Negative Punishment Lecture Notes
Negative Punishment
Introduction
The lecture focuses on negative punishment, building upon previous discussions of positive and negative reinforcement, and positive punishment.
Negative punishment involves a decrease in the future frequency of a behavior under similar settings.
Definition of Punishment
Punishment results in a decrease in the future frequency of a behavior under similar settings.
The behavior that is decreased is the one that preceded the presentation of the consequence.
The consequence can be contingent upon the response or co-occur in close temporal proximity to the behavior.
Positive vs. Negative Punishment
Punishment can be positive or negative.
Positive punishment involves the addition of an aversive stimulus or the increase in its magnitude (e.g., turning the heat up in an already hot environment).
Negative punishment involves the removal of a stimulus.
What Makes Punishment Negative?
Negative punishment reduces the future frequency of a behavior by removing a stimulus.
This is different from negative reinforcement, which increases behavior by removing an aversive stimulus.
Kinds of Negative Punishment: Penalty
One type of negative punishment is a penalty.
Penalty principle: A response becomes less frequent if the loss of a reinforcer or a decrease in its magnitude follows it.
Example: A traffic fine results in the loss of money and ideally decreases the future frequency of the behavior (e.g. Speeding).
The effectiveness of traffic fines as punishers depends on the individual's financial situation. A person who makes millions every year might be less affected.
In Switzerland, traffic fines are contingent upon income to ensure they function as a negative punisher across different income levels.
Immediacy matters: A traffic ticket is an immediate punisher indicating the future loss of access to the reinforcer (money).
The penalty doesn't necessarily have to be a deliberate application. The loss of access to activities due to being pulled over functions as a punisher.
Simultaneous Reinforcement and Punishment
A behavior can be simultaneously reinforced and punished.
Example: Running a red light provides the reinforcement of not having to wait, but also results in a ticket and loss of time.
Running a red light offers negative reinforcement by escaping the aversive situation of waiting.
Sources of Penalties
Penalties can be socially mediated or automatic.
Socially mediated penalties are imposed by others (e.g., parents taking away video games).
Automatic penalties occur without external imposition (e.g., carelessly operating a bandsaw and losing a finger).
The penalty doesn't have to be related to the action that caused it.
Loss of access to any reinforcer can serve as punishment, and coincidental pairings can lead to superstitious behavior.
Fully Filled Chart
A chart summarizing reinforcement and punishment types:
Positive Reinforcement: Add stimulus, increase behavior.
Negative Reinforcement: Remove stimulus, increase behavior.
Positive Punishment: Add stimulus, decrease behavior.
Negative Punishment: Remove stimulus, decrease behavior.
Simplified Explanations:
Adding something "good" increases behavior: Positive Reinforcement.
Adding something "bad" decreases behavior: Positive Punishment.
Removing/delaying something "good" decreases behavior: Negative Punishment.
Removing/delaying something "bad" increases behavior: Negative Reinforcement.
Types of Negative Punishment
Response Cost: Removing a tangible reinforcer (e.g., taking away an ice cream cone).
Response cost must be paired with reinforcers to make the tangible remove effective.
Time Out: Removal of a social reinforcer or the opportunity to earn tangible reinforcers.
Can involve removing attention (time out from positive social attention).
Can be implemented with a ribbon or marker indicating the individual is on time out.
If not properly implemented, can lead to escalation. If an individual knows they’ll be acknowledged they will push to the point of being acknowledged.
Can also involve removing the opportunity to earn tokens or other tangible reinforcers.
Important Considerations for Time Out and Response Cost
Time out must be in opposition to "time in," where attention and reinforcers are available.
The environment should typically be enriched with reinforcers for these procedures to be effective.
Punishment isn't a dirty word. It happens, the user needs to be responsible and knowledgeable when applying it deliberately.
Application Scenarios of Negative Punishment
These questions were proposed to the students:
Tony plays a loud air horn every time he hears his teenage son use inappropriate words, and Tony's son eventually quits using those words at home.
This is an example of POSITIVE punishment.
Every time my dog jumps on me, I turn away from him. Gradually, he stops jumping on me.
This is an example of NEGATIVE punishment.
Joanna's child gets sent to her room for calling her sister a name and pulling her hair. Joanna notices that her child starts pulling her sister's hair more frequently.
This is not, in this case, an example of punishment. It could POSSIBLY be an example of NEGATIVE or POSITIVE reinforcement.
Summary of Punishment Types
Positive Punishment: Addition of an aversive stimulus that results in a decrease in the future frequency of behavior.
Negative Punishment: Removal of a repetitive or reinforcing stimulus that results in a decrease in the future frequency of behavior.
Ethical Implications and Considerations of Punishment and Reinforcement
Effectiveness: The intervention should effectively change behavior
Reinforcement: Is the reinforcer valuable to the individual?
Punishment: Is the punisher aversive to the individual?
Consistency: Especially when beginning a new procedure, reinforcement and punishment should be delivered immediately and consistently.
Contrast: Punishment and reinforcement require contrast between the environment before and after the procedure.
Replacement Behavior: When using punishment, it's essential to teach a replacement behavior and generously reinforce it.
Potential Challenging Behaviors: Punishment can lead to other challenging behaviors and motivation to escape the aversive stimulus.
Decrease in Desirable Behaviors: Punishment at the end of a behavior chain can inadvertently punish the entire sequence.
Aversive Qualities: The person administering the punishment can become aversive to the learner, leading to avoidance behaviors.
Appropriate Use of Punishment
When other methods have failed (e.g., teaching a replacement behavior).
When using punishment is the less harmful option.
Collection and careful attention to data is an integral part of applying a behavioral changing procedure.
Punishment should be used with care and consideration.
Punishment is appropriate when other methods have failed. When positive teaching hasn't worked, it might be time to consider punishment.
If allowing behavior to persist would be harmful, or when it could lead to greater damages, it might be time to consider implementing a punishment contingency.
Always collect data to monitor the effectiveness of the punishment.
Make sure that the punishment isn't too severe.
Older styles of ABA used more aversive strategies than they do today.
Now the field is shifting away from using punishment unless it is absolutely necessary, and there are safeguards In Place.
Do not apply punishment unless you are experienced and knowledgable.