Comprehensive Physics Notes: Projectile and Relative Motion
Principles of Projectile Motion
Projectile motion is a form of motion experienced by an object or particle (a projectile) that is thrown near the Earth's surface and moves along a curved path under the action of gravity only.
Acceleration: The acceleration is constant and directed downwards, represented as . Specifically, the acceleration components are:
(no acceleration in the horizontal direction).
(acceleration due to gravity acting vertically downward).
Velocity Components:
Horizontal Component (): Remains constant throughout the flight because there is no horizontal acceleration (). Thus, .
Vertical Component (): The y-component of velocity first decreases to zero at the highest point of the trajectory and then increases in the downward direction. Initial vertical velocity is .
Velocity Vector: The velocity at any time can be expressed as .
Terms Associated with Projectile Motion
There are three primary parameters used to describe the motion of a projectile:
Time of Flight ():
Defined as the total time during which the particle remains in the air.
It is a property of the y-component of motion.
Formula: .
Maximum Time of Flight () occurs when , where .
Maximum Height ():
The maximum vertical height achieved by a particle from the plane of projection.
It is also a property of the y-component.
Formula: .
The highest possible value for occurs when , where .
Horizontal Range ():
The total distance traveled horizontally along the plane of projection.
Formula: .
Trigonometric Identity used: .
Maximum Range () occurs when , which means or . Thus, .
Fundamental Mathematical Relations
Relation between Maximum Height () and Time of Flight ():
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Relation between Range () and Maximum Height ():
Using the definitions and , we find:
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Simplified: .
Complementary Angles for Range:
If two projectiles are fired with the same initial speed at complementary angles (angles that sum to , such as and ), their Horizontal Ranges will be equal (), but their Maximum Heights will be different.
Equation of Trajectory
Trajectory motion refers to the relationship between the x and y coordinates of displacement, defining the path followed by the particle.
Standard Trajectory Equation: .
Alternative Form: .
General Quadratic Form: Given as .
Here, , so .
The range .
The maximum height .
Projectile Motion on an Inclined Plane
When a projectile is thrown on a plane inclined at an angle to the horizontal:
Let the x-axis be along the inclined plane and the y-axis be perpendicular to it.
Gravity components:
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Initial velocity components (where projection angle relative to the incline is ):
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Time of Flight (): Found by setting displacement .
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Range () along the incline:
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Horizontal Projectile Motion
For a particle projected horizontally with speed from a height :
Time taken to reach the ground: .
Horizontal Range: .
Velocity at any time : .
Magnitude: .
Direction: .
Principles of Relative Motion
If no frame is specified, the ground is assumed to be the reference frame.
Relative Velocity: The velocity of object B with respect to object A is written as:
.
Observation Principle: To observe motion from object A's perspective, imagine sitting on A (bringing it to rest) and adding the negative of A's velocity to object B.
Relative Acceleration: .
Special Scenario - Overtaking vs. Crossing:
Overtake: Same direction ().
Crossing: Opposite direction ().
Orthogonal Motion: angle ().
River-Crossing and Rain-Man Problems
River Crossing (Minimum Time):
To cross in the shortest time, the swimmer must swim perpendicular to the river flow.
, where is width and is swimmer speed.
Drift , where is river speed.
River Crossing (Minimum Distance/Drift):
To cross to the point exactly opposite (), the horizontal component of swimmer's velocity must cancel the river's speed: .
Condition: Possible only if v_s > v_r.
Upstream and Downstream:
Downstream velocity: (with the flow).
Upstream velocity: (against the flow).
Rain-Man Problems:
Velocity of rain relative to man: .
To find the angle to hold an umbrella, calculate the vector direction of .
Numerical Examples and Key Calculations
Example 1: Range = 3 times Maximum Height
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Example 2: Range for Angles and
Ratio of Time of Flight: .
Ratio of Maximum Heights: .
Example 3: Projectiles with Same Speed at Different Angles
Projectiles fired at and with speeds and .
Ratio of Ranges: .
Example 4: Kinetic Energy at Highest Point
Initial Kinetic Energy .
At peak height, velocity is .
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For , .
Example 5: Multiple Collisions/Bouncing
A particle dropped from height bounces with coefficient of restitution .
Total Distance Travelled: .
Total Time until Rest: .
Example 6: Range Given Velocity Vector
If velocity , then and .
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Example 7: Area of Bullet Spread
Bullets fired in all directions with speed .
Spread Area = .