Light – Reflection & Refraction: Comprehensive Exam Notes
Nature of Light
- Light = form of energy enabling vision.
- FUN FACT: Light itself is invisible; we see only when it reaches our eyes after reflecting/scattering. ⇒ Explains why outer space appears dark.
- Rectilinear propagation: light travels in straight lines (foundation for ray diagrams).
- Speed of light (vacuum) 3×108m s−1; speed changes with medium (basis for refraction).
- Ray = single straight-line path; beam = bundle of rays (parallel, convergent, divergent).
Reflection of Light
Key terminology
- Incident ray – incoming light.
- Reflected ray – bounced-back light.
- Normal – imaginary line ⟂ to surface at point of incidence.
- Angle of incidence i; angle of reflection r.
Laws of Reflection
- i=r.
- Incident ray, reflected ray, and normal lie in same plane.
Plane Mirror
- Characteristics of image:
• Virtual, erect.
• Laterally inverted (left–right reversal).
• Same size as object.
• Image distance =object distance (measured from mirror).
• Focal length f=∞. - Lateral inversion application: word “AMBULANCE” painted reversed so drivers read correctly in rear-view mirrors.
Spherical Mirrors
Types
- Concave (converging, reflecting surface curved inward).
- Convex (diverging, reflecting surface curved outward).
Important geometrical terms
- Pole P: midpoint of mirror.
- Centre of curvature C: centre of the sphere of which mirror is a part.
- Radius of curvature R: PC; relation R=2f.
- Principal axis: straight line through P and C.
- Principal focus F: point where paraxial rays converge (concave) or appear to diverge (convex).
- Focal length f=PF.
- Aperture: effective diameter of reflecting surface.
Ray rules for locating images (concave & convex)
- Ray ∥ principal axis ⇒ passes through F (concave) / appears from F (convex).
- Ray through F ⇒ emerges ∥ principal axis.
- Ray through C ⇒ retraces path.
- Ray striking at P ⇒ reflects symmetrically making equal angles with axis.
| Object position | Image position | Size | Nature |
|---|
| ∞ | F | Highly diminished, point | Real, inverted |
| Beyond C | Between F and C | Diminished | Real, inverted |
| At C | At C | Same | Real, inverted |
| Between C & F | Beyond C | Enlarged | Real, inverted |
| At F | ∞ | No image (theoretical) | – |
| Between P & F | Behind mirror | Enlarged | Virtual, erect |
| Object position | Image position | Size | Nature |
|---|
| ∞ | F (behind mirror) | Highly diminished | Virtual, erect |
| Any finite distance | Between P and F | Diminished | Virtual, erect |
Uses
- Concave: shaving/makeup mirrors; dentist’s mouth mirror (enlarged erect view); solar furnace (focus heats); vehicle headlights/torches/searchlights (bulb at F gives parallel beam).
- Convex: rear-view mirrors (wide field, always virtual/diminished); security/surveillance mirrors.
- Object left of mirror ⇒ incident rays travel left→right.
- Distances measured from pole P.
• Along incident-ray direction (+X) ⇒ positive.
• Opposite (–X) ⇒ negative. - Heights above axis (+Y) positive; below (–Y) negative.
- Consequences:
• Object distance u usually − (since measured opposite to +X).
• f concave <0, convex >0.
- Mirror formula: f1=v1+u1.
- Linear magnification m=hh′=u−v.
- Sign & magnitude of m tell image orientation & size.
Selected Numerical Illustrations
- Burning paper: place paper at focus ⇒ concentrated sunlight.
- Example: flask 15 cm tall forms 45 cm tall real image ⇒ m=−3 (option a).
- Object 5 cm at 10 cm from convex mirror f=15cm ⇒ v=+6cm,m=+0.6 (image virtual, erect, height 3 cm).
- Object 4 cm at 15 cm in front of concave mirror f=10cm ⇒ v=−30cm,h′=−8cm (real, inverted, twice size).
- HW: if parallel ray meets axis 10 cm from pole ⇒ f=10cm,R=2f=20cm.
Refraction of Light
- Definition: bending of light at interface of two media owing to change in speed.
- Cause: speed decreases in denser medium ⇒ ray bends towards normal; increases in rarer ⇒ away.
Laws of Refraction (Snell’s law)
- Incident ray, refracted ray & normal in same plane.
