*: Prove Galileo's statement that ranges are equal for elevation angles exceeding or falling short of 45^\circbyequalamountsby equal amounts\alpha$.

    • Solution:

      • Angles θ1=45∘+α\theta_1 = 45^\circ + \alpha and θ2=45∘−α\theta_2 = 45^\circ - \alpha.

      • 2θ1=90∘+2α  ⟹  sin⁡(2θ1)=sin⁡(90∘+2α)=cos⁡(2α)2\theta_1 = 90^\circ + 2\alpha \implies \sin(2\theta_1) = \sin(90^\circ + 2\alpha) = \cos(2\alpha).

      • 2θ2=90∘−2α  ⟹  sin⁡(2θ2)=sin⁡(90∘−2α)=cos⁡(2α)2\theta_2 = 90^\circ - 2\alpha \implies \sin(2\theta_2) = \sin(90^\circ - 2\alpha) = \cos(2\alpha).

      • Since sin⁡(2θ1)=sin⁡(2θ2)\sin(2\theta_1) = \sin(2\theta_2), horizontal ranges R=v02cos⁡(2α)gR = \frac{v_0^2 \cos(2\alpha)}{g} are equal.

  • Example 3.7:

    • Problem: Stone thrown horizontally from cliff height 490 m490\,m with initial speed 15 m s−115\,m\,s^{-1}. Find time to reach ground and impact speed (g=9.8 m s−2g = 9.8\,m\,s^{-2}).

    • Solution:

      • Vertical motion: -490 = -\frac{1}{2}(9.8)t^2 \implies 4.9t^2 = 490 \implies t^2 = 100 \implies t = 10\,s$.\n * Velocity components at impact: v_x = 15\,m\,s^{-1};;v_y = 0 - (9.8)(10) = -98\,m\,s^{-1}.\n * Speed v = \sqrt{v_x^2 + v_y^2} = \sqrt{15^2 + (-98)^2} = \sqrt{225 + 9604} = \sqrt{9829} \approx 99\,m\,s^{-1}.\n\n* **Example 3.8**:\n * *Problem*: Cricket ball thrown at 28\,m\,s^{-1}atat30^\circ above horizontal. Calculate (a) maximum height, (b) time of flight, (c) horizontal range.\n * *Solution*:\n * (a) h_m = \frac{(28 \sin(30^\circ))^2}{2(9.8)} = \frac{14^2}{19.6} = 10.0\,m$.

      • (b) T_f = \frac{2(28)\sin(30^\circ)}{9.8} = \frac{28}{9.8} \approx 2.9\,s$.\n * (c) R = \frac{28^2 \sin(60^\circ)}{9.8} = \frac{784 \times 0.866}{9.8} = 80 \times 0.866 \approx 69\,m$.

  • Example 3.9:

    • Problem: Insect in circular groove radius 12 cm12\,cm completes 7 revolutions in 100 s100\,s. (a) Find angular and linear speed. (b) Is acceleration vector constant? Find its magnitude.

    • Solution:

      • (a) Angular speed \omega = \frac{2\pi \times 7}{100} \approx 0.44\,rad/s$. Linear speed v = \omega R = (0.44)(12) = 5.3\,cm\,s^{-1}.\n * (b) Acceleration vector is NOT constant because its direction changes continuously (always towards center). Magnitude a_c = \omega^2 R = (0.44)^2 (12) \approx 2.3\,cm\,s^{-2}.\n\n# Summary and Key Conceptual Points\n\n* **Path Length vs Displacement Magnitude**:\n * Path length depends on actual path traversed; displacement depends strictly on initial and final positions.\n * Path length equals displacement magnitude ONLY if motion occurs along a straight line without changing direction; in all other cases, path length > displacement magnitude.\n\n* **Average Speed vs Average Velocity Magnitude**:\n * Average speed (path length divided by time) \ge magnitude of average velocity (displacement divided by time).\n\n* **Applicability of Kinematic Equations**:\n * Kinematic equations for uniform acceleration DO NOT apply to uniform circular motion because the direction of centripetal acceleration changes continuously (acceleration vector is not constant).\n\n* **Resultant vs Relative Velocity**:\n * Resultant velocity of an object subjected to two velocity vectors \mathbf{v}1andand\mathbf{v}_2::\mathbf{v} = \mathbf{v}_1 + \mathbf{a}_2\n * Relative velocity of object 1 with respect to object 2: \mathbf{v}{12} = \mathbf{v}_1 - \mathbf{v}_2\n\n* **Determination of Trajectory Shape**:\n * The shape of a particle trajectory is NOT determined by acceleration alone; it depends on both acceleration and initial conditions (initial position \mathbf{r}_0andinitialvelocityand initial velocity\mathbf{v}_0).\n\n# Key Exercises and Conceptual Applications\n\n* **Classification of Physical Quantities**:\n * *Scalars*: Volume, mass, speed, density, number of moles, angular frequency, work, current, pressure, time, power, total path length, energy, gravitational potential, coefficient of friction, charge.\n * *Vectors*: Acceleration, velocity, displacement, angular velocity, force, angular momentum, linear momentum, electric field, magnetic moment, relative velocity, impulse.\n\n* **Vector Triangle Inequalities**:\n * |\mathbf{a} + \mathbf{b}| \le |\mathbf{a}| + |\mathbf{b}|(Equalityholdswhen(Equality holds when\mathbf{a}andand\mathbf{b} are collinear in the same direction).\n * |\mathbf{a} + \mathbf{b}| \ge ||\mathbf{a}| - |\mathbf{b}||(Equalityholdswhen(Equality holds when\mathbf{a}andand\mathbf{b} are collinear in opposite directions).\n * |\mathbf{a} - \mathbf{b}| \le |\mathbf{a}| + |\mathbf{b}|(Equalityholdswhen(Equality holds when\mathbf{a}andand\mathbf{b} are collinear in opposite directions).\n * |\mathbf{a} - \mathbf{b}| \ge ||\mathbf{a}| - |\mathbf{b}||(Equalityholdswhen(Equality holds when\mathbf{a}andand\mathbf{b} are collinear in the same direction).\n\n* **Properties of Four Vectors Summing to Zero (\mathbf{a} + \mathbf{b} + \mathbf{c} + \mathbf{d} = \mathbf{0})**:\n * Magnitude of (\mathbf{a} + \mathbf{c})equalsmagnitudeofequals magnitude of(\mathbf{b} + \mathbf{d}).\n * Magnitude of \mathbf{a}cannotexceedthesumofmagnitudesofcannot exceed the sum of magnitudes of\mathbf{b},,\mathbf{c},and, and\mathbf{d}.\n * \mathbf{b} + \mathbf{c}mustlieintheplaneofmust lie in the plane of\mathbf{a}andand\mathbf{d}ifif\mathbf{a}andand\mathbf{d}$$ are non-collinear.