MIL REVIEWER 1ST QUARTER AYOKO NA
WHAT IS COMMUNICATION?
- Definition 1 (Merriam-Webster): the act or process of using words, sounds, signs, or behaviors to express or exchange information or to express your ideas, thoughts, feelings, etc., to someone else.
- Definition 2 (Cambridge): the exchange of information and the expression of feeling that can result in understanding.
- Key idea: Communication is the mechanism by which ideas, feelings, and information are shared to achieve understanding between people or groups.
BASIC TYPES OF COMMUNICATION
- NON-VERBAL COMMUNICATION
- Types: Signs, Symbols, Colors, Gestures, Body language, Facial expressions
- VERBAL COMMUNICATION
- Types: Oral, Written
- Mediums and modes for conveying messages through words and sounds
- Visual/other cues serve as part of non-verbal communication and can reinforce or contradict spoken words.
- INFORMATION: data, knowledge derived from study, experience, or instruction, signals or symbols; knowledge of specific events or situations
- MEDIA: communication tools; broad term covering processed data, knowledge from study, experience, instruction, signals or symbols
- Relationship: media are the channels/tools through which information is transmitted; media choices shape how information is processed and understood
- Visuals:
- Media tools include radio, television, computers, film, etc.
- Information is the content that is communicated via these tools
- Term distinctions (from MIL UNESCO 2011):
- MEDIA LITERACY: The ability to read, analyze, evaluate and produce communication in a variety of media forms
- INFORMATION LITERACY: The ability to recognize when information is needed and to locate, evaluate, effectively use and communicate information in its various formats
- TECHNOLOGY (DIGITAL) LITERACY: The ability to use digital technology, communication tools or networks to locate, evaluate, use, and create information
- Correct definitions emphasize skills for critical engagement with information and media across contexts
- Essential skills and competencies to engage with media and information providers effectively
- Develop critical thinking and lifelong learning to socialize and become active citizens
- Core concept: empowerment through informed, critical participation in information ecosystems
NETIQUETTE
- Netiquette: a portmanteau of “net” and “etiquette”; etiquette is the customary code of polite behavior in society or a profession
- Netiquette rules govern respectful, effective online communication (emails, social media, chats, etc.)
- Not legally binding; rules vary by platform and participants
COMMON UNDERSTANDING OF NETIQUETTE RULES (10 RULES)
- Rule 1: Remember the Human
- Rule 2: Adhere to the same standards of behavior online that you follow in real life
- Rule 3: Know where you are in cyberspace
- Rule 4: Respect other people's time and bandwidth
- Rule 5: Make yourself look good online
- Rule 6: Share expert knowledge
- Rule 7: Help keep flame wars under control
- Rule 8: Respect other people's privacy
- Rule 9: Don't abuse your power
- Rule 10: Be forgiving of other people's mistakes
EMAIL ETIQUETTE: COMMON MISTAKES AND CORRECTIONS
- Common mistakes in email etiquette (Type, Subject Line, Address, Tone)
- Vague subject lines: e.g., "Check this out!" (too vague)
- Too long subject lines: e.g., lengthy descriptions
- Inappropriate or casual email addresses: e.g.,birthday-related or random free-mail domains
- Inappropriate tone: overly casual or unprofessional
- How to correct:
- Use clear, concise subject lines: e.g., "Project Meeting - July 15" or "Weekly Project Update: Key Points"
- Use professional email addresses: e.g., john.doe@company.com; jane.smith@corporation.com
- Maintain a professional tone appropriate to the audience
- Grammar and spelling errors corrected:
- Common examples shown: misspellings like "recieved" vs. "received"; manage tone; avoid excess emojis in professional messages
- Corrected forms: "We received your request."; "Their report is ready."; balanced use of emojis when appropriate
- Content and structure:
- Lengthy paragraphs; disorganized content; missing dates or action items; use short paragraphs (3-4 sentences), clear headings, and include essential details
- Opening lines should be relevant and personalized; avoid generic openings
- Include critical details (dates, action points) and contextual references
- Responding to emails:
- Prioritize urgency; acknowledge receipt; provide thorough responses
- Use CC for stakeholders who need to know; BCC for large groups; avoid overuse of Reply All
- Confirm recipient details; use encryption for sensitive data
- Traditional media (one-directional experience; limited interactivity; specific sense receptors: sight, hearing)
- New media (interactive; audiences can provide feedback; integrates old and new media; cross-platform distribution)
- Examples of traditional vs new media include platforms like Twitter, Facebook, Digg, LinkedIn, YouTube, etc.
