Gambling and Use Disorders in Psychology 2020
Lecture 25: Gambling and Use Disorders in Psychology 2020
Introduction to Substance Use Disorders
Previous discussions centered around drugs/substances producing use disorders (formerly known as addiction).
Not all drugs causing use disorders covered due to time limitations; this includes steroids (recognized in DSM-5 as a use disorder).
Behavioral Addictions
Various behaviors discussed as potentially producing addictions:
Social media addiction
Gaming addiction
Sex addiction
Exercise addiction
Love addiction (distinct from sex addiction)
Only gambling recognized by DSM-5 as producing a use disorder.
Definition of Gambling
Gambling: Any activity involving risk of losing something significant with uncertain outcomes.
Humans historically involved in gambling since at least 3000 BC.
Historical Context of Gambling
Various forms of gambling:
Dice Games:
Current dice games (like craps) trace back to ancient practices using animal bones.
"Rolling the bones" referred to this practice.
Animal/Human Competitions:
Bets made on events like horse racing and gladiatorial contests (notably in ancient Rome).
Cards:
Originated in China (oldest deck located in the Cloisters museum, New York).
Table Games:
Roulette originated in Paris (late 1700s).
Machines:
Slot machines date back to the 1700s; modern video gaming terminals originated later.
Casinos:
Established in the 1600s, serving as venues for various gambling forms.
Gambling Statistics in Canada
Participation Rates:
85% of Canadians have gambled; 65% in the last year.
Comparison with Alcohol:
80% of Canadians aged 15+ consumed alcohol in the last year.
Problematic Gambling:
3% of gamblers engage at problematic levels.
Financial Impact:
Canadian gambling industry generates $13 billion annually (vs. $20 billion for alcohol).
Increasing gambling activities juxtaposed with declining alcohol consumption.
Demographics and Trends in Gambling
Gender differences: Gambling slightly more common in men (70%) than women (60%), with overall participation at 65%.
Age disparities: Older individuals engage more in lotteries; younger individuals in video gaming.
Regional variance: Higher gambling problem rates correlate with more available gambling opportunities.
Rapid gambling activities (like slot machines) linked with greater likelihood of problems.
Diagnostic Criteria for Gambling Use Disorder
Criteria adapted under DSM-5: Requires persistent gambling behavior leading to impairment/distress, with at least four symptoms necessary for diagnosis over 12 months.
Categories:
Mild: 4-5 criteria met
Moderate: 6-7 criteria met
Severe: 8+ criteria met
Symptoms include:
Increased need to gamble (tolerance).
Irritability when attempting to cut down (withdrawal).
Preoccupation with gambling.
Gambling to relieve distress.
Chasing losses.
Concealing involvement.
Jeopardizing relationships.
Relying on others for financial support.
Transition from Impulse Control Disorder to Use Disorder
The transition occurred based on biological evidence and shared characteristics with substance use disorders, such as:-
Dopamine release associated with gambling behavior.
Cravings evident when exposed to gambling stimuli.
Comorbidity and Psychological Factors
Relationship with other psychiatric disorders:
Up to 90% of individuals with gambling use disorder also have at least one other psychiatric disorder (common ones include mood and anxiety disorders).
Personality characteristics:
Impulsivity and negative urgency prevalent in both gambling and substance use disorders.
Treatment for Gambling Use Disorder
Low treatment-seeking behavior (only about 10% seek treatment).
Current lack of FDA-approved treatments; attempts made with drugs like SSRIs, but no effective medications established.
Conclusion
Gambling remains a significant topic in the study of use disorders, drawing parallels with substance-related issues. Future consideration of recognizing further behaviors as potential use disorders might occur based on emerging evidence.
End of Lecture 25
Note: Students are encouraged to explore additional literature on gambling use disorder for a broader understanding.