Physics - Motion in a Plane: Projectile Motion Exhaustive Study Guide

Ground-to-Ground Projectile Motion

  • Initial Velocity Components:

    • Let the initial velocity be u\mathbf{u}. If the angle of projection with the horizontal is θ\theta, then:

      • Horizontal component (XX-axis): ux=ucos(θ)u_x = u \cos(\theta)

      • Vertical component (YY-axis): uy=usin(θ)u_y = u \sin(\theta)

  • Acceleration Components:

    • ax=0a_x = 0 (No horizontal acceleration assuming no air resistance).

    • ay=ga_y = -g (Acceleration due to gravity acting downwards).

  • Horizontal Velocity at Any Instant:

    • Since ax=0a_x = 0, the horizontal component of velocity remains constant throughout the motion: vx=ucos(θ)v_x = u \cos(\theta).

    • This component serves only to move the particle forward.

  • Vertical Velocity at Any Instant:

    • The vertical velocity changes due to gravity: vy=usin(θ)gtv_y = u \sin(\theta) - gt.

    • At the peak (top point), the vertical component of velocity is zero: vy,top=0v_{y, \text{top}} = 0.

  • Key Behavioral Observations:

    • Velocity at Top Point: The net velocity is not zero. At the highest point, vnet=ucos(θ)i^+0j^=ucos(θ)v_{\text{net}} = u \cos(\theta) \hat{i} + 0 \hat{j} = u \cos(\theta).

    • Acceleration Direction: At all points in the trajectory, acceleration is directed downwards: ay=ga_y = -g.

    • Perpendicularity: Velocity and acceleration are perpendicular only at the top point of the trajectory.

    • Symmetry of Time: In the absence of air resistance, the time of ascent equal to the time of descent: tascent=tdescent=usin(θ)gt_{\text{ascent}} = t_{\text{descent}} = \frac{u \sin(\theta)}{g}.

    • Speed Symmetry: At the same horizontal level, the speed of the particle is the same, though the velocity vectors differ because their directions are different.

    • Angle Symmetry: The angle of landing at the same level is the same as the angle of projection (with respect to the horizontal).

Kinematic Equations for Projectile Motion

  • Velocity of the Particle at Any Time tt:

    • v=vxi^+vyj^\mathbf{v} = v_x \hat{i} + v_y \hat{j}

    • v=(ux+axt)i^+(uy+ayt)j^\mathbf{v} = (u_x + a_x t) \hat{i} + (u_y + a_y t) \hat{j}

    • v=(ucos(θ))i^+(usin(θ)gt)j^\mathbf{v} = (u \cos(\theta)) \hat{i} + (u \sin(\theta) - gt) \hat{j}

    • Speed at any time tt is the magnitude of the velocity vector: v=vx2+vy2|\mathbf{v}| = \sqrt{v_x^2 + v_y^2}.

  • Position / Displacement at Any Time tt:

    • s=sxi^+syj^\mathbf{s} = s_x \hat{i} + s_y \hat{j}

    • sx=uxt+12axt2=ucos(θ)ts_x = u_x t + \frac{1}{2}a_x t^2 = u \cos(\theta) t

    • sy=uyt+12ayt2=usin(θ)t12gt2s_y = u_y t + \frac{1}{2}a_y t^2 = u \sin(\theta) t - \frac{1}{2}gt^2

    • To find the position at any time, calculate sxs_x and sys_y separately and express them in vector notation.

Fundamental Formulas of Projectile Motion

  • Time of Flight (TT):

    • T=2uyg=2usin(θ)gT = \frac{2 u_y}{g} = \frac{2 u \sin(\theta)}{g}

  • Maximum Height (HH):

    • H=uy22g=u2sin2(θ)2gH = \frac{u_y^2}{2g} = \frac{u^2 \sin^2(\theta)}{2g}

  • Horizontal Range (RR):

    • R=2uxuyg=u2sin(2θ)gR = \frac{2 u_x u_y}{g} = \frac{u^2 \sin(2\theta)}{g}

Conditions for Maximum Range

  • Maximum Range Condition:

    • Horizontal Range R=u2sin(2θ)gR = \frac{u^2 \sin(2\theta)}{g}.

    • For RR to be maximum, sin(2θ)\sin(2\theta) must be maximum (11).

    • sin(2θ)=12θ=90θ=45\sin(2\theta) = 1 \Rightarrow 2\theta = 90^\circ \Rightarrow \theta = 45^\circ.

    • Rmax=u2gR_{\text{max}} = \frac{u^2}{g}.

  • Height at Maximum Range:

    • When θ=45\theta = 45^\circ, H=u2sin2(45)2g=u2(1/2)2g=u24gH = \frac{u^2 \sin^2(45^\circ)}{2g} = \frac{u^2 (1/2)}{2g} = \frac{u^2}{4g}.

