GD Chap 8
Chapter 8: User Interface (UI)
What will you be learning in this chapter?
What is User Interface?
Different interface styles
Principles of Game Interface Design
User Interface (UI) Design
Definition: User Interface design defines how the player interacts with the game and completes the task presented to them.
Purpose:
Provides essential information to the player, such as winning or losing status.
Information is typically displayed in the Heads-Up Display (HUD), which includes:
Score
Available lives/energy
Different Interface Styles
Classification of game interfaces into four main categories:
Diegetic: Information is part of the story and the game environment.
Non-diegetic: Information is on-screen but not part of the game world.
Meta: Information is part of the story but not displayed in the game environment.
Spatial: Information is provided within the environment but not part of the story.
Non-diegetic Interface
Characteristics:
Not part of the game world; displays information as an overlay.
Most common and easiest to produce.
Relies on 2D graphics and text.
Common information displayed includes:
Player's score and health
Time remaining
Level names
Ammunition count (numerical)
Speed of the player
Mini maps
Reference: Screenshot from https://www.toptal.com/designers/gui
Diegetic Interface
Characteristics:
Information is integrated into the story and the game's environment.
Design complexity increases, particularly in a 3D space.
Must be seamlessly incorporated into the world.
Examples include:
Player’s health represented by a glowing strip on the character.
3D objects like maps and compasses as information tools within the game.
Ammo counts displayed on the player's weapon.
In-game speedometers shown on vehicle dashboards.
Reference: Screenshot from https://www.toptal.com/designers/gui
Meta Interface
Characteristics:
Information is part of the story but displayed on the screen.
Represents events that are not occurring in the gameplay but are consequences of the game narrative.
Examples include:
In a third-person shooting game, if a player character is shot, the screen may splatter with blood.
In a racing game, a car crash may cause the screen to crack or shatter.
In a 2D game (action/adventure genre), the field of view may become blurred to signify player damage.
Reference: Screenshot from https://www.toptal.com/designers/gui
Spatial Interface
Characteristics:
Provides information and instructions within the game environment but not part of the story.
Examples include:
Characters have thought bubbles to convey what they are thinking, with bubble positioning relative to the game world and character location.
Colored arrows in racing games indicating the direction of the track.
Reference: Screenshot from https://www.toptal.com/designers/gui
Principles of Game Interface Design
The foundational principles to consider include:
Control
State Visualization
Metaphors
Sound
Consistency and Coherence
Color
Layout
Control
Importance:
Controls are paramount in player experience and game interaction.
The controller interface must be clearly defined.
State Visualization
Necessity:
Players need to be aware of their status in the game.
Key data to communicate includes:
Score
Health status
Ammunition count remaining
Laps completed in racing games
Player's location
Time left in activities
Metaphors
Definition:
Universally recognizable symbols associated with shared meanings and concepts.
Example:
The play button symbol (triangle) is recognized worldwide in both audio and video contexts.
Commands such as quit, play, pause, and return can be depicted using small, recognizable images.
Color symbolism:
Green is often associated with health or power levels; red typically indicates danger or low levels.
Sound
Role in Game Interface:
Sound integration is essential for feedback and alerts to players.
Provides cues for interactions:
Players hear a familiar sound when a button is activated, signifying confirmation.
Alarming sounds indicate issues or negative events in the game.
Enhances the immersive experience by deepening the game world ambient sound.
Examples in first-person shooter games include sounds like footsteps or door creaks.
Consistency and Coherence
Guidelines:
Limit the use of fonts to no more than two types.
Restrict button shapes to one or two variants for intuitive design.
Use round buttons for main interfaces and square buttons for pop-ups.
Color
Importance:
The color scheme contributes significantly to the coherence of the interface.
Designers must decide colors for buttons, backgrounds, information boxes, and other elements based on the genre and content of the game.
Text readability is vital; typically, white or light-colored text on dark backgrounds is preferred.
Layout
Key Principles:
Contrast: Differentiate elements by visual differences.
Repetition: Use consistent formatting to enhance recognition.
Alignment: Position elements to create a visual flow, guiding the player's eyes.
Proximity: Group related information or controls to streamline player navigation.
Example: The Windows 10 start menu by Microsoft exemplifies effective layout principles.
References
https://www.toptal.com/designers/gui
Mobile Game Design Essentials - By Claudio Scolastici, David M Nolte