Comprehensive Physics Notes: Projectile and Relative Motion

Principles of Projectile Motion

Projectile motion is a form of motion experienced by an object or particle (a projectile) that is thrown near the Earth's surface and moves along a curved path under the action of gravity only.

  • Acceleration: The acceleration is constant and directed downwards, represented as a=ga = g \downarrow. Specifically, the acceleration components are:

    • ax=0a_x = 0 (no acceleration in the horizontal direction).

    • ay=ga_y = -g (acceleration due to gravity acting vertically downward).

  • Velocity Components:

    • Horizontal Component (uxu_x): Remains constant throughout the flight because there is no horizontal acceleration (ax=0a_x = 0). Thus, ux=ucos(θ)u_x = u \cos(\theta).

    • Vertical Component (uyu_y): The y-component of velocity first decreases to zero at the highest point of the trajectory and then increases in the downward direction. Initial vertical velocity is uy=usin(θ)u_y = u \sin(\theta).

  • Velocity Vector: The velocity at any time can be expressed as u=ucos(θ)i^+usin(θ)j^\mathbf{u} = u \cos(\theta) \hat{i} + u \sin(\theta) \hat{j}.

Terms Associated with Projectile Motion

There are three primary parameters used to describe the motion of a projectile:

  • Time of Flight (TT):

    • Defined as the total time during which the particle remains in the air.

    • It is a property of the y-component of motion.

    • Formula: T=2uyg=2usin(θ)gT = \frac{2u_y}{g} = \frac{2u \sin(\theta)}{g}.

    • Maximum Time of Flight (TmaxT_{max}) occurs when θ=90\theta = 90^\circ, where Tmax=2ugT_{max} = \frac{2u}{g}.

  • Maximum Height (HmaxH_{max}):

    • The maximum vertical height achieved by a particle from the plane of projection.

    • It is also a property of the y-component.

    • Formula: Hmax=uy22g=u2sin2(θ)2gH_{max} = \frac{u_y^2}{2g} = \frac{u^2 \sin^2(\theta)}{2g}.

    • The highest possible value for HmaxH_{max} occurs when θ=90\theta = 90^\circ, where Hmax=u22gH_{max} = \frac{u^2}{2g}.

  • Horizontal Range (RR):

    • The total distance traveled horizontally along the plane of projection.

    • Formula: R=ux×T=ucos(θ)×2usin(θ)g=2u2cos(θ)sin(θ)g=u2sin(2θ)gR = u_x \times T = u \cos(\theta) \times \frac{2u \sin(\theta)}{g} = \frac{2u^2 \cos(\theta) \sin(\theta)}{g} = \frac{u^2 \sin(2\theta)}{g}.

    • Trigonometric Identity used: sin(2θ)=2sin(θ)cos(θ)\sin(2\theta) = 2 \sin(\theta) \cos(\theta).

    • Maximum Range (RmaxR_{max}) occurs when sin(2θ)=1\sin(2\theta) = 1, which means 2θ=902\theta = 90^\circ or θ=45\theta = 45^\circ. Thus, Rmax=u2gR_{max} = \frac{u^2}{g}.

Fundamental Mathematical Relations

  • Relation between Maximum Height (HH) and Time of Flight (TT):

    • H=1g(gT2)2×12=gT28H = \frac{1}{g} \left(\frac{gT}{2}\right)^2 \times \frac{1}{2} = \frac{gT^2}{8}.

  • Relation between Range (RR) and Maximum Height (HH):

    • Using the definitions R=2u2sin(θ)cos(θ)gR = \frac{2u^2 \sin(\theta) \cos(\theta)}{g} and H=u2sin2(θ)2gH = \frac{u^2 \sin^2(\theta)}{2g}, we find:

    • HR=u2sin2(θ)2g2u2sin(θ)cos(θ)g=tan(θ)4\frac{H}{R} = \frac{\frac{u^2 \sin^2(\theta)}{2g}}{\frac{2u^2 \sin(\theta) \cos(\theta)}{g}} = \frac{\tan(\theta)}{4}.

    • Simplified: tan(θ)=4HR\tan(\theta) = \frac{4H}{R}.

