Comprehensive Study Notes on 3D Space Geometry: Scalar Products, Vector Products, Lines, Planes, and Spheres

The Scalar Product in Three-Dimensional Space

The scalar product, also known as the dot product, of two vectors u\vec{u} and v\vec{v} in three-dimensional space is a fundamental operation that results in a scalar. It can be defined geometrically and algebraically. Geometrically, the scalar product is expressed as the product of the magnitudes of the two vectors and the cosine of the angle θ\theta between them:

uv=u×v×cos(u,v)\vec{u} \cdot \vec{v} = ||\vec{u}|| \times ||\vec{v}|| \times \cos(\vec{u}, \vec{v})

Algebraically, if the vectors are defined by their coordinates u(a,b,c)\vec{u}(a, b, c) and v(a,b,c)\vec{v}(a', b', c'), the scalar product is the sum of the products of their corresponding components:

uv=aa+bb+cc\vec{u} \cdot \vec{v} = aa' + bb' + cc'

The norm (or magnitude) of a vector u\vec{u} is derived from the scalar product of the vector with itself and is calculated using the square root of the sum of the squares of its components:

u=a2+b2+c2||\vec{u}|| = \sqrt{a^2 + b^2 + c^2}

Two vectors are considered orthogonal (perpendicular) if their scalar product is zero:

uv=0    uv\vec{u} \cdot \vec{v} = 0 \implies \vec{u} \perp \vec{v}

This condition holds unless one of the vectors is the zero vector, where u=0|\vec{u}|| = 0.

The Vector Product and Properties of Cross Products

The vector product, or cross product, of two vectors u\vec{u} and v\vec{v} results in a third vector w\vec{w} that is orthogonal to the plane containing u\vec{u} and v\vec{v}. It is denoted as uv\vec{u} \wedge \vec{v}. A critical property of the vector product is its anticommutativity, meaning the order of the vectors matters and reverses the direction of the resulting vector:

uv=(vu)\vec{u} \wedge \vec{v} = -(\vec{v} \wedge \vec{u})

If the vector product of two non-zero vectors is the zero vector, the two vectors are collinear:

uv=0    u and v are collinear\vec{u} \wedge \vec{v} = \vec{0} \implies \vec{u} \text{ and } \vec{v} \text{ are collinear}

The algebraic calculation of the vector product uv\vec{u} \wedge \vec{v} for vectors u(a,b,c)\vec{u}(a, b, c) and v(a,b,c)\vec{v}(a', b', c') is given by the following component-wise formula:

uv=(bcbc)i(acac)j+(abab)k\vec{u} \wedge \vec{v} = (bc' - b'c)\mathbf{i} - (ac' - a'c)\mathbf{j} + (ab' - a'b)\mathbf{k}

Where i\mathbf{i}, j\mathbf{j}, and k\mathbf{k} are the unit vectors along the xx, yy, and zz axes respectively.

Determinants and Coplanarity

The determinant of three vectors u\vec{u}, v\vec{v}, and w\vec{w} is used to determine their spatial relationship. This relates the vector product and scalar product through the mixed product:

(uv)w=det(u,v,w)(\vec{u} \wedge \vec{v}) \cdot \vec{w} = \det(\vec{u}, \vec{v}, \vec{w})

If the determinant is equal to zero, the three vectors are coplanar, meaning they lie in the same plane or are parallel to the same plane:

det(u,v,w)=0    Vectors are coplanar\det(\vec{u}, \vec{v}, \vec{w}) = 0 \implies \text{Vectors are coplanar}

If the determinant is non-zero, the vectors are non-coplanar and can form a basis for three-dimensional space. To check for the collinearity of two vectors u\vec{u} and v\vec{v}, one can check if the following $2 \times 2$ determinants are all zero:

aabb=0\begin{vmatrix} a & a' \\ b & b' \end{vmatrix} = 0

bbcc=0\begin{vmatrix} b & b' \\ c & c' \end{vmatrix} = 0

aacc=0\begin{vmatrix} a & a' \\ c & c' \end{vmatrix} = 0

Geometric Applications: Distances, Areas, and Volumes

The vector product is an essential tool for calculating distances, areas, and volumes in 3D geometry. The distance from a point AA to a line Δ\Delta (defined by a point and a direction vector u\vec{u}) is calculated as:

d(A,Δ)=ABuud(A, \Delta) = \frac{||\vec{AB} \wedge \vec{u}||}{||\vec{u}||}

For polygons and polyhedrons, the following formulas apply:

