Laws of Motion

4.1 Introduction

  • Earlier focus: quantitative description of motion of a particle in space (velocity for uniform motion; acceleration for non-uniform motion).
  • Core question of this chapter: What governs the motion of bodies? Identify the external agency that can cause motion.
  • Everyday examples show that an external force is needed to start motion or slow/stop motion (e.g., kick a football, push a stone upward, wind causes branches to swing).
  • Some forces act at a distance (e.g., gravity, magnetic attraction). So external agency may or may not be in contact with the body.
  • Question raised: Is an external force required to keep a body in uniform motion on a frictionless surface? The intuitive answer from common experience is negative only if friction is absent; otherwise friction opposes motion.
  • Chapter outline (major topics):
    • 4.2 Aristotle’s fallacy
    • 4.3 The law of inertia
    • 4.4 Newton’s first law of motion
    • 4.5 Newton’s second law of motion
    • 4.6 Newton’s third law of motion
    • 4.7 Conservation of momentum
    • 4.8 Equilibrium of a particle
    • 4.9 Common forces in mechanics
    • 4.10 Circular motion
    • 4.11 Solving problems in mechanics
    • 4.12 Summary and exercises
  • Key takeaway: development from Aristotelian views to Galileo’s inertia and Newton’s laws, forming the foundation of classical mechanics.

4.2 Aristotel’s Fallacy

  • Central question: Does a body in motion require a continuous external force to keep moving?
  • Aristotle’s view (384–322 B.C.): An external force is required to keep a body in motion (e.g., air behind arrow pushes it; external force maintaining motion).
  • Natural experience seemed to support this view: objects slow due to opposing forces like friction; to maintain motion one must counteract friction.
  • Flaw in Aristotelian argument: Moving toy car on a floor comes to rest due to friction opposing motion; to keep moving, a force must be applied in the direction of motion to cancel friction.
  • Corollary: If there were no friction, the external force would not be needed to keep uniform motion.
  • Opposing forces (friction for solids; viscous drag for fluids) are always present in the real world.
  • Galileo’s insight: imagine a world with uniform motion possible without friction; this sets the stage for a true law of motion.

4.3 The Law of Inertia

  • Galileo studied motion on inclined planes:
    • Objects moving down incline accelerate; those moving up retard; motion on a horizontal plane is an intermediate case.
  • Conclusion (frictionless horizontal plane): an object should move with constant velocity (no acceleration).
  • Double inclined plane experiment: a ball released from rest on one plane, rolls down and climbs the other; with smooth planes, the final height equals initial height (ignoring small losses).
  • If the second plane’s slope decreases, the ball travels a longer distance but reaches the same final height; in the limit of zero slope, the ball travels indefinitely (ideal frictionless case).
  • In practice, friction stops the ball after finite distance, but in the frictionless limit, the motion would continue indefinitely.
  • Inertia: state of rest and state of uniform linear motion are equivalent (no net external force).
  • Definition: inertia = resistance to change; a body does not change its state of rest or uniform motion unless an external force compels it to change.

4.4 Newton’s First Law of Motion

  • Galileo’s ideas lead to a formal statement: Every body remains in its state of rest or of uniform motion in a straight line unless compelled by some external force to act otherwise.
  • Equivalently: If the net external force on a body is zero, its acceleration is zero.
  • Practical examples:
    • A spaceship far from external forces experiences zero net external force; its acceleration is zero; if already in motion, it continues with uniform velocity.
  • Important nuance: in practice, a zero net external force does not imply the absence of all forces; multiple forces can cancel to give zero net external force (e.g., weight and normal force on a book at rest).

