Rotational Motion Notes

Angular Quantities

  • Deals with rotational motion, kinematics, dynamics involving torque, rotational kinetic energy and angular momentum.

  • Rigid object rotates about a fixed axis.

  • Points in the object moves in circles, centers of these circles lie on the axis of rotation.

  • RR: perpendicular distance of a point from the axis of rotation.

  • rr: position of a particle with reference to the origin of some coordinate system.

  • Angle θθ of a line in the object with respect to some reference line (x-axis).

  • Arc length: l=Rθl = Rθ (θ in radians).

  • Radian definition: angle subtended by an arc whose length is equal to the radius.

  • 1 rad57.3°1 \text{ rad} ≈ 57.3°

  • 1 rev=360°=2π rad1 \text{ rev} = 360° = 2π \text{ rad}

  • Angular displacement: Δθ=θ<em>2θ</em>1Δθ = θ<em>2 - θ</em>1

  • Average angular velocity: ω=Δθ/Δtω = Δθ/Δt

  • Instantaneous angular velocity: ω=limΔt0Δθ/Δt=dθ/dtω = \lim_{Δt→0} Δθ/Δt = dθ/dt

  • Angular velocity units: radians per second (rad/s).

  • Angular acceleration: α=(ω<em>2ω</em>1)/Δt=Δω/Δtα = (ω<em>2 - ω</em>1)/Δt = Δω/Δt

  • Instantaneous angular acceleration: α=limΔt0Δω/Δt=dω/dtα = \lim_{Δt→0} Δω/Δt = dω/dt

  • Angular acceleration units: radians per second squared (rad/s²).

  • Linear velocity related to angular velocity: v=Rωv = Rω

  • Tangential linear acceleration: atan=Rαa_{\text{tan}} = Rα

  • Radial (centripetal) acceleration: aR=v2/R=ω2Ra_R = v^2/R = ω^2R

  • Frequency: f=v/(2π)f = v/(2π). Unit: Hertz (Hz).

  • Period: T=1/fT = 1/f

  • Relationship between angular velocity and frequency: ω=2πfω = 2πf

Vector Nature of Angular Quantities

  • Angular velocity VV and angular acceleration AA can be treated as vectors along the axis of rotation.

  • Right-hand rule: fingers of the right hand are curled around the rotation axis and point in the direction of the rotation, then the thumb points in the direction of VV .

  • Pseudovectors (Axial Vectors): V and A are pseudovectors because they do not behave like vectors under reflection.

    • Reflection: The reflection of vv points in the same direction.

Constant Angular Acceleration

  • Kinematic equations for constant angular acceleration:

    • v=v0+αtv = v_0 + αt

    • θ=v0t+(1/2)αt2θ = v_0t + (1/2)αt^2

    • v2=v02+2αθv^2 = v_0^2 + 2αθ

    • v=(v+v0)/2v = (v + v_0)/2

Torque

  • Torque: τ=RFτ = R_⊥ F

  • RR_⊥ is the lever arm (or moment arm).

  • τ=RFsinθτ = RF sin θ where θ is the angle between vectors R and F.

  • Torque units: m⋅N.

  • Net torque: sum of torques, with counterclockwise torques positive and clockwise torques negative.

Rotational Dynamics and Rotational Inertia

  • Newton’s second law for rotation: Στ=IαΣτ = Iα

  • Moment of inertia: I=Σm<em>iR</em>i2I = Σm<em>i R</em>i^2

  • Rotational inertia of an object depends on the mass distribution with respect to the axis of rotation.

  • Newton’s second law for rotation about the center of mass: (Στ)<em>CM=I</em>CMαCM(Στ)<em>{\text{CM}} = I</em>{\text{CM}} α_{\text{CM}}

Solving Problems in Rotational Dynamics

  • Usefulness and power of rough estimates.

  • Newton’s second law for translation: ΣF=maΣF = ma

Determining Moments of Inertia

  • Experimentally: measure angular acceleration α about a fixed axis due to a known net torque ΣτΣτ and apply Newton's second law, I=Στ/αI = Στ/α

  • Using Calculus: I=R2dmI = ∫R^2 dm

  • Parallel-Axis Theorem: I=ICM+Mh2I = I_{\text{CM}} + Mh^2 (h: distance between the two parallel axes)

  • Perpendicular-Axis Theorem:

    • For plane objects, I<em>z=I</em>x+IyI<em>z = I</em>x + I_y

Rotational Kinetic Energy

  • Rotational kinetic energy: K=(1/2)Iω2K = (1/2) Iω^2

  • Work done by a torque: W=<em>θ</em>1θ2τdθW = ∫<em>{θ</em>1}^{θ_2} τ dθ

  • Power: P=τωP = τω

  • Work-energy principle for rotation: W=(1/2)Iω<em>22(1/2)Iω</em>12W = (1/2)Iω<em>2^2 - (1/2)Iω</em>1^2

Rotational Plus Translational Motion; Rolling

  • Rolling without slipping: v=Rωv = Rω

  • Total kinetic energy: K<em>tot=(1/2)I</em>CMω2+(1/2)MvCM2K<em>{\text{tot}} = (1/2)I</em>{\text{CM}} ω^2 + (1/2) Mv_{\text{CM}}^2

  • Rolling objects go slower than sliding objects.

Vector Nature of Angular Quantities

  • VV and AA are pseudovectors (axial vectors).

  • Angular velocity and angular acceleration are vectors.

  • For a rigid object rotating about a fixed axis, both V and A point along the rotation axis.

  • The direction of V is given by the right-hand rule.

Neglected Aspects

  • Real objects are not perfectly rigid.

  • Real objects are not perfectly rigid. Sphere rolling to the Right.

  • The normal force, F, exerts a torque that slows down the sphere.

  • The deformation of the sphere and the surface it moves on have been exaggerated for detail.