PE stuuff for midterm

P.E notes because ITS WITH US


  • What does the heart do?

    • Transports/pumps blood around your body

    • Blood carries oxygen from lungs to the rest of your body

    • Transports, through pumping the blood, waste and other minerals as well


  • Circulatory System:

    • The circulatory system  transports nutrients and gases to different parts of the body where they are used by cells.

    • It takes waste material from cells to kidneys, lungs, and skins, where it is removed

    • The main parts of the circulatory system are: Heart, blood vessels, and blood

    • Blood carrys the material, but heart pumps and pushed blood

    • Blood vessels like pipes where blood flows, made out of smooth muscle and elastic tissue

  •  What is Heart Rate?

    • speed of your heartbeat


  • How to Measure your Heart Rate?

    • Measured by number of contradictions (pumps) per minute (measured in BPM)


  • How to Find your Heart Rate

    • Take your index & middle finger, and places them on your wrist below your thumb 

    • Feel arround until you can find a pulse

    • Use a stopwatch

    • count for 10 sec

    • multipy number recieved by 6, that is your BPM



  • Maximum Heart Rate

    • subtract 220 by your age

      • ex 220-15=205

      •  205 is max BPM for a 15YO

  • Heart Rate Zones

    • Zone 1: 50-60% of heart rate max

      • very light

      • Low intensity walking

      • Everyday movements

      • doing the dishes

      • Dusting

    • Zone 2: 60-70% of heart rate max

      • light exercise intensity

      • faster paced walking

      • easy cycling

      • easy gardening

      • Streching

      • casual roller bladding

    • Zone 3: 70-80% of heart rate max

      • helps improve aerobic fitness

      • Jogging

      • Cycling

      • faster paced roller blading

      • raking leaves

      • Swimming

      • Dancing

    • Zone 4: 80-90% of heart rate max

      • high intensity

      • breathing hard

      • running fast

      • cycling hard

      • Jumping

      • Running stairs

      • medicine ball slams


  • Zone 5: 90-100% of heart rate max

    • maximum inensity

    • Sprints

    • intense training sessions


  • What is Heart Rate Reserve

    • the difference between your maximum heart rateand your resting heart rate.

      • to calculate (Max Heart Rate - Resting Heart Rate = Heart Rate Reserve)


  • Why do people keep track of their heart rate?

    • Fitness: shows how fit you are

    • Training: workouts want you to train in a specificheart rate zone for a specific time

    • Health: shows irregular heartbeats before they become a problem

    • data: fun to see how heart improves as you become fit


















  • Striking & Fielding/ Baseball HPE2


  • Fundamental Movement Skills Games 

    • Fundalemtal movement skills are building blocks of physical literacy

    • Skills are broken down into 3 categories

      • Locomotor (running, skipping, galloping)

      • Non-locomotor (Balances and Shapes) 

      • Manipulative (Throwing, Catching, Kicking)


  • Main fundamental movement skills

  • Locomotor

    • Running  

    • Skipping 

    • Hopping 

    • Galloping 

    • Sliding 

    • Leaping 

    • Static Balance  

    • Dynamic Balance 

    • Weight Transfer 

    • Horizontal Jump 

    • Vertical Jump 

    • Landing

  • Manipulative

    • Striking 

    • Kicking 

    • Overhand Throw 

    • Underhand Roll/Throw 

    • Catching 

    • Dribbling 


  • Stiking and Fielding Games

    • Players on the batting team must strike a ball with accuracy and power that it eludes players on the fielding team, and gives the batter time to run between destinations (bases or wickets)

    • To prevent scoring, fielding players must position themsleves so they can gather and return the ball to the base or wicket to which the batter is running to before they reach it


  • Popular Striking and Fielding Games

    • KickBall

    • Baseball

    • Cricket

    • Rounders

    • Softball


  • Striking and Fielding Games

    • At their most basic, Striking and Fielding games are about being able to hit/strike a ball accurately into open space while avoiding betting out

    • Games can involve:

      •  Running,

      •  striking, 

      • throwing, 

      • jumping, 

      • Kicking,

      •  sliding, 

      • balance, and 

      • catching. 

