AP Physics 1 - Unit 1: Kinematics

1.1 Scalars and Vectors in one dimension

Vector Quantity: includes & considers both magnitude and direction (±/-)
Scalar Quality: considers only magnitude

Examples:

Vectors - velocity, displacement, force

Scalars - speed, mass, energy, distance

Net force is all the forces put together

Force is measured by the Newtons unit (N)

X-axis and Y-axis forces cannot be combined


1.2 Displacement, Velocity, and Acceleration

Displacement: Change in position (vector)

Δx=xfxi\Delta x=x_{f}-x_{i}

Δx\Delta x, displacement

xfx_{f}, final position

xix_i , initial position

Average speed: the average of how fast an object is moving (scalar)

speedavg=dΔtspeed_{avg}=\frac{d}{\Delta t}

dd , distance

Δt\Delta t , change in time

Average velocity: average of how fast an object is moving (vector)

Vavg=ΔxΔtV_{avg}=\frac{\Delta x}{\Delta t}

Average acceleration: average change in velocity (vector)

Aavg=ΔvΔtA_{avg}=\frac{\Delta v}{\Delta t}

Kinematic Equations represent the movement of an object


1.3 Representing Motion

Dot Diagram: visual way to represent motion over time

Dots are spread out evenly: Constant velocity

Dots get further away: Object is speeding up

Dots get closer apart: Object is slowing down


Kinematic Equations:

(memorization not necessary)

  • vf=v0+atv_{f}=v_0+at

  • xf=x0+v0t+12at2x_{f}=x_0+v_0t+\frac12at^2

  • vf2=v02+2a(xfxi)v_{f}^2=v_0^2+2a\left(x_{f}-x_{i}\right)

To solve motion problems:

  1. identify known

  2. identify unknown

  3. select appropriate equation

  4. solve algebraically

Kinematics can only be applied directly if the acceleration is constant

Free fall: when an object moving only under the influence of gravity

The acceleration of an object under free fall is -9.8m/s² or -10m/s²

To graph in free fall;

Acceleration - straight line

Velocity - linear negative slope

Displacement - parabola


1.4 Reference Frames and Relative Motion

A frame of reference: point of view from how we view motions and interactions

To solve for relative motion:

motionab=motionamotionbmotion_{ab}=motion_{a}-motion_{b}

For multiple points:

motionac=motionabmotionbcmotion_{ac}=motion_{ab}-motion_{bc}


1.5 Vectors and Motion in 2D

One dimensional object: moves on either only the x-axis or y-axis

Two dimensional object: moves on both the x-axis and y-axis, has both components

To find the resultant vector, use Pythagorean Theorem:

c=a2+b2c=\sqrt{a^2+b^2}

To find its direction or angle:

θ=tan1(oppadj)\theta=\tan^{-1}\left(\frac{opp}{adj}\right)

Projectiles: move under the influence of gravity only, but at an angle

Projectiles follow a parabolic path and have motion in both directions;

Horizontal Motion:

a=ga=g

υ0=0\upsilon_0=0 m/s

Δy=12gt2\Delta y=\frac12gt^2

Vertical Motion:

a=0a=0

v0=vv_0=v

Δx=vt\Delta x=vt

Velocity at the highest point in a projectile will be 0