Projectile motion describes objects travelling through space under the influence of gravity
This applies from when the object is launched to right before it hits the ground
==The only force is the weight (force of gravity)==
Ay = -9.80 m/s
Ax = 0 m/s
In the X-Axis we can only use the equation vx = x/t
In the Y-Axis we can use 4 kinematic equations:
The easiest way to solve for projectile motion is to use a table!
Example: If a projectile was launched at 22 m/s at an angle of 35 what is the displacment after 2.50s?
X | Y | ||
---|---|---|---|
Vx: | 22cos35 = 18.0 | Voy: | 22sin35 =12.6 |
x: | 18.0/2.50 = 45.0 m | Vy: | |
t: | 2.50s | t: | 2.50s |
a: | -9.80 m/s | ||
y: | (12.6)(2.5) + 1/2(-9.8)(2.5)^2 = .88m |
Uniform circular motion describes objects moving in a circular path with a constant speed. The magnitude of the velocity is a constant.
At any moment the direction of the velocity is tangent to the path that it is following
This is called the tangential velocity
The magnitude can be found using: v = d/t → 2πr/T
==Acceleration can cause a change in direction but does not change the magnitude of the velocity==
It is always directed towards the center of the path
Centripetal means directed to the center
Centripetal acceleration can be found using v^2/r
Example: A car traveling at 25.0 m/s around a curve with radius 15 meters
If we were to find the centripetal acceleration we use Ac = v^2/r
Ac = 25^2/15 = 42 m/s