Negative Punishment Lecture Notes

Negative Punishment

Introduction

  • The lecture focuses on negative punishment, building upon previous discussions of positive and negative reinforcement, and positive punishment.

  • Negative punishment involves a decrease in the future frequency of a behavior under similar settings.

Definition of Punishment

  • Punishment results in a decrease in the future frequency of a behavior under similar settings.

  • The behavior that is decreased is the one that preceded the presentation of the consequence.

  • The consequence can be contingent upon the response or co-occur in close temporal proximity to the behavior.

Positive vs. Negative Punishment

  • Punishment can be positive or negative.

  • Positive punishment involves the addition of an aversive stimulus or the increase in its magnitude (e.g., turning the heat up in an already hot environment).

  • Negative punishment involves the removal of a stimulus.

What Makes Punishment Negative?

  • Negative punishment reduces the future frequency of a behavior by removing a stimulus.

  • This is different from negative reinforcement, which increases behavior by removing an aversive stimulus.

Kinds of Negative Punishment: Penalty

  • One type of negative punishment is a penalty.

  • Penalty principle: A response becomes less frequent if the loss of a reinforcer or a decrease in its magnitude follows it.

  • Example: A traffic fine results in the loss of money and ideally decreases the future frequency of the behavior (e.g. Speeding).

  • The effectiveness of traffic fines as punishers depends on the individual's financial situation. A person who makes millions every year might be less affected.

  • In Switzerland, traffic fines are contingent upon income to ensure they function as a negative punisher across different income levels.

  • Immediacy matters: A traffic ticket is an immediate punisher indicating the future loss of access to the reinforcer (money).

  • The penalty doesn't necessarily have to be a deliberate application. The loss of access to activities due to being pulled over functions as a punisher.

Simultaneous Reinforcement and Punishment

  • A behavior can be simultaneously reinforced and punished.

  • Example: Running a red light provides the reinforcement of not having to wait, but also results in a ticket and loss of time.

  • Running a red light offers negative reinforcement by escaping the aversive situation of waiting.

Sources of Penalties

  • Penalties can be socially mediated or automatic.

  • Socially mediated penalties are imposed by others (e.g., parents taking away video games).

  • Automatic penalties occur without external imposition (e.g., carelessly operating a bandsaw and losing a finger).

  • The penalty doesn't have to be related to the action that caused it.

  • Loss of access to any reinforcer can serve as punishment, and coincidental pairings can lead to superstitious behavior.

Fully Filled Chart

  • A chart summarizing reinforcement and punishment types:

    • Positive Reinforcement: Add stimulus, increase behavior.

    • Negative Reinforcement: Remove stimulus, increase behavior.

    • Positive Punishment: Add stimulus, decrease behavior.

    • Negative Punishment: Remove stimulus, decrease behavior.

Simplified Explanations:

  • Adding something "good" increases behavior: Positive Reinforcement.

  • Adding something "bad" decreases behavior: Positive Punishment.

  • Removing/delaying something "good" decreases behavior: Negative Punishment.

  • Removing/delaying something "bad" increases behavior: Negative Reinforcement.

Types of Negative Punishment

  • Response Cost: Removing a tangible reinforcer (e.g., taking away an ice cream cone).

    • Response cost must be paired with reinforcers to make the tangible remove effective.

  • Time Out: Removal of a social reinforcer or the opportunity to earn tangible reinforcers.

    • Can involve removing attention (time out from positive social attention).

    • Can be implemented with a ribbon or marker indicating the individual is on time out.

    • If not properly implemented, can lead to escalation. If an individual knows they’ll be acknowledged they will push to the point of being acknowledged.

    • Can also involve removing the opportunity to earn tokens or other tangible reinforcers.

Important Considerations for Time Out and Response Cost

  • Time out must be in opposition to "time in," where attention and reinforcers are available.

  • The environment should typically be enriched with reinforcers for these procedures to be effective.

  • Punishment isn't a dirty word. It happens, the user needs to be responsible and knowledgeable when applying it deliberately.

Application Scenarios of Negative Punishment

  • These questions were proposed to the students:

    • Tony plays a loud air horn every time he hears his teenage son use inappropriate words, and Tony's son eventually quits using those words at home.

      • This is an example of POSITIVE punishment.

    • Every time my dog jumps on me, I turn away from him. Gradually, he stops jumping on me.

      • This is an example of NEGATIVE punishment.

    • Joanna's child gets sent to her room for calling her sister a name and pulling her hair. Joanna notices that her child starts pulling her sister's hair more frequently.

      • This is not, in this case, an example of punishment. It could POSSIBLY be an example of NEGATIVE or POSITIVE reinforcement.

Summary of Punishment Types

  • Positive Punishment: Addition of an aversive stimulus that results in a decrease in the future frequency of behavior.

  • Negative Punishment: Removal of a repetitive or reinforcing stimulus that results in a decrease in the future frequency of behavior.

Ethical Implications and Considerations of Punishment and Reinforcement

  • Effectiveness: The intervention should effectively change behavior

    • Reinforcement: Is the reinforcer valuable to the individual?

    • Punishment: Is the punisher aversive to the individual?

  • Consistency: Especially when beginning a new procedure, reinforcement and punishment should be delivered immediately and consistently.

  • Contrast: Punishment and reinforcement require contrast between the environment before and after the procedure.

  • Replacement Behavior: When using punishment, it's essential to teach a replacement behavior and generously reinforce it.

  • Potential Challenging Behaviors: Punishment can lead to other challenging behaviors and motivation to escape the aversive stimulus.

  • Decrease in Desirable Behaviors: Punishment at the end of a behavior chain can inadvertently punish the entire sequence.

  • Aversive Qualities: The person administering the punishment can become aversive to the learner, leading to avoidance behaviors.

Appropriate Use of Punishment

  • When other methods have failed (e.g., teaching a replacement behavior).

  • When using punishment is the less harmful option.

  • Collection and careful attention to data is an integral part of applying a behavioral changing procedure.

  • Punishment should be used with care and consideration.

  • Punishment is appropriate when other methods have failed. When positive teaching hasn't worked, it might be time to consider punishment.

  • If allowing behavior to persist would be harmful, or when it could lead to greater damages, it might be time to consider implementing a punishment contingency.

    • Always collect data to monitor the effectiveness of the punishment.

    • Make sure that the punishment isn't too severe.

  • Older styles of ABA used more aversive strategies than they do today.

  • Now the field is shifting away from using punishment unless it is absolutely necessary, and there are safeguards In Place.

  • Do not apply punishment unless you are experienced and knowledgable.