Center of Mass, Momentum, Impulse, and Collisions — Comprehensive Notes (Grade 12 General Physics 1)
Center of Mass
- Center of Mass (CoM) is the point where the mass of an object is considered to be concentrated for purposes of balance and motion analysis.
- In solids, the CoM is related to stability: weight acts downward and the upward support from the ground balances the forces in equilibrium.
- The CoM can be used as the balancing point of an object (the point at which it can be balanced).
Center of Mass for Solids
- Definition (from slide):
- "The point of an object at which all the mass of an object is thought to be concentrated is called center of mass."
- Centre of Mass and Stability:
- Weight acts downward; upward force from ground.
- A box in equilibrium has balanced forces and balanced turning effects (torques).
Center of Mass as Balancing Point
- The center of mass is the point at which the object can be balanced.
- Relationship between center of mass and weight distribution.
Center of Mass in Motion: Parabolic Paths
- For extended bodies like a baseball and a spinning baseball bat, the centers of mass follow parabolic paths (projectile-like motion for the CoM under gravity when the object is in flight or in rotation).
Center of Mass: Simple Shapes vs. Complicated Shapes
- For simple rigid objects with uniform density, the CoM is located at the centroid of the shape.
- For complicated shapes, the CoM can be found using a plumb line: the intersection point where vertical lines (plumb line) through all parts cross marks the CoM.
- With a thin, irregular sheet, the CoM is the crossing point of the lines drawn by balancing methods (e.g., plumb line).
Center of Mass vs Geometric Center
- Geometric center depends only on the shape.
- Center of mass depends on the density distribution.
- Example: A circular disk with a hole
- The geometric center lies at the center of the disk.
- The hole creates non-uniform density, so the CoM shifts away from the geometric center.
- Diagrammatic idea: geometric center vs. CoM shift due to density distribution.
- For a system with N particles of masses mi located at position vectors ri, the center of mass XCM is:
X{CM} = rac{\sum{i=1}^{N} mi \mathbf{r}i}{M}, \quad M = \sum{i=1}^{N} m_i
- 2-mass special case (1D):
X{CM} = \frac{m1 x1 + m2 x2}{m1 + m_2} - 2-mass 3D generalization (X, Y, Z components):
X{CM} = \frac{\sum mi xi}{M}, \quad Y{CM} = \frac{\sum mi yi}{M}, \quad Z{CM} = \frac{\sum mi z_i}{M}
Worked Examples: Center of Mass (1D and 2D)
- Example 1 (3 point masses on a line):
- masses and positions: m1 = 1 kg at x1 = 0 m; m2 = 4 kg at x2 = 2 m; m3 = 2 kg at x3 = 5 m
- Total mass: M = 1 + 4 + 2 = 7 kg
- Center of mass:
X_{CM} = \frac{(1)(0) + (4)(2) + (2)(5)}{7} = \frac{0 + 8 + 10}{7} = \frac{18}{7} \approx 2.57\text{ m}
- Example 2 (3 masses on a line with x-coordinates):
- masses: m1 = 1.0 kg at x1 = 0 m; m2 = 4.0 kg at x2 = 2 m; m3 = 2.0 kg at x3 = 5 m; (Note: values reflect the slide’s setup with total mass 7.0 kg and x_cm ≈ 2.57 m as above.)
- Example 3 (2D coordinates):
- masses and coordinates: m1 = 1.2 kg at (0, 0); m2 = 2.5 kg at (140, 0); m3 = 3.4 kg at (0, 121)
- Total mass: M = 1.2 + 2.5 + 3.4 = 7.1 kg
- x-coordinate of CoM:
X_{CM} = \frac{(1.2)(0) + (2.5)(140) + (3.4)(0)}{7.1} = \frac{350}{7.1} \approx 49.29\text{ m} - y-coordinate of CoM:
Y_{CM} = \frac{(1.2)(0) + (2.5)(0) + (3.4)(121)}{7.1} = \frac{0 + 0 + 412.\,?}{7.1} \approx 58\text{ m} - (Note: The slide lists Y_CM = 58 m for the given setup.)
Practice Center-of-Mass Problems (Selected)
- Problem A: Three point masses on a number line
- m1 = 2 kg at x = 0 m; m2 = 3 kg at x = 2 m; m3 = 5 kg at x = 5 m
- Find X_CM using 1D formula above.
- Problem B: Three objects on a flat table
- m1 = 2 kg at (0,0); m2 = 4 kg at (2,0); m3 = 2 kg at (0,2)
- Find (XCM, YCM).
- Problem C: Three masses on the x-axis
- m1 = 4 kg at x1 = 0 m; m2 = 3 kg at x2 = 2 m; m3 = 5 kg at x3 = 4 m
- Find X_CM.