  • The area of a triangle defined by vertices AA, BB, and CC is: Area(ABC)=12ABAC\text{Area}(ABC) = \frac{1}{2} ||\vec{AB} \wedge \vec{AC}||

  • The area of a parallelogram defined by vectors AB\vec{AB} and AC\vec{AC} is: Area(Parallelogram)=ABAC\text{Area}(\text{Parallelogram}) = ||\vec{AB} \wedge \vec{AC}||

  • The volume of a tetrahedron with vertices AA, BB, CC, and DD is: Volume(Tetrahedron)=16(ABAC)AD\text{Volume}(\text{Tetrahedron}) = \frac{1}{6} |(\vec{AB} \wedge \vec{AC}) \cdot \vec{AD}|

  • The volume of a parallelepiped defined by vectors AB\vec{AB}, AD\vec{AD}, and AE\vec{AE} is: Volume(Parallelepiped)=(ABAD)AE\text{Volume}(\text{Parallelepiped}) = |(\vec{AB} \wedge \vec{AD}) \cdot \vec{AE}|

Equations of Lines and Planes

A line DD in space can be represented parametrically using a point (x0,y0,z0)(x_0, y_0, z_0) and a direction vector u(a,b,c)\vec{u}(a, b, c):

x=x0+tax = x_0 + ta

y=y0+tby = y_0 + tb

z=z0+tcz = z_0 + tc

A plane PP can be represented parametrically using a point A(xA,yA,zA)A(x_A, y_A, z_A) and two non-collinear vectors u(α,β,γ)\vec{u}(\alpha, \beta, \gamma) and v(α,β,γ)\vec{v}(\alpha', \beta', \gamma'). It can also be expressed by its Cartesian equation:

ax+by+cz+d=0ax + by + cz + d = 0

In this Cartesian form, the coefficients (a,b,c)(a, b, c) represent the coordinates of a vector n\vec{n} that is normal (perpendicular) to the plane. A point M(x,y,z)M(x, y, z) lies on the plane if the determinant formed by vectors AM\vec{AM}, u\vec{u}, and v\vec{v} is zero:

det(AM,u,v)=0\det(\vec{AM}, \vec{u}, \vec{v}) = 0

Relationships Between Planes and Distance to a Plane

The distance from a specific point A(xA,yA,zA)A(x_A, y_A, z_A) to a plane PP defined by ax+by+cz+d=0ax + by + cz + d = 0 is given by the formula:

d(A,P)=axA+byA+czA+da2+b2+c2d(A, P) = \frac{|ax_A + by_A + cz_A + d|}{\sqrt{a^2 + b^2 + c^2}}

When considering the relationship between two planes PP and QQ with normal vectors n1\vec{n_1} and n2\vec{n_2}:

  1. If n1\vec{n_1} and n2\vec{n_2} are collinear, the planes are parallel (PQP \parallel Q).
  2. If n1\vec{n_1} and n2\vec{n_2} are not collinear, the planes are secant, and their intersection is a line Δ\Delta.

Geometry of Spheres

A sphere SS with center I(a,b,c)I(a, b, c) and radius RR is the set of all points M(x,y,z)M(x, y, z) such that the distance between II and MM is equal to RR. The Cartesian equation of a sphere is:

(xa)2+(yb)2+(zc)2=R2(x - a)^2 + (y - b)^2 + (z - c)^2 = R^2

Depending on the distance d(I,P)d(I, P) from the center of the sphere II to a plane PP, the intersection between the sphere and the plane varies:

  • If d(I,P)>Rd(I, P) > R, the intersection is empty (the plane does not touch the sphere).
  • If d(I,P)=Rd(I, P) = R, the intersection is a single point SP={M}\text{S} \cap \text{P} = \{M\}. In this case, the plane is tangent to the sphere at point MM.
  • If d(I,P)<Rd(I, P) < R, the intersection is a circle C(H,r)C(H, r) centered at point HH (the orthogonal projection of II onto PP) with a radius rr calculated as: r=R2d(I,P)2r = \sqrt{R^2 - d(I, P)^2}