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Notes for Study Guide Pt 2

3 different destinations with specific cultural examples

  • On Earth

    • Usually at some variable distance from dwellings of living.

    • Trobriand Islanders of New Guinea - village of the dead - one of neighborhoods of their own villages.

    • Celts – Tirnanog - island in far west on other side of immense ocean.

    • Tasmanian Indigenous of Australia - island nearby - continue existence.

    • Australian Aborigines of Northern Territory - island of dead - far off in the direction of Morning Star.

  • Under Earth/Under Water

    • Most common of all concepts.

    • Entrance is through deep hole in ground/cave - widespread among Indigenous peoples.

    • Ancestral Maya of Belize, southern Mexico, and Guatemala - Xibalba (“Place of Fright”) - cave or a cenote (water hole).

    • Hopi of Southwest US – Kotluwalawa – in deep lake - "Whispering Water.“

    • When located beneath earth - world of dead

  • In Sky

    • Concept - also very common - found in many cultures.

    • Belief that place exists somewhere high in the mountains – quite common.

    • Many religions believe mountaintops symbolize heaven and dwelling place of gods

      • e.g., Mount Olympus for ancient Greeks

Concept of souls and their destination in the afterlife for 1 culture

  • Celtic (Irish Gaelic, Scots Gaelic)

    • World of spirits, including dead are seen as separate places or dimensions.

    • Passage between them - impossible except on special occasions.

    • Most famous Gaelic fall festival is Samhain.

    • Samhain:

      • marked end of harvest season and beginning of winter

      • ‘darker’ half of year

      • when natural life sleeps or “dies” waiting to be reborn.

    • Today:

      • Ireland, Scotland, Wales and within neo-pagan or Wiccan religions

      • Samhain celebrations begin

      • evening of October 31st

      • Celtic days begin at sunset, not sunrise

    • On Samhain:

      • ancient burial mounds opened

      • served as portals to Otherworld

      • land of spirits, faeries [known as aos sĂ­], and dead

    • Samhain:

      • liminal or threshold festival

      • division or boundary between world of humans and realm of spirits

      • blurred and permeable.

    • Cave of Cruachan (County Roscommon) and Hill of Ward (County Meath):

      • important gateways to spirit world during Samhain

    • During Samhain:

      • spirits could enter land of humans and humans could enter Otherworld.

    • Some believe - aos sĂ­ related to ancient concepts of pagan Celtic gods

    • Dead are honored during Samhain

      • coming of winter seen as the best time for it

      • 'dying' time in nature.

    • Spirits of dead are provided with food and drink to ensure living and livestock survived winter.

    • Souls of dead relatives revisit their homes looking for hospitality.

    • Place was set for them at table during meal.

    • Portions of crops are left in the ground for them.

    • People took special care not to offend aos sĂ­

      • sought to protect themselves

    • People stayed at home or (if out at night) turned clothing inside out or carried iron or salt to keep spirits away.

    • If spirits not fed or treated well, they wreak havoc or take revenge on living

3 deities of death/other entities and their culture

  • Haida: Indigenous people of Northwest Coast of Canada

  • Haida religion

    • concept of duality and balancing of opposing forces in nature

    • Belief in duality and balance

    • permeated world in numerous ways

    • including life and death and different kinds of death

  • Distinction between peaceful deaths and violent deaths

  • Believe supernatural entities responsible for each one

  • Tia: goddess of peaceful death

  • Ta’xet (her brother): god of violent death

    • Ta’xet takes souls with no warning

  • Tia gives signs of impending death before taking person’s soul

  • Different roles, Ta’xet:

    • often equated with demon

    • could appear in form of deer

  • Ta’xet’s presence

    • groans heard

    • sometimes see headless corpse right before death

  • Both Tia and Ta’xet:

    • like many Indigenous supernatural entities

    • shapeshifters

  • Ancient Egypt

    • Usually referred to as God of Death:

      • Anubis responsible for leading souls to afterlife

      • and judging them based on their life’s deeds

    • God may be oldest in ancient Egyptian mythology.

    • Appears in various texts dated to the Old Kingdom (ca. 2700 – 2200 BC)

    • Old Kingdon times, Anubis is ruler of Duat (the Underworld).

    • Principal god of death until replaced by Osiris in the Middle Kingdom (ca. 2030 – 1650 BC)

    • After this, Anubis seen as aide to Osiris

    • Anubis:

      • powerful deity because of responsibility for bodies and souls of dead

      • Extremely important as protector of tombs and cemeteries and god of mummification

      • key figure in mythology of all Egypt

      • city of Cynopolis (“City of the Dog”) in Upper Egypt

      • home to cult of Anubis

      • depicted as man with head of jackal or simply as jackal with long ears and snout

    • Anubis’ head:

      • always depicted as black as is whole body when in animal form

      • Color black undoubtedly connected with death, as well as fertile soil of Nile River.

