MYP 3 Cinematographic Techniques Study Guide
Introduction to Cinematography
- Definition of Cinematography:
* It is the name given to a group of techniques used to capture images and sounds used in film.
* The term encompasses a range of visual and auditory devices.
* Many of these techniques are applicable to both filmmaking and photography.
- Core Components of Cinematography:
* Shot Types
* Shot Framing
* Camera Angles
* Camera Movement
* Photographic Techniques
* Sound
* Mise-en-sc8ne
Camera Shot Sizes and Types
- Establishing Shot:
* A shot in filmmaking or television that sets up the context for the scene ahead.
* Purpose: Designed to inform the audience where the action will be taking place.
* Function: Shows the relationship between people and objects and establishes the scene’s geography.
- Extreme Long Shot / Extreme Wide Shot (ELS/EWS):
* Makes the subject appear small against their location.
* Usage: Used to make the subject feel distant or unfamiliar.
- Long Shot / Wide Shot (LS/WS):
* Similar to the Extreme Long Shot but slightly closer.
* Framing: If the subject is a person, their whole body will be in view, but will not fill the shot.
- Full Shot (FS):
* Let's the subject fill the frame while keeping emphasis on the scenery.
* Usage: Can be used to feature multiple characters in a single shot.
- Medium Long Shot / Medium Wide Shot (MLS/MWS):
* Frames the subject from roughly the knees up.
* It splits the difference between a full shot and a medium shot.
- Cowboy Shot (CS):
* A variation of the medium long shot that frames the subject from roughly mid-thighs up.
* Origin: Named for its use in Westerns to frame a gunslinger’s gun or holster on his hip.
- Medium Shot (MS):
* One of the most common camera shots.
* Framing: Similar to the cowboy shot, but frames from roughly the waist up and through the torso.
* Effect: Emphasizes more of the subject while keeping their surroundings visible.
- Medium Close Up Shot (MCU):
* Frames the subject from roughly the chest up.
* Effect: Typically favors the face but still keeps the subject somewhat distant. It can keep characters eerily distant even during face-to-face conversation.
- Close Up (CU):
* Fills the frame with a part of the subject.
* Framing: If the subject is a person, it is often their face.
* Usage: Perfect for important moments; the size is near enough to register tiny emotions.
- Extreme Close Up (ECU):
* The most a frame can be filled with a subject.
* Subjects: Often shows eyes, mouth, and gun triggers.
* Focus: Smaller objects get great detail and are the focal point.
- StudioBinder Shot Size Hierarchy:
* Extreme Close Up (ECU)
* Close Up (CU)
* Medium Close Up (MCU)
* Medium Shot (MS)
* Cowboy Shot (CS)
* Medium Full Shot (MFS)
* Full Shot (FS)
Shot Framing and Composition
- Single Shot:
* Captures one subject.
* Can be set in any shot size, provided only one character is featured within the frame.
- Two Shot:
* Frames a view of two subjects.
* Positioning: Subjects do not have to be next to each other; one may be in the foreground and the other in the background.
* Purpose: Used to show emotional reactions between subjects.
- Three Shot:
* Features three characters in the frame.
* Importance: Crucial in adventure films or films with groups to avoid the time drain and jarring effect of shooting three individual single shots.
- Over-the-Shoulder Shot (OTS):
* Shows the subject from behind the shoulder of another character.
* Usage: Common in conversation scenes because it emulates perspective.
* Function: Provides orientation and connects characters on an emotional level.
- Over-the-Hip Shot (OTH):
* Similar to over-the-shoulder, but the camera is placed with a character's hip in the foreground.
* Focus: The subject is in the plane of acceptable focus.
* Implication: Placing subjects on ’uneven terrain’ often suggests a power imbalance.
- Point-of-View Shot (POV):
* Shows the viewer exactly what the character sees.
* Sequencing (Sandwich Technique):
1. A camera shot of a character looking at something.
2. Cut to the POV camera shot.
3. A camera shot showing the character's reaction.
Camera Angles and Perspectives
- Worm’s Eye View / Extreme Low Angle Shot:
* Positioned below the character’s feet, pointing upward.
- Low Angle Shot:
* Frames the subject from a low camera height.
* Function: Emphasizes power dynamics.
* Effect: Signals superiority or elicits feelings of fear and dread.
- Eye Level Shot:
* The subject is at eye-level.
* Effect: Results in a neutral perspective (neither superior nor inferior).
* Nature: Mimics how we see people in real life, connecting eye lines and breaking down boundaries.
- High Angle Shot:
* The camera points down at the subject.
* Effect: Usually creates a feeling of inferiority or "looking down" on the subject.
- Bird's Eye View / Overhead:
* The camera is directly above the scene.
* Effect: Can seem disorienting because it is rarely how audiences see the world.
- Dutch Angle / Dutch Tilt / Canted Angle:
* The camera is slanted to one side.
* Effect: Horizon lines are tilted, creating a sense of disorientation.
