Untitled

Chapter 1: Introduction

  • Welcome message and informal greeting to attendees

  • Brief introduction of speaker's background and relevance to the discussion

  • Transition from studying software engineering at Iowa State University to obtaining a job as a football application developer for the Green Bay Packers.

Chapter 2: Year And Half

  • Speaker's background:

    • Origin: Kansas City, Missouri

    • Family Connection: Father from Des Moines, attended Iowa State University

  • Choice of Iowa State University:

    • Major: Software engineering, strategically positioned between computer engineering and computer science

  • Sports Background:

    • Played softball in high school

    • Took up javelin in senior year of high school

    • Achievements: Qualified for state competition in javelin

  • Transition to College:

    • Initial plans included doing a master's degree online while working

    • COVID impacts: Senior season canceled but decided to stay on campus to complete master's degree in a year and a half

    • Concurrent enrollment during last semester of master's program

  • Employment After Graduation:

    • Worked for a small software consulting firm for approximately a year and a half

    • Discovered job opening with Green Bay Packers on Teamwork Online, a sports job website.

Chapter 3: Other Betting Stuff

  • Overview of job search platforms:

    • Mention of Teamwork Online focusing on sports jobs

    • Availability of roles not limited to sports teams, including companies that provide services to teams

    • Reference to betting jobs which the speaker doesn't engage with

  • Personal connection to the Packers:

    • Affinity for the Packers compared to less favored teams like the Raiders.

Chapter 4: Change The Data

  • Development of dynamic applications:

    • Historical context of previous data management practices (PDFs, emailing data)

    • Current capabilities of the app:

    • Dynamic data sourcing for any game, not limited to played games

    • Real-time data modification and updates

    • Interactivity of charts and linking video content (examples would include highlights of players based on game performance).

Chapter 5: Work On Web

  • Overview of job functions in the role:

    • Development focus on web applications

    • Target audiences: coaches, scouts, athletic trainers, general managers

    • Purpose of applications: Recording and processing information for decision-making

    • Usage by scouts for grading players and monitoring player metrics, such as hydration tests over time.

Chapter 6: Okay Good Very

  • Specific experience related to project management in school:

    • Reference to a particular class (project-oriented) with significant involvement

    • Importance of regular check-ins with TAs for accountability and progress sharing

Chapter 7: A Good Rule

  • Insights gleaned from project management experience:

    • Accountability through project check-ins rather than traditional deadlines

    • Adoption of tools like Trello for task management

    • Real-life application: Estimating project timeline realistically ("double the time")

    • Example of project management practices in professional work environment at Zerus, and the financial implications of project time estimates.

Chapter 8: Having Check Ins

  • Emphasis on project management practices:

    • Importance of scope management and regular updates

    • Clearly stated rewards of keeping track of project progress and financial accountability for projects.

Chapter 9: Conclusion

  • Expressed gratitude from the interviewer for the speaker's time especially considering the challenges of maternity leave.

  • Closing remarks and acknowledgment of all attendees.