    • Runners hit, kick, or throw an object, then score runs by running to designated areas

    • Pitchers/Bowlers and Fielders retrieve said object and get it to a specific place to stop runs from being scored and getting opponents out

    • Tactical problems relaing to striking and fielding games include:

      • striking the object to an open space

      • Reducing space on defence

      • Scoring points

      • Retiring players from the game


  • Striking & Fielding Games :Scoring (Offensive Strategies) 

    • Accurately Hit Ball

      • How can you hit the ball into open space in the field?

        • Solutions: tracking the ball, direction, force, height

    • Avoid getting out

      • How can you avoid getting out as a hitter?

        • Solutions: hit away from fielders, hit ball on ground, protect strike zone, decide when to run

    • Scoring runs

      • In what ways can you or your team score runs effectively?

        • Solutions: Advance Base Runner, Steal Bases, Teamwork, Home Run


  • Striking & Fielding Games: Preventing Scoring (Defensive Strategies)

    • Make Hitting the Ball Difficult

      • How can throwers and fielders make hitting the ball difficult?

        • Solutions: Variation, Spin on the Ball, Speed of Pitch, Height of Pitch

    • Stop Scoring Runs

      • How can your team stop your opponents from scoring runs?

        • Solutions: fielding the ball, throwing accuracy, positioning to cover space, backing up


  • Striking and Fielding Games: Restarting Play

    • Striking and Fielding Games are usually turn based, and each turn begins with a pitcher/bowler sending the ball towards the batter

    • In each turn, the strategies mentioned above will be repeated.


  • Baseball

  • History

  • People have used bats to hit balls since ancient egypt. In many societies in europe, bat and ball games were common

  • A common theory is that American baseball has its origins in the british game of rounders, though it is more likely that both rounders and baseball have at least some origins in the sport of cricket

  • There are 18th century references to a British game called baseball, but the sport has little resemblance to the American pastime.

  • Baseball in america would take off in the 1800s, but there remains debate and speculation about how it was invented

  • For a long time, the first team to play baseball under modern rules was the New York Knickerbockers

  • Team founder Alexander Cartwright created the Knickerbocker rules in 1845, dealing with organizational matters, but also outlining rules of the game

  • However, it seems that many of these rules wre actually originally written for the Gotham Club in 1837, the team that the Knickerbockers had broken away from

  • The first known competitive baseball game between the two teams using these “Knickerbocker Rules” was played at Elysian Fields in Hoboken, New Jersey, on June 19th, 1846. The New York nine defeated the Knickerbockers 23 to 1, but the new rules would nonetheless be adopted across the New York area.

  • The game of baseball continue to evolve and grow throughout the 1900s, cementing itself as America's pastime

  • The popularity of the sport would also spread elsewhere throughout the world, like Asia and Latin America.


  • Baseball Overview

    • Striking and Fielding game

    • Played with 2 teams of 9

    • Divided into 9 innings, each into 2 halves

    • Top half of the inning, players of one team come to bat and attempt to score runs; other team plays in the field and attempts to stop the offensive team from scoring

    • Bottom half, teams switch places, team with the most runs at the end of 9 innings is the winner of the game

    • Game is played on a diamond shaped playing field, 4 corners of the diamond being formed by the bases (1st, 2nd, 3rd, and Home)

    • Middle of infield is the pitcher's mound, where the pitcher stands to pitch the ball to the batter

    • The area beyond the infield, bordered by the first and third baselines, is called the outfield.

    • During an Inning, the pitcher throws a ball towards a player on the offense who is playing as batter

    • Batter will attempt to hit the ball with the bat to a location out of the reach of the defensive player in the field and run arround the bases

    • If he is able to round the bases and return to home plate, he scores a run. If ball is caught, or thrown to a base before he arrives on said base, he is out

    • A batter is also out if he strikes out (fails to hit the baseball three times after three good pitches). 

    • The offensive team's time at bat is over when it gets three outs.


  • Baseball vocab

    • Ball: A pitch which does not enter the strike zone and is not struck at by the batter

    • Base: 4 points of the baseball diamond (1-3 and Home) that must be touched by a runner in order to score a run

    • Batter: The offensive player who is currently positioned in the batter’s box

    • Batter's Box: Either of the areas next to home plate where the batter stands during his time at bat

    • Bunt: legally batted ball, not swung at but intentionally met with the bat and tapped within the infield.