Camera Movement and Motion Techniques
- General Purpose: A powerful tool to modify the relationship between the subject and the frame, altering the viewer's perspective of space and time for impactful storytelling.
- Static Shot:
* No movement (locked camera aim).
* Technique: Captured by being placed on a tripod.
* Function: Emphasizes the appearance and movement of the subject against its environment.
- Pan:
* Moving the camera side to side on a horizontal axis.
* Function: Reveals information or follows action.
- Tilt:
* Moving the camera up and down on a vertical axis (like a horizontal pan, but vertical).
- Roll:
* Rotating the camera while pointed at the same subject.
* Refers to rotating the camera on the z−axis (backward/forward axis).
- Pedestal:
* Moving the camera vertically up or down while it is fixated in one location.
- Zoom:
* Changes the focal length of the lens during the shot (zooming in or out).
* Distinction: Different from a push-in because the physical camera position does not change.
- Dolly:
* Smoothly moving the physical camera forward (’dolly in’) or away (’dolly out’) from the subject.
- Truck / Crab:
* Trucking: Moving the camera horizontally with the world.
* Crabbing: A dolly shot that moves horizontally like a crab.
- Crane Shot:
* Taken by a camera mounted on a jib or crane that moves up and down.
- Handheld Shot:
* Held and moved by an operator without stabilization.
* Effect: Often shaky; adds a ’gritty’ feel.
- Steadicam Shot:
* Uses a stabilizing device attached to the operator with a counterbalancing system.
* Effect: Smooth and stable camera moves.
- Tracking Shot:
* Any shot that physically moves the camera through the scene for an extended time.
* Methodology: Can use cranes, Steadicams, drones, handheld, or dollies.
* Example Case Study: The opening tracking shot from Spectre.
Advanced Photographic and Compositional Techniques
- Depth of Field (DOF):
* The size of the area in the image where objects appear acceptably sharp.
* The distance between the nearest and furthest subjects in focus.
* Types: Shallow Depth of Field (Shallow Focus) vs. Deep Depth of Field (Deep Focus).
- Rack Focus:
* An emphasized focus pull where the focus range is intentionally shifted from one subject to another.
* Purpose: An aggressive storytelling device.
- Rule of Thirds:
* Process of dividing an image into thirds using two horizontal and two vertical lines.
* Grid: Yields 9 parts with 4 intersection points.
* Application: Positioning important elements at these intersection points produces a more natural image. Horizons should be placed on the top or bottom horizontal lines.
- Leading Lines:
* Actual or imaginary lines that lead the eye to key elements.
* Purpose: Directs the viewer’s eye and connects characters to essential objects, situations, or secondary subjects.
- Frames within Frames:
* Composition where subjects are surrounded/framed by enclosing shapes (shadows, mirrors, doors, hallways) within the film frame.
* Thematic Effects: Can create isolation, imprisonment, disconnection, claustrophobia, or highlight underlying meanings.
Auditory Devices: Sound in Film
- Diegetic Sound:
* Sound whose source comes from the imaginary world of the fiction.
* Examples: Voices of characters, sounds from objects in the story, music from instruments in the story space.
- Non-Diegetic Sound:
* Sound coming from outside the narrative space; not visible or implied by action and cannot be heard by characters.
* Examples: Narration, sound effects added for dramatic effect, mood music.
- On-Screen Sound:
* A form of diegetic sound from a source that is both seen and heard.
- Off-Screen Sound:
* A form of diegetic sound originating from a source we cannot see but assume is part of the story world.
- Voice Over Narration:
* Narration heard over a scene but not synchronized to any character talking on screen.
- Foley Sound / SFX (Sound Effects):
* Reproduction of everyday sound effects added in post-production to enhance audio quality.
- Soundtrack / Mood Music:
* Music accompanying a film.
* Case Example: Jurassic Park (1993). Comparing the scene with vs. without the soundtrack reveals how foundational the music is to the viewer's experience.
* Note: Auditory illusions (e.g., the Shepard Tone) are often used in many films.
Mise-en-sc8ne: The Visual Arrangement
- Setting:
* The context in time and place of the story action.
* Example: The Lego Movie interacts between the Lego world and the real world.
- Onscreen vs. Offscreen Space:
* Onscreen Space: Cinematic space inside the frame.
* Offscreen Space: Cinematic space existing outside the frame. (Example: A character in onscreen space looking at something in offscreen space).
- Blocking:
* The planning and working out of the movements of actors.
* Technical elements include Cam A/B/C positions, pivots, wild walls, bounce fills, and lighting (Sun HMI, Sky Flos).
- Lighting:
* Use of light sources for visibility, mood creation, or special effects.
* Components include the light side and full shadow.
- Costume and Props:
* Costume: Clothing worn by an actor during a performance.
* Props (Properties): Items carried by an actor or small items on the set used by actors.
- Makeup and Hairstyling:
* Makeup: Cosmetics applied to skin to change or enhance appearance.
* Hairstyling: The art of arranging hair to create temporary changes in form and texture.