Reference 5
Abstract
Language learners face challenges with vocabulary development and retention in higher education.
Study focuses on student perceptions of the in-house vocabulary learning app, Alphabet vs Aliens @ PolyU.
14 undergraduate students from Hong Kong participated.
Results indicate strong motivation towards L2 vocabulary acquisition and a preference for gamified mobile applications.
Suggestions for future research on apps for English language learning.
Introduction
Increasing integration of Mobile-Assisted Language Learning (MALL) in foreign language education.
Importance of technology in language development, particularly through smartphones.
Mobile devices provide individualized and convenient vocabulary learning experiences.
Vocabulary acquisition is essential yet challenging; involves learning various aspects such as pronunciation and meanings.
Teachers encouraged to integrate MALL in L2 instruction, but there’s a lack of sufficient vocabulary app development.
Literature Review
Calls for independent learning using online platforms are rising.
Digital tools create new opportunities for sustained vocabulary development in students.
Traditional learning methods, like paper-based wordlists, can lead to motivational challenges.
Preference among Chinese students for mobile technologies in learning English; apps play a significant role in effective language learning.
Previous research points out positive effects of MALL on engagement and motivation.
Methodology
Interpretive, qualitative case study examining student perceptions of the Alphabet vs Aliens @ PolyU app.
Participants consisted of diverse demographics, selected for holistic perspectives.
Data collected through three weeks of app usage and semi-structured interviews focusing on attitudes towards mobile applications for language learning.
App Design
The app is designed with a gamified approach to improve receptive vocabulary.
Users navigate challenges with word discovery in a letter grid, with feedback provided on performance.
Students can listen to pronunciations and download words to their personal vocabulary bank.
The design aligns with the educational need for building vocabulary comprehension and retention.
Data Collection and Analysis
Interview participants discussed experiences using the app, focusing on perceived usefulness, challenges, and desired features.
Thematic analysis identified patterns related to participant’s perspectives on mobile apps for vocabulary learning.
Research Questions
RQ1: What are students’ attitudes towards using mobile apps such as Alphabet vs Aliens @ PolyU for vocabulary learning?
Students frequently used mobile devices for looking up English words and playing vocabulary apps.
Mobile apps were regarded as fun, motivational, and a preferable alternative to traditional tools like flashcards.
Well-designed apps positively influenced vocabulary acquisition.
RQ2: What features of the Alphabet vs Aliens @PolyU app motivate students to build their vocabulary range?
Students valued rich content, organized structure, and clear functionality of the app.
Gamification, including scoring systems and competitive elements, increased engagement and motivation.
Simplicity and ease of use were highlighted as important features.
Limitations
Some technical issues experienced with devices hindered learning.
Participants expressed a need for more adaptive learning features in the app.
The study highlights the necessity for app developers to think about accessibility and design improvements.
Conclusion
The study establishes a positive reception of mobile apps for vocabulary acquisition among Hong Kong university students.
Students benefit from active learning processes offered by mobile apps, leading to engagement and improved language skills.
Future research should include larger sample sizes and focus on assessing actual vocabulary improvement.
Pedagogical Implications
Emphasizes the need to rethink vocabulary teaching approaches using mobile technologies.
Highlights the value of gamified elements for enhancing student motivation and achievement.
Call for functional, appealing, and innovative vocabulary applications in education.