cooperation and conflict notes

  • See something occur in natural world - because that happens - therefore it is “good”

  • See this when talking about violence and war - that is just how it is because it has occurred for so long

  • Want to avoid that as much as possible

  • Social behavior - have to be very careful

  • What is typically does not determine what is right

  • “This behavior is natural therefore it is normal”

  • Our goal - not to condemn or praise - biological understanding doesn’t say what “should be”

  • Guard against assuming


Important point #2 - Evolution Matters - Don’t ignore species evolved characteristics

  • Being aware of naturalistic fallacy protects from incorrectly arguing biological basis for determining values

  • Must guara against assuming we can easily create any kind of moral system we want

  • Braind and culture are rooted in evolutionary history of our species

  • Avoid extrapolating assumptions from biology without context or understanding of the difference between natural world 

  • Should use both biology and psychology to fully understand - need to be careful - not to justify violence 


Important point #3 - motivational autonomy- biology determine what CAN be not what MUST be

  • Our species-typical brain and social structure provide building blocks

  • Come from social animals that worked and lived in groups

  • History provides building blocks of biology and psychology 

  • Part of job - ask the question - what are the evolutionary building blocks, what is their function, how do they operate

  • Human social behavior - anger, trust, cooperation - very important - highly malleable 

  • Not true of all of human biology or psychology 

  • Don’t always have conscious control of everything - certain reflexes/instincts

  • Hardwiring - not malleable/changeable - very different to emotion system 

  • Anger - as a social emotion - important component of cooperation 

  • Shaped by natural selection when resources or status threatened by someone else - building block 

  • Not everyone respond the way - quick to anger/slow to anger

  • Social rules around expressing anger differ cross culturally 

  • Anger is a building block but not a hardwired reflex 

  • Anger used by our cultural experiences 

  • Deck of cards - 52 cards - randomly bring out a new suit - only 52 that is how it goes 

    • That is how evolution - created deck of cards, anger, shame, guilt, trust - can’t decide to not have part of emotion system 

    • Can create endless card games with 52 cards - how individuals and groups an use basic building blocks to determine cooperation and conflict - can basically do anything

    • Shaped by evolution but how they get modified - variable and changeable across time and culture 

    • We should be skeptical about the inevitability of any kind of outcome or generalization (eg war is inevitable, people are fundamentally selfish)

  • No behavior is inevitable - it must occur 

  • No human social behavior that we can observe - matches the reflex - always variability and proximal control over that 

  • Biology doesn’t program u


Important point #4 - The social nature of our species is the key for cruelty and kindness

  • Human life is organized around groups

    • Without living in a group, ancestral human would quickly perish 

    • Working with other people - how people survive 

    • Still completely dependent on groups for survival and thriving

    • Trust - 330 million people - how do we as a massive group - how do we work together at a giant scale 

    • Interpersonal level vs societal level - what are the consequences of living in a society where trust is breaking down 

  • Heritage and current reality of human as group living primates is the single, simple, key to everything we are going to talk about in this class

Important point #5 - The Human brain’s capabilities reflect our evolution

  • Some key features 

  1. Rich emotion system with fast reaction to events

  2. Slower conscious system that interprets and makes sense of our behavior

  3. Cognitive and behavioral flexibility

  4. Culture as as source of flexibility and variability in behavior

  • Culture and biology are not at odds - culture is a prime element of human evolution

  • Judge people based on how control emotions - also culture (homophobia, sexism, racism) who is allowed to express emotions

  • Culture deep part of biology - 

  • Cultural practices - expression of genes

  • Can live within any ecosystem on the planet

  • Programmed to acquire language and culture but no specific one

  • Culture creating animals - have had culture long enough 

  • Evolutionary pressures occurred within the context of human culture


Humans are Group- Living Primates 

  • Part of large group of mammal - 400 - part of order - Primate

    • Common ancestor - 60 - 90 million years ago  - from that all primates have evolved 

