Introduction to Kinematics - College Physics 2E Chapter 2

Fundamentals of Kinematics

  • Kinematics Overview: This field involves the description of motion without necessarily considering the forces that cause that motion. It is the focus of Chapter 2 in College Physics 2E.
  • Scalars vs. Vectors:     * Scalar Quantities: These are quantities defined by magnitude only.         * Examples: distance, temperature, mass, and speed.     * Vector Quantities: These are quantities defined by both magnitude and direction.         * Examples: position, displacement, velocity, and acceleration.     * Notation: Vectors are typically denoted with an arrow over the variable, such as d\vec{d} or v\vec{v}.     * It is critical to distinguish between the two, as a value can be given as a scalar or a vector depending on whether direction is included.

Position and Displacement

  • Position: This refers to the specific location of an object in space. It is always defined relative to a known reference point (often the origin in a coordinate system).
  • Displacement: This is defined as the change in position. It is a vector quantity that represents the final position relative to the initial position.     * Formula: Δd=dfdi\Delta d = d_f - d_i     * Characteristics: Displacement only accounts for the starting and ending points. The path taken between those points ("what happens in the middle") does not affect the displacement.
  • Directional Conventions:     * In general, moving away from the reference point is considered Positive (+).     * Moving towards the reference point is considered Negative (-).     * Example: An airplane passenger walking from the front to the back of a plane may have a negative displacement relative to the cockpit if the cockpit is the reference point.

Distance vs. Displacement

  • Distance: The total length of the path traveled between two positions. This is a scalar quantity and does not include direction.
  • Displacement: The net change in position (magnitude and direction). This is a vector.
  • Comparison: Distance is always greater than or equal to displacement magnitude (DistanceDisplacement\text{Distance} \ge \text{Displacement}). These words are not synonymous; distance includes every step of the travel while displacement only cares about the net result.
  • Illustrative Example: A cyclist rides 4km4\,km West and then turns around to ride 6km6\,km East.     * Displacement: (4km)+6km=2km(-4\,km) + 6\,km = 2\,km East.     * Distance: 4km+6km=10km4\,km + 6\,km = 10\,km.     * Magnitude of Displacement: 2km2\,km.

Time and Velocity

  • Time: Represents the duration or interval of time, calculated as Δt=tfti\Delta t = t_f - t_i.     * It is simpler to assume the motion starts at ti=0t_i = 0, in which case t=Δtt = \Delta t.     * Time is never a negative value.
  • Velocity: The rate at which position changes.     * Average Velocity Formula: vˉ=ΔdΔt=dfditfti\bar{v} = \frac{\Delta d}{\Delta t} = \frac{d_f - d_i}{t_f - t_i}.     * Velocity is a vector quantity and can be negative if the change in position is toward the reference point.
  • Average Speed: A scalar quantity defined as the total distance traveled over time.     * Commuter Train Example: A train goes from Baltimore to Washington, DC, and back in 2hours2\,\text{hours} and 15minutes15\,\text{minutes}. The distance between stations is 60km60\,km.         * Displacement: 0km0\,km (because it returned to the start).         * Average Velocity: 0m/s0\,m/s.         * Total Distance: 120km=120,000m120\,km = 120,000\,m.         * Total Time: 135minutes=8,100s135\,\text{minutes} = 8,100\,s.         * Average Speed: 120,000m8,100s14.81m/s\frac{120,000\,m}{8,100\,s} \approx 14.81\,m/s.
  • Instantaneous Velocity: The velocity at a specific point in time. It is visualized as the slope of a position-time graph at a specific point. If velocity is constant, the average velocity equals the instantaneous velocity.