  • Complementary Angles for Range:

    • If two projectiles are fired with the same initial speed uu at complementary angles (angles that sum to 9090^\circ, such as θ\theta and 90θ90^\circ - \theta), their Horizontal Ranges will be equal (R1=R2R_1 = R_2), but their Maximum Heights will be different.

Equation of Trajectory

Trajectory motion refers to the relationship between the x and y coordinates of displacement, defining the path followed by the particle.

  • Standard Trajectory Equation: y=xtan(θ)gx22u2cos2(θ)y = x \tan(\theta) - \frac{gx^2}{2u^2 \cos^2(\theta)}.

  • Alternative Form: y=xtan(θ)[1xR]y = x \tan(\theta) \left[ 1 - \frac{x}{R} \right].

  • General Quadratic Form: Given as y=axbx2y = ax - bx^2.

    • Here, a=tan(θ)a = \tan(\theta), so θ=tan1(a)\theta = \tan^{-1}(a).

    • The range R=abR = \frac{a}{b}.

    • The maximum height H=a24bH = \frac{a^2}{4b}.

Projectile Motion on an Inclined Plane

When a projectile is thrown on a plane inclined at an angle α\alpha to the horizontal:

  • Let the x-axis be along the inclined plane and the y-axis be perpendicular to it.

  • Gravity components:

    • gx=gsin(α)g_x = -g \sin(\alpha).

    • gy=gcos(α)g_y = -g \cos(\alpha).

  • Initial velocity components (where projection angle relative to the incline is β\beta):

    • ux=ucos(β)u_x = u \cos(\beta).

    • uy=usin(β)u_y = u \sin(\beta).

  • Time of Flight (TT): Found by setting displacement y=0y = 0.

    • T=2usin(β)gcos(α)T = \frac{2u \sin(\beta)}{g \cos(\alpha)}.

  • Range (RR) along the incline:

    • R=ucos(β)T12gsin(α)T2R = u \cos(\beta)T - \frac{1}{2}g \sin(\alpha)T^2.

    • R=2u2sin(β)cos(β+α)gcos2(α)R = \frac{2u^2 \sin(\beta) \cos(\beta + \alpha)}{g \cos^2(\alpha)}.

Horizontal Projectile Motion

For a particle projected horizontally with speed uu from a height hh:

  • Time taken to reach the ground: T=2hgT = \sqrt{\frac{2h}{g}}.

  • Horizontal Range: R=uT=u2hgR = uT = u \sqrt{\frac{2h}{g}}.

  • Velocity at any time tt: v=ui^gtj^\mathbf{v} = u \hat{i} - gt \hat{j}.

    • Magnitude: v=u2+(gt)2v = \sqrt{u^2 + (gt)^2}.

    • Direction: tan(ϕ)=gtu\tan(\phi) = \frac{gt}{u}.

Principles of Relative Motion

If no frame is specified, the ground is assumed to be the reference frame.

  • Relative Velocity: The velocity of object B with respect to object A is written as:

    • vBA=vBvA\mathbf{v}_{BA} = \mathbf{v}_B - \mathbf{v}_A.

  • Observation Principle: To observe motion from object A's perspective, imagine sitting on A (bringing it to rest) and adding the negative of A's velocity to object B.

  • Relative Acceleration: aBA=aBaA\mathbf{a}_{BA} = \mathbf{a}_B - \mathbf{a}_A.

  • Special Scenario - Overtaking vs. Crossing:

    • Overtake: Same direction (vrel=v1v2\mathbf{v}_{rel} = v_1 - v_2).

    • Crossing: Opposite direction (vrel=v1+v2\mathbf{v}_{rel} = v_1 + v_2).

    • Orthogonal Motion: 9090^\circ angle (vrel=v12+v22v_{rel} = \sqrt{v_1^2 + v_2^2}).

River-Crossing and Rain-Man Problems

  • River Crossing (Minimum Time):

    • To cross in the shortest time, the swimmer must swim perpendicular to the river flow.

    • tmin=dvst_{min} = \frac{d}{v_s}, where dd is width and vsv_s is swimmer speed.

