Projectile Motion

1.5 Projectile Motion

Definition and Trajectory

  • A projectile is an object that is launched through the air along a parabolic trajectory and accelerates due to gravity.

  • In sports, when an object (like a ball) is kicked, thrown, or hit, it is propelled upward at an angle, then gravity causes its path to curve downward.

  • If the effects of air resistance and Earth’s rotation are ignored, the curved path, or trajectory, of the ball under the influence of Earth’s gravity follows the curve of a parabola.

  • The x-direction is defined as horizontal and positive to the right.

  • The y-direction is defined as vertical and positive upward.

  • The path of a projectile exhibits symmetry: the shape of the upward-bound curve exactly matches the shape of the downward-bound curve.

Properties of Projectile Motion

  • Consider an experiment where one soccer ball is dropped from a building's roof, and another is kicked horizontally at the same instant from the same height. Both balls land at the same time, demonstrating the independence of vertical and horizontal motion.

  • The horizontal range (Δdx\Delta d_x) is the horizontal displacement of a projectile.

  • The fundamental properties of projectile motion are:

    • The horizontal motion of a projectile is constant (uniform velocity).

    • The horizontal component of acceleration of a projectile is zero (ax=0a_x = 0).

    • The vertical acceleration of a projectile is constant and due to gravity (ay=ga_y = -g or +g+g depending on coordinate system, commonly g=9.8 m/s2g = 9.8 \text{ m/s}^2 downwards).

    • The horizontal and vertical motions of a projectile are independent of each other, meaning motion in one direction has no effect on motion in the other direction.

    • Both horizontal and vertical motions share the same time interval (Δt\Delta t).

  • Projectile motion is formally defined as the motion of an object such that the horizontal component of the velocity is constant, and the vertical motion has a constant acceleration due to gravity.

Analyzing Projectile Motion in Two Dimensions

  • The independence of horizontal and vertical motions allows a complex two-dimensional projectile motion problem to be separated into two simpler one-dimensional problems:

    1. Horizontal, uniform motion (constant velocity).

    2. Vertical, uniform acceleration (due to gravity).

  • The equations used for one-dimensional motion can be applied separately to the x- and y-motions.

Initial Velocity Components
  • If a projectile leaves the origin (t=0t = 0) with an initial velocity vector viv_i making an angle θ\theta with the horizontal (the projection angle), its components are:

    • Initial velocity in the x-direction: v<em>ix=v</em>icosθv<em>{ix} = v</em>i \cos \theta

    • Initial velocity in the y-direction: v<em>iy=v</em>isinθv<em>{iy} = v</em>i \sin \theta

Kinematics Equations for Projectile Motion

Direction of motion

Description

Equations of motion

Horizontal motion (x)

constant-velocity equation for the x-component only

v<em>ix=v</em>icosθv<em>{ix} = v</em>i \cos \theta

vix=constantv_{ix} = \text{constant}

Δd<em>x=v</em>ixΔt\Delta d<em>x = v</em>{ix}\Delta t

Δd<em>x=(v</em>icosθ)Δt\Delta d<em>x = (v</em>i \cos \theta)\Delta t

Vertical motion (y)

constant-acceleration equations for the y-component; constant acceleration has a magnitude of </p></td><tdcolspan="1"rowspan="1"style="textalign:left;"><p>g</p></td></tr><tr><tdcolspan="1"rowspan="1"style="textalign:left;"><p></p></td><tdcolspan="1"rowspan="1"style="textalign:left;"><p></p></td><tdcolspan="1"rowspan="1"style="textalign:left;"><p></p></td><td colspan="1" rowspan="1" style="text-align: left;"><p>g</p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: left;"><p></p></td><td colspan="1" rowspan="1" style="text-align: left;"><p></p></td><td colspan="1" rowspan="1" style="text-align: left;"><p>\Delta dy = (vi \sin \theta)\Delta t - \frac{1}{2} g(\Delta t)^2</p></td></tr><tr><tdcolspan="1"rowspan="1"style="textalign:left;"><p></p></td><tdcolspan="1"rowspan="1"style="textalign:left;"><p></p></td><tdcolspan="1"rowspan="1"style="textalign:left;"><p></p></td></tr><tr><td colspan="1" rowspan="1" style="text-align: left;"><p></p></td><td colspan="1" rowspan="1" style="text-align: left;"><p></p></td><td colspan="1" rowspan="1" style="text-align: left;"><p>v{fy}^2 = (vi \sin \theta)^2 - 2g\Delta d_y</p></td></tr></tbody></table><h4id="840c77b760e6486088a6a394b16572ee"datatocid="840c77b760e6486088a6a394b16572ee"collapsed="false"seolevelmigrated="true">SampleProblem1:SolvingProjectileMotionProblemswithNoInitialVerticalVelocity</h4><ul><li><p><strong>Scenario</strong>:Anairplaneflieshorizontallyat</p></td></tr></tbody></table><h4 id="840c77b7-60e6-4860-88a6-a394b16572ee" data-toc-id="840c77b7-60e6-4860-88a6-a394b16572ee" collapsed="false" seolevelmigrated="true">Sample Problem 1: Solving Projectile Motion Problems with No Initial Vertical Velocity</h4><ul><li><p><strong>Scenario</strong>: An airplane flies horizontally at350 \text{ m}heightwithaconstantspeedofheight with a constant speed of52 \text{ m/s} and drops a package ($\theta = 0^\circ$).

