Reference 5

Abstract

  • Language learners face challenges with vocabulary development and retention in higher education.

  • Study focuses on student perceptions of the in-house vocabulary learning app, Alphabet vs Aliens @ PolyU.

  • 14 undergraduate students from Hong Kong participated.

  • Results indicate strong motivation towards L2 vocabulary acquisition and a preference for gamified mobile applications.

  • Suggestions for future research on apps for English language learning.

Introduction

  • Increasing integration of Mobile-Assisted Language Learning (MALL) in foreign language education.

  • Importance of technology in language development, particularly through smartphones.

  • Mobile devices provide individualized and convenient vocabulary learning experiences.

  • Vocabulary acquisition is essential yet challenging; involves learning various aspects such as pronunciation and meanings.

  • Teachers encouraged to integrate MALL in L2 instruction, but there’s a lack of sufficient vocabulary app development.

Literature Review

  • Calls for independent learning using online platforms are rising.

  • Digital tools create new opportunities for sustained vocabulary development in students.

  • Traditional learning methods, like paper-based wordlists, can lead to motivational challenges.

  • Preference among Chinese students for mobile technologies in learning English; apps play a significant role in effective language learning.

  • Previous research points out positive effects of MALL on engagement and motivation.

Methodology

  • Interpretive, qualitative case study examining student perceptions of the Alphabet vs Aliens @ PolyU app.

  • Participants consisted of diverse demographics, selected for holistic perspectives.

  • Data collected through three weeks of app usage and semi-structured interviews focusing on attitudes towards mobile applications for language learning.

App Design

  • The app is designed with a gamified approach to improve receptive vocabulary.

  • Users navigate challenges with word discovery in a letter grid, with feedback provided on performance.

  • Students can listen to pronunciations and download words to their personal vocabulary bank.

  • The design aligns with the educational need for building vocabulary comprehension and retention.

Data Collection and Analysis

  • Interview participants discussed experiences using the app, focusing on perceived usefulness, challenges, and desired features.

  • Thematic analysis identified patterns related to participant’s perspectives on mobile apps for vocabulary learning.

Research Questions

RQ1: What are students’ attitudes towards using mobile apps such as Alphabet vs Aliens @ PolyU for vocabulary learning?

  • Students frequently used mobile devices for looking up English words and playing vocabulary apps.

  • Mobile apps were regarded as fun, motivational, and a preferable alternative to traditional tools like flashcards.

  • Well-designed apps positively influenced vocabulary acquisition.

RQ2: What features of the Alphabet vs Aliens @PolyU app motivate students to build their vocabulary range?

  • Students valued rich content, organized structure, and clear functionality of the app.

  • Gamification, including scoring systems and competitive elements, increased engagement and motivation.

  • Simplicity and ease of use were highlighted as important features.

Limitations

  • Some technical issues experienced with devices hindered learning.

  • Participants expressed a need for more adaptive learning features in the app.

  • The study highlights the necessity for app developers to think about accessibility and design improvements.

Conclusion

  • The study establishes a positive reception of mobile apps for vocabulary acquisition among Hong Kong university students.

  • Students benefit from active learning processes offered by mobile apps, leading to engagement and improved language skills.

  • Future research should include larger sample sizes and focus on assessing actual vocabulary improvement.

Pedagogical Implications

  • Emphasizes the need to rethink vocabulary teaching approaches using mobile technologies.

  • Highlights the value of gamified elements for enhancing student motivation and achievement.

  • Call for functional, appealing, and innovative vocabulary applications in education.