AP Physics 1 - Unit 1: Kinematics
1.1 Scalars and Vectors in one dimension
Vector Quantity: includes & considers both magnitude and direction (±/-)
Scalar Quality: considers only magnitude
Examples:
Vectors - velocity, displacement, force
Scalars - speed, mass, energy, distance
Net force is all the forces put together
Force is measured by the Newtons unit (N)
X-axis and Y-axis forces cannot be combined
1.2 Displacement, Velocity, and Acceleration
Displacement: Change in position (vector)
, displacement
, final position
, initial position
Average speed: the average of how fast an object is moving (scalar)
, distance
, change in time
Average velocity: average of how fast an object is moving (vector)
Average acceleration: average change in velocity (vector)
Kinematic Equations represent the movement of an object
1.3 Representing Motion
Dot Diagram: visual way to represent motion over time
Dots are spread out evenly: Constant velocity
Dots get further away: Object is speeding up
Dots get closer apart: Object is slowing down
Kinematic Equations:
(memorization not necessary)
To solve motion problems:
identify known
identify unknown
select appropriate equation
solve algebraically
Kinematics can only be applied directly if the acceleration is constant
Free fall: when an object moving only under the influence of gravity
The acceleration of an object under free fall is -9.8m/s² or -10m/s²
To graph in free fall;
Acceleration - straight line
Velocity - linear negative slope
Displacement - parabola
1.4 Reference Frames and Relative Motion
A frame of reference: point of view from how we view motions and interactions
To solve for relative motion:
For multiple points:
1.5 Vectors and Motion in 2D
One dimensional object: moves on either only the x-axis or y-axis
Two dimensional object: moves on both the x-axis and y-axis, has both components
To find the resultant vector, use Pythagorean Theorem:
To find its direction or angle:
Projectiles: move under the influence of gravity only, but at an angle
Projectiles follow a parabolic path and have motion in both directions;
Horizontal Motion:
m/s
Vertical Motion:
Velocity at the highest point in a projectile will be 0