  • (a) Calculate how long it takes for the package to reach the highway.

    • Given: \Delta dy = -350 \text{ m},,v{ix} = 52 \text{ m/s},,\theta = 0^\circ</p></li><li><p><strong>Required</strong>:</p></li><li><p><strong>Required</strong>:\Delta t</p></li><li><p><strong>Analysis</strong>:Since</p></li><li><p><strong>Analysis</strong>: Since\theta = 0^\circ,,v{iy} = vi \sin 0^\circ = 0.Use. Use\Delta dy = v{iy}\Delta t - \frac{1}{2} g(\Delta t)^2 \implies \Delta d_y = -\frac{1}{2} g(\Delta t)^2</p></li><li><p><strong>Solution</strong>:</p></li><li><p><strong>Solution</strong>:\Delta t = \sqrt{\frac{-2\Delta d_y}{g}} = \sqrt{\frac{-2(-350\text{ m})}{9.8\text{ m/s}^2}} = 8.45\text{ s} \approx 8.5\text{ s}(roundedtotwosignificantdigits).</p></li></ul></li><li><p><strong>(b)Determinetherangeofthepackage.</strong></p><ul><li><p><strong>Given</strong>:(rounded to two significant digits).</p></li></ul></li><li><p><strong>(b) Determine the range of the package.</strong></p><ul><li><p><strong>Given</strong>:\Delta dy = -350 \text{ m},,vi = 52 \text{ m/s},,\Delta t = 8.45 \text{ s}(fromparta)</p></li><li><p><strong>Required</strong>:(from part a)</p></li><li><p><strong>Required</strong>:\Delta d_x</p></li><li><p><strong>Analysis</strong>:Use</p></li><li><p><strong>Analysis</strong>: Use\Delta dx = (vi \cos \theta)\Delta t(since(since\theta = 0^\circ,,\cos \theta = 1,so, so\Delta dx = vi\Delta t)</p></li><li><p><strong>Solution</strong>:)</p></li><li><p><strong>Solution</strong>:\Delta d_x = (52\text{ m/s})(8.45\text{ s}) = 439.4\text{ m} \approx 4.4 \times 10^2 \text{ m}(rounded)</p></li></ul></li></ul><h4id="a8ee08a31c86470ca12f5b237503c683"datatocid="a8ee08a31c86470ca12f5b237503c683"collapsed="false"seolevelmigrated="true">SampleProblem2:SolvingProjectileMotionProblemswithanInitialVerticalVelocity</h4><ul><li><p><strong>Scenario</strong>:Agolferhitsaballwith(rounded)</p></li></ul></li></ul><h4 id="a8ee08a3-1c86-470c-a12f-5b237503c683" data-toc-id="a8ee08a3-1c86-470c-a12f-5b237503c683" collapsed="false" seolevelmigrated="true">Sample Problem 2: Solving Projectile Motion Problems with an Initial Vertical Velocity</h4><ul><li><p><strong>Scenario</strong>: A golfer hits a ball withv_i = 25 \text{ m/s}atat\theta = 30.0^\circabovethehorizontal.Theballlandsabove the horizontal. The ball lands14 \text{ m}belowitsinitialheight.</p></li><li><p><strong>(a)Calculatethemaximumheightoftheball.</strong></p><ul><li><p><strong>Given</strong>:below its initial height.</p></li><li><p><strong>(a) Calculate the maximum height of the ball.</strong></p><ul><li><p><strong>Given</strong>:v_i = 25 \text{ m/s},,\theta = 30.0^\circ</p></li><li><p><strong>Required</strong>:</p></li><li><p><strong>Required</strong>:\Delta d_{y,max}</p></li><li><p><strong>Analysis</strong>:Atmaxheight,</p></li><li><p><strong>Analysis</strong>: At max height,v{fy} = 0.Firstfind. First find\Delta ttoreachmaxheightusingto reach max height usingv{fy} = vi \sin \theta - g\Delta t.Thenuse. Then use\Delta dy = (v_i \sin \theta)\Delta t - \frac{1}{2} g(\Delta t)^2.