Center of Mass, Momentum, Impulse, and Collisions — Comprehensive Notes (Grade 12 General Physics 1)

Center of Mass

  • Center of Mass (CoM) is the point where the mass of an object is considered to be concentrated for purposes of balance and motion analysis.
  • In solids, the CoM is related to stability: weight acts downward and the upward support from the ground balances the forces in equilibrium.
  • The CoM can be used as the balancing point of an object (the point at which it can be balanced).

Center of Mass for Solids

  • Definition (from slide):
    • "The point of an object at which all the mass of an object is thought to be concentrated is called center of mass."
  • Centre of Mass and Stability:
    • Weight acts downward; upward force from ground.
    • A box in equilibrium has balanced forces and balanced turning effects (torques).

Center of Mass as Balancing Point

  • The center of mass is the point at which the object can be balanced.
  • Relationship between center of mass and weight distribution.

Center of Mass in Motion: Parabolic Paths

  • For extended bodies like a baseball and a spinning baseball bat, the centers of mass follow parabolic paths (projectile-like motion for the CoM under gravity when the object is in flight or in rotation).

Center of Mass: Simple Shapes vs. Complicated Shapes

  • For simple rigid objects with uniform density, the CoM is located at the centroid of the shape.
  • For complicated shapes, the CoM can be found using a plumb line: the intersection point where vertical lines (plumb line) through all parts cross marks the CoM.
  • With a thin, irregular sheet, the CoM is the crossing point of the lines drawn by balancing methods (e.g., plumb line).

Center of Mass vs Geometric Center

  • Geometric center depends only on the shape.
  • Center of mass depends on the density distribution.
  • Example: A circular disk with a hole
    • The geometric center lies at the center of the disk.
    • The hole creates non-uniform density, so the CoM shifts away from the geometric center.
    • Diagrammatic idea: geometric center vs. CoM shift due to density distribution.

Mathematical Definition of Center of Mass (General Form)

  • For a system with N particles of masses mi located at position vectors ri, the center of mass XCM is: X{CM} = rac{\sum{i=1}^{N} mi \mathbf{r}i}{M}, \quad M = \sum{i=1}^{N} m_i
  • 2-mass special case (1D):
    X{CM} = \frac{m1 x1 + m2 x2}{m1 + m_2}
  • 2-mass 3D generalization (X, Y, Z components):
    X{CM} = \frac{\sum mi xi}{M}, \quad Y{CM} = \frac{\sum mi yi}{M}, \quad Z{CM} = \frac{\sum mi z_i}{M}

Worked Examples: Center of Mass (1D and 2D)

  • Example 1 (3 point masses on a line):
    • masses and positions: m1 = 1 kg at x1 = 0 m; m2 = 4 kg at x2 = 2 m; m3 = 2 kg at x3 = 5 m
    • Total mass: M = 1 + 4 + 2 = 7 kg
    • Center of mass:
      X_{CM} = \frac{(1)(0) + (4)(2) + (2)(5)}{7} = \frac{0 + 8 + 10}{7} = \frac{18}{7} \approx 2.57\text{ m}
  • Example 2 (3 masses on a line with x-coordinates):
    • masses: m1 = 1.0 kg at x1 = 0 m; m2 = 4.0 kg at x2 = 2 m; m3 = 2.0 kg at x3 = 5 m; (Note: values reflect the slide’s setup with total mass 7.0 kg and x_cm ≈ 2.57 m as above.)
  • Example 3 (2D coordinates):
    • masses and coordinates: m1 = 1.2 kg at (0, 0); m2 = 2.5 kg at (140, 0); m3 = 3.4 kg at (0, 121)
    • Total mass: M = 1.2 + 2.5 + 3.4 = 7.1 kg
    • x-coordinate of CoM:
      X_{CM} = \frac{(1.2)(0) + (2.5)(140) + (3.4)(0)}{7.1} = \frac{350}{7.1} \approx 49.29\text{ m}
    • y-coordinate of CoM:
      Y_{CM} = \frac{(1.2)(0) + (2.5)(0) + (3.4)(121)}{7.1} = \frac{0 + 0 + 412.\,?}{7.1} \approx 58\text{ m}
    • (Note: The slide lists Y_CM = 58 m for the given setup.)