4.5 Newton’s Second Law of Motion

  • Extends the first law to non-zero net external force.
  • Momentum p is defined as the product of mass and velocity: p=mvp = m \boldsymbol{v} (vector quantity).
  • Observational basis: changes in momentum relate to applied forces; mass distribution affects how forces change motion.
  • Key statements:
    • The rate of change of momentum is directly proportional to the applied force and occurs in the direction of the force:
      dpdt=F\frac{d \boldsymbol{p}}{dt} = \boldsymbol{F}
    • For constant mass, this reduces to F=ma\boldsymbol{F} = m \boldsymbol{a} where a=dvdt\boldsymbol{a} = \frac{d \boldsymbol{v}}{dt}.
  • In differential form, with a constant mass, the second law becomes:
    F = rac{d p}{d t} = rac{d}{d t} (m v) = m a
  • SI unit: the newton (N), defined by the force required to produce acceleration of 1extms21 ext{ m s}^{-2} in a mass of 1extkg1 ext{ kg}: 1extN=1extkgms21 ext{ N} = 1 ext{ kg m s}^{-2}
  • Important points about the second law:
    1. If F=0F = 0 then a=0a = 0, consistent with the first law.
    2. The law is a vector law, with component form: F<em>x=dp</em>xdt=ma<em>x,F</em>y=dp<em>ydt=ma</em>y,F<em>z=dp</em>zdt=mazF<em>x = \frac{d p</em>x}{dt} = m a<em>x, \, F</em>y = \frac{d p<em>y}{dt} = m a</em>y, \, F<em>z = \frac{d p</em>z}{dt} = m a_z
      A force not parallel to velocity changes only the velocity component along the force; the perpendicular component remains unchanged.
    3. The law applies to a single particle, but also to systems: F refers to the total external force on the system, and a is the acceleration of the system’s center of mass; internal forces cancel within the system.
    4. The law is a local relation: a at a point and time is determined by the force at that same point and time, independent of past motion.
  • Examples:
    • A bullet entering a block: average resistive force relates to deceleration through the second law; example provides numerical computation of average force.
    • Gravity acting on a particle in a prescribed motion: the force is gravity, giving acceleration g.
  • Impulse (see 4.7): force acting for a short duration can yield a finite change in momentum, linking force, time, and momentum change.

4.6 Newton’s Third Law of Motion

  • Action-reaction pairs: forces arise from mutual interaction between two bodies.
  • For two bodies A and B, the force on A by B is equal and opposite to the force on B by A:
    F<em>AextonB=F</em>BextonA\boldsymbol{F}<em>{A ext{ on } B} = - \boldsymbol{F}</em>{B ext{ on } A}
  • Key clarifications:
    • The terms action and reaction refer to forces, not causal precedence; both forces act simultaneously.
    • Action-reaction forces act on different bodies and should not be summed when analyzing a single body’s motion.
    • Internal forces within a system cancel when considering the system as a whole; only external forces drive the motion of the system.
  • Example: Two billiard balls hitting a wall reflect with equal and opposite impulses; analysis uses second law on the ball and third law to infer wall forces.

4.7 Conservation of Momentum

  • From the second and third laws: in an isolated system (no external impulse), total momentum is conserved.
  • For a bullet-firegun scenario: the momentum gained by the bullet is balanced by an equal and opposite momentum imparted to the gun, yielding total momentum zero if initially at rest.
  • General statement: The total momentum of an isolated system of interacting particles remains unchanged:
    extinitialp<em>exttotal=extfinalp</em>exttotalext{initial } p<em>{ ext{total}} = ext{final } p</em>{ ext{total}}
  • Collision examples:
    • Elastic collisions: total initial kinetic energy is conserved in addition to momentum conservation.
    • Inelastic collisions: momentum is conserved, but kinetic energy is not necessarily conserved.
  • Mathematical expression for two-body collision: if two bodies with momenta p<em>A,p</em>Bp<em>A, p</em>B interact and end with p<em>A,p</em>Bp'<em>A, p'</em>B, then
    p<em>A+p</em>B=p<em>A+p</em>Bp'<em>A + p'</em>B = p<em>A + p</em>B
  • This conservation applies to the system as a whole, regardless of whether collisions are elastic or inelastic.

4.8 Equilibrium of a Particle

  • Equilibrium means zero net external force on the particle.

  • Translational equilibrium: net force is zero; the particle is at rest or moving with constant velocity.

  • For multiple concurrent forces, equilibrium requires the vector sum to be zero: oldsymbol{F}1 + oldsymbol{F}2 + oldsymbol{F}3 + \n oldsymbol{F}4 +
    abla
    abla = 0

  • How to determine forces in equilibrium:

    • Draw free-body diagrams (FBDs) showing the system and forces acting on it from the rest of the environment.
    • Use the first law to deduce that the net force is zero; then apply the conditions for components along x, y, z to vanish.
  • Example 4.6 (free-body analysis): a rope suspends a 6 kg mass with a horizontal force applied at the rope’s midpoint; fate of the rope angle requires balancing vertical and horizontal components to satisfy equilibrium.