</p></li><li><p><strong>Solution</strong>:</p><ul><li><p>.</p></li><li><p><strong>Solution</strong>:</p><ul><li><p>0 = vi \sin \theta - g\Delta t \implies \Delta t = \frac{vi \sin \theta}{g} = \frac{(25\text{ m/s})\sin 30.0^\circ}{9.8\text{ m/s}^2} = 1.28\text{ s}</p></li><li><p></p></li><li><p>\Delta d_{y,max} = (25\text{ m/s})(\sin 30.0^\circ)(1.28\text{ s}) - \frac{1}{2}(9.8\text{ m/s}^2)(1.28\text{ s})^2 = 8.0\text{ m}</p></li></ul></li></ul></li><li><p><strong>(b)Determinetheballsvelocityonlanding.</strong></p><ul><li><p><strong>Given</strong>:</p></li></ul></li></ul></li><li><p><strong>(b) Determine the ball’s velocity on landing.</strong></p><ul><li><p><strong>Given</strong>:vi = 25 \text{ m/s},,\Delta dy = -14 \text{ m}(relativetolaunchheight),(relative to launch height),\theta = 30.0^\circ</p></li><li><p><strong>Required</strong>:</p></li><li><p><strong>Required</strong>:v_f</p></li><li><p><strong>Analysis</strong>:Calculatefinalverticalvelocity(</p></li><li><p><strong>Analysis</strong>: Calculate final vertical velocity (v{fy})using) usingv{fy}^2 = (vi \sin \theta)^2 - 2g\Delta dy.Calculateconstanthorizontalvelocity(. Calculate constant horizontal velocity (vx = vi \cos \theta).Combineusing). Combine usingvf = \sqrt{vx^2 + v_{fy}^2}anddirectionusinginversetangent.</p></li><li><p><strong>Solution</strong>:</p><ul><li><p>and direction using inverse tangent.</p></li><li><p><strong>Solution</strong>:</p><ul><li><p>v_{fy}^2 = (25\text{ m/s} \cdot \sin 30.0^\circ)^2 - 2(9.8\text{ m/s}^2)(-14\text{ m}) = (12.5\text{ m/s})^2 + 274.4\text{ m}^2\text{/s}^2 = 156.25 + 274.4 = 430.65</p></li><li><p></p></li><li><p>v_{fy} = -\sqrt{430.65} = -20.8\text{ m/s}(negativebecausemovingdownwards)</p></li><li><p>(negative because moving downwards)</p></li><li><p>v_x = 25\text{ m/s} \cdot \cos 30.0^\circ = 21.7\text{ m/s}</p></li><li><p></p></li><li><p>v_f = \sqrt{(21.7\text{ m/s})^2 + (-20.8\text{ m/s})^2} = \sqrt{470.89 + 432.64} = \sqrt{903.53} = 30.1\text{ m/s}</p></li><li><p></p></li><li><p>\theta{\text{landing}} = \tan^{-1}\left(\frac{|v{fy}|}{|v_x|}\right) = \tan^{-1}\left(\frac{20.8}{21.7}\right) = 44^\circ</p></li><li><p><strong>Statement</strong>:Thevelocityoftheballwhenitlandsis</p></li><li><p><strong>Statement</strong>: The velocity of the ball when it lands is30.1 \text{ m/s} [44^\circ \text{ below the horizontal}].</p></li></ul></li></ul></li></ul><h4id="bdcbf3e512c24730a1a03d5326a1e870"datatocid="bdcbf3e512c24730a1a03d5326a1e870"collapsed="false"seolevelmigrated="true">TheRangeEquation(SpecialCase:LandingatSameHeight)</h4><ul><li><p>Thisequationappliesspecificallywhenaprojectilelandsatthe<strong>sameheight</strong>fromwhichitwaslaunched(.</p></li></ul></li></ul></li></ul><h4 id="bdcbf3e5-12c2-4730-a1a0-3d5326a1e870" data-toc-id="bdcbf3e5-12c2-4730-a1a0-3d5326a1e870" collapsed="false" seolevelmigrated="true">The Range Equation (Special Case: Landing at Same Height)</h4><ul><li><p>This equation applies specifically when a projectile lands at the <strong>same height</strong> from which it was launched (\Delta d_y = 0).