- Problem D: Four masses at corners of a rectangle
- m1 = 2 kg at (0,0); m2 = 3 kg at (3,0); m3 = 4 kg at (0,4); m4 = 1 kg at (3,4)
- Find (XCM, YCM).
- Problem E: Placement for a desired CoM
- Two masses: 5 kg at x = 0 and 3 kg at x = 6. Find where to place a third mass m3 = 2 kg so that x_COM = 2.
- Solve: \frac{5\cdot 0 + 3\cdot 6 + 2\cdot x}{5+3+2} = 2 \Rightarrow x = 1\text{ m}.
- Problem F: Rectangle corners with weights
- 1 kg at (0,0), 2 kg at (4,0), 3 kg at (4,2), 4 kg at (0,2)
- Find COM:X_{CM} = \frac{1(0) + 2(4) + 3(4) + 4(0)}{1+2+3+4} = \frac{0 + 8 + 12 + 0}{10} = 2\text{ m}
- Y_{CM} = \frac{1(0) + 2(0) + 3(2) + 4(2)}{10} = \frac{0 + 0 + 6 + 8}{10} = 1.4\text{ m}
Momentum (Linear Momentum)
- Momentum (p) is the quantity of motion of an object and is related to how hard it is to stop the object.
- In physics, momentum is defined as:
\mathbf{p} = m\mathbf{v} - For a system of multiple particles:
- Total momentum: \mathbf{P}{\text{tot}} = \sumi \mathbf{p}i = \sumi mi \mathbf{v}i
- In 2D: px = m vx, \quad py = m vy
- Units: \text{kg} \cdot \text{m}/\text{s}
- Newton’s second law can be written as:
\mathbf{F}_{\text{net}} = \frac{d\mathbf{p}}{dt} - For a particle with constant mass: \mathbf{F}_{\text{net}} = m\frac{d\mathbf{v}}{dt} = \frac{d}{dt}(m\mathbf{v}) = \frac{d\mathbf{p}}{dt}
- In 1D, the relation reduces to: F_{\text{net}} = \frac{d}{dt}(mv)
- Isolated or closed systems: there is no external interaction with the environment.
Conservation of Linear Momentum
- In an isolated system, momentum is conserved over time:
P{\text{initial}} = P{\text{final}}\,. - Total momentum remains constant even when non-conservative forces act on the system internally.
Examples: Momentum and Collisions (Selected)
- Rifle-bullet recoil (conservation of momentum)
- Rifle mass: mR = 3 kg; bullet mass: mB = 0.005 kg; bullet speed: v_B = +300 m/s; initial momentum is zero.
- Final momentum: mR vR + mB vB = 0 ⇒ vR = -\frac{mB vB}{mR} = -\frac{0.005\cdot 300}{3} = -0.5\text{ m/s}.
- Elastic collision (two identical masses, one initially at rest)
- If m1 = m2 and u1 = u, u2 = 0, then after an elastic collision: v1' = 0, v2' = u (velocities swap).
- Perfectly inelastic collision (example with 85 kg and 105 kg masses)
- Initial: mA = 85 kg with uA = 7 m/s; mB = 105 kg at rest (uB = 0).
- After collision, common velocity:
vf = \frac{mA uA + mB uB}{mA + m_B} = \frac{85\cdot 7 + 105\cdot 0}{85+105} = \frac{595}{190} \approx 3.13\text{ m/s}. - Initial Kinetic Energy: KEi = \tfrac{1}{2} mA u_A^2 = \tfrac{1}{2} (85)(7^2) = 2082.5\text{ J}.
- Final Kinetic Energy: KEf = \tfrac{1}{2} (mA + mB) vf^2 = \tfrac{1}{2} (190) (3.13)^2 \approx 930\text{ J}.
- KE lost: KEi - KEf \approx 2082.5 - 930 \approx 1150\text{ J}.
- Elastic collision (two billiard balls, equal masses, one moving):
- Initial: u1 = 6 m/s, u2 = 0; After elastic collision: v1' = 0, v2' = 6 m/s.
Conservation of Momentum: 2-Body Collisions
- For a two-particle system with initial momenta pA,i = mA uA and pB,i = mB uB:
mA uA + mB uB = mA vA + mB vB. - This can be used to solve for the final velocities given the other values.
Types of Collisions (Kinetic Energy Perspective)
- Elastic collision: kinetic energy is conserved (KEi = KEf).
- Inelastic collision: kinetic energy is not conserved.
- Perfectly inelastic collision: the colliding bodies stick together after the collision (maximum KE loss for the given momentum).
