Light – Reflection & Refraction: Comprehensive Exam Notes

Nature of Light

  • Light = form of energy enabling vision.
  • FUN FACT: Light itself is invisible; we see only when it reaches our eyes after reflecting/scattering. ⇒ Explains why outer space appears dark.
  • Rectilinear propagation: light travels in straight lines (foundation for ray diagrams).
  • Speed of light (vacuum) 3×108m s13\times10^{8}\,\text{m s}^{-1}; speed changes with medium (basis for refraction).
  • Ray = single straight-line path; beam = bundle of rays (parallel, convergent, divergent).

Reflection of Light

Key terminology
  • Incident ray – incoming light.
  • Reflected ray – bounced-back light.
  • Normal – imaginary line ⟂ to surface at point of incidence.
  • Angle of incidence ii; angle of reflection rr.
Laws of Reflection
  1. i=ri=r.
  2. Incident ray, reflected ray, and normal lie in same plane.
Plane Mirror
  • Characteristics of image:
    • Virtual, erect.
    • Laterally inverted (left–right reversal).
    • Same size as object.
    • Image distance ==\,object distance (measured from mirror).
    • Focal length f=f=\infty.
  • Lateral inversion application: word “AMBULANCE” painted reversed so drivers read correctly in rear-view mirrors.
Spherical Mirrors
Types
  • Concave (converging, reflecting surface curved inward).
  • Convex (diverging, reflecting surface curved outward).
Important geometrical terms
  • Pole PP: midpoint of mirror.
  • Centre of curvature CC: centre of the sphere of which mirror is a part.
  • Radius of curvature RR: PCPC; relation R=2fR=2f.
  • Principal axis: straight line through PP and CC.
  • Principal focus FF: point where paraxial rays converge (concave) or appear to diverge (convex).
  • Focal length f=PFf=PF.
  • Aperture: effective diameter of reflecting surface.
Ray rules for locating images (concave & convex)
  1. Ray \parallel principal axis ⇒ passes through FF (concave) / appears from FF (convex).
  2. Ray through FF ⇒ emerges \parallel principal axis.
  3. Ray through CC ⇒ retraces path.
  4. Ray striking at PP ⇒ reflects symmetrically making equal angles with axis.
Image formation by Concave Mirror
Object positionImage positionSizeNature
\inftyFFHighly diminished, pointReal, inverted
Beyond CCBetween FF and CCDiminishedReal, inverted
At CCAt CCSameReal, inverted
Between CC & FFBeyond CCEnlargedReal, inverted
At FF\inftyNo image (theoretical)
Between PP & FFBehind mirrorEnlargedVirtual, erect
Image formation by Convex Mirror
Object positionImage positionSizeNature
\inftyFF (behind mirror)Highly diminishedVirtual, erect
Any finite distanceBetween PP and FFDiminishedVirtual, erect
Uses
  • Concave: shaving/makeup mirrors; dentist’s mouth mirror (enlarged erect view); solar furnace (focus heats); vehicle headlights/torches/searchlights (bulb at FF gives parallel beam).
  • Convex: rear-view mirrors (wide field, always virtual/diminished); security/surveillance mirrors.
Sign Convention for Mirrors (Cartesian)
  • Object left of mirror ⇒ incident rays travel left→right.
  • Distances measured from pole PP.
    • Along incident-ray direction (+X) ⇒ positive.
    • Opposite (–X) ⇒ negative.
  • Heights above axis (+Y) positive; below (–Y) negative.
  • Consequences:
    • Object distance uu usually - (since measured opposite to +X).
    ff concave <0<0, convex >0>0.
Mirror Formula & Magnification
  • Mirror formula: 1f=1v+1u\frac1f=\frac1v+\frac1u.
  • Linear magnification m=hh=vum=\frac{h'}{h}=\frac{-v}{u}.
  • Sign & magnitude of mm tell image orientation & size.
Selected Numerical Illustrations
  • Burning paper: place paper at focus ⇒ concentrated sunlight.
  • Example: flask 15 cm tall forms 45 cm tall real image ⇒ m=3m=-3 (option a).
  • Object 5 cm at 10 cm from convex mirror f=15cmf=15\,\text{cm}v=+6cm,m=+0.6v=+6\,\text{cm}, m=+0.6 (image virtual, erect, height 3 cm).
  • Object 4 cm at 15 cm in front of concave mirror f=10cmf=10\,\text{cm}v=30cm,h=8cmv=-30\,\text{cm}, h'=-8\,\text{cm} (real, inverted, twice size).
  • HW: if parallel ray meets axis 10 cm from pole ⇒ f=10cm,R=2f=20cmf=10\,\text{cm}, R=2f=20\,\text{cm}.