  • Hominidae - split from other primates about 15 million years ago

    • Humans, chimps, gorillas, orangutans

    • Mammals and then primates and then this family group of species

  • Humans did not evolve from chimpanzees - cousins - have common ancestor but didn’t descend from them - in parallel with us - cousins related - have common ancestor

Chimps closest living relatives 

  • Did not evolve from chimps

  • Fairly recent common ancestor lived about 7 million years ago

  • Two distinct species of chips with common ancestor - 1 - 2 million - similar appearance, different social behavior 

    • Common chimp - violent

    • Bonobo - less violent, more affectionate, sexual behavior 

  • Because of their recent ancestor - expect them to have similar social behavior - but it isn’t true

  • Common chimps

    • Higher levels of aggression 

    • Stronger status competition within groups

    • Radically more violent behavior towards stranger chimps

  • Bonobos 

    • Use less violent means of conflict management

      • Female leadership to a greater degree

      • Sexual behavior a key component of conflict behavior

      • Greater diversity of sexual behavior 

Geographic Range of Bonobos Limited to the Democratic Republic of Congo 

  • Limited by river - can’t get to each other 

Closest non living relatives - neanderthals 

  • They are more robust - larger bones 

Homo sapiens closest non living relative - homo neanderthalensis

  • Common ancestor 500 - 800 thousand years ago 

  • Neanderthals and biologically modern humans - overlapped for about 200k years

  • Geographic overlap 

  • Went extinct 30k years ago - south of spain last known location - gibraltar 

  • Used tools, buried dead, created art, spoken language 

  • Worked in groups

  • Neanderthals bones - many broken bones, got a lot of calories through large game - got bad injuries from it, if you didn’t have someone take care of you - will die 

  • Intensely social - behavioral sense - it is clear 

Last 20 years of research

  • Archaic humans - coexisting, other closely related species 

  • Neanderthals - europe in middle east

  • Other populations of archaic species in asia 

  • Able to reconstitute genetic sequence - able to see intermixing across species 

  • Interbreeding between populations

Ancestors and Their Ancestors - Hunter Gatherer 

  • Small bands of people, many related

  • Low population density 

    • Could be as low as 5k humans on planet 

    • Low genetic variability between humans compared with other species - human genetic highly homogenous compared to other species - because we almost went extinct  

  • Those who survived - founders of what we look like now

  • Scavenging as much or more than big game hunting

  • Adaptations for running - little hair - efficient heat regulation through sweating 

  • Current hunter gatherer - walking/running gazelles or other animals to death (long distance, run all day, won’t overheat)

Key features of hunter gatherer culture

  • Big risks

    • Starvation 

    • Predation from large carnivores

    • Get safety from tool use and teamwork

  • Most of time - little benefit from risk of violent conflict with other groups of humans

    • Changes when get settled over agriculture groups - fighting over land/resources/livestock

    • Cultural diversity between hunter gatherers - some more egalitarian some with more hierarchy 

      • In general more egalitarian than agriculture

      • Men hunt in groups - real effort to share responsibility, success, hide who killed animal - not one ‘big man’

      • Some deal with violence, some just leave, would break apart, no need to fight over cattle, land, etc

      • Start to see ruler/alpha in agricultural societies

  • Avoiding ostracism - follow group, don’t anger others, be valued -want to be liked, want people to take care of you

  • Avoiding being taken advantage of - anger when others ‘cheat’, by not pulling weight or don’t return favors

  • Gaining status - but not induce envy 

  • Be wary of strangers

Modern environments different than what our hunter ancestors

  • Agriculture began 10,000 years ago 

    • Cities 5,000 years

  • Agriculture effects on human society 

    • Less egalitarian - more concentration of wealth and power, increase in patriarchy 

    • Less interpersonal violence, more intergroup violence

    • More interaction with strangers, trust based on abstract group membership, social control 

    • Written language - requires learning (vs spoken language doesn’t require effort)

Evolution, Culture, Motivational Autonomy 

  • Biological evolution had shaped basic building blocks of humans psychological capacity for social interaction 