      • Posited that Anubis presented as jackal because real jackals scavenged dead in cemeteries

    • Typically portrayed carrying was and ankh

    • Was:

      • scepter with forked bottom and image of dog at top

      • symbolized Anubis’ authority as guardian of dead.

    • Ankh:

      • symbol that appears as Christian cross with loop on top

      • widely recognized as symbol of eternal life in ancient Egypt

      • served as Anubis’ symbol of authority to guide souls to afterlife

    • In role of judging dead, considered Guardian of the Scales.

    • Ritual performed for dead and method of judgement

      • well detailed in “The Book of the Dead”

      • with Papyrus of Ani

      • one of best-preserved examples, although incomplete

    • Soul’s fate:

      • weighing of deceased’s heart against weight of feather

      • goddess of truth and justice [Ma’at]

    • If deceased’s heart heavier than feather:

      • person (their soul)

      • devoured by female demon named Ammit

    • If heart lighter than feather, Anubis

      • shepherd deceased to god Osiris to be welcomed into afterlife

  • Christianity, Islam, and Judaism

    • Belief in archangel of death

      • name some version of Azrael or Samael:

        • e.g., Azra’il, Izrail, Ezraeil, Ozryel, etc Name “Azrael” - derived from Hebrew and Arabic roots (azra for “help/helper” and el in reference to God)

    • Translates to roughly mean - “Who Helps God”

    • In Koran and Bible:

      • no mention of anyone specifically called Azreal

      • Although “angels of death” (Malaikat al-Maut in Arabic or Malach ha-Mavet in Hebrew) and “messengers of God” appear in texts

    • Angels or messengers mentioned

      • assumption that Azrael assisted by other angels of death.

    • Azrael

      • one of four archangels (Jibril or Gabriel, Mikail or Michael, and Israfil or Raphael)

      • both guide that takes souls to Heaven and entity that initially separates soul from dead body

    • Usually depicted as angel of compassion and mercy

      • lovingly collects souls of dead.

    • Separation of soul from body requires Azrael’s touch.

    • Upon touching dying person, Azrael liberates their spiritual force or energy.

    • Name Azrael

      • not in primary religious texts

      • little information about origins of Azrael in these sources either.

    • Mentions of angels of death appear in Christian, Islamic, and Jewish texts

      • assumed to be references to Azrael.

    • Azrael plays another crucial role in terms of entry to Heaven.

    • Somewhat like Anubis in ancient Egyptian mythology

      • Azrael responsible for judgment of soul’s fate after death

      • in some interpretations, at least

    • Said to assist in weighing deeds of dead individual on a scale.

    • Like scales of justice:

      • divine judgement emphasized fairness and responsibility of person for actions in life.

    • Debate:

      • likeness of Azrael in various portraits

      • depicted in flowing robes and holding scythe

      • like the Grim Reaper

      • with book of deeds to be judged.

    • Occasionally, archangel of death presented or described with hourglass containing trickling stream of sand

      • amount of life remaining before death

Concept and function of ancestral spirits in 1 culture

  • The Hopi

    • Indigenous Hopi - Arizona in Southwestern United States

      • Belief in existence of more than 500 divine and ancestral spirit beings

    • Spirit beings

      • interact with humans and affect outcomes of daily lives

      • Spirits are referred to as kachinas

    • Each Hopi group have distinct forms of kachinas

    • Spirits

      • reside in spirit world for ½ the year and with members of tribe for other ½

    • Kachinas

      • typically arrive in February (after winter solstice)

      • usually leave in July (after summer solstice)

    • Niman Ceremony

      • when sun at northernmost point in sky

      • sends them back to spirit world until next year

    • One reason is kachinas believed to bringers of rain for Hopi spring crops

    • Spirits allow themselves to be seen by living

      • if men in community properly perform traditional ritual dance wearing kachina masks and other ritual dress

    • Kachina depicted on mask

      • believed to present with or within performer

      • temporarily transforming him into spirit or spirit ancestor

    • Kachinas

      • dancers

      • act as go-betweens for world of spirits and world of living

    • Also make kachina dolls

      • carved out of wood and heavily decorated with paint, leather, cloth, feathers, etc

    • Typically, men carve dolls for young girls

      • Seems to be gendered tradition

      • boys do not receive kachina dolls

    • Wooden dolls

      • primarily used to teach girls about identities of the kachinas based on decoration

      • Paint colors and patterns and added leather, cloth, and feathers

      • symbolically represent specific kachina

      • Decoration on dolls is the same as dancers’ masks

Living Dead

  • Old Norse - Draugar

    • Old Norse mythology

      • dead can re-animate following burial and become a draug

    • Also known as aptrgangr (after-walker) or haugbĂşi (howe dweller/mound-dweller)

    • Draugar

      • typically considered antagonistic and aggressive

    • Some believe bellicose nature of draug

      • reflection of hostility and unkindness of person in life

    • Draugar appear as humans in process of early stages of decomposition

    • Described in Norse myths

      • hideous creatures

      • either black, blue, or very pale in color

      • smell like decay or biological decomposition

    • Believed to larger than average person and possess super-human strength

    • Increased size

      • connected to bloating associated with process of human decomposition?