4.9 Common Forces in Mechanics

  • In mechanics, forces include gravitational attraction, contact forces, normal reactions, friction, buoyancy, viscous drag, tension, and spring forces.
  • Gravitational force: acts at a distance; universal in terrestrial and celestial contexts.
  • Contact forces arise when bodies touch each other:
    • Normal reaction (perpendicular to contact surface).
    • Friction (parallel to the contact surface) opposing relative motion.
  • Fluid contact forces: buoyancy equals the weight of fluid displaced (Archimedes' principle); viscous drag and other fluid forces can act on surfaces.
  • Tension in a string and restoring force in a spring: for a spring, F = -k x, where x is displacement from rest; negative sign indicates opposition to displacement.
  • The four fundamental forces are summarized up to gravitational and electromagnetic interactions; non-contact forces in mechanics usually reduce to gravitational and electrical (via microscopic origin, but treated macroscopically as empirical forces).
  • Free-body-diagram practice is emphasized for problem solving.

4.9.1 Friction

  • Friction opposes relative motion between contacting surfaces; it is a component of the contact force parallel to surfaces in contact.
  • Static friction (fs) opposes impending motion (the motion that would occur if friction were absent).
  • For impending motion, the maximum static friction is:
    f<em>smax=μ</em>sNf<em>s^{\max} = \mu</em>s N
    where μs\mu_s is the coefficient of static friction and N is the normal force.
  • The static friction law: f<em>sμ</em>sNf<em>s \le \mu</em>s N
  • If the applied horizontal force exceeds the maximum static friction, the body begins to slide; once sliding occurs, kinetic friction fk comes into play.
  • Kinetic (sliding) friction is typically less than static friction; it is approximately described by:
    f<em>k=μ</em>kNf<em>k = \mu</em>k N
    where μk\mu_k is the coefficient of kinetic friction (surface-dependent).
  • Kinetic friction is almost independent of velocity; frictional force opposes relative motion and is nearly independent of contact area.
  • On a horizontal surface with a net external force F, the acceleration when sliding is given by:
    a=Ffkma = \frac{F - f_k}{m}
  • If the applied force is removed, acceleration becomes a=fk/ma = -f_k / m and the body eventually stops.
  • Practical note: friction laws are empirical, not fundamental; they are highly useful for engineering and everyday calculations.
  • Static friction example: a box on a train floor has the train’s acceleration provided by static friction until the threshold is exceeded; beyond that, the box slips.
  • Practical implications: static friction is self-adjusting up to its limit; it can provide the exact needed force to accelerate the object with the same acceleration as the surface (e.g., floor accelerating with train).
  • Examples: calculating maximum acceleration of a train before slipping begins (Example 4.7); angle at which an incline block begins to slide (Example 4.8).

4.9.2 Rolling Friction

  • Rolling friction is the frictional resistance experienced when a wheel, ring, or sphere rolls without slipping.
  • In principle, rolling without slipping experiences no kinetic friction, but in practice rolling friction exists due to deformation at the contact point.
  • Rolling friction is typically much smaller than static or kinetic friction, which explains the efficiency of wheels and bearings.
  • Practical measures to reduce friction: ball bearings, lubricants, and air cushions between surfaces.