    • Theory of mind

    • Homo sapiens - largely biologically  “set” for 10s of thousands of years

  • Species has undergone rapid cultural that shape HOW  those evolved building block sa reuse

    • Biological determines what Cane Be not what Must Be (motivational autonomy) 

    • Hunter gatherer to agriculture - wasn't because of genetic change


What Economic Games Tell us About the Underlying Building Blocks of Human Social Relations



Rational Choice Models of Human Behavior

  • Models developed in econ that assume human behavior is and should be “rational” and self interested/selfish

  • How well do these models of human behavior match reality 

  • If there are deviations, do these result in “worse” outcomes?

    • Is rationality and self interest (in the narrow sense of models) optimal?

  • Rational choice theory - very clear about predictions

  • Psychology - theories and models of human behavior - fuzzy - can’t really be disproven 

  • Rational choice theory - when it starts to fail - can learn something important - it does explain a lot of behavior - when it breaks down - learning something interesting about hwo human shaped by natural selection = engage in cooperation

  • RCT - assume that humans do things  that benefit themselves 

  • Describes one mode of human cooperation - but not necessarily all of it 

Game Theory 

  • How people should make decisions about interactions with others when they have minimal information 

  • “Games” (tasks) - doesn’t mean game in usual way 

  • Structure of game recreates (in a stripped down format) problems that people face in social interactions 

    • Mimics the evolutionary contexts that shaped the building blocks of our psychology 

  • Take out complexity of everyday life, people you know, barebones structure

  • Recreating core aspects of different challenges that ancestors faced 

Key Examples of Experimental Games: Prisoner’s Dilemma Game

  • Two players, each of whom must make a choice of behavior

    • Know the options faced by the other player

    • Can’t communicate with them

    • Must make a choice in uncertainty - decide what to do - not knowing what the other person will do (vice versa) 

  • Measures trust and assumptions about cooperation

  • Zero deception - everything told to participant - true, will tell you everything about task you will do 

  • Told - another participant elsewhere in lab - will be your partner in game (never meet them)

  • Can’t communicate with them - trying to decide what to do 

Prisoner’s Dilemma Trade-Offs… Using Money In Experiments

  • Player a - have to make choice on which row you will choose 

  • Player b - choosing between column 

  • If player a and b choose

  • Don’t know what the other player will choice

  • Two players 

    • A.b 

  • Each choice has to make a choice

    • X or y 

    • Knowing that the other player is faced with this choice too

  • X - cooperative, trusting choice

  • Y - selfish, untrusting choice 

  • Rational choice theory - choose y - protect self from downside - if you have irrational player b - could get 90 

  • Y - dominant choice in game theory 

  • Two rational players - end up with less if you were both irrational 40 and 40 vs 70 and 70

  • If both players ‘irrational’ - 70

  • Paradox - joint benefits highest - when both choose cooperative options - and they often do!

  • But always the temptation to exploit and the risk of exploitation

  • The story of human cooperation is how we both evolved biologically (evolve) and culturally (learn) to move to more stable and complex forms of trust and cooperation

  • More rounds of games - more cooperation (learn to trust?)

Trust Game – Willingness to Make Investment in Others 

  • Similarities with prisoners dilemma

  • People given starting amount of money 

  • Can transfer money to another person

    • “Truster” role 

    • Money sent is tripled 

    • Can send as much as you want, walk out of lab with 100 

    • Send 50 to other player - other player will get 150 - that person has option to send money back to you 

  • Receiver (trustee) can send portion back 

    • How much would you send?