      • Some descriptions have clawed hands

    • Draug

      • typically lives in or near own burial mound (howe)

      • most likely guarding treasure buried with it

      • Some live in abandoned forts or castles

    • Presence of draugar

      • demonstrated by bright light above grave

      • similar to idea of “will’o-the-wisp”

      • created by bioluminescence of insects

      • or ignition of swamp gas produced through decay of plant matter

    • Bringers of destruction and suffering

      • destroy physical property, bring disease, and poison person’s mind

    • Draug

      • suspected to be around when houses were damaged, animals died, and people became ill or died

    • In some stories, leave an object behind to prove they had been to visit someone/caused someone harm

    • In some stories, can enter people’s dreams to torment them

    • Powers

      • creation of darkness, shapeshifting, prophecy, or controlling wind and storms

    • Each individual

      • behavior will vary

      • generally agreed draug not stop until killed

    • Normal humans cannot kill draugar only mighty heroes could

    • After killed, body had to be destroyed

      • typically burnt

      • or decapitated to prevent it from returning

      • the ashes of draug taken far away from where people lived for safe disposed

    • Prevent malevolent person from becoming draug

      • iron scissors placed across the body

      • could not rise

      • needles stuck in feet

      • could not walk around

    • In some cases, runestones engraved with magical incantations

      • bind body to grave

      • prevent draug from rising

  • Eastern Europe - Vampires

    • In some instances, vampires considered type of draugar

    • Resistance to idea for various reasons most important

      • great antiquity of creatures similar to vampires (drinkers of blood) in many cultures around world

    • Western cultural contexts – vampires

      • product of Eastern European folklore

    • In eastern European countries, notably Romania

      • vampires believed to be people

      • possessed by evil spirits

      • who had potential to rise from grave after death

    • Reanimated/reborn creatures believed to return from dead to harm living

    • Fear of vampires in Eastern Europe

      • inspired by same fear responsible for witch trials across Europe and North America

    • Fear of vampires and fear of witches

      • fear of unknown and concern for Christian souls’ fate

    • 15th century Europeans

      • worries about how person’s life shaped destiny of soul after death

    • For example

      • being born out of wedlock, not being baptized, being born with teeth, or with physical deformity

      • all damn person and pollute their soul

      • cause ‘unclean’ soul trapped in body to remain in world of living rather than travel to heaven

    • Solution to prevent deceased’s soul’s continued existence in land of living

      • bury person with objects to ward off evil (apotropaics)

    • Like iron scissors buried with draugar objects

      • e.g., sickle blades, heavy stones

      • placed across throat or in mouth of corpse

      • prevent deceased from rising from grave

    • Debate about origin of vampire in Eastern Europe – 2 dominant explanations

    • First explanation

      • existence of blood-drinking entities in Slavic mythology called strigoi

    • Concept of strigoi is very old possibly dating back to Iron Age people (the Dacians)

    • Different concepts of strigoi all possess evil souls

    • Belief in strigoi

      • fever pitch in 17th century Eastern Europe

    • Slavic mythology there are 2 different forms of strigoi

      • strigoi viu and strigoi mort

    • Strigoi viu

      • cursed individuals

      • the living strigoi

      • recognized based on sign at birth

      • unusual physical feature/deformity (e.g., red hair, large birthmark, birth defect [cleft palate, extra digits])

      • 7th child of same sex born to parents thought to be strigoi

    • People feared strigoi viu as oddities

      • believed to possess magical abilities that could cause harm

      • debate to whether such children killed right away or allowed to live

    • Whenever they died, carefully handled and buried

      • fear of rising from graves as strigoi mort

    • Strigoi mort

      • cursed spirits

      • risen from grave

      • eventually regain human form

    • Strigoi mort origins – vague – except for strigoi viu

    • Whether all strigoi mort are initially strigoi viu is not clear in folk tales

    • Slavic mythology

      • strigoi mort rise from grave a spirit to visit loved ones

    • Return to family home and wreak havoc

      • moving objects, making loud noises, and hurting people (e.g., pushing, pinching, tripping, pulling hair)

    • About 1 week after rising from grave, strigoi mort assumes original physical form and no longer just a spirit

    • Strigoi mort had to return to gravesites every night or perish

    • How they perished isn’t clearly explained (possibly sunlight)