    • Catch: the act of a fielder in getting secure possession in his and or glove of ball in flight and firmly holding it

    • Catcher: the defensive player whose position is directly behind home plate

    • Defence: the team currently in the field

    • Fair ball: a legally batted ball that settles on, or over fair territory

    • Fielder: one of the nine defensive players, including the pitcher, catcher, first baseman, second baseman, third baseman, shortstop, left fielder, center fielder and right fielder

    • Fly Ball: A ball which goes high in the air when batted

    • Foul Ball: A batted ball that lands on foul territory between home and first or third, OR over third territory, first touches foul territory beyond first or third base, or touches a player, umpire, or any object not part of the playing field while over foul territory

    • Foul Territory: The part of the playing field outside the first and third base lines extend to the outfield fence and perpendicularly upwards

    • Home Plate: The base over where an offensive player bats, and to which he must return after touching all three bases in order to score a run

    • Home Run: A play in which the batter makes it safely around all bases and back to home plate without stopping

    • Infield: The diamond-shaped portion of the playing field bordered by the four bases.

    • Infielder: A fielder who occupies a position in the infield.

    • Inning: That portion of the game within which the teams alternate on offense and defense and in which there are three outs for each team. Each team's time at bat is a half-inning.

      • Top: The first half of an inning.

      • Bottom: The second half of an inning. 

    • Out: A declaration by the umpire that a player who is trying for a base is not entitled to that base.

    • Umpire: The official who judges the legality of individual plays and who otherwise enforces the rules of the game.

    • Outfield: The portion of the playing field that extends beyond the infield and is bordered by the first and third baselines.

    • Outfielder: A fielder who occupies a position in the outfield.

    • Pitch: The ball delivered by the pitcher to the batter.

    • Pitcher: The fielder designated to pitch the ball to the batter.

    • Run: The score made by an offensive player who has rounded the bases and returned to home plate.

    • Runner: An offensive player who is advancing toward, touching or returning to any base.

    • Safe: A declaration by the umpire that a runner who is trying for a base has not been tagged or forced out, and is therefore entitled to that base.

    • Single: A play in which the batter safely makes it to first base

    • Strike: A legal pitch when so called by the umpire, which:

      • Is struck at by the batter and missed;

      • Is not struck at, if the ball passes through the strike zone;

      • Is fouled by the batter when he has less than two strikes;

      • Is bunted foul;

      • Touches the batter as he strikes at it;

      • Touches the batter in flight in the strike zone; or

      • After being batted, it travels directly from the bat to the catcher's hands and is legally caught by the catcher (foul tip).


  • Equipment:

    • Baseball

    • Baseball bat (wood or aluminium)

    • Gloves

    • Bases

    • Cleats

    • Batting helmet

    • Cap


  • Baseball: Positions

    • Players line up in the following positions

      • Pitcher: on pitchers mound

      • Catcher: behind home plate

      • 1st Baseman

      • 2nd Baseman

      • 3rd Baseman

      • Shortstop: between 2 and 3 base

      • Leftfielder: outfield behind 2 and 3

      • Centerfielder: outfield behind 2 base

      • Rightfielder: outfield behind 1 and 2 base


  • Baseball: Starting Play and Batting

    • visiting team bats first while the home team starts out in the field on defense

    • Batter's box on both sides of home plate, player chooses where to hit, both feet must be inside the box

    • batter attempts to score runs by hitting the ball when it's pitched to them.

    •  The batter may continue to hit until they:

      • Hit the ball into fair territory

      • 3 strikes (out)

      • 4 balls (walk to first)


  • Baseball: Strikes

    • Strike zone is the area between the batter’s shoulders and knees.

    • strike is called by the umpire when the batter:

      • fails to swing at a pitch that crosses the plate in the strike zone.

      • Swings at a pitch and misses

      • Hits the ball out of bounds with fewer than 2 strikes against him

    • 3 strikes = out, next batter comes up to the plate

    • Batter can’t strike out on foul ball, if he has 2 strikes, there is no limit to the number of foul balls he is allowed to hit, He can only strike out on a swing and miss or a ball he fails to swing at in the strike zone.


  • Baseball: Scoring

    • Team that scores the most runs is winner

    • A run is scored when a base runner rounds all of the bases by stepping on each one in order from 1st, 2nd, 3rd, and crosses home plate.

