Study Notes on Scalar and Vector Quantities

Chapter Three: Scalar and Vector Quantities

Introduction

  • Author: Zhwan M. Rashid

  • Course: General Physics I (CMPE 171)

  • Week: 2

  • Semester: Fall 2025

Key Topics

  • Coordinate systems

  • Cartesian coordinate systems (2D)

  • Plane polar coordinate system (2D)

  • Conversion between the two systems

  • Math review

  • Trigonometry

  • Pythagorean theorem

  • Cosine law

  • Sines law

  • Scalar and vector quantities

    • Scalar quantities

    • Vector quantities

    • Components of a vector

    • Unit vectors

    • Vector applications

    • Adding vectors

    • Subtracting vectors

    • Vector multiplication

Learning Objectives

  • Apply Cartesian and Plane Polar coordinate systems

  • Employ Pythagorean's Theorem, Law of Sines, and Law of Cosines for mathematical problems

  • Understand scalar and vector quantities, including decomposing vectors into components

  • Explore mathematical applications of vector quantities, including multiplication of vectors

Coordinate Systems

Definition

  • A coordinate system is a framework for identifying each point uniquely in a given space and is an artificial mathematical tool used to describe the position of a real object.

  • A coordinate system consists of:

    • Origin: A fixed reference point (e.g., (0,0) in 2D)

    • Axes: Specific axes with scales and labels (e.g., x-axis, y-axis)

    • Labeling Instructions: How to label points relative to the origin and axes.

Types of Coordinate Systems

  1. 1D Coordinate Systems

    • Simplest type, used for describing locations along a straight line (example: a train on an East-West track).

    • Position is described by a single real number (e.g., x-direction).

  2. 2D Coordinate Systems

    • Require two numbers to define positions along two axes (x and y).

    • Examples include:

      • Cartesian Coordinate System: Points labeled as (x, y)

      • Polar Coordinate System: Points labeled as (r, θ)

  3. 3D Coordinate Systems

    • Requires three numbers to describe position in three dimensions, adding a z-axis perpendicular to both x and y.

    • Examples include:

      • Cylindrical Coordinate System

      • Spherical Coordinate System

Plane Polar Coordinate System (2D)

  • Origin and reference line define the system.

  • Points are represented as (r, θ), with r being the distance from the origin at angle θ.

  • Values related to x and y axes can be determined as follows:

    • For given x and y, calculate r:
      r=extsqrt(x2+y2)r = ext{sqrt}(x^2 + y^2)

    • The angle θ is calculated using trigonometric functions based on the coordinates:

    • heta = an^{-1}igg( rac{y}{x}igg)

Mathematical Review

Trigonometry

  • Key identities:

    • Hypotenuse Relation:

    • extcosheta=racextadjacentsideexthypotenuseext{cos} heta = rac{ ext{adjacent side}}{ ext{hypotenuse}}

    • exttanheta=racextoppositesideextadjacentsideext{tan} heta = rac{ ext{opposite side}}{ ext{adjacent side}}

    • Pythagorean Theorem:

    • c2=a2+b2c^2 = a^2 + b^2

Law of Cosines

  • Useful for determining the third side of a triangle when two sides and the included angle are known:

    • c2=a2+b22abextcos(C)c^2 = a^2 + b^2 - 2ab ext{cos}(C)

  • Example for calculation:

    • Given angle C = 37°, sides a = 8, b = 11:

      • Calculate c using the formula:

      • c2=82+1122imes8imes11imesextcos(37°)c^2 = 8^2 + 11^2 - 2 imes 8 imes 11 imes ext{cos}(37°)

      • Result: cext(to2decimalplaces)=6.67c ext{ (to 2 decimal places)} = 6.67

Scalars and Vectors

Scalar Quantities

  • Scalars have only magnitude, no direction.

  • Examples include:

    • Speed: 20 m/s

    • Distance: 10 m

    • Age: 15 years

    • Heat: 1000 calories

Vector Quantities

  • Vectors possess both magnitude and direction.

  • Examples include:

    • Velocity: 20 m/s, North

    • Acceleration: 10 m/s², East

    • Force: 5 N, West

  • Vectors are represented graphically by arrows, indicating direction and magnitude.

Properties of Vectors

  • Equality of Two Vectors: Two vectors are equal if they have the same magnitude and direction.

  • Negative Vectors: Vectors are negative if they have the same magnitude but are 180° apart.

Components of a Vector

  • x-Component: Projection along the x-axis.

  • y-Component: Projection along the y-axis.

  • Components can be calculated as follows:

    • Ax=Aextcos(heta)A_x = A ext{cos}( heta)

    • Ay=Aextsin(heta)A_y = A ext{sin}( heta)

  • For 2D vectors, the magnitude can be combined:

    • A=extsqrt(Ax2+Ay2)A = ext{sqrt}(A_x^2 + A_y^2)

    • Angle: heta = an^{-1}igg( rac{A_y}{A_x}igg)

Vector Applications

Vector Addition and Subtraction

  • When adding vectors, direction must be considered, and units must be consistent.

  • Example of Addition:

    • A man walks 54.5 m East, then 30 m East:

    • Displacement = 54.5 m + 30 m = 84.5 m, East

  • Example of Subtraction:

    • Walking 54.5 m East then 30 m West:

    • Displacement = 54.5 m - 30 m = 24.5 m, East

Vector Representation and Manipulation

Perpendicular Vectors

  • If vectors are perpendicular, the Pythagorean theorem can be applied:

    • Example calculation involving an angle and side lengths,

    • Use trigonometric functions to resolve into components.

Example Calculations

  • Calculating resultant vectors from movements in two or three dimensions,

  • Incorporation and usage of trigonometric functions to evaluate angles and components.

Scalar and Vector Products

Dot Product
  • ext{A} ullet ext{B} = | ext{A}|| ext{B}| ext{cos}( heta) (results in a scalar)

Cross Product
  • extAimesextB=extAextBextsin(heta)ext{A} imes ext{B} = | ext{A}|| ext{B}| ext{sin}( heta) (results in a vector)

Conclusion

  • Understanding of vector quantities is essential for problem-solving in physics,

  • Scalars and vectors are used in various mathematical approaches to find resultant quantities and solve physical problems.

References

  • Young, H. D., Freedman, R. A., & Ford, A. L. (2014). University physics with modern physics. New York: Pearson.

  • Sommerfeld, A. (2016). Mechanics: Lectures on theoretical physics, Vol. 1. Elsevier.