Acceleration

  • Definition: The rate at which velocity changes over time.     * Formula: aˉ=ΔvΔt=vfvit\bar{a} = \frac{\Delta v}{\Delta t} = \frac{v_f - v_i}{t}.     * Acceleration is a vector quantity.
  • Acceleration vs. Deceleration:     * When velocity and acceleration are in the same direction, the object speeds up.     * When velocity and acceleration are in opposite directions, it is called deceleration (the object slows down).     * Note: Acceleration in the negative direction results in speeding up if the object was already moving in the negative direction.
  • Racehorse Example: A horse accelerates from rest (0m/s0\,m/s) to a velocity of 15.0m/s15.0\,m/s due West in 1.80s1.80\,s.     * Average acceleration: 15.0m/s0m/s1.80s=8.33m/s2\frac{15.0\,m/s - 0\,m/s}{1.80\,s} = 8.33\,m/s^2 West.
  • Instantaneous Acceleration: Represented by the slope of a velocity-time graph. A horizontal line on a velocity-time graph indicates constant acceleration.

Kinematic Equations for Constant Acceleration

These equations apply only when acceleration (aa) is constant (e.g., gravity g=9.81m/s2g = -9.81\,m/s^2).

  • Primary Equations:     1. df=di+vit+12at2d_f = d_i + v_i t + \frac{1}{2} a t^2     2. vf=vi+atv_f = v_i + a t     3. vf2=vi2+2a(dfdi)v_f^2 = v_i^2 + 2 a (d_f - d_i)     4. df=di+vˉt=di+12(vi+vf)td_f = d_i + \bar{v}t = d_i + \frac{1}{2}(v_i + v_f)t

Problem-Solving Strategy and Examples

  1. Sketch the problem and list all given/inferred variables (di,df,vi,vf,a,td_i, d_f, v_i, v_f, a, t).
  2. Determine requirements: Identify the variable needed for the solution.
  3. Select equation: Choose an equation with only one unknown.
  4. Solve: Substitute values with units and evaluate for the unknown.
  • Example: Jogger:     * Variables: v=4.00m/sv = 4.00\,m/s, t=2.00min(120s)t = 2.00\,\text{min} (120\,s), di=0d_i = 0.     * Solution: df=0+4(120)=480md_f = 0 + 4(120) = 480\,m.

  • Example: Airplane Landing:     * Variables: vi=70.0m/sv_i = 70.0\,m/s, a=1.50m/s2a = -1.50\,m/s^2, t=40.0st = 40.0\,s.     * Solution: vf=70+(1.5)(40)=7060=10m/sv_f = 70 + (-1.5)(40) = 70 - 60 = 10\,m/s.

  • Example: Dragster:     * Variables: a=26m/s2a = 26\,m/s^2, vi=0v_i = 0, t=5.56st = 5.56\,s.     * Solution: df=0+0(5.56)+12(26)(5.56)2401.88md_f = 0 + 0(5.56) + \frac{1}{2}(26)(5.56)^2 \approx 401.88\,m.

  • Example: Stopping Distances:     * Scenario: vi=30.0m/sv_i = 30.0\,m/s, vf=0v_f = 0. Dry concrete (a=7m/s2a = -7\,m/s^2) vs. Wet concrete (a=5m/s2a = -5\,m/s^2).     * Calculation: Use vf2=vi2+2adv_f^2 = v_i^2 + 2 a d to find distance dd.     * Account for reaction time: Multiply viv_i by reaction time (0.500s0.500\,s) and add this displacement to the braking distance.

  • Quadratic Situations: When solving for time tt in df=di+vit+12at2d_f = d_i + v_i t + \frac{1}{2} a t^2, move constants to one side to form 12at2+vit+Δd=0\frac{1}{2} a t^2 + v_i t + \Delta d = 0 and apply the quadratic formula:     t=b±b24ac2at = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}     Discard negative time results.

Gravity and Free-Falling Objects

  • Gravitational Acceleration (gg): Falling objects experience a constant vertical acceleration of 9.8m/s29.8\,m/s^2 (downward).
  • Assumptions: Air resistance and friction are negligible.
  • Direction: Downward is typically assigned a negative value.
  • Example Case: A person on a high cliff throws a rock straight up at 13.0m/s13.0\,m/s.     * The rock misses the cliff and falls.     * To find position/velocity at t=3.00st = 3.00\,s:         * y=yi+vit12gt2y = y_i + v_i t - \frac{1}{2} g t^2         * v=vigtv = v_i - g t