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Chapter 4: Technology Device and Software Resources for Classroom Productivity

Learning Objectives

  • Objective 1: Identify hardware and software configurations that meet teaching and learning needs in the classroom.

    • ISTE Standards: 1—Learner; 2—Leader; 5—Designer; 6—Facilitator

  • Objective 2: Select integration strategies for writing and publishing software that meet classroom needs and reflect learning sciences research.

    • ISTE Standards: 1—Learner; 4—Collaborator; 5—Designer; 6—Facilitator

  • Objective 3: Select integration strategies for content representation that meet classroom needs.

    • ISTE Standards: 1—Learner; 3—Citizen; 4—Collaborator; 5—Designer; 6—Facilitator; 7—Analyst

  • Objective 4: Select strategies for data collection and analysis relevant to teaching.

    • ISTE Standards: 1—Learner; 3—Citizen; 5—Designer; 6—Facilitator; 7—Analyst

  • Objective 5: Integrate planning and organizing software meeting classroom needs.

    • ISTE Standards: 5—Designer; 7—Analyst

  • Objective 6: Use material generator software that meets classroom needs.

    • ISTE Standards: 5—Designer; 6—Facilitator; 7—Analyst

  • Objective 7: Adopt assessment software relevant to classroom needs and learning sciences.

    • ISTE Standards: 1—Learner; 5—Designer; 6—Facilitator; 7—Analyst

Technology Integration in Action: Can You Afford a Car?

  1. Phase 1: Analysis of Learning and Teaching Assets and Needs

    • Step 1: Analyze problems of practice (POPs).

    • Step 2: Assess technological resources.

    • Step 3: Identify technological possibilities.

  2. Phase 2: Design of the Integration Framework

    • Step 4: Decide on learning objectives and assessments.

    • Step 5: Design integration strategies and determine relative advantages.

    • Step 6: Prepare instructional environment and implement the lesson.

  3. Phase 3: Post-Instruction Analysis and Revisions

    • Step 7: Analyze lesson results and impacts.

    • Step 8: Revise based on results.

    • Step 9: Share lessons and outcomes with peer teachers.

Introduction to Technology Productivity Resources

  • Productivity resources typically do not contain instructional material.

Configurations of Digital Devices

  • Types of Configurations:

    • Innovation stations

    • One-computer classroom

    • Classroom computers

    • Mobile carts of computing devices

    • Computer laboratories

    • Student-supplied devices (BYOD)

    • School-supplied one-to-one (1:1) computing devices

Alignment of Device Configurations with Pedagogical Approaches

  • Whole-Class Activities: All configurations

  • Independent Work: Mobile carts, Computer lab, 1:1 devices

  • Flipped/Inverted Classrooms: Computer lab, student BYOD, 1:1 computing

  • Centers/Small Group Work: One-computer classroom, mobile carts, student BYOD, 1:1 computing

  • Collaboration: Mobile carts, 1:1 computing

Productivity Software

  • Types of Software:

    • Software suites (iWork, Microsoft Office, G Suite)

    • Open-source software (Apache OpenOffice, Moodle)

    • Cloud-based software

    • Mobile and desktop software

    • File exchange compatibility

Writing and Publishing Software

  • Types:

    • Word processing

    • Desktop publishing

Productivity Uses

  • Includes writing/publishing, representation, data collection/analysis, planning/organizing, instructional material generation, and assessment.

Integration Strategies for Writing and Publishing Software

  • Teacher Strategies:

    • Create instructional documents, enhance appearance and collaboration.

  • Learner Strategies:

    • Writing to represent knowledge, engage in collaborative projects, and report research.

General Instructional Strategies for Teaching Software

  1. Prepare for teaching.

  2. Demonstrate basics.

  3. Assign individual practice.

  4. Demonstrate advanced features.

  5. Further individual practice.

  6. Demonstrate with new files.

  7. More individual practice.

Key Design Strategies for Writing and Publishing Software

  • Limit typefaces, use contrasting fonts, appropriate sizes, and avoid overusing styles.

    • Employ visual cues and white space effectively.

    • Ensure graphics are purposeful.

Benefits of Writing and Publishing Software

  • Improved writing quality, increased engagement in revision, and better attitudes towards writing.

Challenges of Using Writing and Publishing Software

  • Age of introduction, need for keyboarding skills, and assessment impacts.

Representation Software for Teaching and Learning

  • Types:

    • Draw or paint software

    • Image editors

    • Media collections

    • Infographic software

    • Presentation software

Integration Strategies for Representation Software

  • Teacher Strategies: Demonstrate concepts, summarize information, and assess learning.

  • Student Strategies: Collaboration, book reports, and multimedia representations of research.

Key Design Strategies for Representations

  • Use large type, contrasting colors, and keep representations simple.

Benefits of Using Representation Software

  • Engages students and supports better learning and achievement.

Challenges of Using Representation Software

  • Focus, coherent design challenges, and reliance on linear presentation formats.

Data and Analysis Software

  • Types:

    • Online surveys, spreadsheet, statistical, database, and charting tools.

Integration Strategies for Data and Analysis Software

  • Teacher Strategies: Organize information, examine achievement data, and visualize data.

  • Student Strategies: Collect data, support hypotheses, and engage with numerical concepts.

Benefits of Using Data and Analysis Software

  • Developing data literacy and opportunities for creating and interpreting visualizations.

Challenges of Using Data and Analysis Software

  • Limited proficiency and misconceptions regarding student knowledge.

Planning and Organizing Software

  • Uses:

    • Lesson planners, scheduling, and outlining/concept mapping.

Instructional Material Generators

  • Types:

    • Web design software, interactive whiteboard activity software, worksheet/puzzle generators.

Assessment Software Options

  • Student response systems, rubric/test generators, and digital portfolio systems.