Impulse and its Real-World Implications
- Impulse definition:
I = \Delta p = \int \mathbf{F}{\text{net}} \; dt = F{\text{net}} \Delta t \quad (\text{for constant } F) - Impulse is a vector quantity with the same direction as the net force.
- Relationship to momentum: impulse equals the change in momentum: I = \Delta \mathbf{p}
- Practical implication: increasing the time of impact reduces the average force during a collision (I = F_{net} Δt).
- Examples:
- Seatbelts and airbags increase the time over which the head/torso change momentum, reducing peak forces during crashes.
- Crumple zones and padding serve a similar purpose by extending collision time.
Impulse: Worked Examples (Selected)
- Example 1: Golf ball and club
- Golf ball mass m = 0.050 kg; initial velocity vi = 0; final velocity vf = +50 m/s after impact with club.
- Impulse: I = m(vf - vi) = 0.050(50 - 0) = 2.5\text{ kg·m/s}.
- If impact time Δt = 0.0005 s, average force: F_{net} = \frac{I}{\Delta t} = \frac{2.5}{5\times 10^{-4}} = 5000\text{ N}.
- Example 2: Ball dropping and bouncing
- Ball mass m = 0.010 kg; initial downward velocity vi = -15 m/s; rebound velocity vf = +10 m/s; Δt = 0.0007 s.
- Impulse: I = m(vf - vi) = 0.010(10 - (-15)) = 0.25\text{ kg·m/s}.
- Average force: F_{net} = \frac{I}{\Delta t} = \frac{0.25}{7\times 10^{-4}} \approx 357\text{ N}.
- Seatbelt and airbag example emphasizes increasing the time of impact to minimize force.
Conservation of Momentum in Collisions (Summary)
- In any collision, the total momentum of the system is conserved if external forces are negligible (isolated system):
P{sys,i} = P{sys,f}. - Collision types recap:
- Elastic collision: KE conserved; momentum conserved.
- Inelastic collision: KE not conserved; momentum conserved.
- Perfectly inelastic collision: objects stick together after collision; momentum conserved; KE lost.
Additional Worked Collision Examples (From Slides)
- Example: Elastic collision with equal masses (1D)
- Initial: v1 = 6 m/s, v2 = 0; After collision: v1' = 0, v2' = 6 m/s.
- Example: Perfectly inelastic collision (two masses that stick)
- Initial: mA = 85 kg with uA = 7 m/s; mB = 105 kg at rest. Final velocity vf ≈ 3.13 m/s; KE loss ≈ 1.15 × 10^3 J.
- Example: Rifle-bullet recoil (again for emphasis)
- Confirmed: v_R = -0.5 m/s for given masses and bullet velocity.
- Center of Mass (2-particle system):
X{CM} = \frac{m1 x1 + m2 x2}{m1 + m_2}. - General Center of Mass (N particles):
X{CM} = \frac{\sum{i=1}^N mi xi}{M}, \quad Y{CM} = \frac{\sum{i=1}^N mi yi}{M}, \quad Z{CM} = \frac{\sum{i=1}^N mi zi}{M}. - Total Momentum:
\mathbf{P}{tot} = \sumi \mathbf{p}i = \sumi mi \mathbf{v}i. - Momentum change (Newton's second law in momentum form):
\mathbf{F}_{\text{net}} = \frac{d\mathbf{p}}{dt}. - Impulse: I = \Delta \mathbf{p} = \mathbf{F}_{\text{net}} \Delta t.
- Elastic collision (1D):
v1' = \frac{(m1 - m2) u1 + 2 m2 u2}{m1 + m2},\quad v2' = \frac{2 m1 u1 + (m2 - m1) u2}{m1 + m2}. - Perfectly inelastic collision (1D):
vf = \frac{m1 u1 + m2 u2}{m1 + m_2}.
Real-World Connections and Ethical/Practical Implications
- Understanding CoM helps in designing stable structures and vehicles (e.g., seatbelts and airbags reduce injury by increasing collision time).
- Momentum conservation principles underlie safety designs in sports, automotive engineering, and disaster-response simulations.
- Accurate CoM calculations are essential in robotics, aerospace, and biomechanics to ensure balance, control, and safety.
Notes on Key Concepts from the Slides
- The geometric center is shape-based; the CoM accounts for density distribution.
- A non-uniform density (e.g., a disk with a hole) shifts the CoM away from the geometric center.
- In many problems, 2D or 3D CoM calculations require summing mass-weighted coordinates and dividing by total mass.
- Parabolic paths of CoM can arise in certain rotating or projectile-like contexts (illustrative of how CoM motion can resemble projectile motion).
- Impulse provides a practical link between force and momentum: long contact times reduce peak forces during impacts.