Physics 1050 Lecture 2 Notes
- There are two similarly-looking sites for this course with different purposes:
- UVA Canvas site for 1050: access to syllabus, gradebook, Piazza, lecture slides and videos.
- WileyPLUS site for 1050: access to textbook, pre-quizzes, homework, practice problems.
- You will need access to both.
- WileyPLUS setup:
- Go to http://www.wileyplus.com/go/login.
- Click “Sign up now” to create an account.
- Enter course section ID B01614 (PHYS 1050 - Fall 2025) to find your course and complete registration.
- Piazza (for questions outside of lecture):
- Access at https://piazza.com/virginia/fall2025/phys1050/home
- Or access Piazza from the left-side toolbar in Canvas to post questions and browse answers.
- Poll Everywhere (real-time lecture responses):
- Go to pollev.com/chrisneu and follow online instructions.
- You will be asked to authenticate via the virginia.edu SSO, then create a Poll Everywhere account.
- Use your primary virginia.edu email address when creating your Poll Everywhere account (e.g., mst3k@virginia.edu).
- WileyPLUS course ID: B01614
- Optional quick access: PollEv.com/chrisneu or scan the QR code provided in materials.
- Note: These tools support different aspects of the course (textbook vs. interactive questions vs. class-wide discussions).
Tutorial Sessions and Note-Taker Opportunity
- Learning Assistants (LAs) for this class:
- Itzal De Urioste Terrazas
- Juliette Steffensen
- Lihong Yao
- LAs will hold tutorial sessions (timing still To Be Confirmed).
- Volunteer note-taker opportunity:
- Scan daily notes and send a PDF to the instructor.
- Several doc scanning apps are available; not a heavy burden.
- If interested, contact the instructor directly.
- If you can’t attend tutorial sessions or office hours:
- Use Piazza to pose questions.
Reminders
- Please complete the pre-semester questionnaire if not yet done (sample numbers shown: 113 out of 135 so far).
- Course communications will come via email:
- Announcements posted to Canvas site
- Emails to your virginia.edu Inbox
- Do not opt out of receiving messages; check your Inbox regularly for communications about this course and others.
Skating: The Main Topics Today
- Inertia
- Position
- Velocity and speed
- Force
- Acceleration (speeding up, slowing down, changing directions)
- Mass
- Newton’s First and Second Laws
Skating: Conceptual Illustration
- Skating on ice can appear magical: a person on skates can stand stationary, then initiate motion without an external push, glide at a steady speed with nothing pushing them, and continue gliding until they stop.
- Real discussion points:
- Why does a skater start to move?
- Why does a skater keep moving?
- Why does a skater stop?
- Could a skater travel forever?
- Note: This is a everyday-physics scenario to illustrate inertia and forces, not magic.
Definitions: Speed and Velocity
- Speed
- A measure of how far an object travels in a given time.
- Units: \,m/s\ (meters per second).
- Instantaneous speed: speed at a particular moment (e.g., a car speedometer).
- Average speed: total distance divided by total time.
- Velocity
- A measure of how far an object travels in a given direction in a given time.
- Units: \,m/s\ in a specific direction (e.g., m/s due north).
- Steady velocity: moving in a straight line at a constant speed (no speeding up or slowing down).
- Acceleration: any change in velocity (speed, direction, or both).
- Acceleration is a vector quantity.
- If velocity changes, the object experiences acceleration.
Case Studies: Speed and Velocity
- Case 1 (Case 1): Skater gliding straight East for 5 seconds, traveling 1 m each second.
- Total distance after 5 s: 5 m
- Average speed: 5 m / 5 s = 1 m/s
- Instantaneous speed throughout: 1 m/s
- Velocity: 1 m/s East (constant both magnitude and direction)
- Conclusion: This is a case of steady velocity.
- Case 2 (Case 2): After 5 seconds, the skater turns North and continues for another 5 seconds, still at 1 m per second.
- Total distance after 10 s: 10 m
- Average speed: 10 m / 10 s = 1 m/s
- Instantaneous speed: 1 m/s throughout
- Velocity: not constant due to change in direction (east then north)
- Conclusion: Not a case of steady velocity – velocity is a vector and changes direction.
Inertia and Newton’s First Law (N1L)
- Inertia: resistance of any object to changes in its motion.
- In the absence of external influences, an object at rest stays at rest, and a moving object keeps moving at a constant velocity.
- Inertia is a property of every object; the amount of inertia is quantified by the object's mass.
- Newton’s First Law (N1L): An object free of external influences moves in a straight line with constant speed (i.e., at constant velocity).
- Context note: Inertia is foundational for understanding how forces relate to motion.
Forces and Vector Sums
- A force is a push, pull, or pivot that influences motion.
- A force is a vector quantity; direction matters.
- Objects can experience multiple forces simultaneously.
- Net force: the vector sum of all individual forces acting on the object.
- Net force determines the resultant acceleration.
- Restatement of N1L: An object not subject to outside forces moves at constant velocity; stationary is a special case of constant velocity (velocity = 0).
Fundamental Lesson of Physics 1060
- If an object speeds up, slows down, or changes direction, it must be experiencing a force.
- The applied force on an object has a magnitude and a direction.
- The magnitude of the applied force is proportional to the change in the object's speed.
- The direction of the applied force depends on the change in trajectory.
- A change in speed or trajectory is called acceleration (a vector quantity).
Back to the Skater: Starting and Stopping
- Starting from rest: if there is a net force on the skater, they will start to move in the direction of that net force.
- Gliding with a net force opposite to motion: the skater will slow and stop.
- Both starting and stopping involve a change in velocity (acceleration).
- Acceleration is a vector, denoted as
- a
- Represents a change in either the magnitude or the direction of velocity, or both.
Acceleration, Force, and Mass (Newton’s Second Law)
- A net applied force causes acceleration.
- Inertia reflects an object’s resistance to a change in velocity; mass quantifies inertia.
- Relationship (Newton’s Second Law):
- Vector form: a=mF
- Equivalent (often used): Fnet=ma
- Implications:
- More mass -> more inertia -> greater resistance to acceleration for a given net force.
- Less mass -> less inertia -> easier to accelerate for a given net force.
Demonstrations of Inertia (references on the slides)
- Inertia demonstrations shown in class materials:
- Bottle & Pencil
- Tablecloth Pull #1
- Hanging Masses
- These demonstrations illustrate how inertia resists changes in motion when external forces are removed or redistributed.
Tablecloth Demonstration: Questions to Consider
- What forces are present on the plate, cutlery, wineglass, and tablecloth?
- Why do the plate, cutlery, and wineglass stay largely stationary when the tablecloth is jerked away?
- How does the observed behavior relate to inertia?
What Comes Next
- To do:
- Complete the pre-semester survey (example: 113/135 responses so far).
- Register for WileyPLUS, Piazza, and Poll Everywhere if not yet done.
- Do the readings for next week.
- PQ1 due Monday, 1 Sept at 1pm.
- Reminders:
- Office hours: Wed, Fri 2–3 pm in Physics 045.
- LA optional tutorial sessions: day/time/location TBD.
- See Online Meetings area in the left-hand sidebar for Zoom details.
- If you can’t attend office hours or Tutorial Sessions, post questions on Piazza.
- Extra note for the UVA community:
- The slide content includes a campus event teaser: UVA football vs. Coastal Carolina, Saturday kickoff at 6 pm.