4.10 Circular Motion

  • Uniform circular motion of a body of mass mm and speed vv on a circle of radius RR has acceleration a=v2/Ra = v^2 / R directed toward the center.
  • The centripetal force required to provide this acceleration is:
    fc=mv2Rf_c = \frac{m v^2}{R}
  • This centripetal force is not a separate kind of force; it is the net force component toward the center provided by real forces (tension, gravity, friction, etc.).
  • Example: a stone on a string: centripetal force provided by the string’s tension; a planet around the sun: centripetal force provided by gravity.
  • On a car turning in a circle on a level road, the centripetal force is provided by the frictional force between tires and road.
  • Banked curves: a car on a banked road can rely on the normal force component and friction to provide the centripetal force. The speed limit is set by friction and geometry; the conditions can be derived from vertical and horizontal force components:
    • Vertical balance: Ncosθ=mg+fsinθN \cos \theta = mg + f \sin \theta
    • Horizontal (centripetal) balance: Nsinθ+fcosθ=mv2RN \sin \theta + f \cos \theta = \frac{m v^2}{R}
    • With the maximum static friction, set f=μ<em>sNf = \mu<em>s N to obtain the maximum speed on a banked curve: v</em>max2=Rg(tanθ+μ<em>s)1μ</em>stanθv</em>{\max}^2 = \frac{R g (\tan \theta + \mu<em>s)}{1 - \mu</em>s \tan \theta}
  • A special case: if μ<em>s=0\mu<em>s = 0, the optimum banked speed reduces to v</em>0=Rgtanθv</em>0 = \sqrt{R g \tan \theta}
  • Flat road (unbanked) maximum speed is governed by
    v<em>max=μ</em>sgRv<em>{\max} = \sqrt{\mu</em>s g R}
  • Key interpretation: the centripetal force is not a separate force; it is the resultant of real forces toward the center.

4.11 Solving Problems in Mechanics

  • Systematic approach to problems involving multiple bodies:
    1) Draw a schematic diagram of the assembly with links, supports, etc.
    2) Choose a convenient part of the assembly as the system.
    3) Draw a free-body diagram (FBD) for the system showing all forces acting on it due to the environment and other bodies; do not include forces exerted by the system on the environment.
    4) Record known forces and directions; treat unknowns as variables to be solved using Newton’s laws.
    5) If needed, repeat for another choice of the system and use Newton’s third law to relate the forces.
  • Example 4.12 (free-body method): a wooden block on a yielding floor; an iron cylinder placed on top causes the floor to yield; the system accelerates downward; identify action–reaction pairs.
  • Practical notes: free-body diagrams help clearly define the system and the forces; use them to organize problem-solving steps and to apply Newton’s laws consistently.

4.12 Examples and Exercises (overview)

  • The chapter includes numerous worked examples and exercises to reinforce the concepts, including:
    • Free-body diagram construction for a simple block on an inclined plane, a rope and pulley system, and block–c cylinder interactions.
    • Impulse problems, momentum conservation in collisions (elastic and inelastic), and applications to everyday scenarios (e.g., a car braking, a rocket launch, a bat hitting a ball).
    • Circular motion problems on level and banked roads, with frictional limits and maximum speed calculations.
    • Problems involving energy-like quantities such as tension, normal force, and friction in various configurations.

4.13 Summary of Key Concepts

  • Aristotle’s view (force needed to keep motion) is incorrect; real friction opposes motion, not an essential requirement to maintain it.
  • Galileo’s law of inertia: rest and uniform straight-line motion are equivalent states (zero net external force).
  • Newton’s First Law: If the net external force on a body is zero, its acceleration is zero (state of rest or uniform motion).
  • Momentum: p=mv\boldsymbol{p} = m \boldsymbol{v}; momentum is a vector.
  • Second Law (Newton): The rate of change of momentum equals the net external force; for constant mass, F=dpdt=ma\boldsymbol{F} = \frac{d \boldsymbol{p}}{dt} = m \boldsymbol{a}; in general, F=dpdt\boldsymbol{F} = \frac{d \boldsymbol{p}}{dt}.
  • Impulse: Impulse=FΔt=Δp\text{Impulse} = \boldsymbol{F} \Delta t = \Delta \boldsymbol{p}.
  • Third Law: Forces occur in equal-and-opposite pairs acting on two bodies in contact: F<em>AonB=F</em>BonA\boldsymbol{F}<em>{A on B} = -\boldsymbol{F}</em>{B on A}.
  • Conservation of Momentum: In an isolated system, total momentum is conserved: p<em>initial=p</em>final\sum \boldsymbol{p}<em>{\text{initial}} = \sum \boldsymbol{p}</em>{\text{final}}; applies to collisions regardless of elasticity; elastic collisions also conserve kinetic energy.
  • Equilibrium of a particle: Net external force is zero; F1 + F2 + … = 0; represented graphically by closed polygons (for multiple forces).
  • Friction: Static and kinetic; static friction up to a maximum value, kinetic friction generally smaller; key relations: f<em>smax=μ</em>sN,f<em>sμ</em>sN,f<em>k=μ</em>kNf<em>s^{\max} = \mu</em>s N, \quad f<em>s \le \mu</em>s N, \quad f<em>k = \mu</em>k N; friction is independent of contact area.
  • Rolling friction: smaller than sliding friction; rolling improves efficiency; mechanisms include deformation at the contact surface and presence of rolling elements (bearings, lubricants).
  • Circular motion: centripetal acceleration toward the center; centripetal force is provided by real forces (tension, gravity, friction); limits on speed from friction and road geometry; banked road formulas as above.