- sinrsini=n21=constant (refractive index of second medium w.r.t. first).
Rectangular Glass Slab
- Two refractions give emergent ray parallel to incident; lateral displacement depends on slab thickness, incidence angle & refractive index.
Refractive Index
- Absolute: n=vc (speed in vacuum / speed in medium).
- Relative: n<em>21=v<em>2v</em>1=n1n</em>2.
- Optical density ≠ mass density; governed by interaction with light (slower speed ⇒ optically denser).
Sample Problems
- Water n=1.33 ⇒ speed v=1.333×108=2.26×108m s−1.
- Given n<em>water=4/3,n</em>glass=3/2,v<em>glass=2×108m s−1:
• Speed in water v=nc=4/33×108=2.25×108m s−1.
• n</em>gw=n</em>wn<em>g=4/33/2=9/8=1.125.
- Optically denser medium between water (1.33) & alcohol (1.36) is alcohol (greater n means denser).
Spherical Lenses
Classification
- Convex (converging), Concave (diverging).
Essential terminology
- Optical centre O (undeviated ray).
- Principal axis, centres of curvature C<em>1,C</em>2 (two), radii R<em>1,R</em>2.
- Principal foci F<em>1,F</em>2 (two); focal length f=OF<em>1=OF</em>2; R=2f.
- Aperture = effective diameter.
Ray rules
- Ray ∥ axis ⇒ through F<em>2 (convex) / appears from F</em>1 (concave).
- Ray through F1 ⇒ emerges ∥ axis.
- Ray through O ⇒ undeviated.
| Object | Image position | Size | Nature |
|---|
| ∞ | F2 | Point, highly diminished | Real, inverted |
| Beyond 2F1 | Between F<em>2 & 2F</em>2 | Diminished | Real, inverted |
| At 2F1 | At 2F2 | Same | Real, inverted |
| Between F<em>1 & 2F</em>1 | Beyond 2F2 | Enlarged | Real, inverted |
| At F1 | ∞ | – | – |
| Between O & F1 | Same side, beyond object | Enlarged | Virtual, erect |
| Object | Image | Size | Nature |
|---|
| ∞ | F (same side) | Point | Virtual, erect |
| Any finite | Between O & F | Diminished | Virtual, erect |
Sign Convention for Lenses
- Origin at O.
- Incident light travels left→right (for usual object on left).
- Distances along incident direction (+) : v for real image >0, u=− (object).
- Opposite direction (–).
- Heights above axis (+), below (–).
- f<em>convex>0, f{\text{concave}}<0.
- f1=v1−u1.
- m=hh′=uv.
- Sign conventions similar meaning as mirrors.
Power of a Lens
- P=f(in metres)1; SI unit dioptre (D).
- Convex: +ve; Concave: –ve.
- Combination (thin lenses in contact): P<em>total=P</em>1+P2+….
Everyday / Instrumentation Uses
- Convex: magnifying glass, hypermetropia spectacles, objective/eyepiece of microscopes & telescopes.
- Concave: myopia correction, peepholes, beam expanders, laser devices.
Representative Numericals
- Identify virtual image in lens cases: only when u<f for convex.
- Greatest power among lenses f=5cm ⇒ P=+20D (lens R).
- Convex lens f=10cm,u=−15 ⇒ v=+30cm,m=−2 ⇒ real, inverted, double size.
- Concave lens f=−10cm,u=−15 ⇒ v=−6cm,m=+0.4 ⇒ virtual, erect, diminished.
- Screen 20 cm behind convex lens, object 30 cm front ⇒ f=12cm; image real (on screen).
- Palmistry: convex (magnifier) lens used because it gives enlarged image; for real magnified image object between F & 2F; given f=10u=−5 ⇒ v=+10 cm, m=+2 (erect virtual).
Ethical / Practical Connections
- Understanding reflection & refraction underpins optical instrument design, from vision correction (public health impact) to renewable-energy concentrators (solar furnace).
- Safety: proper placement of mirrors/lenses (e.g., rear-view mirrors, headlights) prevents accidents.
Motivational Connection
- Quote: “Reflect positivity, refract negativity, and always focus on your goals!” – Light
• Metaphorically ties optical behaviours to personal growth: stay focused (focal point), reflect on experiences, bend (adapt) without breaking.