    • If ball is hit over the outfield fence in fair territory, it is considered home run, and the batter has a free trip all the way around the bases until he crosses home plate

    • Which team has most runs at the end of 9th inning is declared winner


  • Baseball: Scoring

    • Batter is out if:

      • He hits the ball, and it is caught while it is in the air {known as a fly ball (even if it's caught in foul territory.)}

      • Gets 3 strikes

    • Runner is out if 

      • Hit by a batted ball while off a base

      • A fielder tags him with the ball when he is nout touching a base

      • Runs more than 3 feet out of the baseline to avoid being tagged

      • A fielder witht he ball tages a base which there is a force play before the forced runner reaches the base.

      • Runs past a base runner that is ahead of him


  • Baseball: Modifications 

  • Reduce the size of the field.

  • Reduce the number of bases.

  • Use a bigger or softer ball that you can catch without a glove and hit a little easier.

  • Use a wider bat.

  • Hit the ball off of a batting tee instead of pitching it.

  • Allow every player on a team to bat before changing sides instead of playing 3 outs.

  • Put a limit to the number of points a team can score each inning. When they reach their limit, the teams exchange places.

  • Don't call balls or strikes. Give each batter 3 swings at the ball.

  • On each hit, allow the batter to run the bases all the way around to home. If he reaches home before the hit is fielded and thrown around to every infielder and back to the pitcher, he scores a point.




























  • Net/Wall Games

    • At their most basic level, Net and Wall games require consistency of being able to send (hit, throw, strike) an object across a barrier (real or imagined) into an opponent’s space

    • Once consistency is established, Net & Wall games become more competitive and players \begin to focus on trying to outmaneuver their opponents to win points.

    • Tactical problems related to net and wall games include:

      • Scoring (offense): 

        • Maintaining a rally

        • Setting up an attack

        • Winning a point 

      • Preventing Scoring (defensive):

        • Defending space

        • Defending against an attack


  • Net and Wall games: Scoring

    • Maintaining a rally:

      • How can you ensure you can consistently return the ball to your opponent's side of the court?

        • Solutions: Reading and anticipating, moving to object, sending object, recovery to base position

    • Setting up an Attack

      • How can you manipulate the opponent to help you get them out of position

        • Solutons: seeing open space, moving opponent side to side, shots for depth, passing and setting

    • Winning a Point:

      • When you have your opponent out of position how can you win the point?

        • Solutions: attacking space, downwards hitting, power, accuracy


  • Net and Wall Games: Preventing Scoring

  • Defending Space

    • How can you defend your area of the court?

      • Solutions: Base Positioning, Covering the Court, Recovery, Formations

  • Defending Against Attack

    • How can you defend when your opponent is attacking?

      • Solutions: Court Positioning, Blocking Downward Hits, Backing Up, Shifting to Cover


  • Net/Wall Games: Restarting Play 

    • Serving and Returning Serve

      • In net and wall games, each point starts with a service action from one side of the court. One team/player will serve the object into their opponent's space, and they will aim to return it to begin a rally or win a point.

        • Solutions: Serve placement, court positioning, formations, power, accuracy


  • Voleyball overview

    • Volleyball is a game played between 2 teams of 6, seperated by a net

    • Each team attempts to score points by pushing a ball over the net and landing it in the opposing team’s court

    • Serve the ball over the net so that it will land in the opponent’s court

    • Once serve crosses net, opposing team have max  three touches on their side of the court before they send the ball back over the net

    • To win a point, a team must land the ball on the floor of their opponent’s court or force their opposition to either not return the ball back or land the ball out of bounds


  • Volleyball: Scoring

    • In competitive adult matches, all games are played to best of five

    • Volleyball different to most sports as the first four sets are played to 25, 5th round played to 15

    • Team must win by 2 points clear, theoretically could be infinite


  • Volleyball: Key Vocabulary Terms

    • Ace: A serve that directly leads to a point, (usually when the ball hits the floor untouched on the receiving team’s side of the court)

    • Assist: helping a teammate setup for a kill (??)

    • Attack: The offensive action of hiting the ball

    • Cut Shot: a spike from the hitters string side that travels at a sharp angle across the net

    • Dig: Passing a spiked or rapidly hit ball and low to ground. Defensive play. Slang for retrieving an attacked ball close to the ground. Scored on a 3.0 point system.