    • Strigoi

      • possessed special powers

      • invisibility, lycanthropy (change into animal form), draining energy (possibly life force?) from victims

      • not always described as blood drinkers

    • One theory

      • idea of blood (as source of life)

        • developed later

    • Strigoi mort were thought to be immortal unless killed in specific ways

    • Like draugar, strigoi mort

      • exhumed from graves during day, decapitated, and burned to ash

    • Believed strigoi mort that survived for 7 years

      • no longer tied to grave/could leave it forever

    • Different form of strigoi

      • considered mortal (moroi)

      • only lived normal human lifespan

      • eventually die (including of old age)

    • Second explanation is based on existence of historical figure

      • Vlad II of the House of Drăculești in Romania

      • Also known as “Vlad the Impaler”

    • Earliest description of creature like a vampire in Old Russian text (AD 1047)

    • Term ‘vampire’ first appears in print in 1725

      • concerns exhumation, staking, and burning of body that was terrorizing village

    • Creatures like vampires exist in many cultures

    • Sekhmet

      • Egyptian feline warrior goddess of healing and disease

      • father (the sun god, Ra) sent her to earth to punish humankind for disobedience

      • As Sekhmet slaughtered people, insatiably drank their blood

    • Philippines: manananggal

      • shape-shifting creature

      • turns into woman

      • sucks blood from bellies of pregnant women

    • Bram Stoker, author of Dracula

      • put legend of vampire “on the map”

      • combined strigoi with stories of Vlad the Impaler

    • Whether Stoker based Count Dracula on Vlad the Impaler is debated

    • Vlad II was born in Transylvania to wealthy, aristocratic family

      • as adult ruled Walachia in Romania at various points in time between 1448 – 1477

      • devout Christian and staunch opponent of Ottoman Empire

      • brilliant military strategist

      • renowned for horrible cruelty

    • Moniker “Vlad the Impaler” derived from legends

      • Vlad’s penchant for impaling dead

    • For example

      • Ottomans sent diplomats to demand tribute from Vlad

      • nailed their turbans to their heads

      • returned bodies

    • Also said to impale his dead victims on wooden stakes

      • warning to foes

    • Tales detailing practice of dipping bread into blood of enemies before eating it

    • Characteristics and powers of vampires vary

      • seems to be some consistency

    • Vampires:

      1. could only exist at night (sunlight could kill them).

      2. had fangs and drank human blood to sustain themselves.

      3. had power of lycanthropy - could turn themselves in to wolves, bats, and sometimes rats.

      4. were very strong.

      5. possessed special charisma that could mesmerize people.

      6. some versions - had no shadow and had no reflection in mirror

    • In Middle Ages, many superstitions surrounded actual biological and psychological symptoms of diseases

      • Some may have contributed to creation of vampire

    • One example

      • bubonic plague (“Black Death”)

      • decimating Europe at the time

      • People with plague often suffered from mouth lesions

      • bleed causing them to spit up blood or have blood on lips

    • Other examples – pellagra, porphyria

    • Pellagra

      • dietary deficiency

      • results from corn-heavy diets

      • extreme skin sensitivity to sunlight

    • However, corn not part of European diet until after contact with Indigenous peoples of Americas

    • Porphyria – blood disease

      • sufferers cannot be exposed to direct sunlight

      • causes skin blisters

      • also experienced hallucinations

      • had receding gums (gave impression of elongated teeth)

    • Extreme cases

      • light sensitivity so severe

      • could suffer from deformed ears and noses or lose them completely

    • Some symptoms of porphyria argued to be relieved by ingesting blood

    • Fourth possible illness – rabies

      • dramatic and lethal disease

      • includes symptoms, such as insomnia, hallucinations, paralysis, and aversion to light and water

      • eventually causes loss of bodily control, including painful muscle spasms

      • perhaps mimicking twisting of victim of lycanthropy (like turning into werewolf)

      • excessive salivation

        • lead to associations with animals (e.g., dogs, wolves)

    • Bite from wolf, dog, or bat - transmit rabies

      • may have also contributed to connection between rabies and vampirism

    • Individual afflicted with rabies slip into coma and may have appeared as living dead person

    • What happens to dead body supported belief in vampires

    • Pressure builds up in corpse during decomposition

      • potential to push corpse’s fluids into mouth and nose (also known as “purge fluid”)

      • creating illusion of creature that drinks/drank blood

    • Corpse’s skin eventually shrinks in size during decomposition

      • gives illusion that teeth/nails have grown longer

    • Concepts of killing vampire

      • stake through heart, exposure to sunlight, splashing with holy water

      • collectively draw inspiration from early ideas

    • Real practices observed in Eastern European burials

      • driving stake through suspected vampire’s corpse, placing sickle blade or heavy stone in mouth/across neck/on chest

      • prevent it from rising from grave

      • Decapitation and burning of corpses