P1

Scalars vs Vectors

Scalar quantities only have magnitudes (size)

(distance, speed, time, mass, energy and temperature.)

Vector quantities have magnitude and direction

(force, weight, velocity, acceleration, gravitational field strength)

Motion

Speed - Distance travelled per unit time.

Speed = distance/time (m/s)

Distance/Speed/Time formula

Average speed = total distance travelled/total time taken (m/s)

Velocity - Speed in a given direction.

Velocity = displacement/time (m/s)

Displacement/time/
velocity formula

Acceleration - A change in velocity per unit time

Acceleration = v-u/ change in time (m/s²)

  • An object with increasing speed is accelerating

  • An object with decreasing speed is decelerating

  • Deceleration = Negative acceleration

Acceleration/change in velocity/time formula

v - u = final velocity - starting velocity

Speed Time Graphs

Speed time graph

Used to represent the change of motion over time.

Axes

The x axis represents time

The y axis represents speed

Lines

Straight line

Upwards sloping - Accelerating at constant speed

Downwards sloping - Decelerating at constant speed

  • Steeper slope = Greater acceleration

  • Shallower slope = Less acceleration

Horizontal line - (above x axis) Gradient = 0 → No change in acceleration (moving at a steady pace)

Horizontal line at 0 - (at x axis) Object is at rest

Curved line - Changing acceleration

  • Steeper curve = acceleration

  • Flattening curve = deceleration

Calculations

Speed - Read of y axis

Time - Read of x axis

Acceleration - Calculate the gradient

  • rise/run (change in speed/change in time) and give in m/s² units

Acceleration of a curved line - Draw a tangent at the point of the curve and calculate the gradient.

Distance travelled - The area under the line.

Area of a square/rectangle - L x W

Area of a triangle - ½ B x H

Distance Time Graphs

Distance time graph

Used to represent the change in distance traveled over time.

Axes

  • The y axis represents distance

  • The x axis represents time

Lines

Straight line (up or down) - Moving at a constant speed

  • Constant slope = Same speed

  • Steeper slope = Faster speeed

Horizontal line - Gradient = 0 ⟶ Object is at rest

Curved line - Acceleration

  • Curve getting steeper = accelerating

  • Curve getting shallower = decelerating

Calculations

Distance - Read of x axis

Time - Read of y axis

Speed - Calculate the gradient

  • rise/run (change in distance/change in time) and give in m/s

The acceleration of a free - falling object approaching the surface of the earth is approximately constant and is 9.8 m/s²

Mass and Weight

Mass - The amount of matter in an object

(“Mass cannot be created or destroyed” Law of conservation of mass)

  • Mass is a scalar quantity.

  • It is the same everywhere in the universe, on moon and on earth.

Weight - The gravitational force on an object that has mass

(It is the effect of gravity on a mass)

  • Weight is a vector quantity (size+direction) because the direction of weight is always downwards

  • Weight depends on the object’s mass and the gravitational field strength. (it will change on the moon and earth)

Gravitational Field Strength - Force per unit mass

Gravitational field strength = weight/mass (N/kg)

Close to the earth’s surface, gravity is 9.8 N/kg.

  • Gravitational field strength = acceleration of a free fall

Density - Mass per unit volume

Density (p) = mass/volume

Calculating density

Liquid

  • Measure the mass of a measuring cylinder using a scale and record it.

  • Pour the liquid into the cylinder and record the amount (e.g - 50 mls of water)

  • Then, measure the mass of the cylinder filled with water and record it.

  • Calculate: Mass of cylinder containing liquid - Original mass of cylinder.

  • Calculate: Mass/Volume = Object’s density.

The larger the mass → The more accurate the density

You can also take multiple measurements and calculate the mean.

Irregular object

  • Measure the mass of the object using a scale and record it.

  • Fill a measuring cylinder with an amount of water and record it. (e.g - 20 mls)

  • Then, place the object inside and record the new volume of liquid inside the cylinder.

