Comprehensive Notes on Computing Components: Hardware, Input/Output, and Ethics

Computing Components: Hardware for Home and Work

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Input and Output

  • Input and Output: Entering data and producing information.

  • Data: A collection of unprocessed items like text, numbers, images, audio, and video.

  • Input: Data and instructions entered into a computer.

  • Command: An instruction that triggers a program or app to perform a specific action.

  • Programs and apps respond to user-issued commands.

  • User Response: An instruction given by replying to a message from a program or app.

  • The response prompts the program/app to take specific actions.

  • Output: Varies based on hardware, software, and user needs. Four basic types:

    • Text (e.g., messages, emails, memos, books).

    • Graphics (e.g., photos, clip art, charts, GIFs).

    • Audio (e.g., sporting events, radio, audio clips, news, music).

    • Video (e.g., movies, weather, live performances).

Manual Input

  • Manual Input Device: Enters data directly into the device.

  • Keyboards and Pointing Devices: Traditional manual input devices.

  • Keyboards type text or commands.

  • Pointing devices make on-screen selections.

  • Keyboards have a typing area, function keys, toggle keys, and navigation keys.

  • Many keyboards include media, and Internet control buttons, plus other special keys.

  • Function Keys: Labeled F1, F2, etc., programmed to issue commands.

  • Toggle Key: Alternates a view or turns a feature on/off each time it's pressed (e.g., Caps Lock, Num Lock).

  • Navigation Keys: Arrow keys, Page Up/Down, move the insertion point.

  • Keyboard Shortcut: Key or key combination to access a feature or command.

  • Pointer: A small on-screen symbol that changes shape based on the task, application, and screen location.

  • Pointing Device: Selects text, graphics, objects like buttons, icons, links, and commands.

  • Mouse: A pointing device that fits comfortably under the palm.

    • Flat bottom containing a movement detection mechanism.

    • Optical Mouse: Uses optical sensors.

    • Touch Mouse: Touch-sensitive mouse that recognizes touch.

    • Laser Mouse: Uses laser sensors.

    • Ergonomic Mouse: Reduces pain/discomfort associated with RSIs.

  • Touchpad: Small, flat, rectangular pointing device sensitive to pressure and motion.

    • Common on laptops and convertible tablets.

    • May recognize touch gestures like swipes, pinches, and stretches.

  • Finger Input: Using touch screens via fingers or a stylus.

  • Gesture: A motion on a touch screen with one or more fingers or your hand.

    • Tap: Quickly touch and release one finger to activate a link, press a button, or run a program.

    • Double Tap: Quickly touch and release one finger twice to run a program or zoom in.

    • Press and Hold: Hold one finger to display a shortcut menu or activate a mode.

    • Drag/Slide: Press and hold, then move the finger to move an item or scroll.

    • Swipe: Press, hold, and move horizontally/vertically to scroll or display commands.

    • Stretch: Move two fingers apart to zoom in.

    • Pinch: Move two fingers together to zoom out.

  • Devices utilizing touch input include monitors, screens for computers, tablets, smartphones, wearable devices, portable media players, digital cameras, kiosks and navigation systems.

  • Wearable devices such as smart watches mainly rely on touch input.

  • Portable media players widely use touch to maximize screen size.

  • Touch input on digital cameras enables gestures like swiping, tapping, and dragging.

  • Navigation systems use tapping, dragging, pinching, and stretching to zoom.

  • Some in-vehicle systems also support voice input; functionality may be reduced while the vehicle is moving.

  • Pen Input: Use stylus or digital pen on a flat surface for writing, drawing, or selection.

  • Stylus: Small metal or plastic device that uses pressure instead of ink. Some stylus designs may include buttons to simulate mouse clicks.

  • Digital Pen: Captures and converts handwriting or drawings into a digital format.

  • Handwriting recognition software translates handwritten content into typed text or objects.

Signature Capture Pad

  • Captures handwritten signatures using a stylus on a pad.

  • Software transmits the signature to a central computer for storage.

  • Graphics Tablet (Digitizer): Electronic plastic board used with a pressure-sensitive pen to create drawings.

  • Detects and converts stylus movements into digital signals.

Digital Input

  • Voice Input: Entering input by speaking into a microphone.

    • Microphone can be built-in or external.

  • Voice Recognition App: Dictates text and enters instructions via voice.

