Exhaustive Study Notes on Projectile Motion and Two-Dimensional Kinematics

Motion Along the X-Axis

  • Equation for X Coordinate Change:

    • The equation describing how the x-coordinate changes over time is:
      X=X<em>0+V</em>0ximestX = X<em>0 + V</em>{0x} imes t
    • Where:
    • X0X_0 = initial x-coordinate (often taken as 0, if starting from origin)
    • V0xV_{0x} = initial (constant) velocity in the x direction
    • tt = time
  • Uniform Motion:

    • Motion along the x-axis (oxo_x) is uniform, meaning constant velocity.
    • Example: If V0x=25extm/sV_{0x} = 25 ext{ m/s}, it remains constant throughout the motion at 25extm/s25 ext{ m/s}.
  • Finding Initial Velocity (V0xV_{0x}):

    • Given that an object is launched at an angle (e.g., 30exto30^{ ext{o}}) with an initial speed (e.g., 80extm/s80 ext{ m/s}), the component in the x direction is:
      V<em>0x=V</em>0imesextcos(heta)=80extm/simesextcos(30exto)V<em>{0x} = V</em>0 imes ext{cos}( heta) = 80 ext{ m/s} imes ext{cos}(30^{ ext{o}})
  • Constant Velocity Explanation:

    • The value of V0xV_{0x} calculated remains constant regardless of the position along the x-axis.

Motion Along the Y-Axis

  • Equation for Y Coordinate Change:

    • The equation that describes vertical motion is:
      Y=Y<em>0+V</em>0yimest−12gt2Y = Y<em>0 + V</em>{0y} imes t - \frac{1}{2} g t^2
    • Where (
    • Y0Y_0 = initial y-coordinate
    • V0yV_{0y} = initial velocity in the y direction
    • gg = acceleration due to gravity (approximately 9.8extm/s29.8 ext{ m/s}^2, taken as negative in this context)
    • The term −12gt2- \frac{1}{2} g t^2 represents the displacement due to gravity.
  • Accelerated Motion:

    • Unlike motion along the x-axis, motion along the y-axis (oyo_y) is accelerated due to gravitational pull, leading to a change in velocity over time.
  • Initial Vertical Velocity (V0yV_{0y}):

    • Similar to V<em>0xV<em>{0x}, V</em>0yV</em>{0y} is calculated as:
      V<em>0y=V</em>0imesextsin(heta)=80extm/simesextsin(30exto)V<em>{0y} = V</em>0 imes ext{sin}( heta) = 80 ext{ m/s} imes ext{sin}(30^{ ext{o}})
    • Example calculation yields V0y=40extm/sV_{0y} = 40 ext{ m/s}.

Equations for Vertical Motion

  • Three essential equations address vertical motion:
    1. Velocity Change:
      V<em>y=V</em>0y+gimestV<em>y = V</em>{0y} + g imes t
    2. Energy Conservation:
      V<em>y2=V</em>0y2+2g(Y−Y0)V<em>y^2 = V</em>{0y}^2 + 2g(Y - Y_0)
    3. Position Change (already mentioned):
      Y=Y<em>0+V</em>0yimest−12gt2Y = Y<em>0 + V</em>{0y} imes t - \frac{1}{2} g t^2

Coordinate System

  • When defining motion:
    • Initial coordinates (X<em>0X<em>0, Y</em>0Y</em>0):
    • Set X<em>0=0X<em>0 = 0, Y</em>0=0Y</em>0 = 0 for a launch from the origin. In scenarios where a trajectory begins above ground, Y<em>0Y<em>0 can be greater than zero (e.g., Y</em>0=5extmY</em>0 = 5 ext{ m} if launched from a height).
  • Example with rolling ball: if an object rolls off at Y<em>0=5extmY<em>0 = 5 ext{ m}, then X</em>0=0X</em>0 = 0, Y0=5Y_0 = 5.

Setting Up Problems

  • Important Steps:
    1. Draw Motion Diagram
    2. Define Coordinate System (origin, positive x and y directions)
    3. List Known Parameters (initial velocity, angles, heights, etc.) and Unknowns (final velocities, distances, etc.)
    4. Choose Relevant Equations to Apply

Example Application: Vector Calculations

  • For an object launched at 30exto30^{ ext{o}} with an initial speed of 80extm/s80 ext{ m/s} over 22 seconds, find:

    • Components of velocity at point P after 2 seconds:
      V<em>Px=V</em>0xV<em>{Px} = V</em>{0x}
      V<em>Py=V</em>0y+gimestV<em>{Py} = V</em>{0y} + g imes t
  • For the specified example:

    • Calculate V<em>PxV<em>{Px} = constant, V</em>0x=69.28extm/sV</em>{0x} = 69.28 ext{ m/s}
    • For VPyV_{Py}, substitute known values, leading to an answer of 20extm/s20 ext{ m/s} when t=2t = 2 seconds.
  • Magnitude of Velocity:

    • Use the Pythagorean theorem to find magnitude of velocity:
      V=extsqrt(V<em>Px2+V</em>Py2)V = ext{sqrt}(V<em>{Px}^2 + V</em>{Py}^2)
    • Result yields magnitude (e.g., 72.11extm/s72.11 ext{ m/s}) and direction using inverse tangent:
      heta<em>P=exttan−1V</em>PyVPxheta<em>P = ext{tan}^{-1} \frac{V</em>{Py}}{V_{Px}}

Rolling Ball Example

  • Consider a ball rolling off a 5extm5 ext{ m} height with a speed of 4extm/s4 ext{ m/s}. Define coordinate system.

  • Calculate components:

    • V<em>0x=4extm/sV<em>{0x} = 4 ext{ m/s}, V</em>0y=0extm/sV</em>{0y} = 0 ext{ m/s}
  • Find how long it takes to hit the ground by using:
    Y=Y<em>0+V</em>0yt−12gt2Y = Y<em>0 + V</em>{0y}t - \frac{1}{2}gt^2

    • Solve for tPt_P from this equation.
  • Presuming Y0=5extmY_0 = 5 ext{ m}, Y=0Y = 0, allows simplifying calculations.

    • Find t=1extst = 1 ext{ s}.
  • Calculate distance fallen:
    X<em>P=V</em>0ximestPX<em>P = V</em>{0x} imes t_P

    • Should yield the horizontal distance the ball lands from the edge.