University Physics: Motion, Forces, and Energy Study Guide
Basics of Motion
Speed is defined as the distance travelled per unit time.
The formula for speed is:
The units for speed are .
Velocity is defined as the speed in a given direction.
The formula for velocity is:
The units for velocity are .
If the speed of an object is changing, the object is either accelerating or decelerating.
Average speed is used when speed is changing throughout a journey:
Acceleration is defined as the rate of change of velocity.
The formula for acceleration is:
The units for acceleration are .
Deceleration is defined as a negative acceleration.
Before performing calculations, ensure units are equivalent. Standard conversions involve:
Distance/Displacement: , , , or .
Time: , , , or .
Most answers should be standardized to and .
Interpreting Displacement-Time Graphs
The gradient of a displacement-time graph represents the velocity (on a distance-time graph, it represents speed).
An object is at rest when the gradient is horizontal (flat).
An object is moving at a constant speed or velocity when the gradient is straight (linear).
An object is accelerating when the line is curved and the gradient is increasing.
An object is decelerating when the line is curved and the gradient is decreasing.
A negative gradient indicates the object is returning to its starting point.
To calculate speed or velocity from the graph:
If this is calculated for a curved section, the result is the average speed.
Interpreting Velocity-Time Graphs
The gradient of a velocity-time graph represents acceleration.
An object is at rest when the speed or velocity is zero.
An object is moving at a constant speed when the line is horizontal (gradient is zero).
An object is accelerating when the line has a positive gradient.
An object is decelerating when the line has a negative gradient.
An object is moving with constant acceleration when the line is straight.
An object is moving with changing acceleration when the line is curved.
To calculate acceleration from the graph:
The area under the velocity-time graph represents the total distance travelled.
To calculate the area, the space under the graph can be split into geometric shapes such as rectangles and triangles.
Gravity and Objects in Free Fall
The acceleration of free fall, denoted as , is approximately .
In a uniform gravitational field and in the absence of air or liquid resistance, all objects fall with this constant acceleration of .
In the presence of air or liquid resistance, objects fall with decreasing acceleration:
Initially, there is no air resistance, and the only force is weight.
As the object accelerates, its speed increases, which in turn increases air resistance.
The increasing air resistance reduces the resultant downward force, causing acceleration to decrease.
Eventually, weight and air resistance become equal and opposite.
At this stage, there is no resultant force and no acceleration.
The object reaches a constant speed known as terminal velocity.
Extension and Hooke's Law
Forces can change the size and shape of an object.
Elastic solids extend when force is applied and return to their original shape/size when the force is removed.
The spring constant () is the force required per unit of extension.
Hooke's Law formula:
The units for the spring constant are .
Experimental investigation of extension:
Measure the initial length of the object with a ruler.
Attach masses incrementally to apply force.
Measure and record the new length after each mass is added.
Calculate extension by subtracting the initial length from the new length ().
Repeat the experiment three times to find an average extension for each mass.
Calculate force (weight) by multiplying mass by the gravitational field strength ().
Load-extension graphs:
Graphs should be linear and pass through the origin for elastic objects.
The gradient of the linear section equals the spring constant ().
The point where the graph ceases to be linear is the limit of proportionality; beyond this point, the object stretches irreversibly and the equation no longer holds true.
Resultant Forces and Newton's Laws
A resultant force is a single force describing the combined action of all forces on an object.
Finding resultant forces along the same straight line:
If forces balance out, the resultant force is zero.
Newton's First Law: Without a resultant force, an object remains at rest or continues in a straight line at a constant velocity.
With a resultant force, an object's velocity changes (acceleration) through a change in speed or direction.
Newton's Second Law: Acceleration is proportional to the resultant force and inversely proportional to mass.
Circular Motion and Friction
A resultant force is required for circular motion because the object is always changing direction (and thus velocity).
This force must act perpendicular to the direction of motion (e.g., gravity acting on an orbiting body).
Relations in circular motion:
If mass and radius are constant: Increasing force increases speed.
If mass and speed are constant: Increasing force decreases radius.
If mass increases: A higher force is required to maintain constant speed and radius.
Friction (drag) is a force between surfaces that impedes motion and causes heating.
Friction can occur in liquids or gases (e.g., air resistance).
The Turning Effect of Forces (Moments)
The pivot point is the point about which an object rotates.
Rotation occurs if the force applied is in a different line to the pivot.
If the force is not perpendicular to the object, trigonometry is used to find the perpendicular distance to the pivot.
A moment is the measure of the turning effect of a force.
Moment formula:
Example: A bike pedal arm turns about a pivot when the foot applies force.
Equilibrium occurs when the clockwise moment equals the anticlockwise moment, resulting in no overall rotation.
Example: A see-saw is balanced only if the moments created by each person's weight are equal.
Experiment for Equilibrium:
Pivot a uniform ruler at its center.
Place different masses on either side until balanced.
Calculate forces ().
Verify that .
Centre of Gravity and Stability
The centre of gravity is the point at which all of an object's weight is considered to act.
Finding the centre of gravity of an irregularly shaped plane lamina:
Hang the lamina and a plumb line (thread) from the same point.
Mark the path of the plumb line.
Repeat the process from different suspension points.
The intersection point of the marked lines is the centre of gravity.
Stability factors:
Stable Equilibrium: The centre of mass is below the suspension point (e.g., a hanging plant pot).
Unstable Equilibrium: The centre of mass is above the suspension point (e.g., a pencil balanced on its point).
Toppling: Occurs if the line of action of the weight moves outside the object's base, creating a resultant moment.
Objects with a lower centre of gravity and a wider base are more stable.
Momentum and Impulse
Momentum is the product of mass and velocity:
The units for momentum are .
Impulse is the product of force and the time during which it acts, which equals the change in momentum:
The units for impulse are .
Principle of the Conservation of Momentum: In a collision, total momentum before equals total momentum afterwards.
Example Recoil Calculation:
Scenario: A stationary gun fires a () bullet at .
Recoil speed is the magnitude: .
Energy Stores and Transfers
Energy is always conserved: total energy before equals total energy after.
Common energy stores include kinetic, gravitational potential, chemical, elastic (strain), nuclear, electrostatic, and internal (thermal).
Kinetic Energy calculation:
Gravitational Potential Energy calculation:
The unit for energy is the Joule ().
Energy Transfer Mechanisms:
Forces: e.g., gravity accelerating an object downwards to gain kinetic energy.
Electrical currents: e.g., current powering a lamp to emit light and heat.
Heating: e.g., a fire heating an object.
Waves: e.g., sound waves travelling through air via vibrations.