2D Motions and Projectile Motions
2D and 3D Position, Velocity, and Acceleration
Position vectors-
2D: \mathbf{r} = x\hat{\mathbf{i}} + y\hat{\mathbf{j}}.
3D: \mathbf{r} = x\hat{\mathbf{i}} + y\hat{\mathbf{j}} + z\hat{\mathbf{k}}.
Velocity: Rate of change of position-
2D/3D: \mathbf{v} = \frac{d\mathbf{r}}{dt} = \dot{x}\hat{\mathbf{i}} + \dot{y}\hat{\mathbf{j}} \;(\text{and } +\dot{z}\hat{\mathbf{k}} \text{ in 3D}).
Acceleration: Rate of change of velocity-
2D/3D: \mathbf{a} = \frac{d\mathbf{v}}{dt} = \ddot{x}\hat{\mathbf{i}} + \ddot{y}\hat{\mathbf{j}} \;(\text{and } +\ddot{z}\hat{\mathbf{k}} \text{ in 3D}).
Key relations-
Velocity is d\mathbf{r}/dt.
Acceleration is d\mathbf{v}/dt.
Speed and Components
Speed (magnitude of velocity)-
2D: ||\mathbf{v}|| = \sqrt{\dot{x}^2 + \dot{y}^2}.
3D: ||\mathbf{v}|| = \sqrt{\dot{x}^2 + \dot{y}^2 + \dot{z}^2}.
Velocity components: vx = \dot{x}, \quad vy = \dot{y}, \quad v_z = \dot{z}.
Acceleration components: ax = \ddot{x}, \quad ay = \ddot{y}, \quad a_z = \ddot{z}.
Direction and Acceleration
Acceleration can exist even with constant speed if velocity direction changes (e.g., circular motion).
Independence and Superposition in Multi-Dimensional Motion
Orthogonal components (x, y, z) are independent; time links them.
Solve by superposing 1D motions.
Practical takeaway: Break problems into independent 1D motions, then combine results via time.
Projectile Motion Overview
Projectile motion: Free fall with gravity as the only force, so acceleration is only in the y-direction.
Acceleration components: x-direction acceleration is zero; y-direction acceleration is due to gravity (approx. 9.8 \text{ m s}^{-2} downwards).
Consequence: x-motion has constant horizontal velocity.
Kinematics in x
Without acceleration in x, horizontal position changes linearly with time at a constant velocity.
Kinematics in y
Vertical motion is under constant downward acceleration due to gravity, influencing vertical position and velocity.
Independence of axes; common time
x and y motions are independent but share the same time parameter.
Time found from y-motion can be used for x-motion.
Superposition and parabolic trajectory
Motion is a superposition of constant-velocity horizontal motion and vertical free fall, resulting in a parabolic path.
The path remains parabolic even from a moving frame.
On level ground, the trajectory is symmetric.
Time of flight and height
Time of flight depends solely on vertical motion.
Similar vertical initial conditions result in similar flight times (e.g., dropping from rest vs. horizontal launch from same height).
Reaching the same maximum height implies the same time of flight.
Higher maximum height generally leads to longer flight time.
Practical problem-solving tips
Determine time using vertical equations first, then apply it to horizontal equations.
Since horizontal velocity is constant, horizontal range is proportional to the time of flight.