  • Speech-to-Text: Recognizes spoken words and enters them into text-based applications.

  • Audio Input: Entering any sound into the computer (speech, music, sound effects).

    • Requires a sound card or integrated sound capability for high-quality input.

  • Music production software allows recording, composing, mixing, and editing music and sounds.

  • Video Input: Capturing full-motion images and storing them on a storage medium or in the cloud.

  • Digital Video (DV) Camera: Records video as digital signals, transferable to a computer.

  • Webcam: Captures video, still images, and audio for viewing or manipulation.

  • DV Technology Process:

    1. Select a DV camera.

    2. Record a video.

    3. Transfer and manage videos.

    4. Edit a video.

    5. Enhance a video.

    6. Distribute a video.

  • Special Effects: Warping, color changes, morphing, zoom motion.

  • Morphing: Transforms one video image into another over several frames.

  • Motion Input (Gesture Recognition): Guiding on-screen elements using air gestures.

  • Air Gestures: Moving your body or a handheld device through the air.

  • Device detects gesture and converts it to a digital signal.

  • Motion-sensing devices communicate with a game console and translate movements into input.

  • Motion-Sensing game Controllers, training in the medical field, the military, and sports.

Scanners and Reading Devices

  • NFC (Near-Field Communication): Close-distance network protocol for reading data from another device or item.

    • Enables contactless data transfer.

  • Optical Scanner (Scanner): Light-sensing input device that reads printed text/graphics and translates results for the computer.

    • Quality measured by resolution (bits per pixel and pixels per inch).

  • Optical Reader: Uses a light source to read characters, marks, and codes.

    • Optical Character Recognition (OCR): Reads printed characters in a special font.

    • Optical Mark Recognition (OMR): Reads hand-drawn marks.

  • Bar Code Reader (Bar Code Scanner): Optical reader using laser beams to read bar codes.

  • Bar Code: Identification code of vertical lines/spaces or a 2-D pattern.

  • QR Code (Quick Response Code): 2-D bar code storing information in a square-shaped graphic.

  • RFID (Radio Frequency Identification): Communicates with a tag via radio signals.

  • RFID Reader: Reads information on the tag via radio waves.

  • Magstripe Reader (Magnetic Stripe Card Reader): Reads the magnetic stripe on cards.

    • Stripe contains cardholder information.

  • MICR (Magnetic-Ink Character Recognition): Device reads text printed with magnetized ink.

    • Used mainly in the banking industry for check processing.

  • Data Collection Device: Obtains data directly at the transaction location.

    • Used in various environments (restaurants, factories) and transmits data wirelessly.

Physical Output

  • Printed Information (Hard Copy): Physically exists and is a permanent output form.

    • Portrait Orientation: Taller (information on shorter width).

    • Landscape Orientation: Wider (information on widest part).

    • Letters, reports, and books are typically portrait.

    • Spreadsheets, slide shows, and graphics are often landscape.

  • Non-Impact Printer: Forms characters/graphics without contacting the paper.

    • Sprays ink or uses heat/pressure.

    • Examples: inkjet printers, photo printers, laser printers, all-in-one printers, 3-D printers, thermal printers, mobile printers, label printers, plotters, large-format printers.

  • Inkjet Printer: Non-impact printer spraying ink onto paper.

    • Produces text/graphics in black-and-white and color.

    • Print head contains ink-filled cartridges with nozzles.

  • Photo Printer: Color printer producing lab-quality photos, often using inkjet technology.

  • Laser Printer: High-speed, high-quality non-impact printer.

    • Prints text/graphics in high resolution.

    • Processes and stores the entire page before printing.

    • Uses a laser beam and powdered ink (toner).

  • All-in-One Printer (Multifunction Printer - MFP): Combines printer, scanner, and copy machine functions.

  • 3-D Printer: Uses additive manufacturing to create objects by adding material layer by layer.

  • Thermal Printer: Generates images by pushing heated pins against heat-sensitive paper.

  • Dye-Sublimation Printer (Digital Photo Printer): Transfers colored dye to coated paper using heat.

  • Mobile Printer: Small, lightweight, battery-powered printer for mobile use, often using inkjet or thermal tech.

  • Plotter: Produces high-quality drawings like blueprints, maps, etc.

    • Uses charged wires (styli) to draw patterns on coated paper and fuse toner.