- A. Pre-Industrial Age (before 1700s)
- Early forms: cave paintings, paper from plants, metal tools; fire discovery
- B. Industrial Age (1700s–1930s)
- Printing press, movable type (Johannes Gutenberg); spread of books
- Newspapers and formal journals; London Gazette (1640)
- Telegraphic telecommunication advances; emergence of mass-produced information
- C. Electronic Age (1930s–1980s)
- Invention of the transistor; rise of transistor radios, electronic circuits, early computers
- Broadcast technology: television; live broadcasting (e.g., 1936 Berlin Olympics)
- Computers: UNIVAC I; early mainframes; transition toward personal computers (HP 9100A, Apple I)
- D. Information Age (1970s–present)
- Personal computers become widespread; Internet, World Wide Web; search engines (Google, Yahoo)
- Digital media ecosystems: browsers (Mosaic, Internet Explorer), video platforms (YouTube), social networks (Friendster, Facebook, Twitter)
- Notable milestones: first laptop (Osborne 1, 1981); first notebook (Epson HX-20, 1980); first internet-era gadgets; smartphones and cloud computing emergence
KEY INVENTORS AND INNOVATIONS IN MEDIA HISTORY
- Samuel F. B. Morse: telegraph and Morse code (dots and dashes) to enable fast long-distance communication
- Motivation: speed up long-distance messages; mechanical telegraph; coding via dots/dashes
- Herman Hollerith: punch-card based data processing; tabulating machine; built to process the 1880 U.S. Census faster
- IBM: evolution from Hollerith’s technology to modern computing infrastructure
- Printing press (Gutenberg; movable type) and mass printing as a catalyst for information dissemination
- London Gazette (1640) as an official government journal
- Typewriter: early forms in 1714; commercially successful by Sholes (1870s)
- Telephone: Bell, 1876; transformed long-distance voice communication
- Motion pictures: late 19th to early 20th centuries; silent films to sound films (1926)
- Overhead projectors (OHP): early classroom display technology (1962 internal debut with Fresnel lens)
- Apple I (1976) and Osborne 1 (1981) as early personal computers; milestone for personal computing
- UNIVAC I (1951–1952): early commercial computer that demonstrated predictive capacity (election forecasting)
IP AND INTELLECTUAL PROPERTY IN THE PHILIPPINES
- Intellectual Property (IP): creations of the mind (inventions, literary/artistic works, designs, symbols, names, and images in commerce)
- Republic Act No. 8293 (Intellectual Property Code): provides for IP office powers and functions; protects creators’ rights; encourages innovation and foreign investment; streamlines IP registration and enforcement
- IP DEPOT: a digital platform by IPOPHL for IP owners to promote assets for commercialization; showcases patents, trademarks, copyrights, and industrial designs
- Types of IP in the Philippines:
- Copyright and Related Rights (books, music, films)
- Trademarks and Service Marks (brand names, logos)
- Patents (inventions, technologies)
- Geographic Indications
- Industrial Designs
- Utility Models
- Sources of information: libraries, indigenous media, internet
- What is a library? A place where literary, musical, artistic, or reference materials are kept for use but not for sale (per Merriam-Webster)
- 4 major types of libraries: Academic, Public, School, Special
- Academic: serves colleges and universities
- Public: serves cities and towns
- School: serves K-12 students
- Special: for specific subjects or groups (hospitals, corporations, museums, government, etc.)
