AP physics 1

1. Key Quantities
  • Position (xx or yy): Location of an object relative to a reference frame, measured in meters (m\text{m}).

  • Displacement (Δx\Delta x): Vector change in position (Δx=x<em>f−x</em>i\Delta x = x<em>f - x</em>i$).

  • Distance (dd): Scalar total path length traveled.

  • Velocity (vv): Rate of change of position (vector).

    • Average Velocity: vavg=ΔxΔtv_{\text{avg}} = \frac{\Delta x}{\Delta t}

    • Instantaneous Velocity: Velocity at a single point in time.

  • Speed: Magnitude of velocity (scalar).

  • Acceleration (aa): Rate of change of velocity (vector), measured in m/s2m/s^2.

    • Average Acceleration: a<em>avg=ΔvΔt=v</em>f−viΔta<em>{\text{avg}} = \frac{\Delta v}{\Delta t} = \frac{v</em>f - v_i}{\Delta t}

2. Kinematic Equations (Constant Acceleration)
  1. Velocity-Time Equation

    • v=v0+atv = v_0 + a t

  2. Position-Time Equation

    • x=x<em>0+v</em>0t+12at2x = x<em>0 + v</em>0 t + \frac{1}{2} a t^2

  3. Velocity-Displacement Equation

    • v2=v<em>02+2a(x−x</em>0)v^2 = v<em>0^2 + 2 a (x - x</em>0)

  4. Average Velocity Equation

    • Δx=(v0+v2)t\Delta x = \left(\frac{v_0 + v}{2}\right) t

3. Graphical Analysis
  • Position vs. Time (xx vs. tt):

    • Slope: Velocity (vv).

    • Concavity: Curve bending upward indicates positive acceleration (a>0a > 0); curve bending downward indicates negative acceleration (a<0a < 0).

  • Velocity vs. Time (vv vs. tt):

    • Slope: Acceleration (aa).

    • Area Under Curve: Displacement (Δx\Delta x).

  • Acceleration vs. Time (aa vs. tt):

    • Area Under Curve: Change in velocity (Δv\Delta v).

4. Free Fall
  • Object moves under the influence of gravity alone (ay=−g=−9.8 m/s2a_y = -g = -9.8\,m/s^2$).

  • At peak height for an upward launch, instantaneous velocity v=0 m/sv = 0\,m/s, but acceleration remains a=−9.8 m/s2a = -9.8\,m/s^2.

  • Symmetric trajectory: time to reach top equals time to fall back to launch height.

5. Projectile Motion
  • Two-dimensional motion with independent horizontal and vertical components.

  • Horizontal Motion (xx): Zero acceleration (ax=0 m/s2a_x = 0\,m/s^2), constant velocity.

    • v<em>x=v</em>0x=v0cos⁡(θ)v<em>x = v</em>{0x} = v_0 \cos(\theta)

    • Δx=v0xt\Delta x = v_{0x} t

  • Vertical Motion (yy): Constant acceleration (ay=−g=−9.8 m/s2a_y = -g = -9.8\,m/s^2).

    • v<em>0y=v</em>0sin⁡(θ)v<em>{0y} = v</em>0 \sin(\theta)

    • v<em>y=v</em>0y−gtv<em>y = v</em>{0y} - g t

    • Δy=v0yt−12gt2\Delta y = v_{0y} t - \frac{1}{2} g t^2

  • Time (tt) links both horizontal and vertical motion equations.