Practice Center-of-Mass Problems (Selected)

  • Problem A: Three point masses on a number line
    • m1 = 2 kg at x = 0 m; m2 = 3 kg at x = 2 m; m3 = 5 kg at x = 5 m
    • Find X_CM using 1D formula above.
  • Problem B: Three objects on a flat table
    • m1 = 2 kg at (0,0); m2 = 4 kg at (2,0); m3 = 2 kg at (0,2)
    • Find (XCM, YCM).
  • Problem C: Three masses on the x-axis
    • m1 = 4 kg at x1 = 0 m; m2 = 3 kg at x2 = 2 m; m3 = 5 kg at x3 = 4 m
    • Find X_CM.
  • Problem D: Four masses at corners of a rectangle
    • m1 = 2 kg at (0,0); m2 = 3 kg at (3,0); m3 = 4 kg at (0,4); m4 = 1 kg at (3,4)
    • Find (XCM, YCM).
  • Problem E: Placement for a desired CoM
    • Two masses: 5 kg at x = 0 and 3 kg at x = 6. Find where to place a third mass m3 = 2 kg so that x_COM = 2.
    • Solve: \frac{5\cdot 0 + 3\cdot 6 + 2\cdot x}{5+3+2} = 2 \Rightarrow x = 1\text{ m}.
  • Problem F: Rectangle corners with weights
    • 1 kg at (0,0), 2 kg at (4,0), 3 kg at (4,2), 4 kg at (0,2)
    • Find COM:X_{CM} = \frac{1(0) + 2(4) + 3(4) + 4(0)}{1+2+3+4} = \frac{0 + 8 + 12 + 0}{10} = 2\text{ m}
    • Y_{CM} = \frac{1(0) + 2(0) + 3(2) + 4(2)}{10} = \frac{0 + 0 + 6 + 8}{10} = 1.4\text{ m}

Momentum (Linear Momentum)

  • Momentum (p) is the quantity of motion of an object and is related to how hard it is to stop the object.
  • In physics, momentum is defined as:
    \mathbf{p} = m\mathbf{v}
  • For a system of multiple particles:
    • Total momentum: \mathbf{P}{\text{tot}} = \sumi \mathbf{p}i = \sumi mi \mathbf{v}i
    • In 2D: px = m vx, \quad py = m vy
  • Units: \text{kg} \cdot \text{m}/\text{s}

Momentum and Newton's Second Law (in Momentum Form)

  • Newton’s second law can be written as:
    \mathbf{F}_{\text{net}} = \frac{d\mathbf{p}}{dt}
  • For a particle with constant mass: \mathbf{F}_{\text{net}} = m\frac{d\mathbf{v}}{dt} = \frac{d}{dt}(m\mathbf{v}) = \frac{d\mathbf{p}}{dt}
  • In 1D, the relation reduces to: F_{\text{net}} = \frac{d}{dt}(mv)
  • Isolated or closed systems: there is no external interaction with the environment.

Conservation of Linear Momentum

  • In an isolated system, momentum is conserved over time:
    P{\text{initial}} = P{\text{final}}\,.
  • Total momentum remains constant even when non-conservative forces act on the system internally.

Examples: Momentum and Collisions (Selected)

  • Rifle-bullet recoil (conservation of momentum)
    • Rifle mass: mR = 3 kg; bullet mass: mB = 0.005 kg; bullet speed: v_B = +300 m/s; initial momentum is zero.
    • Final momentum: mR vR + mB vB = 0 ⇒ vR = -\frac{mB vB}{mR} = -\frac{0.005\cdot 300}{3} = -0.5\text{ m/s}.
  • Elastic collision (two identical masses, one initially at rest)
    • If m1 = m2 and u1 = u, u2 = 0, then after an elastic collision: v1' = 0, v2' = u (velocities swap).
  • Perfectly inelastic collision (example with 85 kg and 105 kg masses)
    • Initial: mA = 85 kg with uA = 7 m/s; mB = 105 kg at rest (uB = 0).
    • After collision, common velocity:
      vf = \frac{mA uA + mB uB}{mA + m_B} = \frac{85\cdot 7 + 105\cdot 0}{85+105} = \frac{595}{190} \approx 3.13\text{ m/s}.
    • Initial Kinetic Energy: KEi = \tfrac{1}{2} mA u_A^2 = \tfrac{1}{2} (85)(7^2) = 2082.5\text{ J}.
    • Final Kinetic Energy: KEf = \tfrac{1}{2} (mA + mB) vf^2 = \tfrac{1}{2} (190) (3.13)^2 \approx 930\text{ J}.
    • KE lost: KEi - KEf \approx 2082.5 - 930 \approx 1150\text{ J}.
  • Elastic collision (two billiard balls, equal masses, one moving):
    • Initial: u1 = 6 m/s, u2 = 0; After elastic collision: v1' = 0, v2' = 6 m/s.

Conservation of Momentum: 2-Body Collisions

  • For a two-particle system with initial momenta pA,i = mA uA and pB,i = mB uB:
    mA uA + mB uB = mA vA + mB vB.
  • This can be used to solve for the final velocities given the other values.

Types of Collisions (Kinetic Energy Perspective)

  • Elastic collision: kinetic energy is conserved (KEi = KEf).
  • Inelastic collision: kinetic energy is not conserved.
  • Perfectly inelastic collision: the colliding bodies stick together after the collision (maximum KE loss for the given momentum).

