Notes on Free Fall and Projectile Motion (Transcript)

Overview

  • Question (Page 1): If two objects with different masses are thrown from the same height (3rd floor), which will reach the ground first?

  • Answer implied by Galileo: In the absence of air resistance, they reach ground at the same time.

  • Context: Early ideas about motion include Aristotle’s views, Galileo’s experiments, and Newtonian gravity.

Free Fall

Aristotle’s View (Page 5)

  • Terrestrial motion depends on the material contained in the object.

  • A stone thrown upward returns to Earth because it contains so much, namely “earth.”

  • He also asserted that heavier objects fall faster than lighter ones.

Galileo’s Challenge (Pages 6–7)

  • Galileo questioned Aristotle’s ideas about falling bodies.

  • Experiment: rolled steel balls of different weights down an inclined plane.

  • Measured the time it took for balls to reach markings on the plane and at the bottom.

  • Key observation: the bottom reached in almost the square of the elapsed time, implying a constant acceleration and that heavier or lighter balls fall at the same rate when air resistance is negligible.

  • Conclusion: Without air resistance, all objects would fall to the ground at the same rate.

Newtonian Gravity and Free Fall (Pages 8–9)

  • Objects fall toward the ground due to gravity (the force pulling toward Earth’s center).

  • Free fall: motion of a body influenced only by gravity.

  • Acceleration due to gravity: a = -g \text{ with } g \approx 9.8 \,\mathrm{m/s^2}

  • In vertical motion, the displacement d is often written as dy, and acceleration as g in the equations.

Coordinate Conventions for Free Fall (Page 10)

  • Distances above the origin are positive; below are negative.

  • Upward velocities are positive; downward velocities are negative.

  • Acceleration due to gravity is always negative.

  • For an object thrown upward, velocity is zero at its maximum height.

  • The time up equals the time down (time of ascent equals time of descent).

Free Fall Formula (Page 11)

  • Velocity as a function of time under constant acceleration:
    v = v_0 + a t

  • In free fall, with gravity, a = -g = -9.8 \,\mathrm{m/s^2}

  • Common initial velocity notation: v_0 is the initial velocity; t is time.

Worked Examples (Pages 12–14)

  • Example 1 (Page 12): Ball falls from rest for 5.0 s.

    • Given: v_0 = 0,\ a = -g = -9.8 \,\mathrm{m/s^2},\ t = 5.0\,\mathrm{s}

    • Velocity: v = v_0 + a t = 0 + (-9.8)(5.0) = -49 \,\mathrm{m/s}

  • Example 2 (Page 13): Rock dropped from a cliff, no air resistance, after 6.0 s.

    • Velocity: v = 0 + (-9.8)(6.0) = -58.8 \,\mathrm{m/s}

  • Example 3 (Page 14): Object dropped from a bridge reaches v = -29.4 \,\mathrm{m/s}; find time.

    • Solve: -29.4 = 0 + (-9.8) t \Rightarrow t = \frac{29.4}{9.8} = 3.0 \mathrm{s}

Projectile Motion (Pages 15–19)

Conceptual Framework (Pages 15–17)
  • Projectile: any object thrown or moved with an initial velocity and acted upon by gravity.

  • Trajectory: the path that the projectile follows.

  • In projectile motion, gravity causes a downward acceleration, leading to a curved (parabolic) trajectory.

  • Vertical and horizontal components of motion can be treated separately due to independence of motions in perpendicular directions.

Components of Initial Velocity (Page 18)
  • Initial speed and launch angle: U is the launch speed, and \theta is the launch angle.

  • Horizontal component: u_x = U \,\cos \theta

    • Note in LaTeX: u_x = U \cos \theta but in the transcript the slash is escaped as U \cos \theta in plain text to render correctly in Markdown.

  • Vertical component: u_y = U \,\sin \theta

  • Vertical acceleration: a_y = -g

  • Range, horizontal extent, depends on time of flight and horizontal velocity.

  • If launch and landing heights are the same, horizontal range is given by: R = \dfrac{U^2 \sin(2\theta)}{g}

  • Range is maximized at \theta = 45^\circ (for level ground without air resistance).

Observations from Projectile Motion (Page 19)
  • Example setup: Release height 10 m, angle 85° (nearly vertical).

  • Higher launch angles increase vertical component but reduce horizontal range.

Angle–Height–Range Relationships (Page 20)
  • Effect of angle on range:

    • As the angle increases from 0° to 45°, the range increases.

    • Beyond 45°, the range decreases.

  • Effect of angle on maximum height:

    • Height increases with angle up to 90° (vertical launch).

    • At 90°, the height is maximized but the range is zero.

Connections and Implications

  • Historical progression: Aristotle (heavier objects fall faster) → Galileo (experimentally showed equal rates without air resistance) → Newton (gravity governs motion; constant downward acceleration).

  • Real-world relevance: Air resistance affects real objects; in vacuum, different masses fall at the same rate.

  • Foundational principles: Uniform acceleration, vector components, independence of motions along perpendicular directions, and simple projectile motion formulas.

  • Ethical/philosophical notes: The shift from qualitative to quantitative science; using experiments (inclined planes) to test theories; acknowledging and controlling for air resistance in experiments.

Quick Reference Formulas (Free Fall and Projectile Motion)

  • Constant acceleration relation:
    v = v_0 + a t

  • Acceleration due to gravity (downward):
    a = -g = -9.8 \ \mathrm{m/s^2}

  • Vertical displacement under gravity (common form):
    y = y0 + v{0y} t - \tfrac{1}{2} g t^2

  • Horizontal displacement (constant horizontal velocity):
    x = x0 + v{0x} t

  • Projectile launch components:

    • u_x = U \cos \theta

    • u_y = U \sin \theta

  • Projectile vertical acceleration:

    • a_y = -g

  • Projectile range (level ground, no air resistance):
    R = \dfrac{U^2 \sin(2\theta)}{g}

  • Time of flight (approximate for level ground):
    T = \dfrac{2 U \sin \theta}{g}

  • Maximum height (vertical launch):
    H = \dfrac{U^2 \sin^2 \theta}{2 g}

  • Sign conventions (free-fall conventions):

    • Distances above origin: positive; below origin: negative

    • Upward velocity: positive; downward velocity: negative

    • Acceleration due to gravity: negative

Observations to Remember

  • In vacuum, all bodies accelerate at the same rate under gravity, independent of mass.

  • Real-world experiments must account for air resistance, which can cause heavier objects to appear to fall faster in air.

  • The horizontal and vertical motions in projectile motion evolve independently but combine to produce a parabolic trajectory.

  • Angles near 0° produce long ranges but low heights; angles near 90° produce high heights but short ranges.