Design Thinking & Critical Thinking Essentials
Design Thinking Overview
- Human-centred, solution-based methodology to create innovative products/services.
- Core reference model: Hasso-Plattner Institute of Design (Stanford d.school).
- Process is iterative & non-linear; teams move back & forth between stages.
Five Key Stages (5)
- Empathise
- Study users via observation, engagement, immersion.
- Goal: uncover real needs & motivations; suspend own assumptions.
- Define
- Synthesize findings into a clear, human-centred problem statement.
- Frame as user need, not business metric (e.g. “Teenage girls need nutritious food to thrive”).
- Ideate
- Generate wide solution space (divergent ➜ convergent thinking).
- Common techniques: Brainstorm, Brainwrite, SCAMPER, Worst-Possible-Idea.
- Prototype
- Build inexpensive, scaled-down artefacts (paper, cardboard, wireframes).
- Purpose: learn, compare alternatives, spark new ideas.
- Test
- Evaluate prototypes with real users; collect feedback to refine problem, design, or assumptions.
- Usability tools: System Usability Scale (SUS), task observations, SUS score interpretation.
Supporting Concepts & Tools
- Empathy & User Insight: User journeys, empathy maps, diverse user groups, user feedback loops.
- Ideation Aids
- SCAMPER: Substitute, Combine, Adapt, Modify/Magnify, Put to other uses, Eliminate, Rearrange.
- QaDIM™ operators for incremental product innovation (add, embed, combine, separate, etc.).
- Prototyping Fidelity: Low-fi (paper, cardboard) vs high-fi; choose lowest level that answers the question.
- Testing Metrics: SUS provides quick 10-item usability score; ext{Score} \ge 80 ⇒ “excellent”.
Reactive vs Proactive Problem Solving
- Reactive: fixes issues post-incident; quick, incident-driven, limited root-cause depth.
- Proactive: anticipates & prevents issues; early intervention, risk reduction, higher efficiency.
Critical Thinking Tools for IT
- User Research: interviews (open & probing questions, 5W1H), observation (controlled, naturalistic, participant).
- Frameworks: Empathy Map, AEIOU, User Story, Personas, Fishbone (root-cause), Affinity Diagram (clustering), Flowchart, Mental Map.
- Evaluation Methods: surveys, focus groups, tests, case studies, social-network analysis.
Core Critical Thinking Standards
Clarity · Accuracy · Precision · Relevance · Depth · Breadth · Logic · Fairness.
Invention vs Innovation
- Invention: creation of something entirely new; mainly R&D, patentable.
- Innovation: practical implementation & value addition; combines tech, process, design, investment.
Ethical Framework for Innovation
- Humanistic, non-hierarchical, participatory, sustainable.
- Nine guiding principles: design with user, understand ecosystem, design for scale, build for sustainability, be data-driven, use & contribute to open standards/data/source, reuse & improve, do no harm, collaborate.