</p></li><li><p><strong>DerivationofTimeofFlight().</p></li><li><p><strong>Derivation of Time of Flight (\Delta t)</strong>:</p><ul><li><p>Startwith)</strong>:</p><ul><li><p>Start with\Delta dy = (vi \sin \theta)\Delta t - \frac{1}{2} g(\Delta t)^2</p></li><li><p>Set</p></li><li><p>Set\Delta dy = 0::0 = (vi \sin \theta)\Delta t - \frac{1}{2} g(\Delta t)^2</p></li><li><p>Factorout</p></li><li><p>Factor out\Delta t::0 = \Delta t\left(v_i \sin \theta - \frac{1}{2} g\Delta t\right)</p></li><li><p>Thisgivestwosolutions:</p></li><li><p>This gives two solutions:\Delta t = 0(initiallaunch)or(initial launch) orv_i \sin \theta - \frac{1}{2} g\Delta t = 0(landing).</p></li><li><p>Solvingthesecondequationfor(landing).</p></li><li><p>Solving the second equation for\Delta tgivesthetimeofflightforgives the time of flight for\Delta dy=0::\Delta t = \frac{2 vi \sin \theta}{g}</p></li></ul></li><li><p><strong>DerivationofRange(</p></li></ul></li><li><p><strong>Derivation of Range (\Delta d_x)</strong>:</p><ul><li><p>Startwith)</strong>:</p><ul><li><p>Start with\Delta dx = v{ix}\Delta t = (v_i \cos \theta)\Delta t</p></li><li><p>Substitutethederivedtimeofflight:</p></li><li><p>Substitute the derived time of flight:\Delta dx = (vi \cos \theta)\left(\frac{2 v_i \sin \theta}{g}\right)</p></li><li><p>Rearrange:</p></li><li><p>Rearrange:\Delta dx = \frac{vi^2}{g} (2 \sin \theta \cos \theta)</p></li><li><p>Usingthetrigonometricidentity</p></li><li><p>Using the trigonometric identity2 \sin \theta \cos \theta = \sin(2\theta),the<strong>RangeEquation</strong>is:<br>, the <strong>Range Equation</strong> is:<br>\Delta dx = \frac{vi^2}{g} \sin(2\theta)</p></li></ul></li><li><p><strong>Conditionforapplication</strong>:Thisequationisvalid<strong>onlywhen</p></li></ul></li><li><p><strong>Condition for application</strong>: This equation is valid <strong>only when\Delta d_y = 0</strong>(projectilelandsatthesameheightitwaslaunchedfrom).</p></li><li><p><strong>MaximumRange</strong>:Thelargestvaluefortherangeoccurswhen</strong> (projectile lands at the same height it was launched from).</p></li><li><p><strong>Maximum Range</strong>: The largest value for the range occurs when\sin(2\theta) = 1.Thishappenswhen. This happens when2\theta = 90^\circ,meaning, meaning\theta = 45^\circ.Therefore,themaximumrangeforagiveninitialspeedisachievedatalaunchangleof. Therefore, the maximum range for a given initial speed is achieved at a launch angle of45^\circ$$.

    Air Resistance

    • All discussions and examples of projectile motion assume that air resistance is negligible.

    • This assumption is reasonably accurate for relatively dense objects moving at low speeds (e.g., a shot put).

    • However, in many real-world situations, air resistance cannot be ignored, which makes the analysis of projectile motion significantly more complex and is beyond the scope of this text.