Sensation & Perception - Key Concepts
LO 3.1 Sensation and the central nervous system
- Sensation: activation of receptors in the sense organs.
- Sensory receptors: specialized forms of neurons.
- Sense organs: eyes, ears, nose, skin, taste buds.
- Pathway: Stimulus energy → sensory receptors → neural impulses → brain (sensation); brain areas for perception include visual, auditory, olfactory regions.
LO 3.2 What is light
- Brightness: determined by amplitude of the wave.
- Color (hue): determined by wavelength.
- Saturation: purity of the color.
LO 3.3 How eyes see and see color
- Structure of the eye
- Cornea: clear membrane; focuses most light.
- Aqueous humor: clear, nourishing fluid.
- Pupil: opening that lets in light; size controlled by iris.
- Iris: colored muscle; adjusts pupil size.
- Lens: focuses light; accommodation changes lens shape.
- Vitreous humor: jelly-like fluid maintaining eye shape.
- Retina: final stop for light; contains rods and cones; three layers: ganglion, bipolar, photoreceptors.
- Rods: noncolor vision, low light.
- Cones: color vision, sharpness.
- Visual processing
- Light → cornea → pupil → lens → retina → photoreceptors → bipolar/ganglion cells → optic nerve → brain.
- Dark adaptation vs. light adaptation.
- Color vision theories
- Trichromatic theory: three cone types (red, green, blue).
- Afterimages.
- Opponent-process theory: red-green and blue-yellow pairs; LGN involvement.
- Color blindness
- Monochrome; Red-green colorblindness (X-linked).
LO 3.4 What is sound
- Basic properties
- Wavelength: frequency (pitch).
- Amplitude: volume.
- Purity: timbre.
- Frequency unit:
- Hz (cycles per second).
- Structure of the Ear
- Outer ear: auditory canal.
- Eardrum (tympanic membrane): vibrates with sound.
- Middle ear bones: hammer, anvil, stirrup; amplify vibrations.
- Cochlea: fluid-filled inner ear; organ of Corti with hair cells (receptors).
- Auditory nerve: carries neural signals to brain.
- Theories of pitch
- Place theory: different pitches stimulate different locations on the organ of Corti.
- Frequency theory: pitch related to rate of firing of neurons in the auditory nerve.
- Volley principle: for frequencies above ~100 Hz, groups of neurons fire in turns.
LO 3.5 Hearing impairment and improvement
- Types of hearing impairments
- Conduction: problems in outer/middle ear (eardrum or middle-ear bones).
- Nerve (sensorineural): problems in inner ear or auditory pathways.
- Cochlear implant
- Microphone → speech processor → transmitter/receiver → electrode array in cochlea → brain.
LO 3.6 Senses of taste and smell
- Taste (gustation)
- Taste buds: receptor cells in the mouth.
- Five basic tastes: Sweet, Sour, Salty, Bitter, Umami.
- Smell (olfaction)
- Olfactory receptors and olfactory bulbs.
- Olfactory bulbs receive input; at least ~1000 olfactory receptors.
LO 3.7 Touch, pain, motion and balance
- Somesthetic senses: skin senses, kinesthetic sense, vestibular senses.
- Skin senses
- Touch, pressure, temperature, pain.
- Gate-control theory: pain signals can be modulated at the spinal cord gate.
- Kinesthetic sense
- Proprioceptors detect body position and movement.
- Vestibular senses
- Sensing movement, balance, and body position.
- Sensory conflict theory explains motion sickness (conflict between visual and vestibular inputs).
LO 3.8 Perception and perceptual constancies
- Perception: interpretation and organization of sensations.
- Size constancy: objects perceived as same size despite distance changes.
- Shape constancy: object shape remains constant though retinal shape changes.
- Brightness constancy: apparent brightness remains similar under varying light.
LO 3.9 Gestalt principles of perception
- Figure-ground: objects perceived as separate from background.
- Reversible figures: figure and ground can switch.
- Similarity: similar elements grouped together.
- Proximity: nearby elements grouped together.
- Closure: fill in missing parts to complete figures.
- Continuity: perceive smooth, continuous patterns.
- Contiguity: events that occur together in time are linked.
LO 3.10 Perceiving the world in three dimensions
- Depth perception: 3D interpretation of the world.
- Visual cliff: studies depth perception in infants.
- Monocular cues
- Aerial perspective: distant objects appear hazier.
- Texture gradient: textures become finer with distance.
- Motion parallax: closer objects move faster than distant ones.
- Accommodation: lens shape changes with distance.
- Binocular cues
- Convergence: eye rotation increases as objects get closer.
- Binocular disparity: different retinal images due to eye separation; greater for near objects.
LO 3.11 Visual illusions and other factors influencing perception
- Perceptual illusions
- Müller-Lyer illusion: line length misperception due to corner cues.
- Moon illusion: moon appears larger on horizon.
- Apparent distance hypothesis.
- Illusions of motion
- Autokinetic effect: light in dark appears to move.
- Stroboscopic motion: rapid sequence of images appears to move.
- Phi phenomenon: sequence of lights appears to move.
- Factors influencing perception
- Perceptual set: expectations influence interpretation.
- Top-down processing: using prior knowledge to organize features.
- Bottom-up processing: building perception from sensory input.
- Applying psychology
- Extrasensory perception (ESP): claims of perception without normal senses (telepathy, clairvoyance, precognition).
- Parapsychology: study of ESP, ghosts, and related subjects.