Physics of Motion and Forces in Sports
Newton’s Laws of Motion
Linear and Angular Motion
- Newton's laws can analyze both linear and angular motion.
Collision and Momentum
- A collision results in a change in momentum in colliding bodies.
Friction
- The force of friction is determined by the coefficient of friction.
Work
- Work results from the application of a force over a distance.
Introduction to Kinematics
Kinematics Definition
- Study of motion, defined as the change in position of a body or object.
Types of Motion:
- Linear Motion: Moving in a straight line (e.g., ice hockey puck).
- Curvilinear Motion: Moving in a curve (e.g., a shot-put).
- Angular Motion: Rotational movement around an axis (e.g., gymnast on a high bar).
- General Motion: Combination of linear and angular motion.
Application in Sports: Most common human motion is general due to limb rotations.
Fundamentals of Biomechanics
- Key Concepts: Speed, velocity, distance, displacement, and acceleration.
Speed in Sports
Comparison of Speeds: Examples include Usain Bolt's 200m record and Vendée Globe sailing speeds.
Average Speed Calculation:
- Average speed = Total distance / Total time
- Speed is a scalar quantity (e.g., 15 km/h).
Velocity vs. Speed
Velocity:
- A vector quantity described by magnitude and direction (e.g., 15 km/h east).
- Average velocity = Displacement / Time.
Scalar vs. Vector:
- Scalars have only magnitude.
- Vectors have both magnitude and direction.
Linear Kinematics
Distance vs. Displacement:
- Distance is total path length traveled (scalar).
- Displacement is straight-line distance from start to endpoint (vector).
Calculating Speed and Velocity:
- Speed = Distance / Time
- Velocity = Displacement / Time.
Linear Acceleration
- Acceleration Definition:
- The rate of change of velocity (vector quantity).
- For example, a skater increasing speed from 2.0 m/s to 10.0 m/s in 3.0 seconds.
Angular Kinematics
Angular Motion:
- Important in sports involving rotation (e.g., figure skating).
- Coaches can use angular kinematics to improve performance and reduce injury risk.
Angular Displacement and Velocity:
- Angular displacement: difference between starting and ending positions (in degrees or radians).
- Angular velocity: rate of change of angular position (vector quantity).
Newton’s Laws of Motion
First Law (Inertia):
- An object remains at rest or constant velocity unless acted upon by an unbalanced force.
Second Law:
- Force = Mass x Acceleration (F=ma).
- Acceleration is proportional to net force and inversely proportional to mass.
Third Law:
- For every action, there is an equal and opposite reaction.
Applications of Newton’s Laws in Sports
- Examples:
- First Law: A ball struck remains in motion unless acted on by external forces.
- Second Law: More force leads to more acceleration for a given mass.
- Third Law: An athlete pushing off starting blocks demonstrates action-reaction force.
Momentum
Definition:
- Momentum is the product of mass and velocity (p = mv).
- It is a vector quantity.
Impulse-Momentum Theorem:
- Impulse is the product of force and time, leading to a change in momentum.
Conservation of Momentum:
- In a closed system, total momentum remains constant (e.g., during collisions).
Centre of Mass
Definition:
- The balance point of a body where mass is evenly distributed.
Importance in Sports:
- Shifting the centre of mass can enhance performance (e.g., high jump techniques).
- External forces affect the centre of mass during athletic movements.