3.1
Motion is Relative:
- All motion is relative.
- If unstated, the motion mentioned is relative to the surface of the Earth.
- Even things that are at rest are moving.
- You’re moving at 170,000 km/h right now.
3.2
Speed:
- Before Galileo, people described things as either slow or fast.
- Galileo was the first to measure speed.
- Speed = Distance/Time
- Galileo measured distance easily. He struggled with measuring time.
- Sometimes he used his own pulse, or dripping water drops.
- Eg: Cyclist covering 16 meters in 2 seconds has a speed of 8 meters per second (m/s).
Instantaneous Speed:
- Instantaneous speed is the speed of an object at any instant.
- If a car travelled at 50 km/h for an hour, it would cover 50 km. If it travelled for half an hour, it would cover 25 km.
Average Speed:
- Average speed = total distance covered/time interval
- Eg: if you travel 320 km in 4 hrs, the average speed is 80 km/h.
- Average speed doesn’t tell you the different speeds at smaller time intervals.
- Average speed is different from instantaneous speed.
- Total distance covered = average speed x time interval
3.3
Velocity:
- The speed and direction of motion for an object gives us its velocity.
- Speed → car travelling at 60 km/h.
- Velocity → car moving at 60 km/h towards north.
- Speed is how fast an object moves.
- Velocity is how fast an object moves and in what direction it moves.
- Vector quantity: Quantity that specifies magnitude and direction.
- Scalar quantity: Quantity that specifies only magnitude.
Constant Velocity:
- Constant speed is steady speed.
- Constant velocity is constant speed and constant direction.
- Constant direction means the object moves in a straight line. The path doesn’t curve.
- Constant velocity → Motion in a straight line at a constant speed.
Changing Velocity:
- Velocity changes if speed or direction or both change.
3.4
Acceleration:
- Velocity of an object changes with a change in speed, change in direction, or change in both.
- Acceleration → How quickly the velocity changes and in what direction.
- Formula → Acceleration = change of velocity/time interval
- Acceleration is defined by change.
- Eg: increasing velocity from 30 km/h to 35 km/h in one second, to 40 km/h in the next, 45 km/h in the next, and so on.
- Here, the acceleration is 5 km/h.s
- Acceleration is the change per second in the velocity.
- Acceleration is the increase or decrease in the velocity.
- Deceleration → When there is a large decrease per second in the velocity.
- When we move in a curved path, our direction is constantly changing, so we are accelerating, even if we are moving at a constant speed.
- Eg: Standing in a moving bus. When a bus moves at a constant velocity, you can stand with no extra effort. When the bus accelerates, you experience difficulty standing.
Acceleration on Galileo’s Inclined Planes:
- Galileo demonstrated acceleration using experiments on inclined planes.
- A ball rolling down an inclined plane picks up the same speed with each successive second. This is constant acceleration.
- Eg: For a ball rolling down a plane inclined at an angle, let’s say it picks up a speed of 2 m/s with each second.
- The instantaneous velocity at 1s intervals at this acceleration is 0, 2, 4, 6, 8, 10 m/s, and so on.
- Velocity acquired = acceleration x time
- At the end of 1s, the ball travels 2 m/s, at the end of 2s, it is travelling 4 m/s, at the end of 10s, it’s 20 m/s.
- Acceleration down an incline is constant for each incline.
- Steeper inclines have greater accelerations.
- When the incline is tipped vertically, the ball accelerates to its highest extent. It falls with the acceleration of a falling object.
- When air resistance can be ignored, all objects fall with the same acceleration.
3.5
Free Fall:
How Fast:
- When an object falls under the influence of only gravity, it is in a state of free fall.
- There’s no other restraints like friction with the air acting on the object.
- Instantaneous velocity of a free falling object at 1 second intervals:
Time of Fall (s) | Velocity Acquired (m/s) |
---|
0 | 0 |
1 | 10 |
2 | 20 |
3 | 30 |
4 | 40 |
5 | 50 |
t | 10t |
- During each second, the object gains a speed of 10 m/s.
- Gain per second is the acceleration.
- Free fall acceleration = 10 m/s^2.
- For free falling objects, g represents acceleration.
- Acceleration is due to gravity.
- g is slightly different on the surface of the Moon and the surfaces of other planets.
- Average value of g = 9.8 m/s2
- Instantaneous velocity, v = gt
- Speedometers can be used to measure free fall acceleration.
- For an object thrown upwards:
- It slows down as it moves upwards.
- At its highest point, it changes direction.
- At its highest point, its instantaneous speed becomes 0.
- When it starts moving downwards, it acts like its been dropped from rest at that height.
- Upward deceleration = Downward acceleration
- The velocities act the opposite ways, because they’re acting in opposite directions.
- Downward velocity has a negative sign, indicating downward direction.
How Far:
- Inclined planes showed Galileo that the distance of a uniformly accelerating object is proportional to the square of time taken.
- Distance travelled = 1/2 x acceleration x time x time
- Shorthand notation: d = 1/2gt^2
- d → distance object falls
- t → time taken for the fall
Note:
→ For an object falling 5m during the first second of a 10m/s fall, it’d be expected to cover 10m. This can only actually happen if the average speed of the object is 10m/s for that entire second.
→ The average speed in this second is actually the sum of the starting and final speeds, divided by 2.
→ (0+10)/2, which is 5m/s.
- Objects fall with unequal accelerations.
- Eg: a leaf, a feather, and a sheet of paper fall at different speeds due to different air resistances.
- This can be demonstrated with a closed glass tube containing these objects.
- If the air in the tube is replaced with a vacuum, the objects will fall at the same speed.
- Heavier objects aren’t appreciably affected by air resistance.
- v = gt and d = 1/2 gt^2 tell us about objects falling in the air from an initial state of rest.
How Quickly ‘How Fast’ Changes:
- For an object falling, we are talking about speed or velocity.
- For how far an object falls, we are talking about distance.
- Velocity is a rate (rate of change of position).
- Acceleration is a rate of a rate (rate of change of velocity).
Hang Time:
- Athletes and dancers appear to “hang in the air” for 2 to 3 seconds when they jump.
- This is actually one 1 second.
- People can easily cross over a 0.5 m gate, but they wouldn’t be able to jump 0.5 m high.
- It’s easier for people to leap over a fence than to shift their center of gravity entirely.
- When you jump upwards, you only apply force when your feet are in contact with the ground. As soon as you’re in the air, your upward speed decreases at a rate of 10m/s^2. At the topmost point, your speed is 0.
- When you start to fall, your speed increases at the same rate.
- Hang rate is the sum of the rising time and the falling time.
- Relationship between up or down and vertical height:
- d = 1/2gt^2 , or,
- t = square root of (2*d/g)
3.6
Velocity Vectors: