PHYS207 Navros 2D Motion Homework Assignment
PHYS207 Navros 2D Motion Homework Assignment
Problem 1: Projectile Launched at an Angle
- Scenario: A projectile is launched on level ground at an angle heta above the horizontal with initial speed vi. Air resistance is ignored.
- a) Calculation of Elapsed Time (rianglet): The time that the projectile is in the air can be calculated using the formula:
- rianglet=g2viimesextsin(heta)
where g is the acceleration due to gravity.
- b) Total Horizontal Displacement (rianglex): The horizontal displacement of the projectile can be calculated as:
- rianglex=viimesextcos(heta)imesrianglet
Substituting the expression for elapsed time,
- rianglex=viimesextcos(heta)imesg2viimesextsin(heta)=g2vi2imesextsin(heta)imesextcos(heta)
Using the identity extsin(2heta)=2imesextsin(heta)imesextcos(heta), we further simplify:
- rianglex=gvi2imesextsin(2heta)
- Scenario: A quarterback throws a football with components of initial velocity, namely an upward velocity component of vy and a horizontal velocity component of vx. Air resistance is ignored.
- a) Time to Reach Maximum Height: The time to reach the highest point of the trajectory can be determined by:
- t=gvy
- b) Height at Maximum Point: The height at the highest point is given by:
- h=vyimest−21gt2
Replacing t with gvy gives:
- h=vyimesgvy−21gimesg2vy2=2gvy2
- c) Time for Return to Original Level: The time for the football to return to the original launch level is twice the time to reach maximum height:
- textreturn=2t=g2vy
- Comparison: This calculated time relates to part (a) as it is twice as long since it includes both ascent and descent time.
- d) Horizontal Distance Travelled: The horizontal distance during the flight can be assessed as:
- rianglex=vximestextreturn=vximesg2vy
- e) Graphs: Draw the following graphs for the motion:
- x-t Graph: Shows linear increase in horizontal displacement over time.
- y-t Graph: Parabolic shape showing rise to maximum height and return to original level.
- vx-t Graph: Constant horizontal velocity over time (no air resistance).
- vy-t Graph: Linear decrease to zero at the max height followed by linear increase back to original level.
Problem 3: Projectile Avoiding Temperature Inversion Layer
- Scenario: A projectile is launched from ground level with no air resistance, needing to avoid penetrating a temperature inversion layer at height h.
- a) Maximum Launch Speed: The maximum launch speed if shot straight up can be found using:
- vmax=extsqrt(2gh). This is derived from the energy conservation principle where potential energy is equal to kinetic energy.
- b) Maximum Angle for Twice the Speed: If the launch speed is twice the maximum calculated in part (a):
- v=2vmax=2extsqrt(2gh)
The launch angle that maximizes horizontal range can be determined to be 45exto above the horizontal, since this provides optimal range for any velocity in projectile motion.
- c) Horizontal Distance Landed (rianglex): As the range formula for launched at an angle heta becomes:
- rianglex=gv2imesextsin(2heta)
Using heta=45exto gives:
- rianglex=g(2vmax)2=g4(2gh)=8h
Problem 4: Battleship Firing Shells
- Scenario: A battleship fires two shells simultaneously with the same initial speed vi at different angles. The first is aimed at a steep angle to hit target A, and the second at a shallow angle for target B.
- a) Time to Reach Maximum Height: For a shell fired at angle heta, the time to reach maximum height is:
- tmax=gviimesextsin(heta)
- b) Time to Reach Target: The time to reach the target can be derived as follows considering the full flight path:
- ttarget=g2viimesextsin(heta)
- c) Which Target is Struck First: Compare tmax and ttarget to determine that target A, which is aimed at a steep angle, has less time to reach maximum height than target B which would have a longer horizontal distance and time due to the shallower angle, hence target A is struck first.