    • Relation: H=Rmax4H = \frac{R_{\text{max}}}{4}.

  • Kinetic Energy at the Top:

    • Initial Kinetic Energy (KEiKE_i): KEi=12mu2KE_i = \frac{1}{2} m u^2.

    • Velocity at top: vtop=ucos(θ)v_{\text{top}} = u \cos(\theta).

    • Kinetic Energy at top (KEtopKE_{\text{top}}): KEtop=12m(ucos(θ))2=KEicos2(θ)KE_{\text{top}} = \frac{1}{2} m (u \cos(\theta))^2 = KE_i \cos^2(\theta).

Complementary Angles of Projection

  • Definition: Angles θ\theta and (90θ)(90^\circ - \theta) are complementary.

  • Range Equality: The range is the same for two angles θ1\theta_1 and θ2\theta_2 if they are complementary (θ1+θ2=90\theta_1 + \theta_2 = 90^\circ).

    • Example: Projecting at 1515^\circ and 7575^\circ results in the same range.

    • Example: Projecting at (45+α)(45^\circ + α) and (45α)(45^\circ - α) results in the same range.

  • Height Relations:

    • Hθ=u2sin2(θ)2gH_\theta = \frac{u^2 \sin^2(\theta)}{2g}

    • H90θ=u2cos2(θ)2gH_{90-\theta} = \frac{u^2 \cos^2(\theta)}{2g}

    • Ratio of heights: HθH90θ=tan2(θ)\frac{H_\theta}{H_{90-\theta}} = \tan^2(\theta).

    • Sum of heights: Hθ+H90θ=u22gH_\theta + H_{90-\theta} = \frac{u^2}{2g} (This is equal to the height if the object were projected vertically upward with speed uu).

    • Product of heights and Range: Hθ×H90θ=u4sin2(θ)cos2(θ)4g2=(u2sin(2θ))216g2=R216H_\theta \times H_{90-\theta} = \frac{u^4 \sin^2(\theta) \cos^2(\theta)}{4g^2} = \frac{(u^2 \sin(2\theta))^2}{16g^2} = \frac{R^2}{16}.

    • Therefore, R=4HθH90θR = 4\sqrt{H_\theta H_{90-\theta}}.

  • Time of Flight Relations:

    • Tθ=2usin(θ)gT_\theta = \frac{2 u \sin(\theta)}{g}

    • T90θ=2ucos(θ)gT_{90-\theta} = \frac{2 u \cos(\theta)}{g}

    • Ratio of times: TθT90θ=tan(θ)\frac{T_\theta}{T_{90-\theta}} = \tan(\theta).

    • Product of times: TθT90θ=4u2sin(θ)cos(θ)g2=2u2sin(2θ)g2=2RgT_\theta T_{90-\theta} = \frac{4 u^2 \sin(\theta) \cos(\theta)}{g^2} = \frac{2u^2 \sin(2\theta)}{g^2} = \frac{2R}{g}.

Comprehensive Numerical Examples

  • Scenario 1: Height at different angles

    • A ball projected at 3030^\circ attains height H30=50mH_{30} = 50\,m. Find height at 6060^\circ.

    • Using formula: H30H60=tan2(30)=(13)2=13\frac{H_{30}}{H_{60}} = \tan^2(30^\circ) = (\frac{1}{\sqrt{3}})^2 = \frac{1}{3}.

    • H60=3×H30=3×50=150mH_{60} = 3 \times H_{30} = 3 \times 50 = 150\,m.

    • If projected vertically upward at the same speed: Hv=H30+H60=50+150=200mH_v = H_{30} + H_{60} = 50 + 150 = 200\,m.

  • Scenario 2: Detailed Kinematics Analysis

    • Given: u=502m/su = 50\sqrt{2}\,m/s, θ=45\theta = 45^\circ, g=10m/s2g = 10\,m/s^2.

    • Components: ux=502cos(45)=50m/su_x = 50\sqrt{2} \cos(45^\circ) = 50\,m/s; uy=502sin(45)=50m/su_y = 50\sqrt{2} \sin(45^\circ) = 50\,m/s.

    • Time to reach top: t=uyg=5010=5st = \frac{u_y}{g} = \frac{50}{10} = 5\,s.

    • Total time of flight: T=2×5=10sT = 2 \times 5 = 10\,s.

    • Maximum Height: H=uy22g=5022(10)=125mH = \frac{u_y^2}{2g} = \frac{50^2}{2(10)} = 125\,m.

    • Horizontal Range: R=uxT=50×10=500mR = u_x T = 50 \times 10 = 500\,m.