  • Large Format Printer: Creates photo-realistic-quality color prints for signs and posters.

  • Label Printer: Prints on adhesive material for labels, often printing bar codes.

  • Impact Printer: Forms characters/graphics by striking a mechanism against an inked ribbon.

    • Noisy but ideal for printing multipart forms.

Digital Output

  • Display Device (Display): Visually conveys text, graphics, and video information.

  • Soft Copy: Information on a display that exists electronically.

  • Monitors are commonly used displays for desktops.

  • Adjustable monitor stands allow height adjustment.

  • Multiple monitors can display separate screens of information.

  • LCD (Liquid Crystal Display): Liquid compound between two sheets, presenting sharp images when illuminated.

    • Uses backlight with CCFL (cold cathode fluorescent lamp) or LED (light-emitting diode) technology.

  • LED Display: Uses LED for backlight; consumes less power, lasts longer.

  • OLED Technology: Uses self-illuminating organic molecules; no backlight required.

    • Can be fabricated on thin, flexible surfaces.

  • AMOLED (Active-Matrix OLED): Uses active-matrix technology for wide color range and fast response.

  • Screen size is measured diagonally.

  • Displays are optimized for a native resolution.

  • Higher resolution uses more pixels for a sharper image.

  • Response Time: Time (in milliseconds) to turn a pixel on or off; lower is better.

  • Brightness: Measured in nits (candela per square meter).

  • Dot Pitch (Pixel Pitch): Distance between pixels; smaller is sharper.

  • Contrast Ratio: Difference in light intensity between the brightest white and darkest black.

  • Graphics Chip (GPU - Graphics Processing Unit): Controls graphics manipulation and display.

    • Integrated on the motherboard or on a video card.

  • Video standards define resolution, aspect ratio, and number of colors.

  • Aspect Ratio: Display's width relative to its height.

  • HDTV (High-Definition Television): Works with digital broadcast signals and supports wide screens and high resolutions.

  • Smart TV: Internet-enabled HDTV for browsing, streaming, online communication, and gaming.

  • Plasma Display: Uses gas plasma technology between two glass plates.

  • UHD (Ultra-High-Definition) Television: Expands on HDTV for even better resolution.

  • Internal computer/device speakers usually emit low-quality sound.

  • Users can attach surround sound or use headphones/earbuds for higher quality sound.

  • Headphones/earbuds may include noise-canceling technology.

  • Headset: Functions as both headphones and a microphone.

  • Data Projector: Projects computer/device screen onto a larger screen.

  • Interactive Whiteboard: Touch-sensitive device displaying a connected computer screen image.

  • Gaming Devices: Joysticks, wheels and gamepads are used to control actions in games.

Ethics and Issues: Assistive Technology Input and Output

  • Goal: Enable all users to be independent when working with technology.

  • Adaptive Input Devices:

    • Eye gaze pointing devices:

    • Foot Mouse: For users with limited hand mobility.

    • Sip-and-Puff (SNP) Technology: Controls computer functions by inhaling or exhaling.

  • Adaptive Output Devices:

    • Refreshable Braille Displays: Translate content into Braille.

    • Braille Printers: Produce hard copies of digital content in Braille.

    • OCR Readers: Digitize printed materials for screen readers or Braille printers.

How To: Customize and Manage Input and Output Devices

  • Operating systems have default settings that can be customized.

  • Default settings control how the screen is set up and how a document looks when you first start typing.

  • Customize System Software:

    • Changing the brightness of the screen

    • Adding a desktop theme.

    • Adjusting the screen resolution

    • Adding a sound scheme

    • Pinning frequently used apps to the taskbar for easy access

  • Customize Input and Output Devices Using System Software:

    • Controlling the pointing device with the keyboard by using the arrow and other keys

    • Changing the language or dialect associated with the keyboard

    • Creating new keyboard shortcuts to commands

    • Adjusting the settings for toggle keys

Secure IT: Reduce E-Waste Risks

  • Electronic devices emit some level of radiation.

  • Suggestions to minimize risks:

    • Replace older CRT monitors with LCD monitors.

    • Sit as far back from the monitor as possible.

    • Shield your lap from radiation.

    • Move other electronic sources as far away as possible.

    • Minimize wireless connections.

    • Remove Bluetooth headset when not in use.

    • Turn off devices when not in use.

    • Recycle or donate older devices.

    • Take regular breaks from technology use.