GEN PHYS 1 | Formulas and Solving Tricks

Notes

  • Some formulas may look weird because of the subscripts.

Projectile Motion

Solving Tips

  1. Write down the needed components for each the x and y components.

    • Acceleration is always -9.8 m/s² (due to gravity)

    • For projectiles launched horizontally, the initial vertical velocity always 0 m/s.

    • For projectiles launched at an angle,

      • the vertical velocity at the maximum height is 0 m/s and is also considered as the final velocity.

      • the overall airtime can be solved by multiplying the solved time by 2

  2. Time is always the same for both components.

  3. The x-component needs two available components to be solved.

  4. The y-component needs three available components to be solved.

  5. Check which y-component is neither given nor the RTF to decide which formula should be used.

Equations

Horizontal Motion

  • \Delta x=v_{ix}t

Vertical Motion

  • v_{y}=v_{iy}+at | missing ∆y

  • \Delta y=v_{iy}t+\frac12at^2 | missing vy

  • v_{y}^2=v_{iy}^2+2a\Delta y | missing t

Overall Magnitude of Velocity

  • v^2=v_{x}^2+v_{y}^2

  • \theta=\tan^{-1}\left(\frac{v_{y}}{v_{x}}\right)

Launched at an Angle

Note: If overall magnitude of velocity is given

  • v_{y}=v\sin\theta

  • v_{x}=v\cos\theta

  • t=\frac{v_{i}}{9.8}

    • 2t=2\left(\frac{v_{i}}{9.8}\right) (total air time)

  • \Delta x=\frac{v_{i}^2\left(\sin2\theta\right)}{9.8}