    • Dink: One handed soft hit into opponent's court using finger tips. Known as a tip

    • Double block: 2 players working together to intercept the ball at the net

    • Joust: When 2 opposing players contact the ball simultaneously above the net causing the ball to momentarily come to rest; the point is replayed if this is called by the official

    • Jump serve: the server uses an approach, toss, take off, and serves the ball with a spiking motion while in the air. 2 main types, jump float and jump spin


  • Volleyball: materials/equipment

    • Net and ball is all you need


  • Volleyball: Court Marking

    • official volleyball court is 18 m × 9 m

    • Positioned in a larger area to accomodate ref, serving the ball, and allowing players to chase after misplaced passes

    • The height of a volleyball net differs depending on the type of game being played

      • Traditionally: for men is 2.43 metres and 2.24 metres for women.


  • Volleyball: Basic Rules & Regulations 

    • 18x9m is the court

    • To start a point, server can serve from anywhere behind the end line, overarm or underarm, into opposing team’s side of the court

    • The opposing team is allowed a maximum of three touches on their side of the court before sending the ball back over the net.

    • A player is not allowed to touch the ball twice in a row. However, they could hit the ball on the first and third contact

    • Ball must be hit not caught

    • In side out scoring, the serving team scores a point when the opponents fail to return the ball over the net, hit the ball out of bounds or commit an infraction.

    • Whichever team wins the point then goes on to serve

    • Everytime a team wins the serve from the other team, the players rotate their position on the court clockwise so everyone gets a chance to serve


  • Volleyball: positions

    • Libero: defensive position that is required to keep the ball in play and to begin most attacking situations, unlike other positions, libero stays in play through the game, doesn’t need to rotate, 

      • In defence, their role is to dig accurately and to keep the rally alive

      • In attack, their role is limited as they have no attack responsibilities but they can be responsible for setting if the ball is too far away from the setter

    • Setter: very important attacking position in volleyball

      • .their role is to be in charge of the point strategy and to decide when and where to pass the ball.

    • Middle blocker/hitter: Middle blocker must be at the net and positioned between the two outside blockers, 

      • In defence, their role is to support the blocking of an opponent's shot from where the ball crosses the net.

      • In attack, they must supply very accurate and quick set shots to outside hitters.

    • Outside Hitter: the player who hits and blocks on the front left side of the court

      • In defence, their role is to support the blocking of an opponent's shot from where the ball crosses the net

      • In attack, their role is to be both a main passer and a final hitter.








  • Physical Literacy & Categories of Games 

    • Physical Literacy: The motivation, confidence, physical competence, knowledge, and understanding to value and take responsibility for engagement in physical activities for life.

      • Being physically literate enables a person to participate in a wide variety of physical activities and feel good about doing so


  • What are games

    • Games: a physical or mental competition conducted acording to rules with the participants in direct opposition to each other

    • Any activity undertaken or regarded as a contest involving rivalry, strategy, or struggle

    • Activity engaged in for diversion or amusement that involves strategy to gain an end (winning or losing)


  • Reasons people choose to Play Games

    • For fun

    • For their health 

    • The love of competition 

    • To socialize, team-building 

    • Stress relief 

    • To be outdoors

    • For personal improvement in a particular sport/activity. 

    • Boost self-esteem 

  • Fundamental Movement Skills Games 

    • Fundamental movement skills are the building blocks of physical literacy

    • These skills are usually broken down into three overarching categories:

      •  locomotor (e.g. running, skipping, galloping), 

      • non-locomotor (e.g. balances and shapes), and

      •  manipulative (e.g. throwing, catching, kicking)

  • What are games?

    • There are 4 main categories of games that contribute to one’s physical literacy

  1. Target

  2. Net/Wall 

  3. Striking & Fielding 

  4. Territory/Invasion Games 

  • Other types of games include

    • Chasing/fleeing games

    • Fundamental Movement Skills Games

    • Fitness Games


  • Chasing & Fleeing Games (Tag)

    • Traditionally known as tag games, chasing and fleeing games involve player moving within a playing area while attempting to reach others and/or avoid being reached themselves

    • Tactical problems including evading opponents, reaching opponents, trapping and sending/reacting to misleading signals

  • Cooperative Games 

    • Players need to work together to find solutions to group/indivisual challenges

    • Cooperation games put an emphasis on team building, communication and trust.

