ICT Grade 8 Notes
Types of Digital Devices
- Mainframe Computers
- Large, powerful multi-user machines.
- Execute complex tasks (e.g.
statistical analysis) at high speed. - Simultaneous access for many users.
- Microprocessors
- Single integrated circuits that control a device’s logic.
- Workflow: input ➜ processing ➜ output.
- Embedded in everyday appliances (washing machines, TVs, etc.).
- Single-Board Computers (SBCs)
- Full computer on one small PCB.
- Low-cost; popular in education, embedded systems & physical computing.
- Embedded Computing
- Fixed-function hardware & software sealed into a product.
- Performs a dedicated task (e.g. engine control unit, smart thermostat).
- Physical Computing
- Interactive systems that sense & respond to the surrounding environment (motion, light, temperature, etc.).
Other Category Devices & Purposes
- Mobile phone (requires a SIM = “Subscriber Identity Module”).
- Digital camera — still photos; uses light sensors, lens quality & image processor define output quality.
- Camcorder — video capture.
- Game console — TV-based gaming; motion sensors, wireless/VR controllers; low-end handhelds use flash storage → lower game quality.
- Home-entertainment systems
- TVs (HD/UHD), sound bars, Blu-ray/DVD players.
- PVR (Personal Video Recorder) records broadcast for later viewing; set-top boxes decode broadcasts.
- Media player (streaming/locally stored content) — can be standalone or portable (flash memory).
- Navigation aids — GPS + GIS for best route, traffic and ETA.
- : satellite trilateration; no internet needed.
- : renders maps, roads → requires data connection.
Resolution & Image Quality
- Definition: number of pixels used to display an image.
- Camera megapixel → max display size before pixelation:
- Pixelation = visible blocky pixels ⇒ unclear image.
- TV resolution is stated (e.g. ).
- Common display tiers
Device Design Trends & Features
- Convergence
- Devices evolve toward similar multi-function forms (phone = camera + console + messenger; laptops fold into tablets).
- Key Features
- Portability — ease of transport.
- Performance — high clock speed & large RAM → fast processing.
- Virtual Memory — secondary storage used when RAM full; slows execution.
- Storage Capacity — more files/programs; affects VM performance.
- User Interfaces
- CLI, menu-driven, GUI, voice, gesture.
- Connectivity — wired/wireless data sharing.
- Media Support — built-in readers vs external.
- Energy Consumption — low draw = longer battery, lower cost, social responsibility.
- Expansion Capability — internal slots for extra components.
- Security — software (PIN, password, biometrics) & physical (locks, Kensington slots).
Storage Technologies
Terminology
- Storage medium: the physical object holding data (e.g.
DVD disc). - Storage device: hardware that reads/writes the medium (e.g.
DVD drive). - Secondary storage: non-volatile; retains data without power.
Hard Disk Drive (HDD)
- Concentric magnetic platters spun by motor.
- Speed factors
- RPM (revolutions per minute).
- Actuator seek time (head movement latency).
- Read = magnetic ➜ electrical; Write = electrical ➜ magnetic.
- Seek time = time to locate required track/sector.
Optical Media
| Medium | Capacity | Laser Wavelength |
|---|---|---|
| CD | Red 780 nm | |
| DVD (single) | Shorter red 650 nm | |
| DVD (dual-side) | ||
| Blu-ray (single) | Violet 405 nm | |
| Blu-ray (dual) |
- Variants: R (recordable once) & RE/RW (rewritable).
Flash Media
- Solid-state; no moving parts → portable, low-power.
- Stores data as differing charge levels in cells (EEPROM technology).
Magnetic Tape
- Sequential access; high capacity, low cost (modern backup archives).
Data Representation & Units
- All media store binary .
- HDD: polarity change.
- Optical: pits & lands reflect laser.
- Flash: cell charge level.
- Conversions
Peripheral Devices
Input
- Keyboard; pointing (mouse, trackball, track-pad, joystick, graphics tablet).
- Scanner technologies