    • Drift x=vr×tminx = v_r \times t_{min}, where vrv_r is river speed.

  • River Crossing (Minimum Distance/Drift):

    • To cross to the point exactly opposite (drift=0drift = 0), the horizontal component of swimmer's velocity must cancel the river's speed: vssin(θ)=vrv_s \sin(\theta) = v_r.

    • Condition: Possible only if v_s > v_r.

  • Upstream and Downstream:

    • Downstream velocity: v+uv + u (with the flow).

    • Upstream velocity: vuv - u (against the flow).

  • Rain-Man Problems:

    • Velocity of rain relative to man: vRM=vRvM\mathbf{v}_{RM} = \mathbf{v}_R - \mathbf{v}_M.

    • To find the angle to hold an umbrella, calculate the vector direction of vRM\mathbf{v}_{RM}.

Numerical Examples and Key Calculations

  • Example 1: Range = 3 times Maximum Height

    • tan(θ)=4HR=4H3H=43\tan(\theta) = \frac{4H}{R} = \frac{4H}{3H} = \frac{4}{3}.

    • θ=tan1(4/3)=53\theta = \tan^{-1}(4/3) = 53^\circ.

  • Example 2: Range for Angles 45θ45-\theta and 45+θ45+\theta

    • Ratio of Time of Flight: T1T2=sin(45θ)sin(45+θ)=1tan(θ)1+tan(θ)\frac{T_1}{T_2} = \frac{\sin(45-\theta)}{\sin(45+\theta)} = \frac{1 - \tan(\theta)}{1 + \tan(\theta)}.

    • Ratio of Maximum Heights: H1H2=sin2(45θ)sin2(45+θ)=(1tan(θ)1+tan(θ))2\frac{H_1}{H_2} = \frac{\sin^2(45-\theta)}{\sin^2(45+\theta)} = \left(\frac{1 - \tan(\theta)}{1 + \tan(\theta)}\right)^2.

  • Example 3: Projectiles with Same Speed at Different Angles

    • Projectiles fired at 3030^\circ and 6060^\circ with speeds 40m/s40\,m/s and 60m/s60\,m/s.

    • Ratio of Ranges: R1R2=u12sin(60)u22sin(120)=402602=16003600=49\frac{R_1}{R_2} = \frac{u_1^2 \sin(60)}{u_2^2 \sin(120)} = \frac{40^2}{60^2} = \frac{1600}{3600} = \frac{4}{9}.

  • Example 4: Kinetic Energy at Highest Point

    • Initial Kinetic Energy K=12mu2K = \frac{1}{2}mu^2.

    • At peak height, velocity is ucos(θ)u \cos(\theta).

    • Kpeak=12m(ucos(θ))2=Kcos2(θ)K_{peak} = \frac{1}{2}m(u \cos(\theta))^2 = K \cos^2(\theta).

    • For θ=60\theta = 60^\circ, Kpeak=K×(1/2)2=K/4K_{peak} = K \times (1/2)^2 = K/4.

  • Example 5: Multiple Collisions/Bouncing

    • A particle dropped from height h0h_0 bounces with coefficient of restitution ee.

    • Total Distance Travelled: S=h0(1+e21e2)S = h_0 \left(\frac{1 + e^2}{1 - e^2}\right).

    • Total Time until Rest: T=2h0g(1+e1e)T = \sqrt{\frac{2h_0}{g}} \left(\frac{1 + e}{1 - e}\right).

  • Example 6: Range Given Velocity Vector

    • If velocity u=6i^+8j^\mathbf{u} = 6 \hat{i} + 8 \hat{j}, then ux=6u_x = 6 and uy=8u_y = 8.

    • R=2uxuyg=2×6×810=9.6mR = \frac{2 u_x u_y}{g} = \frac{2 \times 6 \times 8}{10} = 9.6\,m.

  • Example 7: Area of Bullet Spread

    • Bullets fired in all directions with speed uu.

    • Spread Area = πRmax2=π(u2/g)2=πu4g2\pi R_{max}^2 = \pi (u^2/g)^2 = \frac{\pi u^4}{g^2}.