Impulse and its Real-World Implications

  • Impulse definition:
    I = \Delta p = \int \mathbf{F}{\text{net}} \; dt = F{\text{net}} \Delta t \quad (\text{for constant } F)
  • Impulse is a vector quantity with the same direction as the net force.
  • Relationship to momentum: impulse equals the change in momentum: I = \Delta \mathbf{p}
  • Practical implication: increasing the time of impact reduces the average force during a collision (I = F_{net} Δt).
  • Examples:
    • Seatbelts and airbags increase the time over which the head/torso change momentum, reducing peak forces during crashes.
    • Crumple zones and padding serve a similar purpose by extending collision time.

Impulse: Worked Examples (Selected)

  • Example 1: Golf ball and club
    • Golf ball mass m = 0.050 kg; initial velocity vi = 0; final velocity vf = +50 m/s after impact with club.
    • Impulse: I = m(vf - vi) = 0.050(50 - 0) = 2.5\text{ kg·m/s}.
    • If impact time Δt = 0.0005 s, average force: F_{net} = \frac{I}{\Delta t} = \frac{2.5}{5\times 10^{-4}} = 5000\text{ N}.
  • Example 2: Ball dropping and bouncing
    • Ball mass m = 0.010 kg; initial downward velocity vi = -15 m/s; rebound velocity vf = +10 m/s; Δt = 0.0007 s.
    • Impulse: I = m(vf - vi) = 0.010(10 - (-15)) = 0.25\text{ kg·m/s}.
    • Average force: F_{net} = \frac{I}{\Delta t} = \frac{0.25}{7\times 10^{-4}} \approx 357\text{ N}.
  • Seatbelt and airbag example emphasizes increasing the time of impact to minimize force.

Conservation of Momentum in Collisions (Summary)

  • In any collision, the total momentum of the system is conserved if external forces are negligible (isolated system):
    P{sys,i} = P{sys,f}.
  • Collision types recap:
    • Elastic collision: KE conserved; momentum conserved.
    • Inelastic collision: KE not conserved; momentum conserved.
    • Perfectly inelastic collision: objects stick together after collision; momentum conserved; KE lost.

Additional Worked Collision Examples (From Slides)

  • Example: Elastic collision with equal masses (1D)
    • Initial: v1 = 6 m/s, v2 = 0; After collision: v1' = 0, v2' = 6 m/s.
  • Example: Perfectly inelastic collision (two masses that stick)
    • Initial: mA = 85 kg with uA = 7 m/s; mB = 105 kg at rest. Final velocity vf ≈ 3.13 m/s; KE loss ≈ 1.15 × 10^3 J.
  • Example: Rifle-bullet recoil (again for emphasis)
    • Confirmed: v_R = -0.5 m/s for given masses and bullet velocity.

Quick Revisit: Key Formulas to Remember

  • Center of Mass (2-particle system):
    X{CM} = \frac{m1 x1 + m2 x2}{m1 + m_2}.
  • General Center of Mass (N particles):
    X{CM} = \frac{\sum{i=1}^N mi xi}{M}, \quad Y{CM} = \frac{\sum{i=1}^N mi yi}{M}, \quad Z{CM} = \frac{\sum{i=1}^N mi zi}{M}.
  • Total Momentum:
    \mathbf{P}{tot} = \sumi \mathbf{p}i = \sumi mi \mathbf{v}i.
  • Momentum change (Newton's second law in momentum form):
    \mathbf{F}_{\text{net}} = \frac{d\mathbf{p}}{dt}.
  • Impulse: I = \Delta \mathbf{p} = \mathbf{F}_{\text{net}} \Delta t.
  • Elastic collision (1D):
    v1' = \frac{(m1 - m2) u1 + 2 m2 u2}{m1 + m2},\quad v2' = \frac{2 m1 u1 + (m2 - m1) u2}{m1 + m2}.
  • Perfectly inelastic collision (1D):
    vf = \frac{m1 u1 + m2 u2}{m1 + m_2}.

Real-World Connections and Ethical/Practical Implications

  • Understanding CoM helps in designing stable structures and vehicles (e.g., seatbelts and airbags reduce injury by increasing collision time).
  • Momentum conservation principles underlie safety designs in sports, automotive engineering, and disaster-response simulations.
  • Accurate CoM calculations are essential in robotics, aerospace, and biomechanics to ensure balance, control, and safety.

Notes on Key Concepts from the Slides

  • The geometric center is shape-based; the CoM accounts for density distribution.
  • A non-uniform density (e.g., a disk with a hole) shifts the CoM away from the geometric center.
  • In many problems, 2D or 3D CoM calculations require summing mass-weighted coordinates and dividing by total mass.
  • Parabolic paths of CoM can arise in certain rotating or projectile-like contexts (illustrative of how CoM motion can resemble projectile motion).
  • Impulse provides a practical link between force and momentum: long contact times reduce peak forces during impacts.