  • Calculate: New cylinder volume - Original volume. This difference is the object’s volume.

  • Calculate: Mass/Volume = Object’s density.

OR

  • Place the object into a Eureka can and fill it up with water until the outlet.

  • Place a measuring cylinder next to the Eureka can and let me the water drain out.

  • The volume of water is the volume of the object.

  • Measure the object’s mass using a scale.

  • Calculate: Mass/Volume = Object’s Density

Regular object

  • Measure the object’s mass and record it.

  • Then measure the object’s volume by using the correct formula and record it.

Cube: side length³

Cuboid: length x width x height

Cylinder: π x (radius)² x height

Cone: 1/3πr²h

  • Calculate: Mass/Volume = Object’s density

Liquid and Density

  • If an object’s density is less than a liquid’s, it will float.

  • If an object’s density is more than a liquid’s, it will sink.

This is because of the buoyant force: Liquid exerts an upward force on an object. If this force is greater than the density of an object, it will float.

Forces - A push or pull that acts on an object due to an interaction with another object.

  • A force is a vector quantity.

Effects of forces on an object:

  • Speed

  • Direction

  • Shape

  • Size

Force = mass x acceleration

force/mass/
acceleration formula

Examples:

The thrust of a car’s engine can effect the car’s speed.

Squashing a spring can alter it’s shape.

The effects of a force depend on the type of force acting.

Resultant force - A single force that describes all forces acting on a body.

  • When multiple forces are acting on an object at once, we can calculate the resultant force, which is a net force describing the combined action of all of the forces.

    (e.g - 2 children pushing a toy car in opposite directions (forward and backward) the forces combined = the car’s resultant force)

The resultant force tells us:

  • The direction in which the object will move

  • The magnitude of the net force experienced by the object.

Unbalanced and Balanced Forces

Forces are balanced if the multiple forces in different directions have the same magnitude.

  • The effects of the forces balances out.

  • There is no resultant force in that plane of direction.

Forces are unbalanced if the effects of the forces do not cancel out (forces in different directions are weaker/stronger)

  • There is a resultant force on one or more planes of direction.

Example:

  • A book is at rest on table.

  • The gravitational force pulling the book (weight) is acting in a downwards direction.

  • The push force of the table (contact force) on the book is acting upwards.

  • The forces are equal in magnitude and act in opposite directions.

  • They are therefore balanced, so there is no resultant force acting on the book.

Calculating resultant force

When adding forces together, make sure one value is - and the other +

(e.g - 5N force to the left and 5N force to the right. -5 + 5 = 0 → Resultant force = 0)

  • Here, the forces are of the same magnitude so the resultant force is = 0.

  • If two people are pushing a box with the same force from each side, the box will not move.

  • If two people push a box from the same side in the same direction, one with a 3N force and another with a 4N force, the resultant forces will add together in the same direction (10N).

An object is either at rest or moving at a constant speed unless there is a resultant force on the object.

Friction - A force that works in opposition to the motion of an object.

Frictional forces slow down the motion of an object.

  • When friction occurs, energy is transferrred by heating (caused by the work done)

Solids

Friction is caused by imperfections on surfaces moving against each other. When two surfaces come into contanct, the bumps ‘interlock’ causing friction.

Rough surfaces → More friction

Smooth surfaces → Less friction

  • The heavier the object, the more friction (the surfaces are pressed together more strongly)

  • Some materials naturally have higher friction.

To reduce friction: Make surfaces smoother or lubricate the surfaces.

Fluids (gasses and liquids)

Friction acts on objects moving through fluids as the particles colide with the object.

This is called a drag.

  • Air resistance is a type of friction that slows down the motion of an object moving through air.

  • Air particles bump into the object as it moves through the air.

  • It decreases the speed of the object.

  • It increases the temperature of the object and the sorrounding air.