- Special libraries examples: law libraries, medical libraries, business libraries, museum/art libraries, government libraries
- Indigenous media and Indigenous knowledge
- Indigenous people: original inhabitants with distinct cultures, languages, and connections to ancestral land
- Examples of groups: Aeta, Ifugao, Kalinga, Lumad, Mangyan
- Indigenous knowledge: knowledge unique to a culture, often not written
- Indigenous media forms: folk/traditional media, gatherings/organizations, direct observation, records (written/carved/oral), oral instruction
- Internet: global computer network of interconnected networks using standardized protocols
- Evaluating information using RAVAT: Reliability, Accuracy, Value, Authority, Timeliness
- Reliability: verifiability and trustworthiness of information sources; key checks include author, publication date, citations, domain/ownership
- Accuracy: closeness to actual data; cross-reference facts; verify reasons for writing/publishing
- Value: aids decision making; importance to decision-maker; quality data
- Authority: credibility of author/publisher; source credibility matters
- Timeliness: relevance over time; some information remains timeless while other data age
HOW TO SPOT FAKE NEWS
- Check the source and investigate the site’s mission and contact info
- Read beyond the headline; assess the full story
- Check the author; verify credibility
- Check supporting sources; assess whether links actually support claims
- Check the date; avoid reposted old news as current
- Check your biases; consider whether beliefs affect judgment
- Determine if the piece is satire or a joke
- Consult experts or fact-checking sites for verification
- Types of media: Print, Broadcast, Film/Cinema, New Media
- New Media characteristics: interactive, two-way communication, digital platforms
- Social media defined: forms of electronic communication that enable online communities to share information, ideas, and messages
- Media Convergence: coexistence of traditional and new media; content flows across platforms; digital code transformation enables cross-device access
- Language as technical and symbolic ingredients/media professionals use to communicate ideas
- Media language conveys meaning through signs and symbols; scene setup, composition, and filming choices affect interpretation
- Codes and conventions:
- SYMBOLIC CODES: show underlying meaning (objects, setting, body language, color)
- TECHNICAL CODES: camera work, editing, sound, lighting; how equipment is used to tell the story
- WRITTEN CODES: printed/written language, layout, typography
- SETTING, MIS-EN-SCÈNE, ACTING, COLOR: elements of symbolic codes
- Additional coding concepts:
- FORM CONVENTIONS: expectations about arrangement of codes (e.g., masthead, news order in newspapers; typical openings/credits in films)
- STORY CONVENTIONS: narrative structures, cause/effect, character construction, POV
- GENRE CONVENTIONS: tropes, characters, settings typical of a genre
CAMERA BASICS: SHOTS, ANGLES, AND MOVEMENTS
- Basic camera shots:
- EXTREME WIDE SHOT
- WIDE SHOT
- MID SHOT
- MEDIUM CLOSE UP
- CLOSE UP
- EXTREME CLOSE UP
- Advance camera shots:
- CUT-IN, CUTAWAY, TWO-SHOT, OVER-THE-SHOULDER, NODDY SHOT, POINT OF VIEW, WEATHER SHOT
- Camera angles:
- BIRD'S-EYE VIEW / OVERHEAD
- HIGH ANGLE
- EYE LEVEL
- LOW ANGLE
- WORM'S-EYE VIEW
- DUTCH/CANTED ANGLE
- Camera movements:
- PAN, TILT, ZOOM
- DOLLY, TRUCK, PEDestal
- Key takeaway: each shot/angle/movement has narrative and emotional implications (power, perspective, pacing, emphasis)
- Channel: provides opportunities to communicate, share ideas, tell stories, and provide information
- Watchdog: exposes corruption; scrutiny of governance; supports free and fair elections
- Resource Center: gateway to information; preserves heritage; supports academic knowledge
- Advocate: bridges digital divide; supports social justice and inclusive information access
THE INTERNET OF THINGS (IoT)
- IoT describes physical objects embedded with sensors/actuators that communicate with computing systems over networks
- Enables digital monitoring and control of the physical world
- News sources: ABC, NBC, CNN, FOX, MSNBC, etc.; social media streams (Facebook, Twitter/X, YouTube) as information sources
- Libraries, Indigenous media, and Internet as primary information sources
TYPES OF LIBRARIES (DETAILED)
- ACADEMIC LIBRARY: serves colleges and universities
- PUBLIC LIBRARY: serves cities and towns
- SCHOOL LIBRARY: serves K-12 students
- SPECIAL LIBRARY: serves specific subjects or groups (hospitals, corporations, museums, government, etc.)
