Study Notes on Dynamics and Kinematics
12.1 - RECTILINEAR KINEMATICS: INTRODUCTION
- Motion of large objects like rockets and cars is often analyzed as particles.
- Example: Determine velocity and acceleration of a rocket based on its altitude over time.
- Example: Analyze a sports car's motion along a straight road as a particle.
- Dynamics involves the study of:
- Statics: Study of bodies in equilibrium.
- Kinematics: Concerned with geometric aspects of motion (displacement, velocity, acceleration).
- Kinetics: Concerned with the forces causing motion.
- Mechanics: Study of how bodies react to forces acting upon them.
12.2 - RECTILINEAR KINEMATICS: CONTINUOUS MOTION
- A particle travels along a straight-line path defined by coordinate axis s.
- Total distance traveled by the particle sT is a positive scalar representing the total length of the path.
- Position vector r and scalar s represent the particle's position relative to the origin O.
- Typical units for r and s include meters (m) or feet (ft).
- Displacement of the particle is defined as the change in position.
- Vector form: (\Delta r = r' - r)
- Scalar form: (\Delta s = s' - s)
- Velocity: Measure of the rate of change in position, a vector quantity.
- Magnitude of velocity is known as speed (units: m/s or ft/s).
- Average velocity during time interval ( ext{Δt}): (v_{avg} = \frac{\Delta r}{\Delta t})
- Instantaneous velocity is the time derivative of position: ( v = \frac{dr}{dt} )
- Speed is the magnitude of velocity: ( v = \frac{ds}{dt} )
- Average speed is total distance traveled divided by elapsed time: ((v{sp}){avg} = \frac{sT}{\Delta t})
12.3 - ACCELERATION
- Acceleration: Rate of change in velocity, also a vector quantity.
- Typical units: m/s² or ft/s².
- Derivative equations for velocity and acceleration can be manipulated:
- ( ds = v dv )
- Instantaneous acceleration is the time derivative of velocity.
- Vector form: ( a = \frac{dv}{dt} )
- Scalar form: ( a = \frac{dv}{dt} = \frac{d^{2}s}{dt^{2}} )
- Acceleration can be positive (speed increasing) or negative (speed decreasing).
- Average acceleration is given by ( a_{avg} = \frac{\Delta v}{\Delta t} = \frac{(v' - v)}{\Delta t} ).
- Key equations include:
- Differentiating position to get velocity: ( v = \frac{ds}{dt} )
- Differentiating velocity to get acceleration: ( a = \frac{dv}{dt} ) or equivalently ( a = v \frac{dv}{ds})
- Integrate acceleration to find velocity and position:
- ( \int v dv = \int a dt )
- ( \int s ds = \int v dt )
SUMMARY OF KINEMATIC RELATIONS: RECTILINEAR MOTION
- Key equations for rectilinear motion under constant acceleration (acceleration is constant, (a = a{c})):
1) Motion equations relate:\n - Velocity: ( v = v{o} + a_{c} t )
- Position: ( s = s{o} + v{o} t + \frac{1}{2} a_{c} t^2 )
- Using calculus for relative motion and accumulated displacement as functions of time.
RECTILINEAR MOTION (cont’d)
- Example problems include calculating:
1) Average acceleration from a velocity-time graph.
2) Position of a particle given initial velocity and constant acceleration: ( s = s{o} + v{o} t + \frac{1}{2} a_{c} t^2 ).
3) Using integration to determine overall distance covered as velocity changes over time.
12.4 - GENERAL CURVILINEAR MOTION
- The path of motion over a three-dimensional space may be tracked using coordinates.
- Motion often involves the use of vectors to describe position, velocity, and acceleration.
- Position vector is defined as ( r = x \hat{i} + y \hat{j} + z \hat{k} ).
- Velocity vector is defined as the time-derivative of the position vector: ( v = \frac{dr}{dt} ).
CURVILINEAR MOTION: POSITION
- Instantaneous velocity is tangent to the path at that position. Magnitude can be calculated by ( v = \frac{ds}{dt} ).
CURVILINEAR MOTION: VELOCITY
- Acceleration vector represents the rate of change of the velocity vector and can be derived similarly through time differentiation: ( a = \frac{dv}{dt} = \frac{d^2r}{dt^2} ).
CURVILINEAR MOTION: ACCELERATION
- Components may be resolved into x, y, z coordinates for analysis relative to fixed reference.
- Acceleration magnitude follows the equation ( a = \sqrt{(ax)^2 + (ay)^2 + (a_z)^2} ).
12.5 - CURVILINEAR MOTION: RECTANGULAR COMPONENTS
- Position defined in three-dimensional coordinates can apply in motion analysis to derive velocity and acceleration:
- Position vector is expressed as ( \vec{r} = x \hat{i} + y \hat{j} + z \hat{k} ).
- Velocity can also be derived with respect to each axis respectively.
12.6 - MOTION OF A PROJECTILE
- Projectile motion treated as two dimensional motion.
- Horizontal direction is uniform (constant velocity): ( x = xo + v{ox} t ).
- Vertical direction influences motion via acceleration due to gravity: ( y = yo + v{oy} t - \frac{1}{2} g t^2 ).
12.7 - CURVILINEAR MOTION: NORMAL AND TANGENTIAL COMPONENTS
- N-t coordinates describe particle motion along a curved trajectory.
- Position and motion defined relative to curvature radius and tangential speed at any point along the path.
12.8 - CURVILINEAR MOTION: CYLINDRICAL COMPONENTS
- Cylindrical coordinates apply when considering the radial and transverse components of motion respectively.
12.9 - ABSOLUTE DEPENDENT MOTION
- Cable and pulley systems modify the relative motion of each participating object.
12.10 - RELATIVE-MOTION ANALYSIS OF TWO PARTICLES USING TRANSLATING AXES
- Analyzing relative motion may require translation of coordinate systems relative to moving objects.
- Position and velocity can be defined relative to fixed points or frames of reference involving multiple particles or objects in motion.