  • From point of RCT - they should keep all money 

  • Most people send some money back - person who sent money - come out with as much as they started - person who received 

  • Money is higher than if people followed rational choice theory 

Dictator Game 

  • Two participants, one given a pot of money and the right to distribute as she wishes

    • No communication, receiver gets whatever the giver decides, no repeated interaction 

    • Rational narrow self interested response is to give zero to other person

  • Measures motivation for altruism and helping 

  • RCT - thinks that you you will keep entire amount 

  • Not harming them by not giving them any money 

  • What do people actually do - most people send a little money 

  • Send less in trust game (bc you know you will not get it back)

  • Assessing motivation for just helping with no return 

  • Help to not feel bad - evolved mechanism - probably irrational - feeling bad if you don’t help - evolved mechanism in operation - designed to feel bad if others are in need 

    • Mostly help when it is easy, when people you know, when cost is low 

Ultimatum Game 

  • Same structure as dictator game - except 

  • Receiver can ‘veto’ the distribution in which case neither of them gets anything 

  • Rational narrow self interested behavior is for givers to provide the smallest possible non zero mount and receivers to accept any non zero amount 

  • Measures norms of sharing and fear of and willingness to engage in ‘costly punishment’ for ‘unfairness’

  • If you start receiving less - start veto deal - take money away

  • Is it rational to veto $1 - you’ve got money that you didn’t have before - 

  • Costly punishment - give something up to punish someone else - people are very willing to do that 

  • Most people that start with endowment - send very fair offers - usually 50/50 - no one will veto that deal - be sure you will walk out with money - safe option - won’t expect most of money 

  • Retaliation and revenge play role in cooperation - when people exploit us - required for cooperation to evolve 


Building Blocks of Human Groups and Relationships

  • We as social species - social cooperative rationality - prepared biologically to take the bet - might be to our benefit to trust and cooperate with other people 

  • Biological and cultural evolution 

Evolution, Culture, Motivational Autonomy 

  • Biological evolution shaped the basic building block of human’ psychological capacity for social interaction

    • Language, emotion systems, theory of mind, relational models

    • Theory of mind - why are others intention, motivation, did they mean to hurt feelings 

    • Relational model - social exchange with another person

      • What is guiding that interaction 

      • Core building blocks - part of biology - how they are utilized - shaped 

      • Evolved to have capacity for language - not a specific language 

    • Homo sapiens - largely been biologically “set” for tens of thousands of years

    • Species has undergone rapid cultural changes that shape HOW those evolved building blocks are used 

What is the “Grammar” of social relations 

  • Parallel with language - universal grammar consists of atomic agrammatical cartoeis and relations that building blocks of the particular grammar of all human languages over which syntactic structures and constraints on those structures which are defined

  • Universal grammar would suggest that all language possesses the same set of categories and relations

  • Linguists, psychologists, neuroscientists continue to debate (intensely!!) what, exactly, are the building blocks of language

  • We know human capacity for language is “innate” – but the interplay of basic evolved building blocks and developmental processes is still a major scientific enterprise with many unknowns!

  • Relational models 

  • Types of groups 

  • Core moralities 

Relational Models 

  • Four core ways of managing interpersonal interacts

    • Communal sharing

      • Interaction in which needs and cost assigned to people are undifferentiated so that distinct individual identities are disregarded and commonalities are emphasized

      • Main motive - satisfying need

      • Must come to complete agreement  for it to work - don’t use it so much for decision making 

      • Other times - consensus important thing

    • Equality matching 

      • Interaction in which there is tracking of exchange

      • Turn taking, one person-one vote

      • Main motive - balance 

    • Market pricing

      • Interaction in which participants are each measuring and trying to maximize or optimize the value of exchange 

      • Often but not always a monetary value

      • Goals are optimization and maximizing value 

    • Authority ranking

      • Interaction in which participants are guided by hierarchical ranking to make division

      • Lower status duty to follow, higher status duty to protect 

Relational Models Help Guide Interactions and also help form groups

  • Group - set of people that some kind of interaction and shared identity over time

    • Human life in ancestral environments 

      • Famly

      • Band structure

      • Language groups

      • Temporary hunting or gathering groups

    • Modern environments have great diversity of groups – is there  a taxonomy of different types of groups in people’s minds?

