sound
Sound interactions
mise-en-scene, cinematography, editing
lighting + set design
film stock, camera aperture and position
connection between shots
types of sound:
speech
noise and sound effects
music
sound in early cinemas
always present (live)
venues: vaudeville theaters, theme parks (attractions), nickelodeons, movie places
“master of ceremonies”
sound has always been there in some form
live events at the cinema
Benshi (japan) — tradition maintained (special screenings)
sound cinema’s live events: gimmick horror
sound technology: challenges:
screenplay
more sophisticated dialogue (professional writers)
mise en scene
acting/performance: voice (timbre, elocution, clarity of dialogue), physical (from grand to more contained); movement
setting: placement of microphone
cinematography
influence on camera movement and placement
film theory: concern about limitations to visual elements of film (also language barriers)
sound recording
acoustic quality, post synch
editing
synching, smooth transitions/bridges, mixing
sound technology: considerations about acoustic properties
loudness
pitch
timbre
silence
dimensions of sound
spatial (story world; frame)
diegetic (external, internal), non-diegetic, on-screen, off-screen
sound perspective (distance: consistency)
construction of space (direction; acoustic properties)
temporal
synchronous, asynchronous; simultaneous, non simultaneous (displaces)
rhythmic
speed (tempo), regularity (meter)
fidelity
matching of expectations about loudness, pitch and timbre
sound dimensions and acoustic properties
Blow Out (Brian DePalma, 1981) — clips
Perspective — spatial dimension
synchronicity (match reveals mystery) — temporal dimension
acoustic properties: construction of space