Problem Solving

 Creative Cognition
  • The process of thinking in ways that lead to novel ideas or solutions.

2. Problem Space
  • All possible states and movements within and between them when solving a problem.

3. Fixation
  • A cognitive block that makes it harder to think outside the box.

  • Often linked to convergent thinking, where individuals get stuck on a single idea or design.

4. Preinventive Forms
  • Basic shapes or structures generated before a final solution is reached.

  • More frequently created by individuals with divergent thinking.

5. In Vivo Problem-Solving
  • Studying problem-solving in real-world settings rather than in the lab.

  • People rely more on deep features and prior knowledge in real-world contexts.

6. Expert
  • Someone with extensive knowledge or skill in a particular domain.

7. Goal State
  • The desired outcome or solution to a problem.

8. Source Problem
  • The original problem used as a reference in analogical problem-solving.

9. Analogical Problem-Solving
  • Applying knowledge from a source problem to solve a target problem.

10. Intermediate State
  • A step between the initial state and the goal state in problem-solving.

11. Operators
  • Actions that transition a problem from the initial state to the goal state.

12. Analogy
  • Using previous similar experiences to guide problem-solving.

13. Restructuring
  • Changing how a problem is perceived or represented to find a solution.

14. Savant Syndrome
  • A condition where individuals with developmental disorders excel exceptionally in a specific domain.

15. Initial State
  • The starting point of a problem.

16. Group Brainstorming
  • A technique used to reduce inhibition and promote the free flow of ideas.

17. Functional Fixedness
  • The tendency to see objects only in their usual function, making problem-solving more difficult.

18. Target Problem
  • The problem that one is trying to solve using analogical problem-solving.

19. Latent Inhibition
  • The brain’s ability to filter out irrelevant stimuli.

  • Reduced latent inhibition is linked to enhanced creativity and a greater openness to new ideas.

20. Water Jug Problem
  • A problem that illustrates mental set and how prior experience affects problem-solving.

21. Structural Features
  • Deep elements of a problem that define its core logic.

22. Surface Features
  • Superficial details of a problem that do not affect its underlying structure.

23. Analogical Transfer
  • The process of applying knowledge from one problem to another.

24. Radiation Problem
  • A classic study on analogical problem-solving that shows how similarity between problems aids in transferring solutions.

25. Analogical Paradox
  • The observation that people struggle to apply analogies in lab settings but frequently use them in real life.

26. Insight
  • The "Aha!" moment when a solution suddenly becomes clear.

  • Non-insight problems do not involve sudden realizations.

27. Subgoals
  • Intermediate steps that bring a problem closer to the goal state.

28. Mutilated Checkerboard Problem
  • Demonstrates how problem representation can affect difficulty in solving a problem.

29. Two-String Problem
  • A problem-solving task where the goal is to tie two strings together using creativity.

30. Tower of Hanoi
  • A classic brain teaser that requires moving disks between pegs while following specific rules.

31. Analogical Encoding
  • A process where comparing multiple examples strengthens the ability to recognize structural similarities in problems.

32. Divergent Thinking
  • Thinking outside the box to generate multiple solutions.

  • Opposite of convergent thinking, which seeks a single correct answer.

33. Mental Set
  • A preconceived approach to solving a problem, often based on past experiences.

34. Candle Problem
  • A classic test of functional fixedness where participants must find a way to attach a candle to a wall using limited materials.

35. Means-End Analysis
  • A problem-solving strategy that involves reducing the difference between the initial and goal states through subgoals.

36. Think-Aloud Protocol
  • A technique where participants verbalize their thought process while solving a problem.