AP Physics

One-Dimensional Free Fall Motion

  • Gravitational Acceleration Dynamics:

    • Near the surface of the Earth, an object in free fall experiences constant downward acceleration due to gravity, represented by g=−10 m/s2g = -10\,\text{m/s}^2 (or −10 m/s/s-10\,\text{m/s/s}).

    • Neglecting air resistance, every falling object accelerates downward at this constant rate regardless of its mass.

  • Fundamental Kinematic Equations for Dropped Objects:

    • For an object dropped from rest (v0=0 m/sv_0 = 0\,\text{m/s}) at an initial height designated as x0=0 mx_0 = 0\,\text{m}:

    • Change in velocity: Δv=a⋅t=10 m/s2⋅1 s\Delta v = a \cdot t = 10\,\text{m/s}^2 \cdot 1\,\text{s}

    • Position via average velocity: x=vavg⋅tx = v_{\text{avg}} \cdot t

    • Position via acceleration and time: x=12at2x = \frac{1}{2} a t^2

    • Magnitude of fall displacement (xfallx_{\text{fall}}): xfall=5t2x_{\text{fall}} = 5 t^2

  • Comprehensive Free Fall Motion Table (0 s0\,\text{s} to 5 s5\,\text{s}):

    • At t=0 st = 0\,\text{s}: Velocity v=0 m/sv = 0\,\text{m/s}, Falling Position x=0 mx = 0\,\text{m}.

    • At t=1 st = 1\,\text{s}: Velocity v=−10 m/sv = -10\,\text{m/s}, Falling Position x=−5 mx = -5\,\text{m} (xfall=5(1)2=5 mx_{\text{fall}} = 5(1)^2 = 5\,\text{m}).

    • At t=2 st = 2\,\text{s}: Velocity v=−20 m/sv = -20\,\text{m/s}, Falling Position x=−20 mx = -20\,\text{m} (xfall=5(2)2=20 mx_{\text{fall}} = 5(2)^2 = 20\,\text{m}).

    • At t=3 st = 3\,\text{s}: Velocity v=−30 m/sv = -30\,\text{m/s}, Falling Position x=−45 mx = -45\,\text{m} (xfall=5(3)2=45 mx_{\text{fall}} = 5(3)^2 = 45\,\text{m}).

    • At t=4 st = 4\,\text{s}: Velocity v=−40 m/sv = -40\,\text{m/s}, Falling Position x=−80 mx = -80\,\text{m} (xfall=5(4)2=80 mx_{\text{fall}} = 5(4)^2 = 80\,\text{m}).

    • At t=5 st = 5\,\text{s}: Velocity v=−50 m/sv = -50\,\text{m/s}, Falling Position x=−125 mx = -125\,\text{m} (xfall=5(5)2=125 mx_{\text{fall}} = 5(5)^2 = 125\,\text{m}).

  • Graphical Representation of Free Fall:

    • Velocity vs. Time Graph: A straight line with a constant negative slope. The slope represents the object's acceleration: slope=a=−10 m/s2\text{slope} = a = -10\,\text{m/s}^2.

    • Position vs. Time Graph: A downward-opening parabolic curve starting at (0 s,0 m)(0\,\text{s}, 0\,\text{m}). The instantaneous slope at any point along the curve represents the object's instantaneous velocity: slope=v\text{slope} = v.


Velocity and Position vs. Time graphs for a dropped object under gravity

Two-Dimensional Projectile Motion Fundamentals

  • Independence of Horizontal and Vertical Motion:

    • Two-dimensional projectile motion is decomposed into two completely independent one-dimensional motions: horizontal (xx) and vertical (yy).

    • Horizontal Acceleration: ax=0 m/s2a_x = 0\,\text{m/s}^2. Horizontal velocity (vxv_x) remains constant throughout the entire flight.

    • Vertical Acceleration: ay=−g=−10 m/s2a_y = -g = -10\,\text{m/s}^2. Vertical velocity (vyv_y) changes continuously due to gravity.

  • Key Analytical Formulas:

    • Time to Peak Height: ttop=vy0gt_{\text{top}} = \frac{v_{y0}}{g}

    • Total Time of Flight (Level Ground): ttotal=2vy0gt_{\text{total}} = \frac{2 v_{y0}}{g}

    • Horizontal Range / Displacement: X=vx⋅tairX = v_x \cdot t_{\text{air}}

  • Vector Characteristics Along the Parabolic Trajectory:

    • At all points along the path, the horizontal velocity vector vxv_x maintains a uniform length and direction (pointing horizontally rightward).

    • At the apex (maximum height), the vertical velocity component is exactly zero (vy=0 m/sv_y = 0\,\text{m/s}), while horizontal velocity vxv_x remains active.

    • The gravitational acceleration vector gg points vertically downward with constant magnitude at every point during ascent, peak, and descent.