Varieties of groups

  • What is the everyday person’s intuitive understanding of different types of groups

  • Four types of group emerge again and again when we use different statistical methods and measures

    • Intimacy groups (family, friends, romantic relationships, tight knit groups - sports, military)

    • Task groups (employment groups, juries, volunteer groups)

    • Loose association (wide array of groups with more superficial or short lasting membership) - same plane, listening to orchestra - still rules of conduct, norms, social relationships, very temporary, very loose knit - still there - low threshold to be in a group together 

    • Social categories (broad identities - race, religion, gender, nationality)

      • Have qualities of intimacy groups

      • People put a lot of weight onto identities

      • These type of identities less important to hunter gatherers

    • How permeable is the group - how easy to get in and out of 

    • Intimacy groups - low in permeability, long in duration

What Differentiates these Groups

  • Four key underlying structural variable so groups are the “bones: underlying the taxonomy

  • Duration

  • Permeability

  • Size

  • Degree of interaction of communication amongst groups members

  • Different groups have

    • Different structural properties

    • Rely on a different mix of relational models 

      • Authority ranking, communal sharing 

Modern environments different than what hunter gatherers ancestors

  • Agriculture began 10,000 years ago 

  • Cities - 5,000 

  • Agriculture's effects on human society 

    • Less egalitarian (more concentration of wealthy and power), increase in patriarchy 

    • Less interpersonal violence, but more intergroup violence

    • More interaction with strangers, trust based on abstract group members, social control 

What are some key changes that have occurred in human social structure 

  • 3 main changed 

    • Broad social identities

    • Greater ease in creating groups and identities, not even requiring face to face interaction

    • Huge increases in thee extent


    • A huge increase in the extent to which the relational

    • principle of Market Pricing guides our behavior

    • • So much so that there has been debate about whether all

    • human “cooperation” is guided by this mindset (Rational

    • Choice Theory)


Ancestral and Current Environments and Societies

  • Our perceptions of fairness and trust are not just about interpersonal setting

    • Though this interpersonal setting is what our ancestors mostly experiences in their small and very egalitarian societies

  • To apply this idea of “core evolved building blocks” to the real world we have to look at distribution, fairness, and trust, at a societal level

    • Our societies are radically different in many ways than ancestral hunter gatherer societies

Studying Distribution of Income and Wealth 

  • Recall the ultimatum game? Can you think about who that does and does not apply to your role in society as s whole

    • In what role are you

    • Do you have veto power 

    • Wealth inequality has grown more drastic 

    • Rich get richer, poor get poorer

Gini Index - overall measure of income inequality 

  • Higher is more inequality 

Wealth 

  • Pew Analysis - Lower Income Households Wealth Peaked in 2001

Consequences of Economic Inequality – Research questions 

  • How do people explain and perceive these changes?

  • What are the consequences of living in a society where stagnation or decline rather than growth is the norm for a large % of the population

  • Very important risk factor for social conflict

    • Impacts trust and perceptions of fairness

  • At high levels - is associated with lower economic growth 

  • Negative mental health and health outcomes

  • Worse social mobility (raising your social class from that of your parents)           

Higher inequality linked to lower social mobility 





What do people want? Do we notice and dislike inequality?

  • This is new area of research, but studies have been building our knowledge

  • Example of this research, Kiatpongsan and Norton Pay Study 

  • Asked people in different countries what their perceptions were of the pay of top corporate executives compared to regular workers

    • What should it be

    • What do you think it is 

Ideal and Estimated Ratio of Worker to CEO pay 

  • No one is saying that the gap and CEO should be bigger

  • It is more unequal than what people want it to be

  • US - average fortune 500 CEo earns 351 times the workers in those companies 

  • People do see inequality more than they want, they are aware 

  • Even larger than people are aware

  • Ultimatum game - right in your face - researchers just told us how much people are getting - not as clear in real life 

  • Massively underestimate amount of inequality 

Responses to Inequality 

  • Data might be depressing 

    • Few things in human social life are set in stone

    • Positive conflict, things that can end well 

Oishi - Lower Happiness Correlated with High Inequality 

  • General trust – happiness – perceived fairness – income inequality