Study Notes on Scalar and Vector Quantities
Chapter Three: Scalar and Vector Quantities
Introduction
Author: Zhwan M. Rashid
Course: General Physics I (CMPE 171)
Week: 2
Semester: Fall 2025
Key Topics
Coordinate systems
Cartesian coordinate systems (2D)
Plane polar coordinate system (2D)
Conversion between the two systems
Math review
Trigonometry
Pythagorean theorem
Cosine law
Sines law
Scalar and vector quantities
Scalar quantities
Vector quantities
Components of a vector
Unit vectors
Vector applications
Adding vectors
Subtracting vectors
Vector multiplication
Learning Objectives
Apply Cartesian and Plane Polar coordinate systems
Employ Pythagorean's Theorem, Law of Sines, and Law of Cosines for mathematical problems
Understand scalar and vector quantities, including decomposing vectors into components
Explore mathematical applications of vector quantities, including multiplication of vectors
Coordinate Systems
Definition
A coordinate system is a framework for identifying each point uniquely in a given space and is an artificial mathematical tool used to describe the position of a real object.
A coordinate system consists of:
Origin: A fixed reference point (e.g., (0,0) in 2D)
Axes: Specific axes with scales and labels (e.g., x-axis, y-axis)
Labeling Instructions: How to label points relative to the origin and axes.
Types of Coordinate Systems
1D Coordinate Systems
Simplest type, used for describing locations along a straight line (example: a train on an East-West track).
Position is described by a single real number (e.g., x-direction).
2D Coordinate Systems
Require two numbers to define positions along two axes (x and y).
Examples include:
Cartesian Coordinate System: Points labeled as (x, y)
Polar Coordinate System: Points labeled as (r, θ)
3D Coordinate Systems
Requires three numbers to describe position in three dimensions, adding a z-axis perpendicular to both x and y.
Examples include:
Cylindrical Coordinate System
Spherical Coordinate System
Plane Polar Coordinate System (2D)
Origin and reference line define the system.
Points are represented as (r, θ), with r being the distance from the origin at angle θ.
Values related to x and y axes can be determined as follows:
For given x and y, calculate r:
The angle θ is calculated using trigonometric functions based on the coordinates:
heta = an^{-1}igg( rac{y}{x}igg)
Mathematical Review
Trigonometry
Key identities:
Hypotenuse Relation:
Pythagorean Theorem:
Law of Cosines
Useful for determining the third side of a triangle when two sides and the included angle are known:
Example for calculation:
Given angle C = 37°, sides a = 8, b = 11:
Calculate c using the formula:
Result:
Scalars and Vectors
Scalar Quantities
Scalars have only magnitude, no direction.
Examples include:
Speed: 20 m/s
Distance: 10 m
Age: 15 years
Heat: 1000 calories
Vector Quantities
Vectors possess both magnitude and direction.
Examples include:
Velocity: 20 m/s, North
Acceleration: 10 m/s², East
Force: 5 N, West
Vectors are represented graphically by arrows, indicating direction and magnitude.
Properties of Vectors
Equality of Two Vectors: Two vectors are equal if they have the same magnitude and direction.
Negative Vectors: Vectors are negative if they have the same magnitude but are 180° apart.
Components of a Vector
x-Component: Projection along the x-axis.
y-Component: Projection along the y-axis.
Components can be calculated as follows:
For 2D vectors, the magnitude can be combined:
Angle: heta = an^{-1}igg( rac{A_y}{A_x}igg)
Vector Applications
Vector Addition and Subtraction
When adding vectors, direction must be considered, and units must be consistent.
Example of Addition:
A man walks 54.5 m East, then 30 m East:
Displacement = 54.5 m + 30 m = 84.5 m, East
Example of Subtraction:
Walking 54.5 m East then 30 m West:
Displacement = 54.5 m - 30 m = 24.5 m, East
Vector Representation and Manipulation
Perpendicular Vectors
If vectors are perpendicular, the Pythagorean theorem can be applied:
Example calculation involving an angle and side lengths,
Use trigonometric functions to resolve into components.
Example Calculations
Calculating resultant vectors from movements in two or three dimensions,
Incorporation and usage of trigonometric functions to evaluate angles and components.
Scalar and Vector Products
Dot Product
ext{A} ullet ext{B} = | ext{A}|| ext{B}| ext{cos}( heta) (results in a scalar)
Cross Product
(results in a vector)
Conclusion
Understanding of vector quantities is essential for problem-solving in physics,
Scalars and vectors are used in various mathematical approaches to find resultant quantities and solve physical problems.
References
Young, H. D., Freedman, R. A., & Ford, A. L. (2014). University physics with modern physics. New York: Pearson.
Sommerfeld, A. (2016). Mechanics: Lectures on theoretical physics, Vol. 1. Elsevier.