Vector breakdown of velocity components and acceleration along a parabolic projectile path

Diagonal Projectile Launch Analysis

  • Launch Parameters & Initial Component Resolution:

    • A cannonball launched diagonally from ground level with an initial speed v0=36 m/sv_0 = 36\,\text{m/s} at launch angle 56.3∘56.3^\circ resolves into components:

    • Initial horizontal velocity: vx=20 m/sv_x = 20\,\text{m/s}

    • Initial vertical velocity: vy0=30 m/sv_{y0} = 30\,\text{m/s}

    • Accelerations: ax=0 m/s2a_x = 0\,\text{m/s}^2, ay=−10 m/s2a_y = -10\,\text{m/s}^2

  • Time of Flight and Total Horizontal Range:

    • Total time in air: tair=2⋅vvertg=2⋅30 m/s10 m/s2=6 st_{\text{air}} = 2 \cdot \frac{v_{\text{vert}}}{g} = 2 \cdot \frac{30\,\text{m/s}}{10\,\text{m/s}^2} = 6\,\text{s}

    • Total horizontal range (XX): X=vH⋅tair=20 m/s⋅6 s=120 mX = v_H \cdot t_{\text{air}} = 20\,\text{m/s} \cdot 6\,\text{s} = 120\,\text{m}

  • Second-by-Second Kinematic State Table:

    • Rounding speeds and heights to whole numbers, neglecting initial cannon height and drag (entering zero after landing):

    • t=0 st = 0\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s}, vy=30 m/sv_y = 30\,\text{m/s}, Height y=0 my = 0\,\text{m}

    • t=1 st = 1\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s}, vy=20 m/sv_y = 20\,\text{m/s}, Height y=25 my = 25\,\text{m}

    • t=2 st = 2\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s}, vy=10 m/sv_y = 10\,\text{m/s}, Height y=40 my = 40\,\text{m}

    • t=3 st = 3\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s}, vy=0 m/sv_y = 0\,\text{m/s}, Height y=45 my = 45\,\text{m}

    • t=4 st = 4\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s}, vy=−10 m/sv_y = -10\,\text{m/s}, Height y=40 my = 40\,\text{m}

    • t=5 st = 5\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s}, vy=−20 m/sv_y = -20\,\text{m/s}, Height y=25 my = 25\,\text{m}

    • t=6 st = 6\,\text{s}: vx=20 m/sv_x = 20\,\text{m/s} (or 0 m/s0\,\text{m/s} upon landing), vy=−30 m/sv_y = -30\,\text{m/s} (or 0 m/s0\,\text{m/s} upon landing), Height y=0 my = 0\,\text{m}

    • Direction of motion vector at t=1 st = 1\,\text{s}: Points diagonally upward at 45∘45^\circ with equal horizontal (20 m/s20\,\text{m/s}) and vertical (20 m/s20\,\text{m/s}) components.


Diagonal cannonball launch setup with component breakdown and trajectory table

Horizontal Cannonball Launch Dynamics & Proportional Scaling

  • Horizontal Launch Height Reduction Problem:

    • Problem Setup: A cannonball shot horizontally from height hh travels a horizontal distance x=6 mx = 6\,\text{m}. Calculate the new horizontal distance when launched horizontally from height 13h\frac{1}{3} h.

    • Mathematical Derivation:

    • Vertical fall time from height hh: tfall=2hgt_{\text{fall}} = \sqrt{\frac{2h}{g}}

    • Fall time from height 13h\frac{1}{3} h: tfall′=2(13h)g=13⋅tfallt_{\text{fall}}' = \sqrt{\frac{2(\frac{1}{3} h)}{g}} = \sqrt{\frac{1}{3}} \cdot t_{\text{fall}}

    • New horizontal distance: x′=vx⋅tfall′=vx⋅13tfall=13⋅6 m≈0.577⋅6 m≈3.46 mx' = v_x \cdot t_{\text{fall}}' = v_x \cdot \sqrt{\frac{1}{3}} t_{\text{fall}} = \sqrt{\frac{1}{3}} \cdot 6\,\text{m} \approx 0.577 \cdot 6\,\text{m} \approx 3.46\,\text{m}

    • Conclusion: The distance 3.46 m3.46\,\text{m} falls in option C: Between 3m and 6m.

  • Horizontal Velocity Doubling Problem:

    • Problem Setup: A cannonball is shot horizontally with velocity vv, traveling horizontal distance RR in time tt before hitting the ground. Determine horizontal distance and time of flight if velocity is doubled to 2v2v from the same height.

    • Mathematical Derivation:

    • Time of flight depends strictly on vertical height hh (t=2hgt = \sqrt{\frac{2h}{g}}), so time of flight remains tt

    • New horizontal distance: R′=(2v)⋅t=2(v⋅t)=2RR' = (2v) \cdot t = 2(v \cdot t) = 2R

    • Conclusion: Correct Option A (Horizontal Distance = 2R2R, Time of Flight = tt).

  • Velocity Scaling in Angular Launches:

    • When launch velocity VV is scaled by a factor of 13\frac{1}{3} at a fixed launch angle:

    • Time of flight scales linearly: t2=13t1t_2 = \frac{1}{3} t_1

    • Range scales quadratically: X2=(13)2X1=19X1X_2 = \left(\frac{1}{3}\right)^2 X_1 = \frac{1}{9} X_1


Diagram illustrating horizontal launch height reduction and velocity scaling effects

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