Credibility in Economic Policy: Rules vs. Discretion - Notes

Credibility in Economic Policy: Rules vs. Discretion

Introduction

  • Lucas Critique: Policymakers must recognize that policy changes alter agents' behavior.

  • Agents anticipate policymakers' actions when forming expectations.

  • This interaction is modeled as a game between policymakers and agents.

  • This approach helps understand how one player (agents) reacts to changes in the other player's (policymaker) behavior.

Example: Capital Taxation (Kydland and Prescott, 1977)

  • The government announces a 20% reduction in capital taxation starting next year.

  • If agents believe this, they'll invest more, increasing capital at the start of next year.

  • However, once the capital is installed, the government is incentivized to break the announcement and raise capital taxation.

  • Rational agents understand the economic environment and the government's incentive to renege.

  • Therefore, agents won't believe the announcement, potentially nullifying the policy's effect.

Example: Monetary Policy

  • Lucas' Aggregate Supply: y=yˉ+α(ππe)+ϵy = \bar{y} + \alpha(\pi - \pi^e) + \epsilon

    • Where:

      • yy = actual output

      • yˉ\bar{y} = natural level of output

      • α\alpha = sensitivity of output to unexpected inflation

      • π\pi = actual inflation

      • πe\pi^e = expected inflation

      • ϵ\epsilon = aggregate supply shock

  • Social Loss Function: Ω=12(yy)2+β2π2\Omega = \frac{1}{2}(y - y^*)^2 + \frac{\beta}{2}\pi^2

    • Where:

      • Ω\Omega = social loss

      • y<em>y^<em> = target output level (y^ > \bar{y})

      • β\beta = weight on inflation in the loss function

  • The policymaker aims to minimize deviations of real output from the target and cares about inflation.

Game Theoretic Approach

Four Stages:

  1. Policymaker decides whether to announce a policy.

  2. Agents react (or not) based on the announcement.

  3. Aggregate supply shock is revealed.

  4. Policymaker decides whether to implement the announcement.

Three Options for the Policymaker:

  1. Discretionary: No announcement.

  2. Policy Rule: Announce and stick to the policy.

  3. Cheat: Announce but do something else.

Discretionary Policy

  • The policymaker makes no announcement.

  • This policy is suboptimal because another policy exists that results in a lower value of the loss function.

Policy Rule

  • The policymaker announces an inflation target of π=0\pi = 0 and commits to it.

  • Initially, assume agents believe the announcement.

  • However, this policy rule is time-inconsistent.

  • The policymaker is incentivized to break the announcement and cheat.

Cheating Policy

  • The policymaker announces an inflation target of π=0\pi = 0.

  • Initially, assume agents believe the announcement.

  • After agents form their expectations, the policymaker chooses to cheat by aiming for a high level of output, leading to a high level of inflation.

  • If agents genuinely believed the announcement, it would result in the best outcome (loss function minimized).

  • However, agents understand the model and realize the policymaker's incentive to deviate from the announced rule.

  • This lack of credibility undermines the announcement.

Solutions to the Time Inconsistency Problem

  • Reputation:

    • The previous example was a one-shot game.

    • In a dynamic environment, policymakers may want to build a reputation for commitment.

  • Independent Central Bank:

    • Separate the goals of output maximization (government) and low inflation (central bank) to avoid conflicts of interest.

  • Appoint central bankers for long terms

    • This ensures their independence from the government.

Examples of Monetary Policy Rules

  • Constant money growth rate.

  • Target growth rate of nominal GDP.

  • Target the inflation rate.

  • Taylor Rule: i=π+2+0.5(π2)+0.5(GDP Gap)i = \pi + 2 + 0.5(\pi - 2) + 0.5(GDP \ Gap)

    • Where:

      • ii = nominal interest rate

      • π\pi = inflation rate

      • GDP GapGDP \ Gap = percentage deviation of actual GDP from potential GDP

  1. Introduction

    • Lucas Critique: Policymakers must recognize that policy changes alter agents' behavior.

    • The interaction as a game between policymakers and agents.

  2. Example: Capital Taxation (Kydland and Prescott, 1977)

    • Government announcement of capital taxation changes and agent responses.

  3. Example: Monetary Policy

    • Lucas' Aggregate Supply equation.

    • Social Loss Function and the objectives of policymakers.

  4. Game Theoretic Approach

    • Stages of policymaker and agent interactions.

    • Policymaker options: Discretionary, Policy Rule, Cheating.

  5. Discretionary Policy

    • Characteristics and implications of discretionary policy.

  6. Policy Rule

    • Commitment to an inflation target and its time-inconsistency issues.

  7. Cheating Policy

    • Consequences of announcing targets but deviating from them.

  8. Solutions to the Time Inconsistency Problem

    • Building reputation, independent central banks, long-term appointments for central bankers.

  9. Examples of Monetary Policy Rules

    • Various rules including constant money growth rates, targeting nominal GDP and inflation, and the Taylor Rule.