Refraction of Light

  • Definition: bending of light at interface of two media owing to change in speed.
  • Cause: speed decreases in denser medium ⇒ ray bends towards normal; increases in rarer ⇒ away.
Laws of Refraction (Snell’s law)
  1. Incident ray, refracted ray & normal in same plane.
  2. sinisinr=n21=constant\dfrac{\sin i}{\sin r}=n_{21}=\text{constant} (refractive index of second medium w.r.t. first).
Rectangular Glass Slab
  • Two refractions give emergent ray parallel to incident; lateral displacement depends on slab thickness, incidence angle & refractive index.
Refractive Index
  • Absolute: n=cvn=\dfrac{c}{v} (speed in vacuum / speed in medium).
  • Relative: n<em>21=v</em>1v<em>2=n</em>2n1n<em>{21}=\dfrac{v</em>1}{v<em>2}=\dfrac{n</em>2}{n_1}.
  • Optical density ≠ mass density; governed by interaction with light (slower speed ⇒ optically denser).
Sample Problems
  1. Water n=1.33n=1.33 ⇒ speed v=3×1081.33=2.26×108m s1v=\dfrac{3\times10^{8}}{1.33}=2.26\times10^{8}\,\text{m s}^{-1}.
  2. Given n<em>water=4/3,n</em>glass=3/2,v<em>glass=2×108m s1n<em>{\text{water}}=4/3, n</em>{\text{glass}}=3/2, v<em>{\text{glass}}=2\times10^{8}\,\text{m s}^{-1}: • Speed in water v=cn=3×1084/3=2.25×108m s1v=\dfrac{c}{n}=\dfrac{3\times10^{8}}{4/3}=2.25\times10^{8}\,\text{m s}^{-1}. • n</em>gw=n<em>gn</em>w=3/24/3=9/8=1.125n</em>{g\,w}=\dfrac{n<em>g}{n</em>w}=\dfrac{3/2}{4/3}=9/8=1.125.
  3. Optically denser medium between water (1.33) & alcohol (1.36) is alcohol (greater nn means denser).

Spherical Lenses

Classification
  • Convex (converging), Concave (diverging).
Essential terminology
  • Optical centre OO (undeviated ray).
  • Principal axis, centres of curvature C<em>1,C</em>2C<em>1,C</em>2 (two), radii R<em>1,R</em>2R<em>1,R</em>2.
  • Principal foci F<em>1,F</em>2F<em>1,F</em>2 (two); focal length f=OF<em>1=OF</em>2f=OF<em>1=OF</em>2; R=2fR=2f.
  • Aperture = effective diameter.
Ray rules
  1. Ray \parallel axis ⇒ through F<em>2F<em>2 (convex) / appears from F</em>1F</em>1 (concave).
  2. Ray through F1F_1 ⇒ emerges \parallel axis.
  3. Ray through OO ⇒ undeviated.
Image formation by Convex Lens
ObjectImage positionSizeNature
\inftyF2F_2Point, highly diminishedReal, inverted
Beyond 2F12F_1Between F<em>2F<em>2 & 2F</em>22F</em>2DiminishedReal, inverted
At 2F12F_1At 2F22F_2SameReal, inverted
Between F<em>1F<em>1 & 2F</em>12F</em>1Beyond 2F22F_2EnlargedReal, inverted
At F1F_1\infty
Between OO & F1F_1Same side, beyond objectEnlargedVirtual, erect
Image formation by Concave Lens
ObjectImageSizeNature
\inftyFF (same side)PointVirtual, erect
Any finiteBetween OO & FFDiminishedVirtual, erect
Sign Convention for Lenses
  • Origin at OO.
  • Incident light travels left→right (for usual object on left).
  • Distances along incident direction (+) : vv for real image >0, u=u=- (object).
  • Opposite direction (–).
  • Heights above axis (+), below (–).
  • f<em>convex>0f<em>{\text{convex}}>0, f{\text{concave}}<0.
Lens Formula & Magnification
  • 1f=1v1u\dfrac1f=\dfrac1v-\dfrac1u.
  • m=hh=vum=\dfrac{h'}{h}=\dfrac{v}{u}.
  • Sign conventions similar meaning as mirrors.
Power of a Lens
  • P=1f(in metres)P=\dfrac{1}{f(\text{in metres})}; SI unit dioptre (D).
  • Convex: +ve; Concave: –ve.
  • Combination (thin lenses in contact): P<em>total=P</em>1+P2+P<em>{\text{total}}=P</em>1+P_2+\dots.
Everyday / Instrumentation Uses
  • Convex: magnifying glass, hypermetropia spectacles, objective/eyepiece of microscopes & telescopes.
  • Concave: myopia correction, peepholes, beam expanders, laser devices.
Representative Numericals
  • Identify virtual image in lens cases: only when u<f for convex.
  • Greatest power among lenses f=5cmf=5\,\text{cm}P=+20DP=+20\,\text{D} (lens R).
  • Convex lens f=10cm,u=15f=10\,\text{cm}, u=-15v=+30cm,m=2v=+30\,\text{cm}, m=-2 ⇒ real, inverted, double size.
  • Concave lens f=10cm,u=15f=-10\,\text{cm}, u=-15v=6cm,m=+0.4v=-6\,\text{cm}, m=+0.4 ⇒ virtual, erect, diminished.
  • Screen 20 cm behind convex lens, object 30 cm front ⇒ f=12cmf=12\,\text{cm}; image real (on screen).
  • Palmistry: convex (magnifier) lens used because it gives enlarged image; for real magnified image object between FF & 2F2F; given f=10u=5f=10\, u=-5v=+10v=+10 cm, m=+2m=+2 (erect virtual).

Ethical / Practical Connections

  • Understanding reflection & refraction underpins optical instrument design, from vision correction (public health impact) to renewable-energy concentrators (solar furnace).
  • Safety: proper placement of mirrors/lenses (e.g., rear-view mirrors, headlights) prevents accidents.

Motivational Connection

  • Quote: “Reflect positivity, refract negativity, and always focus on your goals!” – Light
    • Metaphorically ties optical behaviours to personal growth: stay focused (focal point), reflect on experiences, bend (adapt) without breaking.