    • Tactical problems relating to cooperation games include communication, cooperation, teamwork, trust, and problem-solving

  • Fitness Games:

    • Health and Fitness games will help players develop an understanding of health and fitness concepts through lppay

    • Examples of these concepts include: heart rate zones, nutrition facts, and fitness components



  • Target games

    • Players either throw slides, or strike an object with the goal of having the object land closest too, or in a designated target

    • Target games can be in the form of either a teamsport or an individual sport

    • Subcatagorized into being either unopposed (e.g. golf, archery, ten pin bowling) or opposed (lawn bowling, curling, shuffleboard)

    • At their most basic, target games emphasise accuracy and control while sending an object

    • As the tactical complexity increases, players will need to account for obsticles as well as how these obstacles may assist/hinder their chances of success.

    • The most common tactical problems faced in target games can be broken down into scoring (offensive) and preventing scoring (defensive) catagories.

    • Scoring

      • Proximity to target

      • Avoiding obsticles

      • Creating a dynamic reaction

    • Preventng scoring

      • Defending space/objects in scoring position

      • Getting the last shot (making sure you have a chance to win the game)


  • Target Games: Scoring

    • Proximity to target

      • How can you send (throw/kick/hit) your object close to the target?

        • Solutions: aim, direction, placement, force

    • Avoiding obstacles

      • How can you avoid obstacles to ensure your object is close to the target?

        • Solutions: accuracy, placement, spin/turns, team communication

    • Creating a dynamic reaction

      • How can you use other objects in the playing area to get your object close to the target?

        • Potential solutions: using other objects, placement of contact, force


  • Target Games: Preventing Scoring

    • How can you use your objects to defend space?

      • Solutions: guards, takeouts, teamwork, placement

    • Getting the last shot

      • How can you ensure you have the last chance to win the game?

        • Solutions, winning an end, bound by rules, tactical play


  • Target Games: Examples

    • The following games are examples of target games:

      • Curling 

      • Shuffleboard

      • Bocce ball

      • Ultimate Bocce

      • Frisbee Golf 

      • Billiards/pool 

      • Golf 

      • Archery

      • Darts 

      • Bowling 

      • Various games/competitions such as shooting baskets or kicking a ball towards a target for points



  • Territory/Invasion Games

    • Teams score by moving a ball/object into another teams terroty and either shooting into a fix target (goal, basket) or moving an object across an open-ended target (across a line)

    • To prevent scoring, one team must stop the other team bringing the ball into their territory and attempting to score

    • On a basic level, players in teams need to maintain possession of the ball/object by passing

    • If they can move the object successfully, and keep it away from the opposition team, they will be able to move towrards the goal, and shoot to score

    • Defenssively, players are initally trying to defend space and their goal before trying to regain possession of the object (pep guardiola)

    • Tactical problems relating to invasion games include:

      • Maintaining possession, attacking and/or defending a goal, winning the ball, etc

    • Examples of invasion games:

      • Soccer

      • Basketball

      • Football

      • Rugby

      • Hockey


  • Territory/Invasion Games:Scoring 

    • Maintaining possession: how can your or your team keep the ball/object away from the other team?

      • Solutions: passing and receiving, supporting the ball carrier, communication, deciding when to pass

    • Creating space: how can you or your team create space within the playing area to help you move the ball/objet

      • Solutions: moving into open space: using width and depth, give and go, cuts and runs

    • Attacking the goal: how can you attaack the goal to get points?

      • Solutions: shot placement, deciding when to shoot, rebounds, using a target forward


  • Territory/Invasion Games: Preventing Scoring 

    • Defending space: how can you or your team defend space within the playing area making it difficult for your opponents to move the ball/object?

      • Solutions: Guarding Space, Zone Defence, Marking a Player, Formations

    • Defending the goal: how can you or your team protect your goal and preven the other team from scoring?

      • Solutions: goalkeeping, clearing the object, covering area near goal, shot blocking

    • Regaining possession: how can you and your team regain possession?

      • Solutions: anticipation, tackling and stealing the object, reading the play, pressuring the ball


  • Territory/Invasion Games: Restarting Play 

  • Restarting play: putting the ball back in play

    • In most invasion games, there are boundaries out of which the ball/object sometimes goes, if this is a case, there are usually rules which govern how the ball/object wil re-enter the field of play (throw in, pass)

  • Supporting positions

    • How can players on the field support the player restarting play?

  • Quick Restarts

    • How does restarting play quickly affect the attacking/defending teams?