- Indigenous media: forms of media expression produced and circulated by Indigenous peoples globally
- Indigenous knowledge: knowledge unique to a culture, often not written
- Indigenous media forms include folk/traditional media, gatherings/organizations, direct observation, records (written/carved/oral), and oral instruction
INTERNET (DEFINITION)
- A global computer network providing information and communication facilities via interconnected networks using standardized protocols
- Reliability: verify and assess trustworthiness; consider author, date, citations, domain
- Accuracy: closeness to actual data; cross-reference
- Value: usefulness for decision-making; quality data
- Authority: credibility of source; expertise of author
- Timeliness: relevance over time; some information remains timeless
- Print Media: paper and ink; traditional printing processes
- Broadcast Media: radio and television; reach audiences via airwaves
- Film/Cinema: moving images; storytelling through visuals
- New Media: digital platforms; interactive content; two-way communication
- Media Convergence: integration of old and new media; cross-platform content distribution
- Media language: how meaning is conveyed through signs, symbols, and technical choices
- SYMBOLIC CODES: objects, setting, color, body language; indicate deeper meaning
- TECHNICAL CODES: camera work, editing, lighting, sound; how production techniques convey message
- WRITTEN CODES: headlines, captions, language style, typography
- SETTING and MIS-EN-SCÈNE: where/when; arrangement of elements within the frame
- ACTING and COLOR: performance and color symbolism influence interpretation
BASIC CAMERA SHOTS AND ANGLES (DETAILED)
- Basic Shots:
- EXTREME WIDE SHOT
- WIDE SHOT
- MID SHOT
- MEDIUM CLOSE UP
- CLOSE UP
- EXTREME CLOSE UP
- Advanced Shots:
- CUT-IN, CUTAWAY, TWO-SHOT, OVER-THE-SHOULDER, NODDY SHOT, POINT OF VIEW, WEATHER SHOT
- Camera Angles:
- BIRD'S-EYE VIEW / OVERHEAD
- HIGH ANGLE
- EYE LEVEL
- LOW ANGLE
- WORM'S-EYE VIEW
- DUTCH/CANTED ANGLE
- Camera Movements:
- PAN, TILT, ZOOM, DOLLY, TRUCK, PEDestal
- Early cave paintings: ~13000extBC to 12700extBC (Bhimbetka rock shelters) demonstrating early symbolic communication
- Clay tablets with Cuneiform: 2400extBC (Mesopotamia)
- Hieroglyphics: 2500extBC (Egypt)
- Papyrus in Egypt (ancient writing material)
- Acta Diurna in Rome: 130extBC (public notices)
- Dibao in China: 2nd century (imperial bulletins)
- Printing press using wood blocks: 220extAD
- Maya codices: 5th century (codices with pictorial glyphs)
- The London Gazette (1640): official journal of record
- Typewriter invention and commercial success: 18th–19th centuries; Sholes and the late 1800s
- Telephone: 1876
- Motion pictures: late 1800s; sound films around 1926
- Telegraph and Morse code: 1830s–1840s; first official telegraph message in 1844
- Hollerith tabulating machine: late 19th century; later IBM evolution
- Precursor to electronic computing: UNIVAC I (1951–1952); early forecasting demonstrations
- Personal computers: HP 9100A (1968); Apple I (1976)
- Overhead projectors and education tech: 1962 development
- Internet-era milestones: Mosaic browser (1993); Internet Explorer (1995); Google (1996); YouTube (2005); Twitter (2006); Friendster (2002); Facebook (2004)
TIMELINE SUMMARY OF SELECTED PIVOTAL ITEMS
- Printing press and mass production of text: 15extthcentury onward
- Telegraph and Morse code: 1830s−1840s
- Telephone: 1876
- Radio and television: 20th century advances
- UNIVAC I: 1951−1952; early predictive computers
- Personal computers: late 1970s to early 1980s (HP 9100A; Apple I, Apple II)
- Internet and World Wide Web: 1990s; browsers and search engines
- Social media and online video: 2000s–present
TERMINOLOGY REFERENCE
- Media: broad term for channels/tools used to communicate information
- Information: data/tools for knowledge and understanding
- Literacy: ability to identify, interpret, evaluate, create and communicate information
- Technology (Digital) Literacy: ability to use digital tools to locate, evaluate, and create information
SUMMARY OF KEY CONCEPTS
- Communication Fundamentals: verbal vs non-verbal; media influence on transmission and processing of messages
- Media and Information Literacy: critical ability to engage with information and media across formats
- Netiquette and Email Etiquette: standards for respectful online behavior and professional communication
- Evolution of Media: progression from cave paintings and clay tablets to digital and networked media
- Evaluation of Information: RAVAT framework for reliability, accuracy, value, authority, and timeliness
- Indigenous Media and Knowledge: recognition of non-dominant media forms and knowledge systems
- IP and IP Law: protecting intellectual property to foster innovation and economic growth
- Media Language and Codes: understanding how signs, codes, and conventions convey meaning
- Visual Communication Skills: cameraShots, angles, movements; how media production choices shape interpretation
KEY LAtex-ENVELOPED ELEMENTS
- Important dates and numbers mentioned in the content (formatted as math where appropriate):
- 1640 (London Gazette)
- 2400extBC (Mesopotamian clay tablets)
- 2500extBC (Hieroglyphics)
- 130extBC (Acta Diurna in Rome)
- 220extAD (Printing press with wood blocks)
- 1830s−1840s (Morse code and telegraph)
- 1876 (Telephone)
- 1890 (Motion pictures development)
- 1930s−1980s (Electronic Age; transistor revolution)
- 1968 (HP 9100A)
- 1976 (Apple I)
- 1993−1995 (Mosaic to Internet Explorer)
- 1996 (Google founded)
- 2002 (Friendster)
- 2004 (Facebook)
- 2005−2011 (YouTube evolution)
- These dates illustrate the chronological development of media technologies and information practices.