ch4
Chapter 4: Technology Device and Software Resources for Classroom Productivity
Learning Objectives
Objective 1: Identify hardware and software configurations that meet teaching and learning needs in the classroom.
ISTE Standards: 1—Learner; 2—Leader; 5—Designer; 6—Facilitator
Objective 2: Select integration strategies for writing and publishing software that meet classroom needs and reflect learning sciences research.
ISTE Standards: 1—Learner; 4—Collaborator; 5—Designer; 6—Facilitator
Objective 3: Select integration strategies for content representation that meet classroom needs.
ISTE Standards: 1—Learner; 3—Citizen; 4—Collaborator; 5—Designer; 6—Facilitator; 7—Analyst
Objective 4: Select strategies for data collection and analysis relevant to teaching.
ISTE Standards: 1—Learner; 3—Citizen; 5—Designer; 6—Facilitator; 7—Analyst
Objective 5: Integrate planning and organizing software meeting classroom needs.
ISTE Standards: 5—Designer; 7—Analyst
Objective 6: Use material generator software that meets classroom needs.
ISTE Standards: 5—Designer; 6—Facilitator; 7—Analyst
Objective 7: Adopt assessment software relevant to classroom needs and learning sciences.
ISTE Standards: 1—Learner; 5—Designer; 6—Facilitator; 7—Analyst
Technology Integration in Action: Can You Afford a Car?
Phase 1: Analysis of Learning and Teaching Assets and Needs
Step 1: Analyze problems of practice (POPs).
Step 2: Assess technological resources.
Step 3: Identify technological possibilities.
Phase 2: Design of the Integration Framework
Step 4: Decide on learning objectives and assessments.
Step 5: Design integration strategies and determine relative advantages.
Step 6: Prepare instructional environment and implement the lesson.
Phase 3: Post-Instruction Analysis and Revisions
Step 7: Analyze lesson results and impacts.
Step 8: Revise based on results.
Step 9: Share lessons and outcomes with peer teachers.
Introduction to Technology Productivity Resources
Productivity resources typically do not contain instructional material.
Configurations of Digital Devices
Types of Configurations:
Innovation stations
One-computer classroom
Classroom computers
Mobile carts of computing devices
Computer laboratories
Student-supplied devices (BYOD)
School-supplied one-to-one (1:1) computing devices
Alignment of Device Configurations with Pedagogical Approaches
Whole-Class Activities: All configurations
Independent Work: Mobile carts, Computer lab, 1:1 devices
Flipped/Inverted Classrooms: Computer lab, student BYOD, 1:1 computing
Centers/Small Group Work: One-computer classroom, mobile carts, student BYOD, 1:1 computing
Collaboration: Mobile carts, 1:1 computing
Productivity Software
Types of Software:
Software suites (iWork, Microsoft Office, G Suite)
Open-source software (Apache OpenOffice, Moodle)
Cloud-based software
Mobile and desktop software
File exchange compatibility
Writing and Publishing Software
Types:
Word processing
Desktop publishing
Productivity Uses
Includes writing/publishing, representation, data collection/analysis, planning/organizing, instructional material generation, and assessment.
Integration Strategies for Writing and Publishing Software
Teacher Strategies:
Create instructional documents, enhance appearance and collaboration.
Learner Strategies:
Writing to represent knowledge, engage in collaborative projects, and report research.
General Instructional Strategies for Teaching Software
Prepare for teaching.
Demonstrate basics.
Assign individual practice.
Demonstrate advanced features.
Further individual practice.
Demonstrate with new files.
More individual practice.
Key Design Strategies for Writing and Publishing Software
Limit typefaces, use contrasting fonts, appropriate sizes, and avoid overusing styles.
Employ visual cues and white space effectively.
Ensure graphics are purposeful.
Benefits of Writing and Publishing Software
Improved writing quality, increased engagement in revision, and better attitudes towards writing.
Challenges of Using Writing and Publishing Software
Age of introduction, need for keyboarding skills, and assessment impacts.
Representation Software for Teaching and Learning
Types:
Draw or paint software
Image editors
Media collections
Infographic software
Presentation software
Integration Strategies for Representation Software
Teacher Strategies: Demonstrate concepts, summarize information, and assess learning.
Student Strategies: Collaboration, book reports, and multimedia representations of research.
Key Design Strategies for Representations
Use large type, contrasting colors, and keep representations simple.
Benefits of Using Representation Software
Engages students and supports better learning and achievement.
Challenges of Using Representation Software
Focus, coherent design challenges, and reliance on linear presentation formats.
Data and Analysis Software
Types:
Online surveys, spreadsheet, statistical, database, and charting tools.
Integration Strategies for Data and Analysis Software
Teacher Strategies: Organize information, examine achievement data, and visualize data.
Student Strategies: Collect data, support hypotheses, and engage with numerical concepts.
Benefits of Using Data and Analysis Software
Developing data literacy and opportunities for creating and interpreting visualizations.
Challenges of Using Data and Analysis Software
Limited proficiency and misconceptions regarding student knowledge.
Planning and Organizing Software
Uses:
Lesson planners, scheduling, and outlining/concept mapping.
Instructional Material Generators
Types:
Web design software, interactive whiteboard activity software, worksheet/puzzle generators.
Assessment Software Options
Student response systems, rubric/test generators, and digital portfolio systems.