    • Velocity at t=2st=2\,s:

      • vx=50m/sv_x = 50\,m/s

      • vy=5010(2)=30m/sv_y = 50 - 10(2) = 30\,m/s

      • v=50i^+30j^m/s\mathbf{v} = 50 \hat{i} + 30 \hat{j}\,m/s

      • Speed: 502+302m/s\sqrt{50^2 + 30^2}\,m/s

      • Angle: α=tan1(3050)=tan1(0.6)\alpha = \tan^{-1}(\frac{30}{50}) = \tan^{-1}(0.6).

    • Velocity at t=10st=10\,s (landing):

      • vx=50m/sv_x = 50\,m/s

      • vy=5010(10)=50m/sv_y = 50 - 10(10) = -50\,m/s

      • v=50i^50j^m/s\mathbf{v} = 50 \hat{i} - 50 \hat{j}\,m/s

    • Momentum Change (Mass = 10kg10\,kg):

      • Initial Momentum (at t=0t=0): pi=10(50i^+50j^)=500i^+500j^kgm/s\mathbf{p}_i = 10(50\hat{i} + 50\hat{j}) = 500\hat{i} + 500\hat{j}\,kg\,m/s.

      • At t=5st=5\,s (top): pf=10(50i^+0j^)=500i^\mathbf{p}_f = 10(50\hat{i} + 0\hat{j}) = 500\hat{i}.

      • Change in momentum (Δp\Delta \mathbf{p}): pfpi=500j^kgm/s\mathbf{p}_f - \mathbf{p}_i = -500\hat{j}\,kg\,m/s.

    • Displacement at t=6st=6\,s:

      • sx=50×6=300ms_x = 50 \times 6 = 300\,m

      • sy=50(6)12(10)(6)2=300180=120ms_y = 50(6) - \frac{1}{2}(10)(6)^2 = 300 - 180 = 120\,m

      • s=300i^+120j^\mathbf{s} = 300\hat{i} + 120\hat{j}.

Questions & Discussion

  • Question 11: The ratio of the speed of a projectile at the point of projection to the speed at the top of its trajectory is xx. Find the angle of projection.

    • Ratio x=uucos(θ)=1cos(θ)x = \frac{u}{u \cos(\theta)} = \frac{1}{\cos(\theta)}.

    • cos(θ)=1xθ=cos1(1x)\cos(\theta) = \frac{1}{x} \Rightarrow \theta = \cos^{-1}(\frac{1}{x}) (Correct option: D).

  • Question 12: Two particles are projected with the same speed at angles (45+θ)(45^\circ + θ) and (45θ)(45^\circ - θ). Are their ranges same?

    • Yes, because (45ο+θ)+(45οθ)=90ο(45^ο + θ) + (45^ο - θ) = 90^ο. They are complementary.

  • Question 13: If the angle of projection is doubled keeping speed the same and the particle strikes the same target, find the ratio of time of flight.

    • Same target means Same Range, so angles must be θ\theta and (90θ)(90 - \theta).

    • Doubled angle implies 2θ=90θ3θ=90θ=30ο2\theta = 90 - \theta \Rightarrow 3\theta = 90 \Rightarrow \theta = 30^ο.

    • Angles are 30ο30^ο and 60ο60^ο.

    • Ratio of T=sin(30ο)sin(60ο)=1/23/2=1:3T = \frac{\sin(30^ο)}{\sin(60^ο)} = \frac{1/2}{\sqrt{3}/2} = 1:\sqrt{3} (Correct option: D).

  • Question 14: For trajectories A, B, and C shown in a diagram where heights are equal but ranges differ (R_C > R_B > R_A):

    • Since heights are same, uyu_y is same for all, hence time of flight (T=2uygT = \frac{2u_y}{g}) is same for all.

    • Range depends on uxu_x. Since RCR_C is largest, particle C has the largest horizontal velocity component.

  • Question 17: Maximum area of ground covered by bullets fired in all directions with initial velocity uu.

    • Area is a circle with radius RmaxR_{\text{max}}.

    • Rmax=u2gR_{\text{max}} = \frac{u^2}{g}.

    • Area=πRmax2=π(u2g)2=πu4g2Area = \pi R_{\text{max}}^2 = \pi (\frac{u^2}{g})^2 = \pi \frac{u^4}{g^2}.

  • Question 21: Relationship between Range and heights h1,h2h_1, h_2 for the same range.

    • R=4h1h2R2=16h1h2R = 4\sqrt{h_1 h_2} \Rightarrow R^2 = 16h_1 h_2 (Correct option: B).

  • Question 23: Comparing areas covered by guns with speeds 1km/s1\,km/s and 2km/s2\,km/s.

    • Area u4\propto u^4.

    • Ratio of areas = (12)4=116(\frac{1}{2})^4 = \frac{1}{16} (Correct option: B).

  • Excluded Topics explicitly mentioned as not covered here:

    • Torque

    • Angular Momentum

    • Dot product