Mobile Devices, Batteries, and Peripherals
Mobile Devices
- Mobile devices are computers: They include CPUs, RAM, storage, power systems, and peripherals.
- Mobile devices are portable and battery-powered.
- They can be general-purpose (tablets, smartphones) or optimized for specific tasks (fitness monitors, e-readers, smartwatches).
- Mobile devices are integrated, meaning components are built together and not easily taken apart.
- Smaller devices have more integrated components.
- CPU, RAM, and storage may be soldered to the motherboard.
- System on a Chip (SoC):
- Packs CPU, RAM, and sometimes storage onto a single chip.
- Small and uses less battery power.
- Mobile devices can use peripherals (e.g., smartphones with Bluetooth headphones).
- A fitness tracker can be a standalone device or a peripheral to a smartphone.
- Mobile devices use standard or proprietary ports and connectors.
- Specific adapters or connectors may be needed for charging or connecting to a computer.
- Custom charging interfaces might be used for waterproof devices.
- Standard power, data, and display connector types:
- USB-C
- Lightning adapter
- Mini USB
- Micro USB
- Micro HDMI
- Mini HDMI
- Mini DisplayPort
- Mobile devices use operating systems and application software designed to maximize performance due to their limited size and power.
- IT support specialists may be responsible for setup, troubleshooting, repairing, and replacing mobile devices.
- Mobile devices contain personal data.
- Bring Your Own Device (BYOD): Some organizations allow personal devices for work.
- Respect user privacy and refer to the organization's policy.
Rechargeable Batteries
- Mobile technology uses rechargeable batteries.
- Rechargeable devices might have an external charger for removable batteries, a cradle stand, or wireless charger.
- Charge cycles: One full charge and discharge of a battery.
- Battery lifespan is measured in charge cycles.
- As a battery ages, it takes longer to charge and holds less charge.
- Compare current cycle count to the rated cycle count to estimate remaining life.
- External power source needed to add power to a battery (wall outlet, another battery, solar panel).
- Charging circuit manages power transfer from the external power source to the rechargeable battery.
- Portable power supplies power the device while charging the battery.
- Use the correct charger for the device to avoid damage.
- Rechargeable batteries can be damaged by extreme temperatures.
- Damaged batteries can swell, rupture, or catch fire.
- Know how to safely handle damaged batteries.
- Replace batteries at the end of their life.
- Devices may slow down to extend battery life.
- Check battery life if a device is running slowly or shutting down unexpectedly.
- Some devices have user-replaceable batteries; others require professional replacement.
- IT support specialists may need to replace batteries or send devices out for battery replacement.
- Troubleshooting battery life and device charging involves ensuring compatibility between the charger, battery, and device.
- Familiarize yourself with iOS and Android battery-saving tips.
Peripherals
- Peripherals are external devices that add functionality to a computer (e.g., mouse, keyboard, monitor).
- USB (Universal Serial Bus) devices are popular connections.
- Common USB versions: USB 2.0, USB 3.0, and USB 3.1.
- Units:
- MB: Megabyte (unit of data storage).
- Mb/s: Megabit per second (unit of data transfer rate).
- 1 byte=8 bits
- To transfer a 1 MB file in a second, you need an 8 Mb/s connection.
- USB ports:
- USB 2.0: Black.
- USB 3.0: Blue.
- USB 3.1: Teal.
- USB ports are backward compatible.
- USB Type-C is replacing many peripheral connections as a universal standard for display and data transfer.
Display Peripherals
- DVI cables output video only.
- HDMI cables output both video and audio.
- DisplayPort also outputs audio and video.
- USB Type-C can handle audio, video, data transfer, and power.
- IT support specialists work with peripherals like USB and display devices frequently.