4.14 Points to Ponder (highlights)

  • Force can be not in the direction of motion; still parallel to acceleration in Newtonian mechanics.
  • Zero velocity does not imply zero force or zero acceleration (e.g., when an object momentarily at the top of its trajectory).
  • The second law refers to net external force, not any internal or historical forces.
  • The centripetal force is not a new kind of force but the resultant of existing forces providing inward acceleration.
  • Static friction is self-adjusting up to its limit; do not blindly set fs = µs N.
  • The distinction between action and reaction is about simultaneous forces on different bodies, not a temporal order.
  • The same framework applies to both inanimate and animate systems; walking requires frictional interaction with the ground.
  • The microscopic origin of contact forces is electromagnetic in origin, though macroscopic equations treat them as empirical forces.

4.15 Exercises (sample themes and problem types)

  • Net force magnitudes and directions for various scenarios (rain, cork on water, kite stationary, car on rough road, free-falling electron).
  • Vertical motion with gravity and impulses (pebble thrown upward; forces during ascent, descent, and at the apex).
  • Free-fall scenarios from a train window under different speeds; effect of motion on perceived force.
  • Circular motion questions on string tension, centripetal forces, and choosing the correct net force expression for a particle in circular motion.
  • Impulse problems: impact with walls, bouncing balls, and momentum changes for different masses.
  • Banked turn problems: optimum speed, maximum permissible speed, and frictional limits.
  • Problems involving multi-body systems connected by strings and pulleys; tension and acceleration calculations.
  • Disintegration or recoil problems: momentum conservation in nuclear or explosive contexts.
  • Free-body diagram practice: constructing and analyzing FBDs for complex assemblies.
  • Conceptual questions reinforcing action–reaction, momentum conservation, and friction.

Key formulae to remember

  • Momentum: p=mv\boldsymbol{p} = m \boldsymbol{v}
  • Newton’s Second Law (vector form): F=dpdt\boldsymbol{F} = \frac{d \boldsymbol{p}}{dt}
  • Special case (constant mass): F=ma\boldsymbol{F} = m \boldsymbol{a}
  • Impulse: Impulse=FΔt=Δp\text{Impulse} = \boldsymbol{F} \Delta t = \Delta \boldsymbol{p}
  • Newton’s Third Law (action–reaction pair): F<em>AonB=F</em>BonA\boldsymbol{F}<em>{A on B} = - \boldsymbol{F}</em>{B on A}
  • Conservation of Momentum (two-body collision): p<em>A+p</em>B=p<em>A+p</em>B\boldsymbol{p}'<em>A + \boldsymbol{p}'</em>B = \boldsymbol{p}<em>A + \boldsymbol{p}</em>B
  • Static friction: f<em>sμ</em>sN,f<em>smax=μ</em>sNf<em>s \le \mu</em>s N, \quad f<em>s^{\max} = \mu</em>s N
  • Kinetic friction: f<em>k=μ</em>kNf<em>k = \mu</em>k N
  • Centripetal force: fc=mv2Rf_c = \frac{m v^2}{R}
  • Banked curve with friction (maximum speed): v<em>max2=Rg(tanθ+μ</em>s)1μstanθv<em>{\max}^2 = \frac{R g (\tan\theta + \mu</em>s)}{1 - \mu_s \tan\theta}
  • Banked curve with μs = 0 (no friction): v0=Rgtanθv_0 = \sqrt{R g \tan\theta}
  • Level-road friction-limited speed: v<em>max=μ</em>sgRv<em>{\max} = \sqrt{\mu</em>s g R}
  • Free-body diagram (FBD) practice: represent all external forces on the chosen system; use Newton’s laws to solve for unknowns.